Add widening/shortening vector dimensions
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@@ -44,6 +44,14 @@ pub const Vector2Int_x8 = struct {
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// --- CONVERSION ----------------------------------------------------------
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pub inline fn withZ(self: Vector2Int_x8, z: vm.i32x8) vm.Vector3Int_x8 {
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return .{ .x = self.x, .y = self.y, .z = z };
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}
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pub inline fn withZW(self: Vector2Int_x8, z: vm.i32x8, w: vm.i32x8) vm.Vector4Int_x8 {
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return .{ .x = self.x, .y = self.y, .z = z, .w = w };
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}
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pub inline fn asArrayOfVectors(self: Vector2Int_x8) [8]vm.Vector2Int {
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const vector: @Vector(16, i32) = self.x ++ self.y;
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return @bitCast(@as([16]i32, @shuffle(i32, vector, undefined, [_]i32{
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