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@ -1,2 +1,11 @@
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# oktaeder
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# oktaeder
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3D rendering library for WebGPU
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3D rendering library for WebGPU
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[oktaeder.webm](https://github.com/iszn11/oktaeder/assets/7891270/5dbcb03a-608f-41b8-860e-8e9c8e09e242)
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This project ships with [bun.lockb](https://bun.sh/docs/install/lockfile)
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lockfile for the [Bun](https://bun.sh/) JavaScript runtime. You should be able
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to install the dependencies with any JavaScript package manager, though.
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To run the example, run `start:example` script with your JavaScript package
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manager and visit [localhost:8000](http://localhost:8000).
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11
example/index.html
Normal file
11
example/index.html
Normal file
@ -0,0 +1,11 @@
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>oktaeder example</title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" href="bundle.css">
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<script type="module" src="bundle.js"></script>
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</head>
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<body></body>
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</html>
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104
example/script.ts
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104
example/script.ts
Normal file
@ -0,0 +1,104 @@
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import { Color, DirectionalLight, Mesh, Node, PerspectiveCamera, PointLight, Quaternion, Scene, Submesh, Vector3 } from "../src/data/index";
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import { Renderer, degToRad } from "../src/oktaeder";
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import "./style.css";
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new EventSource("/esbuild").addEventListener("change", () => location.reload());
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const canvas = document.createElement("canvas");
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window.addEventListener("resize", onResize);
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onResize.call(window);
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const renderer = await Renderer.init(canvas);
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const camera = new PerspectiveCamera({
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verticalFovRad: degToRad(50),
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nearPlane: 0.001,
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farPlane: Infinity,
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});
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const vertexBuffer = renderer.createVertexBuffer({ vertexCount: 6 });
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vertexBuffer.writeTypedArray(0, {
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position: new Float32Array([
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-1, 0, 0,
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1, 0, 0,
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0, -1, 0,
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0, 1, 0,
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0, 0, -1,
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0, 0, 1,
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]),
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});
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const indexBuffer = renderer.createIndexBuffer({ indexCount: 24, indexFormat: "uint16" });
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indexBuffer.writeArray(0, [
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0, 4, 3,
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4, 1, 3,
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1, 5, 3,
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5, 0, 3,
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4, 0, 2,
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1, 4, 2,
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5, 1, 2,
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0, 5, 2,
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]);
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const submesh: Submesh = { start: 0, length: 24 };
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const mesh = new Mesh({ vertexBuffer, indexBuffer, submeshes: [submesh] });
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const material = renderer.createMaterial({
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baseColor: Color.white(),
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roughness: 0.5,
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metallic: 1,
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});
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const node = new Node({ mesh, materials: [material] });
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const scene = new Scene({
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nodes: [
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node,
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new Node({
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translation: new Vector3(-1, 1, 0),
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light: new PointLight({ color: new Color(1, 0, 0) }),
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}),
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new Node({
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translation: new Vector3(0, 1, -1),
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light: new PointLight({ color: new Color(0, 1, 0) }),
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}),
