Add widening/shortening vector dimensions
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@@ -48,6 +48,14 @@ pub const Vector3Int_x8 = struct {
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// --- CONVERSION ----------------------------------------------------------
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pub inline fn dropZ(self: Vector3Int_x8) vm.Vector2Int_x8 {
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return .{ .x = self.x, .y = self.y };
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}
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pub inline fn withW(self: Vector3Int_x8, w: vm.i32x8) vm.Vector4Int_x8 {
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return .{ .x = self.x, .y = self.y, .z = self.z, .w = w };
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}
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pub inline fn asArrayOfVectors(self: Vector3Int_x8) [8]vm.Vector3Int {
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const vector: @Vector(24, i32) = self.x ++ self.y ++ self.z;
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return @bitCast(@as([16]i32, @shuffle(i32, vector, undefined, [_]i32{
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