JUMBO vecmath completion update
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@@ -1,5 +1,5 @@
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const std = @import("std");
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const vm = @import("root");
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const vm = @import("../root.zig");
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pub const Vector4 = extern struct {
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x: f32,
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@@ -20,7 +20,7 @@ pub const Vector4 = extern struct {
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pub const unit_nz = init(0, 0, -1, 0);
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pub const unit_nw = init(0, 0, 0, -1);
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// --- INIT ----
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// --- INIT ----------------------------------------------------------------
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pub inline fn init(x: f32, y: f32, z: f32, w: f32) Vector4 {
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return .{ .x = x, .y = y, .z = z, .w = w };
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@@ -34,21 +34,13 @@ pub const Vector4 = extern struct {
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return @bitCast(array);
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}
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// --- CONVERSION ---
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// --- CONVERSION ----------------------------------------------------------
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pub inline fn asArray(self: Vector4) Array {
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return @bitCast(self);
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}
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pub inline fn asArrayPtr(self: *Vector4) *Array {
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return @ptrCast(self);
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}
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pub inline fn asArrayConstPtr(self: *const Vector4) *const Array {
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return @ptrCast(self);
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}
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// --- COMPONENT-WISE ---
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// --- COMPONENT-WISE ------------------------------------------------------
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pub inline fn add(self: Vector4, other: Vector4) Vector4 {
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return .{ .x = self.x + other.x, .y = self.y + other.y, .z = self.z + other.z, .w = self.w + other.w };
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@@ -102,7 +94,7 @@ pub const Vector4 = extern struct {
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return .{ .x = @max(self.x, other.x), .y = @max(self.y, other.y), .z = @max(self.z, other.z), .w = @max(self.w, other.w) };
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}
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// --- OTHER ---
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// --- OTHER ---------------------------------------------------------------
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pub inline fn len(self: Vector4) f32 {
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return @sqrt(self.x * self.x + self.y * self.y + self.z * self.z + self.w * self.w);
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