vecmath: update to zig 0.17.0, remove x8 transpose methods (for now)
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@@ -30,14 +30,6 @@ pub const Vector2x8 = struct {
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return .{ .x = vm.ps(scalar), .y = vm.ps(scalar) };
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}
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pub inline fn initArrayOfVectors(vectors: [8]vm.Vector2) Vector2x8 {
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const vector: @Vector(16, f32) = @as([16]f32, @bitCast(vectors));
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return .{
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.x = @shuffle(f32, vector, undefined, [_]i32{ 0, 2, 4, 6, 8, 10, 12, 14 }),
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.y = @shuffle(f32, vector, undefined, [_]i32{ 1, 3, 5, 7, 9, 11, 13, 15 }),
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};
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}
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pub inline fn splat(vector: vm.Vector2) Vector2x8 {
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return .{ .x = vm.ps(vector.x), .y = vm.ps(vector.y) };
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}
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@@ -56,46 +48,10 @@ pub const Vector2x8 = struct {
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return .{ .x = self.x, .y = self.y, .z = z, .w = w };
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}
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pub inline fn asArrayOfVectors(self: Vector2x8) [8]vm.Vector2 {
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const vector: @Vector(16, f32) = self.x ++ self.y;
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return @bitCast(@as([16]f32, @shuffle(f32, vector, undefined, [_]i32{
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0, 8,
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1, 9,
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2, 10,
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3, 11,
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4, 12,
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5, 13,
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6, 14,
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7, 15,
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})));
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}
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pub inline fn unpack(self: Vector2x8) [2]vm.f32x8 {
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return .{ self.x, self.y };
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}
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// --- LOAD AND STORE ------------------------------------------------------
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pub inline fn loadArrayOfVectors(self: *Vector2x8, array: *const [8]vm.Vector2) void {
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const vector: @Vector(16, f32) = @as(*const [16]f32, @ptrCast(array)).*;
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self.x = @shuffle(f32, vector, undefined, [_]i32{ 0, 2, 4, 6, 8, 10, 12, 14 });
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self.y = @shuffle(f32, vector, undefined, [_]i32{ 1, 3, 5, 7, 9, 11, 13, 15 });
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}
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pub inline fn storeArrayOfVectors(self: *const Vector2x8, array: *[8]vm.Vector2) void {
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const vector: @Vector(16, f32) = self.x ++ self.y;
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@as(*[16]f32, @ptrCast(array)).* = @shuffle(f32, vector, undefined, [_]i32{
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0, 8,
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1, 9,
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2, 10,
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3, 11,
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4, 12,
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5, 13,
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6, 14,
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7, 15,
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});
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}
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// --- COMPONENT-WISE ------------------------------------------------------
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pub inline fn add(self: Vector2x8, other: Vector2x8) Vector2x8 {
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