vecmath file split mayhem

This commit is contained in:
2026-01-02 00:58:21 +01:00
parent fd16e5a2b0
commit b09200b7ab
24 changed files with 2844 additions and 2632 deletions

View File

@@ -0,0 +1,127 @@
const std = @import("std");
const vm = @import("root");
pub const Vector4 = extern struct {
x: f32,
y: f32,
z: f32,
w: f32,
pub const Array = [4]f32;
pub const zero = initScalar(0);
pub const one = initScalar(1);
pub const unit_x = init(1, 0, 0, 0);
pub const unit_y = init(0, 1, 0, 0);
pub const unit_z = init(0, 0, 1, 0);
pub const unit_w = init(0, 0, 0, 1);
pub const unit_nx = init(-1, 0, 0, 0);
pub const unit_ny = init(0, -1, 0, 0);
pub const unit_nz = init(0, 0, -1, 0);
pub const unit_nw = init(0, 0, 0, -1);
// --- INIT ----
pub inline fn init(x: f32, y: f32, z: f32, w: f32) Vector4 {
return .{ .x = x, .y = y, .z = z, .w = w };
}
pub inline fn initScalar(scalar: f32) Vector4 {
return .{ .x = scalar, .y = scalar, .z = scalar, .w = scalar };
}
pub inline fn initArray(array: Array) Vector4 {
return @bitCast(array);
}
// --- CONVERSION ---
pub inline fn asArray(self: Vector4) Array {
return @bitCast(self);
}
pub inline fn asArrayPtr(self: *Vector4) *Array {
return @ptrCast(self);
}
pub inline fn asArrayConstPtr(self: *const Vector4) *const Array {
return @ptrCast(self);
}
// --- COMPONENT-WISE ---
pub inline fn add(self: Vector4, other: Vector4) Vector4 {
return .{ .x = self.x + other.x, .y = self.y + other.y, .z = self.z + other.z, .w = self.w + other.w };
}
pub inline fn sub(self: Vector4, other: Vector4) Vector4 {
return .{ .x = self.x - other.x, .y = self.y - other.y, .z = self.z - other.z, .w = self.w - other.w };
}
pub inline fn mul(self: Vector4, other: Vector4) Vector4 {
return .{ .x = self.x * other.x, .y = self.y * other.y, .z = self.z * other.z, .w = self.w * other.w };
}
pub inline fn mulScalar(self: Vector4, scalar: f32) Vector4 {
return .{ .x = self.x * scalar, .y = self.y * scalar, .z = self.z * scalar, .w = self.w * scalar };
}
pub inline fn div(self: Vector4, other: Vector4) Vector4 {
return .{ .x = self.x / other.x, .y = self.y / other.y, .z = self.z / other.z, .w = self.w / other.w };
}
pub inline fn divScalar(self: Vector4, scalar: f32) Vector4 {
return .{ .x = self.x / scalar, .y = self.y / scalar, .z = self.z / scalar, .w = self.w / scalar };
}
pub inline fn negate(self: Vector4) Vector4 {
return .{ .x = -self.x, .y = -self.y, .z = -self.z, .w = -self.w };
}
pub inline fn abs(self: Vector4) Vector4 {
return .{ .x = @abs(self.x), .y = @abs(self.y), .z = @abs(self.z), .w = @abs(self.w) };
}
pub inline fn floor(self: Vector4) Vector4 {
return .{ .x = @floor(self.x), .y = @floor(self.y), .z = @floor(self.z), .w = @floor(self.w) };
}
pub inline fn ceil(self: Vector4) Vector4 {
return .{ .x = @ceil(self.x), .y = @ceil(self.y), .z = @ceil(self.z), .w = @ceil(self.w) };
}
pub inline fn round(self: Vector4) Vector4 {
return .{ .x = @round(self.x), .y = @round(self.y), .z = @round(self.z), .w = @round(self.w) };
}
pub inline fn min(self: Vector4, other: Vector4) Vector4 {
return .{ .x = @min(self.x, other.x), .y = @min(self.y, other.y), .z = @min(self.z, other.z), .w = @min(self.w, other.w) };
}
pub inline fn max(self: Vector4, other: Vector4) Vector4 {
return .{ .x = @max(self.x, other.x), .y = @max(self.y, other.y), .z = @max(self.z, other.z), .w = @max(self.w, other.w) };
}
// --- OTHER ---
pub inline fn len(self: Vector4) f32 {
return @sqrt(self.x * self.x + self.y * self.y + self.z * self.z + self.w * self.w);
}
pub inline fn lenSquared(self: Vector4) f32 {
return self.x * self.x + self.y * self.y + self.z * self.z + self.w * self.w;
}
pub inline fn dot(self: Vector4, other: Vector4) f32 {
return self.x * other.x + self.y * other.y + self.z * other.z + self.w * other.w;
}
pub inline fn lerp(a: Vector4, b: Vector4, t: f32) Vector4 {
return .{
.x = @mulAdd(f32, t, b.x, @mulAdd(f32, -t, a.x, a.x)),
.y = @mulAdd(f32, t, b.y, @mulAdd(f32, -t, a.y, a.y)),
.z = @mulAdd(f32, t, b.z, @mulAdd(f32, -t, a.z, a.z)),
.w = @mulAdd(f32, t, b.w, @mulAdd(f32, -t, a.w, a.w)),
};
}
};