Add widening/shortening vector dimensions
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@@ -48,6 +48,14 @@ pub const Vector3x8 = struct {
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// --- CONVERSION ----------------------------------------------------------
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pub inline fn dropZ(self: Vector3x8) vm.Vector2x8 {
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return .{ .x = self.x, .y = self.y };
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}
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pub inline fn withW(self: Vector3x8, w: vm.f32x8) vm.Vector4x8 {
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return .{ .x = self.x, .y = self.y, .z = self.z, .w = w };
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}
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pub inline fn asArrayOfVectors(self: Vector3x8) [8]vm.Vector3 {
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const vector: @Vector(24, f32) = self.x ++ self.y ++ self.z;
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return @bitCast(@as([16]f32, @shuffle(f32, vector, undefined, [_]i32{
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