vecmath: update to zig 0.17.0, remove x8 transpose methods (for now)
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@@ -33,15 +33,6 @@ pub const Vector3x8 = struct {
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return .{ .x = vm.ps(scalar), .y = vm.ps(scalar), .z = vm.ps(scalar) };
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}
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pub inline fn initArrayOfVectors(vectors: [8]vm.Vector3) Vector3x8 {
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const vector: @Vector(24, f32) = @as([24]f32, @bitCast(vectors));
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return .{
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.x = @shuffle(f32, vector, undefined, [_]i32{ 0, 3, 6, 9, 12, 15, 18, 21 }),
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.y = @shuffle(f32, vector, undefined, [_]i32{ 1, 4, 7, 10, 13, 16, 19, 22 }),
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.z = @shuffle(f32, vector, undefined, [_]i32{ 2, 5, 8, 11, 14, 17, 20, 23 }),
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};
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}
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pub inline fn splat(vector: vm.Vector3) Vector3x8 {
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return .{ .x = vm.ps(vector.x), .y = vm.ps(vector.y), .z = vm.ps(vector.z) };
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}
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@@ -60,47 +51,10 @@ pub const Vector3x8 = struct {
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return .{ .x = self.x, .y = self.y, .z = self.z, .w = w };
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}
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pub inline fn asArrayOfVectors(self: Vector3x8) [8]vm.Vector3 {
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const vector: @Vector(24, f32) = self.x ++ self.y ++ self.z;
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return @bitCast(@as([16]f32, @shuffle(f32, vector, undefined, [_]i32{
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0, 8, 16,
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1, 9, 17,
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2, 10, 18,
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3, 11, 19,
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4, 12, 20,
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5, 13, 21,
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6, 14, 22,
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7, 15, 23,
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})));
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}
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pub inline fn unpack(self: Vector3x8) [3]vm.f32x8 {
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return .{ self.x, self.y, self.z };
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}
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// --- LOAD AND STORE ------------------------------------------------------
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pub inline fn loadArrayTranspose(self: *Vector3x8, array: *const [8]vm.Vector3) void {
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const vector: @Vector(24, f32) = @as(*const [24]f32, @ptrCast(array)).*;
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self.x = @shuffle(f32, vector, undefined, [_]i32{ 0, 3, 6, 9, 12, 15, 18, 21 });
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self.y = @shuffle(f32, vector, undefined, [_]i32{ 1, 4, 7, 10, 13, 16, 19, 22 });
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self.z = @shuffle(f32, vector, undefined, [_]i32{ 2, 5, 8, 11, 14, 17, 20, 23 });
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}
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pub inline fn storeArrayOfVectors(self: *const Vector3x8, array: *[8]vm.Vector3) void {
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const vector: @Vector(24, f32) = self.x ++ self.y ++ self.z;
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@as(*[24]f32, @ptrCast(array)).* = @shuffle(f32, vector, undefined, [_]i32{
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0, 8, 16,
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1, 9, 17,
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2, 10, 18,
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3, 11, 19,
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4, 12, 20,
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5, 13, 21,
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6, 14, 22,
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7, 15, 23,
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});
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}
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// --- COMPONENT-WISE ------------------------------------------------------
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pub inline fn add(self: Vector3x8, other: Vector3x8) Vector3x8 {
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