Introduce static and dynamic materials

This commit is contained in:
Szymon Nowakowski 2023-09-11 23:09:31 +02:00
parent da9361df15
commit 6e3d68e984
8 changed files with 250 additions and 55 deletions

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@ -1,4 +1,4 @@
import { Color, DirectionalLight, Material, Mesh, Node, PerspectiveCamera, PointLight, Quaternion, Scene, Submesh, Vector3 } from "../src/data/index";
import { Color, DirectionalLight, Mesh, Node, PerspectiveCamera, PointLight, Quaternion, Scene, Submesh, Vector3 } from "../src/data/index";
import { Renderer, degToRad } from "../src/oktaeder";
import "./style.css";
@ -44,7 +44,7 @@ const submesh: Submesh = { start: 0, length: 24 };
const mesh = new Mesh({ vertexBuffer, indexBuffer, submeshes: [submesh] });
const material = new Material({
const material = renderer.createMaterial({
baseColor: Color.white(),
roughness: 0.5,
metallic: 1,

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@ -6,35 +6,11 @@
import { Color, ColorObject } from ".";
import { Texture2D } from "../resources";
import { MaterialProps } from "./MaterialProps";
export interface MaterialProps {
name?: string;
export class DynamicMaterial {
baseColor?: ColorObject;
partialCoverage?: number;
transmission?: ColorObject;
collimation?: number;
occlusionTextureStrength?: number;
roughness?: number;
metallic?: number;
normalScale?: number;
emissive?: ColorObject;
ior?: number;
baseColorPartialCoverageTexture?: Texture2D | null;
occlusionTexture?: Texture2D | null;
roughnessMetallicTexture?: Texture2D | null;
normalTexture?: Texture2D | null;
emissiveTexture?: Texture2D | null;
transmissionCollimationTexture?: Texture2D | null;
transparent?: boolean;
doubleSided?: boolean;
}
export class Material {
declare readonly type: "Material";
declare readonly type: "DynamicMaterial";
_name: string;
@ -107,7 +83,7 @@ export class Material {
set name(value: string) { this._name = value; }
get name(): string { return this._name; }
setBaseColor(value: ColorObject): Material {
setBaseColor(value: ColorObject): DynamicMaterial {
this._baseColor.setObject(value);
return this;
}
@ -130,7 +106,7 @@ export class Material {
set normalScale(value: number) { this._normalScale = value; }
get normalScale(): number { return this._normalScale; }
setEmissive(value: ColorObject): Material {
setEmissive(value: ColorObject): DynamicMaterial {
this._emissive.setObject(value);
return this;
}
@ -138,7 +114,7 @@ export class Material {
return res.setObject(this._emissive);
}
setTransmission(value: ColorObject): Material {
setTransmission(value: ColorObject): DynamicMaterial {
this._transmission.setObject(value);
return this;
}
@ -177,8 +153,8 @@ export class Material {
get doubleSided(): boolean { return this._doubleSided; }
}
Object.defineProperty(Material.prototype, "type", { value: "Material" });
Object.defineProperty(DynamicMaterial.prototype, "type", { value: "DynamicMaterial" });
export function isMaterial(value: unknown): value is Material {
return Boolean(value) && (value as Material).type === "Material";
export function isDynamicMaterial(value: unknown): value is DynamicMaterial {
return Boolean(value) && (value as DynamicMaterial).type === "DynamicMaterial";
}