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new Node({
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translation: new Vector3(1, 1, 0),
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light: new PointLight({ color: new Color(0, 0, 1) }),
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}),
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new Node({
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translation: new Vector3(0, 1, 1),
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light: new PointLight({ color: new Color(1, 1, 0) }),
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}),
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new Node({
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rotation: Quaternion.fromRotationYZ(degToRad(-90)),
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light: new DirectionalLight({ color: new Color(0.5, 0.5, 0.5) }),
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}),
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new Node({
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translation: new Vector3(0, 0.8, -3),
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rotation: Quaternion.fromRotationYZ(degToRad(15)),
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camera,
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}),
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],
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ambientLight: new Color(0.01, 0.01, 0.01),
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});
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function onResize(this: Window) {
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canvas.width = this.innerWidth;
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canvas.height = this.innerHeight;
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}
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const _quaternion = Quaternion.identity();
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function draw(timeMs: number) {
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const time = 0.001 * timeMs;
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node.setRotation(_quaternion.setRotationZX(-0.5 * time));
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renderer.render(scene, camera);
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requestAnimationFrame(draw);
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}
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requestAnimationFrame(draw);
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document.body.appendChild(canvas);
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10
example/style.css
Normal file
10
example/style.css
Normal file
@ -0,0 +1,10 @@
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html, body {
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margin: 0;
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padding: 0;
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}
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html, body, canvas {
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width: 100%;
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height: 100%;
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overflow: hidden;
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}
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@ -18,6 +18,7 @@
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"url": "https://github.com/iszn11/oktaeder.git"
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"url": "https://github.com/iszn11/oktaeder.git"
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},
|
},
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"scripts": {
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"scripts": {
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"start:example": "esbuild example/script.ts --bundle --outfile=example/bundle.js --watch --servedir=example --format=esm --sourcemap",
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"build": "tsc --build"
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"build": "tsc --build"
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},
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},
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"dependencies": {
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"dependencies": {
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@ -25,6 +26,7 @@
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},
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},
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"devDependencies": {
|
"devDependencies": {
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"@webgpu/types": "^0.1.34",
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"@webgpu/types": "^0.1.34",
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|
"esbuild": "^0.19.2",
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"typescript": "5.1.6"
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"typescript": "5.1.6"
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},
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},
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"exports": {
|
"exports": {
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34
pnpm-lock.yaml
generated
34
pnpm-lock.yaml
generated
@ -1,34 +0,0 @@
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|||||||
lockfileVersion: '6.0'
|
|
||||||
|
|
||||||
settings:
|
|
||||||
autoInstallPeers: true
|
|
||||||
excludeLinksFromLockfile: false
|
|
||||||
|
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||||||
dependencies:
|
|
||||||
tslib:
|
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||||||
specifier: ^2.6.1
|
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version: 2.6.1
|
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||||||
|
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||||||
devDependencies:
|
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||||||
'@webgpu/types':
|
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||||||
specifier: ^0.1.34
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||||||
version: 0.1.34
|
|
||||||
typescript:
|
|
||||||
specifier: 5.1.6
|
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||||||
version: 5.1.6
|
|
||||||
|
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||||||
packages:
|
|
||||||
|
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||||||
/@webgpu/types@0.1.34:
|
|
||||||
resolution: {integrity: sha512-9mXtH+CC8q+Ku7Z+1XazNIte81FvfdXwR2lLRO7Ykzjd/hh1J1krJa0gtnkF1kvP11psUmKEPKo7iMTeEcUpNA==}
|
|
||||||
dev: true
|
|
||||||
|
|
||||||
/tslib@2.6.1:
|
|
||||||
resolution: {integrity: sha512-t0hLfiEKfMUoqhG+U1oid7Pva4bbDPHYfJNiB7BiIjRkj1pyC++4N3huJfqY6aRH6VTB0rvtzQwjM4K6qpfOig==}
|
|
||||||
dev: false
|
|
||||||
|
|
||||||
/typescript@5.1.6:
|
|
||||||
resolution: {integrity: sha512-zaWCozRZ6DLEWAWFrVDz1H6FVXzUSfTy5FUMWsQlU8Ym5JP9eO4xkTIROFCQvhQf61z6O/G6ugw3SgAnvvm+HA==}
|
|
||||||
engines: {node: '>=14.17'}
|
|
||||||
hasBin: true
|
|
||||||
dev: true
|
|
@ -53,18 +53,20 @@ export class _BinaryWriter {
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|||||||
}
|
}
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||||||
|
|
||||||
ensureUnusedCapacity(desiredUnusedCapacity: number): _BinaryWriter {
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ensureUnusedCapacity(desiredUnusedCapacity: number): _BinaryWriter {
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||||||
return this.ensureCapacity(this._buffer.byteLength + desiredUnusedCapacity);
|
return this.ensureCapacity(this._length + desiredUnusedCapacity);
|
||||||
}
|
}
|
||||||
|
|
||||||
writeU32(value: number): _BinaryWriter {
|
writeU32(value: number): _BinaryWriter {
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||||||
this.ensureUnusedCapacity(4);
|
this.ensureUnusedCapacity(4);
|
||||||
this._dataView.setUint32(this._length, value, true);
|
this._dataView.setUint32(this._length, value, true);
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||||||
|
this._length += 4;
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||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
writeF32(value: number): _BinaryWriter {
|
writeF32(value: number): _BinaryWriter {
|
||||||
this.ensureUnusedCapacity(4);
|
this.ensureUnusedCapacity(4);
|
||||||
this._dataView.setFloat32(this._length, value, true);
|
this._dataView.setFloat32(this._length, value, true);
|
||||||
|
this._length += 4;
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -116,6 +118,19 @@ export class _BinaryWriter {
|
|||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
padToAlign(alignment: number): _BinaryWriter {
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||||||
|
const alignedLength = (this._length + alignment - 1) & ~(alignment - 1);
|
||||||
|
const padding = alignedLength - this._length;
|
||||||
|
if (padding === 0) {
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.ensureUnusedCapacity(padding);
|
||||||
|
this._typedArray.fill(0, this._length, alignedLength);
|
||||||
|
this._length = alignedLength;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
alloc(byteLength: number): DataView {
|
alloc(byteLength: number): DataView {
|
||||||
this.ensureUnusedCapacity(byteLength);
|
this.ensureUnusedCapacity(byteLength);
|
||||||
const dataView = new DataView(this._buffer, this._length, byteLength);
|
const dataView = new DataView(this._buffer, this._length, byteLength);
|
||||||
|
@ -11,7 +11,7 @@ export type Camera = OrthographicCamera | PerspectiveCamera;
|
|||||||
export interface OrthographicCameraProps {
|
export interface OrthographicCameraProps {
|
||||||
readonly name?: string;
|
readonly name?: string;
|
||||||
|
|
||||||
readonly verticalSize: number;
|
readonly halfVerticalSize: number;
|
||||||
readonly nearPlane: number;
|
readonly nearPlane: number;
|
||||||
readonly farPlane: number;
|
readonly farPlane: number;
|
||||||
}
|
}
|
||||||
@ -26,7 +26,7 @@ export interface PerspectiveCameraProps {
|
|||||||
|
|
||||||
export class OrthographicCamera {
|
export class OrthographicCamera {
|
||||||
|
|
||||||
readonly type!: "OrthographicCamera";
|
declare readonly type: "OrthographicCamera";
|
||||||
|
|
||||||
_name: string;
|
_name: string;
|
||||||
|
|
||||||
@ -39,13 +39,13 @@ export class OrthographicCamera {
|
|||||||
|
|
||||||
constructor({
|
constructor({
|
||||||
name = "",
|
name = "",
|
||||||
verticalSize,
|
halfVerticalSize,
|
||||||
nearPlane,
|
nearPlane,
|
||||||
farPlane,
|
farPlane,
|
||||||
}: OrthographicCameraProps) {
|
}: OrthographicCameraProps) {
|
||||||
this._name = name;
|
this._name = name;
|
||||||
|
|
||||||
this._halfVerticalSize = verticalSize;
|
this._halfVerticalSize = halfVerticalSize;
|
||||||
this._nearPlane = nearPlane;
|
this._nearPlane = nearPlane;
|
||||||
this._farPlane = farPlane;
|
this._farPlane = farPlane;
|
||||||
|
|
||||||
@ -101,7 +101,7 @@ export class OrthographicCamera {
|
|||||||
|
|
||||||
export class PerspectiveCamera {
|
export class PerspectiveCamera {
|
||||||
|
|
||||||
readonly type!: "PerspectiveCamera";
|
declare readonly type: "PerspectiveCamera";
|
||||||
|
|
||||||
_name: string;
|
_name: string;
|
||||||
|
|
||||||
|
@ -56,7 +56,7 @@ export type ColorTuple = readonly [r: number, g: number, b: number];
|
|||||||
|
|
||||||
export class Color {
|
export class Color {
|
||||||
|
|
||||||
readonly type!: "Color";
|
declare readonly type: "Color";
|
||||||
|
|
||||||
r: number;
|
r: number;
|
||||||
g: number;
|
g: number;
|
||||||
|
@ -6,35 +6,11 @@
|
|||||||
|
|
||||||
import { Color, ColorObject } from ".";
|
import { Color, ColorObject } from ".";
|
||||||
import { Texture2D } from "../resources";
|
import { Texture2D } from "../resources";
|
||||||
|
import { MaterialProps } from "./MaterialProps";
|
||||||
|
|
||||||
export interface MaterialProps {
|
export class DynamicMaterial {
|
||||||
name?: string;
|
|
||||||
|
|
||||||
baseColor?: ColorObject;
|
declare readonly type: "DynamicMaterial";
|
||||||
partialCoverage?: number;
|
|
||||||
transmission?: ColorObject;
|
|
||||||
collimation?: number;
|
|
||||||
occlusionTextureStrength?: number;
|
|
||||||
roughness?: number;
|
|
||||||
metallic?: number;
|
|
||||||
normalScale?: number;
|
|
||||||
emissive?: ColorObject;
|
|
||||||
ior?: number;
|
|
||||||
|
|
||||||
baseColorPartialCoverageTexture?: Texture2D | null;
|
|
||||||
occlusionTexture?: Texture2D | null;
|
|
||||||
roughnessMetallicTexture?: Texture2D | null;