33
src/data/MaterialProps.ts Normal file
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@ -0,0 +1,33 @@
/*!
* This Source Code Form is subject to the terms of the Mozilla Public License,
* v. 2.0. If a copy of the MPL was not distributed with this file, You can
* obtain one at http://mozilla.org/MPL/2.0/.
*/
import { ColorObject } from ".";
import { Texture2D } from "../resources";
export interface MaterialProps {
name?: string;
baseColor?: ColorObject;
partialCoverage?: number;
transmission?: ColorObject;
collimation?: number;
occlusionTextureStrength?: number;
roughness?: number;
metallic?: number;
normalScale?: number;
emissive?: ColorObject;
ior?: number;
baseColorPartialCoverageTexture?: Texture2D | null;
occlusionTexture?: Texture2D | null;
roughnessMetallicTexture?: Texture2D | null;
normalTexture?: Texture2D | null;
emissiveTexture?: Texture2D | null;
transmissionCollimationTexture?: Texture2D | null;
transparent?: boolean;
doubleSided?: boolean;
}

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@ -4,7 +4,8 @@
* obtain one at http://mozilla.org/MPL/2.0/.
*/
import { Camera, Light, Material, Matrix4x4, Mesh, Quaternion, QuaternionObject, Vector3, Vector3Object } from ".";
import { Camera, DynamicMaterial, Light, Matrix4x4, Mesh, Quaternion, QuaternionObject, Vector3, Vector3Object } from ".";
import { Material } from "../resources";
export interface NodeProps {
readonly name?: string;
@ -16,7 +17,7 @@ export interface NodeProps {
readonly camera?: Camera | null;
readonly light?: Light | null;
readonly mesh?: Mesh | null;
readonly materials?: Material[];
readonly materials?: (Material | DynamicMaterial)[];
readonly children?: Node[];
}
@ -38,7 +39,7 @@ export class Node {
/** shared */
_mesh: Mesh | null;
/** shared */
_materials: Material[];
_materials: (Material | DynamicMaterial)[];
/** unique */
_children: Node[];
@ -218,13 +219,13 @@ export class Node {
set mesh(value: Mesh | null) { this._mesh = value; }
get mesh(): Mesh | null { return this._mesh; }
setMaterials(value: readonly Material[]): Node {
setMaterials(value: readonly (Material | DynamicMaterial)[]): Node {
this._materials.length = 0;
this._materials.push(...value);
return this;
}
getMaterials(res: Material[]): Material[] {
getMaterials(res: (Material | DynamicMaterial)[]): (Material | DynamicMaterial)[] {
res.length = 0;
res.push(...this._materials);
return res;

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@ -6,8 +6,9 @@
export * from "./Camera";
export * from "./Color";
export * from "./DynamicMaterial";
export * from "./Light";
export * from "./Material";
export * from "./MaterialProps";
export * from "./Matrix4x4";
export * from "./Mesh";
export * from "./Node";