|
|
||||||
normalTexture?: Texture2D | null;
|
|
||||||
emissiveTexture?: Texture2D | null;
|
|
||||||
transmissionCollimationTexture?: Texture2D | null;
|
|
||||||
|
|
||||||
transparent?: boolean;
|
|
||||||
doubleSided?: boolean;
|
|
||||||
}
|
|
||||||
|
|
||||||
export class Material {
|
|
||||||
|
|
||||||
readonly type!: "Material";
|
|
||||||
|
|
||||||
_name: string;
|
_name: string;
|
||||||
|
|
||||||
@ -107,7 +83,7 @@ export class Material {
|
|||||||
set name(value: string) { this._name = value; }
|
set name(value: string) { this._name = value; }
|
||||||
get name(): string { return this._name; }
|
get name(): string { return this._name; }
|
||||||
|
|
||||||
setBaseColor(value: ColorObject): Material {
|
setBaseColor(value: ColorObject): DynamicMaterial {
|
||||||
this._baseColor.setObject(value);
|
this._baseColor.setObject(value);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
@ -130,7 +106,7 @@ export class Material {
|
|||||||
set normalScale(value: number) { this._normalScale = value; }
|
set normalScale(value: number) { this._normalScale = value; }
|
||||||
get normalScale(): number { return this._normalScale; }
|
get normalScale(): number { return this._normalScale; }
|
||||||
|
|
||||||
setEmissive(value: ColorObject): Material {
|
setEmissive(value: ColorObject): DynamicMaterial {
|
||||||
this._emissive.setObject(value);
|
this._emissive.setObject(value);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
@ -138,7 +114,7 @@ export class Material {
|
|||||||
return res.setObject(this._emissive);
|
return res.setObject(this._emissive);
|
||||||
}
|
}
|
||||||
|
|
||||||
setTransmission(value: ColorObject): Material {
|
setTransmission(value: ColorObject): DynamicMaterial {
|
||||||
this._transmission.setObject(value);
|
this._transmission.setObject(value);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
@ -152,22 +128,22 @@ export class Material {
|
|||||||
set ior(value: number) { this._ior = value; }
|
set ior(value: number) { this._ior = value; }
|
||||||
get ior(): number { return this._ior; }
|
get ior(): number { return this._ior; }
|
||||||
|
|
||||||
set baseColorPartialCoverageTexture(value: Texture2D | null) { this._baseColorPartialCoverageTexture = value;}
|
set baseColorPartialCoverageTexture(value: Texture2D | null) { this._baseColorPartialCoverageTexture = value; }
|
||||||
get baseColorPartialCoverageTexture(): Texture2D | null { return this._baseColorPartialCoverageTexture; }
|
get baseColorPartialCoverageTexture(): Texture2D | null { return this._baseColorPartialCoverageTexture; }
|
||||||
|
|
||||||
set occlusionTexture(value: Texture2D | null) { this._occlusionTexture = value;}
|
set occlusionTexture(value: Texture2D | null) { this._occlusionTexture = value; }
|
||||||
get occlusionTexture(): Texture2D | null { return this._occlusionTexture; }
|
get occlusionTexture(): Texture2D | null { return this._occlusionTexture; }
|
||||||
|
|
||||||
set roughnessMetallicTexture(value: Texture2D | null) { this._roughnessMetallicTexture = value;}
|
set roughnessMetallicTexture(value: Texture2D | null) { this._roughnessMetallicTexture = value; }
|
||||||
get roughnessMetallicTexture(): Texture2D | null { return this._roughnessMetallicTexture; }
|
get roughnessMetallicTexture(): Texture2D | null { return this._roughnessMetallicTexture; }
|
||||||
|
|
||||||
set normalTexture(value: Texture2D | null) { this._normalTexture = value;}
|
set normalTexture(value: Texture2D | null) { this._normalTexture = value; }
|
||||||
get normalTexture(): Texture2D | null { return this._normalTexture; }
|
get normalTexture(): Texture2D | null { return this._normalTexture; }
|
||||||
|
|
||||||
set emissiveTexture(value: Texture2D | null) { this._emissiveTexture = value;}
|
set emissiveTexture(value: Texture2D | null) { this._emissiveTexture = value; }
|
||||||
get emissiveTexture(): Texture2D | null { return this._emissiveTexture; }
|
get emissiveTexture(): Texture2D | null { return this._emissiveTexture; }
|
||||||
|
|
||||||
set transmissionCollimationTexture(value: Texture2D | null) { this._transmissionCollimationTexture = value;}
|
set transmissionCollimationTexture(value: Texture2D | null) { this._transmissionCollimationTexture = value; }
|
||||||
get transmissionCollimationTexture(): Texture2D | null { return this._transmissionCollimationTexture; }
|
get transmissionCollimationTexture(): Texture2D | null { return this._transmissionCollimationTexture; }
|
||||||
|
|
||||||
set transparent(value: boolean) { this._transparent = value; }
|
set transparent(value: boolean) { this._transparent = value; }
|
||||||
@ -177,8 +153,8 @@ export class Material {
|
|||||||
get doubleSided(): boolean { return this._doubleSided; }
|
get doubleSided(): boolean { return this._doubleSided; }
|
||||||
}
|
}
|
||||||
|
|
||||||
Object.defineProperty(Material.prototype, "type", { value: "Material" });
|
Object.defineProperty(DynamicMaterial.prototype, "type", { value: "DynamicMaterial" });
|
||||||
|
|
||||||
export function isMaterial(value: unknown): value is Material {
|
export function isDynamicMaterial(value: unknown): value is DynamicMaterial {
|
||||||
return Boolean(value) && (value as Material).type === "Material";
|
return Boolean(value) && (value as DynamicMaterial).type === "DynamicMaterial";
|
||||||
}
|
}
|
@ -22,7 +22,7 @@ export interface PointLightProps {
|
|||||||
|
|
||||||
export class DirectionalLight {
|
export class DirectionalLight {
|
||||||
|
|
||||||
readonly type!: "DirectionalLight";
|
declare readonly type: "DirectionalLight";
|
||||||
|
|
||||||
_name: string;
|
_name: string;
|
||||||
|
|
||||||
@ -81,7 +81,7 @@ export class DirectionalLight {
|
|||||||
|
|
||||||
export class PointLight {
|
export class PointLight {
|
||||||
|
|
||||||
readonly type!: "PointLight";
|
declare readonly type: "PointLight";
|
||||||
|
|
||||||
_name: string;
|
_name: string;
|
||||||
|
|
||||||
|
33
src/data/MaterialProps.ts
Normal file
33
src/data/MaterialProps.ts
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
/*!
|
||||||
|
* This Source Code Form is subject to the terms of the Mozilla Public License,
|
||||||
|
* v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
||||||
|
* obtain one at http://mozilla.org/MPL/2.0/.
|
||||||
|
*/
|
||||||
|
|
||||||
|
import { ColorObject } from ".";
|
||||||
|
import { Texture2D } from "../resources";
|
||||||
|
|
||||||
|
export interface MaterialProps {
|
||||||
|
name?: string;
|
||||||
|
|
||||||
|
baseColor?: ColorObject;
|
||||||
|
partialCoverage?: number;
|
||||||
|
transmission?: ColorObject;
|
||||||
|
collimation?: number;
|
||||||
|
occlusionTextureStrength?: number;
|
||||||
|
roughness?: number;
|
||||||
|
metallic?: number;
|
||||||
|
normalScale?: number;
|
||||||
|
emissive?: ColorObject;
|
||||||
|
ior?: number;
|
||||||
|
|
||||||
|
baseColorPartialCoverageTexture?: Texture2D | null;
|
||||||
|
occlusionTexture?: Texture2D | null;
|
||||||
|
roughnessMetallicTexture?: Texture2D | null;
|
||||||
|
normalTexture?: Texture2D | null;
|
||||||
|
emissiveTexture?: Texture2D | null;
|
||||||
|
transmissionCollimationTexture?: Texture2D | null;
|
||||||
|
|
||||||
|
transparent?: boolean;
|
||||||
|
doubleSided?: boolean;
|
||||||
|
}
|
@ -34,7 +34,7 @@ export type Matrix4x4Tuple = readonly [
|
|||||||
|
|
||||||
export class Matrix4x4 {
|
export class Matrix4x4 {
|
||||||
|
|
||||||
readonly type!: "Matrix4x4";
|
declare readonly type: "Matrix4x4";
|
||||||
|
|
||||||
ix: number;
|
ix: number;
|
||||||
iy: number;
|
iy: number;
|
||||||
|
@ -45,6 +45,27 @@ export class Mesh {
|
|||||||
get submeshCount(): number {
|
get submeshCount(): number {
|
||||||
return this._submeshes.length;
|
return this._submeshes.length;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
set name(value: string) { this._name = value; }
|
||||||
|
get name(): string { return this._name; }
|
||||||
|
|
||||||
|
set vertexBuffer(value: VertexBuffer) { this._vertexBuffer = value; }
|
||||||
|
get vertexBuffer(): VertexBuffer { return this._vertexBuffer; }
|
||||||
|
|
||||||
|
set indexBuffer(value: IndexBuffer) { this._indexBuffer = value; }
|
||||||
|
get indexBuffer(): IndexBuffer { return this._indexBuffer; }
|
||||||
|
|
||||||
|
setSubmeshes(value: readonly Submesh[]): Mesh {
|
||||||
|
this._submeshes.length = 0;
|
||||||
|
this._submeshes.push(...value);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
getMaterials(res: Submesh[]): Submesh[] {
|
||||||
|
res.length = 0;
|
||||||
|
res.push(...this._submeshes);
|
||||||
|
return res;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Object.defineProperty(Mesh.prototype, "type", { value: "Mesh" });
|
Object.defineProperty(Mesh.prototype, "type", { value: "Mesh" });
|
||||||
|
@ -4,7 +4,8 @@
|
|||||||
* obtain one at http://mozilla.org/MPL/2.0/.
|
* obtain one at http://mozilla.org/MPL/2.0/.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
import { Camera, Light, Material, Matrix4x4, Mesh, Quaternion, QuaternionObject, Vector3, Vector3Object } from ".";
|
import { Camera, DynamicMaterial, Light, Matrix4x4, Mesh, Quaternion, QuaternionObject, Vector3, Vector3Object } from ".";
|
||||||
|
import { Material } from "../resources";
|
||||||
|
|
||||||
export interface NodeProps {
|
export interface NodeProps {
|
||||||
readonly name?: string;
|
readonly name?: string;
|
||||||
@ -16,14 +17,14 @@ export interface NodeProps {
|
|||||||
readonly camera?: Camera | null;
|
readonly camera?: Camera | null;
|
||||||
readonly light?: Light | null;
|
readonly light?: Light | null;
|
||||||
readonly mesh?: Mesh | null;
|
readonly mesh?: Mesh | null;
|
||||||
readonly materials?: Material[];
|
readonly materials?: (Material | DynamicMaterial)[];
|
||||||
|
|
||||||
readonly children?: Node[];
|
readonly children?: Node[];
|
||||||
}
|
}
|
||||||
|
|
||||||
export class Node {
|
export class Node {
|
||||||
|
|
||||||
readonly type!: "Node";
|
declare readonly type: "Node";
|
||||||
|
|
||||||
_name: string;
|
_name: string;
|
||||||
|
|
||||||
@ -38,7 +39,7 @@ export class Node {
|
|||||||
/** shared */
|
/** shared */
|
||||||
_mesh: Mesh | null;
|
_mesh: Mesh | null;
|
||||||
/** shared */
|
/** shared */
|
||||||
_materials: Material[];
|
_materials: (Material | DynamicMaterial)[];
|
||||||
|
|
||||||
/** unique */
|
/** unique */
|
||||||
_children: Node[];
|
_children: Node[];
|
||||||
@ -218,13 +219,13 @@ export class Node {
|
|||||||
set mesh(value: Mesh | null) { this._mesh = value; }
|
set mesh(value: Mesh | null) { this._mesh = value; }
|
||||||
get mesh(): Mesh | null { return this._mesh; }
|
get mesh(): Mesh | null { return this._mesh; }
|
||||||
|
|
||||||
setMaterials(value: readonly Material[]): Node {
|
setMaterials(value: readonly (Material | DynamicMaterial)[]): Node {
|
||||||
this._materials.length = 0;
|
this._materials.length = 0;
|
||||||
this._materials.push(...value);
|
this._materials.push(...value);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
getMaterials(res: Material[]): Material[] {
|