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@ -10,8 +10,8 @@ export * from "./shader";
import { _BinaryWriter as BinaryWriter } from "./_BinaryWriter";
import { _Mapping as Mapping } from "./_Mapping";
import { Camera, Material, Matrix4x4, Node, Scene, Vector3, isDirectionalLight, isPointLight, preOrder } from "./data";
import { IndexBuffer, IndexBufferProps, Texture2D, Texture2DProps, VertexBuffer, VertexBufferProps } from "./resources";
import { Camera, DynamicMaterial, MaterialProps, Matrix4x4, Node, Scene, Vector3, isDirectionalLight, isDynamicMaterial, isPointLight, preOrder } from "./data";
import { IndexBuffer, IndexBufferProps, Material, Texture2D, Texture2DProps, VertexBuffer, VertexBufferProps, isMaterial } from "./resources";
import { GLOBAL_UNIFORMS_SIZE, MATERIAL_UNIFORMS_SIZE, OBJECT_UNIFORMS_SIZE, ShaderFlagKey, ShaderFlags, _createPipeline, _shaderFlagsKey } from "./shader";
const _matrixOStoWSNormal = new Matrix4x4(
@ -329,6 +329,10 @@ export class Renderer {
return new IndexBuffer(this, props);
}
createMaterial(props: MaterialProps): Material {
return new Material(this, props);
}
createTexture(props: Texture2DProps): Texture2D {
return new Texture2D(this, props);
}
@ -382,16 +386,18 @@ export class Renderer {
this._uniformWriter.clear();
// gather materials
// gather dynamic materials
const materialMapping = new Mapping<Material>();
const dynamicMaterialMapping = new Mapping<DynamicMaterial>();
for (const node of preOrder(scene._nodes)) {
for (const material of node._materials) {
materialMapping.add(material);
if (isDynamicMaterial(material)) {
dynamicMaterialMapping.add(material);
}
}
}
const materialBindGroups = materialMapping.table.map((material) => {
const dynamicMaterialBindGroups = dynamicMaterialMapping.table.map((material) => {
const offset = this._uniformWriter._length;
this._uniformWriter.writeColorF32(material._baseColor);
this._uniformWriter.writeF32(material._partialCoverage);
@ -541,9 +547,17 @@ export class Renderer {
for (let si = 0; si < mesh._submeshes.length; ++si) {
const submesh = mesh._submeshes[si]!;
const material = object._materials[si]!;
const { bindGroup: materialBindGroup, offset: materialOffset } = materialBindGroups[materialMapping.get(material)!]!;
if (isMaterial(material)) {
pass.setBindGroup(1, material._bindGroup, [0]);
} else if (isDynamicMaterial(material)) {
const {
bindGroup: materialBindGroup,
offset: materialOffset
} = dynamicMaterialBindGroups[dynamicMaterialMapping.get(material)!]!;
pass.setBindGroup(1, materialBindGroup, [materialOffset]);
}
pass.drawIndexed(submesh.length, 1, submesh.start, 0, 0);
}
}