getMaterials(res: (Material | DynamicMaterial)[]): (Material | DynamicMaterial)[] {
|
||||||
res.length = 0;
|
res.length = 0;
|
||||||
res.push(...this._materials);
|
res.push(...this._materials);
|
||||||
return res;
|
return res;
|
||||||
|
@ -15,7 +15,7 @@ export type QuaternionTuple = readonly [x: number, y: number, z: number, w: numb
|
|||||||
|
|
||||||
export class Quaternion {
|
export class Quaternion {
|
||||||
|
|
||||||
readonly type!: "Quaternion";
|
declare readonly type: "Quaternion";
|
||||||
|
|
||||||
x: number;
|
x: number;
|
||||||
y: number;
|
y: number;
|
||||||
@ -41,6 +41,27 @@ export class Quaternion {
|
|||||||
return new Quaternion(0, 0, 0, 1);
|
return new Quaternion(0, 0, 0, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static fromRotationXY(angleRad: number): Quaternion {
|
||||||
|
const halfAngleRad = 0.5 * angleRad;
|
||||||
|
const c = Math.cos(halfAngleRad);
|
||||||
|
const s = Math.sin(halfAngleRad);
|
||||||
|
return new Quaternion(0, 0, s, c);
|
||||||
|
}
|
||||||
|
|
||||||
|
static fromRotationYZ(angleRad: number): Quaternion {
|
||||||
|
const halfAngleRad = 0.5 * angleRad;
|
||||||
|
const c = Math.cos(halfAngleRad);
|
||||||
|
const s = Math.sin(halfAngleRad);
|
||||||
|
return new Quaternion(s, 0, 0, c);
|
||||||
|
}
|
||||||
|
|
||||||
|
static fromRotationZX(angleRad: number): Quaternion {
|
||||||
|
const halfAngleRad = 0.5 * angleRad;
|
||||||
|
const c = Math.cos(halfAngleRad);
|
||||||
|
const s = Math.sin(halfAngleRad);
|
||||||
|
return new Quaternion(0, s, 0, c);
|
||||||
|
}
|
||||||
|
|
||||||
setObject(object: QuaternionObject): Quaternion {
|
setObject(object: QuaternionObject): Quaternion {
|
||||||
this.x = object.x;
|
this.x = object.x;
|
||||||
this.y = object.y;
|
this.y = object.y;
|
||||||
@ -64,6 +85,33 @@ export class Quaternion {
|
|||||||
this.w = 1;
|
this.w = 1;
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
setRotationXY(angleRad: number): Quaternion {
|
||||||
|
const halfAngleRad = 0.5 * angleRad;
|
||||||
|
this.x = 0;
|
||||||
|
this.y = 0;
|
||||||
|
this.z = Math.sin(halfAngleRad);
|
||||||
|
this.w = Math.cos(halfAngleRad);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
setRotationYZ(angleRad: number): Quaternion {
|
||||||
|
const halfAngleRad = 0.5 * angleRad;
|
||||||
|
this.x = Math.sin(halfAngleRad);
|
||||||
|
this.y = 0;
|
||||||
|
this.z = 0;
|
||||||
|
this.w = Math.cos(halfAngleRad);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
setRotationZX(angleRad: number): Quaternion {
|
||||||
|
const halfAngleRad = 0.5 * angleRad;
|
||||||
|
this.x = 0;
|
||||||
|
this.y = Math.sin(halfAngleRad);
|
||||||
|
this.z = 0;
|
||||||
|
this.w = Math.cos(halfAngleRad);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Object.defineProperty(Quaternion.prototype, "type", { value: "Quaternion" });
|
Object.defineProperty(Quaternion.prototype, "type", { value: "Quaternion" });
|
||||||
|
@ -16,7 +16,7 @@ export interface SceneProps {
|
|||||||
|
|
||||||
export class Scene {
|
export class Scene {
|
||||||
|
|
||||||
readonly type!: "Scene";
|
declare readonly type: "Scene";
|
||||||
|
|
||||||
_name: string;
|
_name: string;
|
||||||
|
|
||||||
|
@ -13,7 +13,7 @@ export type Vector2Tuple = readonly [x: number, y: number];
|
|||||||
|
|
||||||
export class Vector2 {
|
export class Vector2 {
|
||||||
|
|
||||||
readonly type!: "Vector2";
|
declare readonly type: "Vector2";
|
||||||
|
|
||||||
x: number;
|
x: number;
|
||||||
y: number;
|
y: number;
|
||||||
|
@ -14,7 +14,7 @@ export type Vector3Tuple = readonly [x: number, y: number, z: number];
|
|||||||
|
|
||||||
export class Vector3 {
|
export class Vector3 {
|
||||||
|
|
||||||
readonly type!: "Vector3";
|
declare readonly type: "Vector3";
|
||||||
|
|
||||||
x: number;
|
x: number;
|
||||||
y: number;
|
y: number;
|
||||||
|
@ -15,7 +15,7 @@ export type Vector4Tuple = readonly [x: number, y: number, z: number, w: number]
|
|||||||
|
|
||||||
export class Vector4 {
|
export class Vector4 {
|
||||||
|
|
||||||
readonly type!: "Vector4";
|
declare readonly type: "Vector4";
|
||||||
|
|
||||||
x: number;
|
x: number;
|
||||||
y: number;
|
y: number;
|
||||||
|
@ -6,8 +6,9 @@
|
|||||||
|
|
||||||
export * from "./Camera";
|
export * from "./Camera";
|
||||||
export * from "./Color";
|
export * from "./Color";
|
||||||
|
export * from "./DynamicMaterial";
|
||||||
export * from "./Light";
|
export * from "./Light";
|
||||||
export * from "./Material";
|
export * from "./MaterialProps";
|
||||||
export * from "./Matrix4x4";
|
export * from "./Matrix4x4";
|
||||||
export * from "./Mesh";
|
export * from "./Mesh";
|
||||||
export * from "./Node";
|
export * from "./Node";
|
||||||
|
13
src/geometry.ts
Normal file
13
src/geometry.ts
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
/*!
|
||||||
|
* This Source Code Form is subject to the terms of the Mozilla Public License,
|
||||||
|
* v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
||||||
|
* obtain one at http://mozilla.org/MPL/2.0/.
|
||||||
|
*/
|
||||||
|
|
||||||
|
export function degToRad(angleDeg: number): number {
|
||||||
|
return angleDeg * Math.PI / 180;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function radToDeg(angleRad: number): number {
|
||||||
|
return angleRad * 180 / Math.PI;
|
||||||
|
}
|
510
src/gltf.ts
Normal file
510
src/gltf.ts
Normal file
@ -0,0 +1,510 @@
|
|||||||
|
/*!
|
||||||
|
* This Source Code Form is subject to the terms of the Mozilla Public License,
|
||||||
|
* v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
||||||
|
* obtain one at http://mozilla.org/MPL/2.0/.
|
||||||
|
*/
|
||||||
|
|
||||||
|
import * as data from "./data";
|
||||||
|
|
||||||
|
/* INITIAL SUPPORT PLAN
|
||||||
|
*
|
||||||
|
* Basic properties:
|
||||||
|
* - extensionsRequired:
|
||||||
|
* - issues error when any extension not supported at least partially
|
||||||
|
* - extensionsUsed: ignored
|
||||||
|
* - accessors: used indirectly
|
||||||
|
* - read when converting mesh
|
||||||
|
* - sparse: no support
|
||||||
|
* - issues error
|
||||||
|
* - animations: no support
|
||||||
|
* - issues warning
|
||||||
|
* - no animations emitted
|
||||||
|
* - asset:
|
||||||
|
* - version: verified
|
||||||
|
* - rest: ignored
|
||||||
|
* - buffers: used indirectly
|
||||||
|
* - read when converting mesh
|
||||||
|
* - uri: no support
|
||||||
|
* - issues error
|
||||||
|
* - bufferViews: used indirectly
|
||||||
|
* - read when converting mesh
|
||||||
|
* - cameras:
|
||||||
|
* - orthographic:
|
||||||
|
* - xmag: ignored
|
||||||
|
* - ymag: converted to halfVerticalSize
|
||||||
|
* - perspective:
|
||||||
|
* - aspectRatio: ignored
|
||||||
|
* - issues warning when provided
|
||||||
|
* - images:
|
||||||
|
* - uri: no support
|
||||||
|
* - issues error
|
||||||
|
* - materials:
|
||||||
|
* - name: full support
|
||||||
|
* - pbrMetallicRoughness:
|
||||||
|
* - baseColorFactor: full support
|
||||||
|
* - baseColorTexture: partial support
|
||||||
|
* - forced texCoord 0
|
||||||
|
* - issues error when different provided
|
||||||
|
* - metallicFactor: full support
|
||||||
|
* - roughnessFactor: full support
|
||||||
|
* - metallicRoughnessTexture: partial support
|
||||||
|
* - forced texCoord 0
|
||||||
|
* - issues error when different provided
|
||||||
|
* - normalTexture: partial support
|
||||||
|
* - scale: full support
|
||||||
|
* - forced texCoord 0
|
||||||
|
* - issues error when different provided
|
||||||
|
* - occlusionTexture: partial support
|
||||||
|
* - strength: full support
|
||||||
|
* - forced texCoord 1
|
||||||
|
* - issues error when different provided
|
||||||
|
* - emissiveTexture: partial support
|
||||||
|
* - forced texCoord 0
|
||||||
|
* - issues error when different provided
|
||||||
|
* - emissiveFactor: full support
|
||||||
|
* - alphaMode:
|
||||||
|
* - OPAQUE: full support
|
||||||
|
* - MASK: no support
|
||||||
|
* - issues error
|
||||||
|
* - BLEND: partial support
|
||||||
|
* - decoded, but not implemented
|
||||||
|
* - doubleSided: prtial support
|
||||||
|
* - decoded, but not implemented
|
||||||
|
*
|
||||||
|
* Extensions:
|
||||||
|
* - KHR_lights_punctual
|
||||||
|
* - name: full support
|
||||||
|
* - color/intensity: full support
|
||||||
|
* - converted to color = color * intensity
|
||||||
|
* - type:
|
||||||
|
* - directional: full support
|
||||||
|
* - point: full support
|
||||||
|
* - spot: no support
|
||||||
|
* - issues error
|
||||||
|
* - range: no support
|
||||||
|
* - issues warning
|
||||||
|
* - always infite range
|
||||||
|
* - KHR_materials_emissive_strength: full support
|
||||||
|
* - converted to emissive = emissive * strength
|
||||||
|
* - KHR_materials_ior: full support
|
||||||
|
* - when not provided, glTF's default is used (1.5) intead of oktaeder's (1.45)
|
||||||
|
* - KHR_materials_ior: full support
|
||||||
|
* - probably
|
||||||
|
*/
|
||||||
|
|
||||||
|
export interface ParseResult {
|
||||||
|
readonly cameras: readonly data.Camera[];
|
||||||
|
readonly materials: readonly data.Material[];
|
||||||
|
readonly lights: readonly data.Light[];
|
||||||
|
readonly scenes: readonly data.Scene[];
|
||||||
|
readonly scene: data.Scene | null;
|
||||||
|
|
||||||
|
readonly warnings: readonly ParseError[];
|
||||||
|