169
src/resources/Material.ts Normal file
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@ -0,0 +1,169 @@
/*!
* This Source Code Form is subject to the terms of the Mozilla Public License,
* v. 2.0. If a copy of the MPL was not distributed with this file, You can
* obtain one at http://mozilla.org/MPL/2.0/.
*/
import { Texture2D } from ".";
import { Color, MaterialProps } from "../data";
import { Renderer, _BinaryWriter } from "../oktaeder";
export class Material {
declare readonly type: "Material";
_renderer: Renderer;
_uniformBuffer: GPUBuffer;
_bindGroup: GPUBindGroup;
_name: string;
readonly _baseColor: Color;
readonly _partialCoverage: number;
readonly _occlusionTextureStrength: number;
readonly _metallic: number;
readonly _roughness: number;
readonly _normalScale: number;
readonly _emissive: Color;
readonly _transmission: Color;
readonly _collimation: number;
readonly _ior: number;
readonly _baseColorPartialCoverageTexture: Texture2D | null;
readonly _occlusionTexture: Texture2D | null;
readonly _roughnessMetallicTexture: Texture2D | null;
readonly _normalTexture: Texture2D | null;
readonly _emissiveTexture: Texture2D | null;
readonly _transmissionCollimationTexture: Texture2D | null;
readonly _transparent: boolean;
readonly _doubleSided: boolean;
constructor(renderer: Renderer, {
name = "",
baseColor,
partialCoverage = 1,
occlusionTextureStrength = 1,
metallic = 1,
roughness = 1,
normalScale = 1,
emissive,
transmission,
collimation = 1,
ior = 1.45,
baseColorPartialCoverageTexture = null,
occlusionTexture = null,
roughnessMetallicTexture = null,
normalTexture = null,
emissiveTexture = null,
transmissionCollimationTexture = null,
transparent = false,
doubleSided = false,
}: MaterialProps) {
this._renderer = renderer;
this._name = name;
this._baseColor = baseColor !== undefined ? Color.fromObject(baseColor) : Color.white();
this._partialCoverage = partialCoverage;
this._occlusionTextureStrength = occlusionTextureStrength;
this._metallic = metallic;
this._roughness = roughness;
this._normalScale = normalScale;
this._emissive = emissive !== undefined ? Color.fromObject(emissive) : Color.black();
this._transmission = transmission !== undefined ? Color.fromObject(transmission) : Color.black();
this._collimation = collimation;
this._ior = ior;
this._baseColorPartialCoverageTexture = baseColorPartialCoverageTexture;
this._occlusionTexture = occlusionTexture;
this._roughnessMetallicTexture = roughnessMetallicTexture;
this._normalTexture = normalTexture;
this._emissiveTexture = emissiveTexture;
this._transmissionCollimationTexture = transmissionCollimationTexture;
this._transparent = transparent;
this._doubleSided = doubleSided;
this._uniformBuffer = renderer._device.createBuffer({
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.UNIFORM,
size: 64,
label: name,
});
const writer = new _BinaryWriter(64);
writer.writeColorF32(this._baseColor);
writer.writeF32(this._partialCoverage);
writer.writeColorF32(this._transmission);
writer.writeF32(this._collimation);
writer.writeF32(this._occlusionTextureStrength);
writer.writeF32(this._roughness);
writer.writeF32(this._metallic);
writer.writeF32(this._normalScale);
writer.writeColorF32(this._emissive);
writer.writeF32(this._ior);
renderer._device.queue.writeBuffer(this._uniformBuffer, 0, writer.subarray);
this._bindGroup = renderer._device.createBindGroup({
layout: renderer._materialBindGroupLayout,
entries: [
{ binding: 0, resource: { buffer: this._uniformBuffer, size: 64 } },
{ binding: 1, resource: renderer._sampler },
{ binding: 2, resource: this._baseColorPartialCoverageTexture?._textureView ?? renderer._textureWhite._textureView },
{ binding: 3, resource: this._occlusionTexture?._textureView ?? renderer._textureWhite._textureView },
{ binding: 4, resource: this._roughnessMetallicTexture?._textureView ?? renderer._textureWhite._textureView },
{ binding: 5, resource: this._normalTexture?._textureView ?? renderer._textureNormal._textureView },
{ binding: 6, resource: this._emissiveTexture?._textureView ?? renderer._textureWhite._textureView },
{ binding: 7, resource: this._transmissionCollimationTexture?._textureView ?? renderer._textureBlack._textureView },
],
label: name,
});
}
/**
* Destroys owned GPU resources. The index buffer should not be used after
* calling this method.
* @returns `this` for chaining
*/
dispose(): Material {
this._uniformBuffer.destroy();
return this;
}
getBaseColor(res: Color): Color {
return res.setObject(this._baseColor);
}
get partialCoverage(): number { return this._partialCoverage; }
get occlusionTextureStrength(): number { return this._occlusionTextureStrength; }
get metallic(): number { return this._metallic; }
get roughness(): number { return this._roughness; }
get normalScale(): number { return this._normalScale; }
getEmissive(res: Color): Color {
return res.setObject(this._emissive);
}
getTransmission(res: Color): Color {
return res.setObject(this._transmission);
}
get collimation(): number { return this._collimation; }
get ior(): number { return this._ior; }
get baseColorPartialCoverageTexture(): Texture2D | null { return this._baseColorPartialCoverageTexture; }
get occlusionTexture(): Texture2D | null { return this._occlusionTexture; }
get roughnessMetallicTexture(): Texture2D | null { return this._roughnessMetallicTexture; }
get normalTexture(): Texture2D | null { return this._normalTexture; }
get emissiveTexture(): Texture2D | null { return this._emissiveTexture; }
get transmissionCollimationTexture(): Texture2D | null { return this._transmissionCollimationTexture; }
get transparent(): boolean { return this._transparent; }
get doubleSided(): boolean { return this._doubleSided; }
}
Object.defineProperty(Material.prototype, "type", { value: "Material" });
export function isMaterial(value: unknown): value is Material {
return Boolean(value) && (value as Material).type === "Material";
}

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@ -5,5 +5,6 @@
*/
export * from "./IndexBuffer";
export * from "./Material";
export * from "./Texture2D";
export * from "./VertexBuffer";