readonly errors: readonly ParseError[];
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface ParseErrorProps {
|
||||||
|
message: string;
|
||||||
|
position?: JsonPosition | undefined;
|
||||||
|
severity: ParseErrorSeverity;
|
||||||
|
options?: ErrorOptions | undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
export type ParseErrorSeverity =
|
||||||
|
| "warning"
|
||||||
|
| "error"
|
||||||
|
;
|
||||||
|
|
||||||
|
export class ParseError extends Error {
|
||||||
|
|
||||||
|
override message: string;
|
||||||
|
position: JsonPosition | undefined;
|
||||||
|
severity: ParseErrorSeverity;
|
||||||
|
|
||||||
|
constructor({
|
||||||
|
message,
|
||||||
|
position,
|
||||||
|
severity,
|
||||||
|
options,
|
||||||
|
}: ParseErrorProps) {
|
||||||
|
super(message, options);
|
||||||
|
|
||||||
|
this.message = message;
|
||||||
|
this.position = position;
|
||||||
|
this.severity = severity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface JsonPosition {
|
||||||
|
readonly line: number;
|
||||||
|
readonly column: number;
|
||||||
|
readonly path: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface ParseOptions {
|
||||||
|
/**
|
||||||
|
* When `true`, the parser will throw with a `ParseError` on the first error
|
||||||
|
* encountered. This includes warnings when `treatWarningsAsErrors` is
|
||||||
|
* `true`. When `false`, the parser will always return `ParseResult` and is
|
||||||
|
* never expected to throw. Failures are then communicated with the
|
||||||
|
* `ParseResult.errors` array.
|
||||||
|
*
|
||||||
|
* When this option is `true`, `stopOnFirstError` has no effect.
|
||||||
|
* @default true
|
||||||
|
*/
|
||||||
|
readonly throwOnError?: boolean;
|
||||||
|
/**
|
||||||
|
* When `true`, the parser will stop processing on the first error
|
||||||
|
* encountered. This includes warnings when `treatWarningsAsErrors` is
|
||||||
|
* `true`. When `false`, the parser will continue processing when it
|
||||||
|
* encounters an error that it consideres recoverable.
|
||||||
|
*
|
||||||
|
* This option has no effect when `throwOnError` is `true`.
|
||||||
|
* @default true
|
||||||
|
*/
|
||||||
|
readonly stopOnFirstError?: boolean;
|
||||||
|
/**
|
||||||
|
* When `true`, the parser will treat any encountered warning as a failure
|
||||||
|
* for the purpose of the other options. Note that regardless of this
|
||||||
|
* option, the warnings will always be returned in the
|
||||||
|
* `ParseResult.warnings` array and they will always have their `severity`
|
||||||
|
* property equal to `"warning"`.
|
||||||
|
* @default false
|
||||||
|
*/
|
||||||
|
readonly treatWarningsAsErrors?: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
|
export async function parse(gltf: ArrayBufferView, {
|
||||||
|
throwOnError = true,
|
||||||
|
stopOnFirstError = true,
|
||||||
|
treatWarningsAsErrors = false,
|
||||||
|
}: ParseOptions = {}): Promise<ParseResult> {
|
||||||
|
|
||||||
|
const cameras: data.Camera[] = [];
|
||||||
|
const materials: data.Material[] = [];
|
||||||
|
const lights: data.Light[] = [];
|
||||||
|
const scenes: data.Scene[] = [];
|
||||||
|
const scene: data.Scene | null = null;
|
||||||
|
|
||||||
|
const warnings: ParseError[] = [];
|
||||||
|
const errors: ParseError[] = [];
|
||||||
|
|
||||||
|
function makeParseResult(): ParseResult {
|
||||||
|
return Object.freeze({
|
||||||
|
cameras: Object.freeze(cameras),
|
||||||
|
materials: Object.freeze(materials),
|
||||||
|
lights: Object.freeze(lights),
|
||||||
|
scenes: Object.freeze(scenes),
|
||||||
|
scene,
|
||||||
|
|
||||||
|
warnings: Object.freeze(warnings),
|
||||||
|
errors: Object.freeze(errors),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
let gltfDataView = new DataView(gltf.buffer, gltf.byteOffset, gltf.byteLength);
|
||||||
|
|
||||||
|
// --- GLB HEADER ----------------------------------------------------------
|
||||||
|
|
||||||
|
if (gltfDataView.byteLength < 12) {
|
||||||
|
const message = `glTF buffer view is too short to be a valid binary glTF container. Binary glTF begins with a 12-byte header, but the provided buffer view has byte length of ${gltf.byteLength}`;
|
||||||
|
const error = new ParseError({ message, severity: "error" });
|
||||||
|
if (throwOnError) {
|
||||||
|
throw error;
|
||||||
|
}
|
||||||
|
|
||||||
|
errors.push(error);
|
||||||
|
// unrecoverable error
|
||||||
|
return makeParseResult();
|
||||||
|
}
|
||||||
|
|
||||||
|
const magic = gltfDataView.getUint32(0, true);
|
||||||
|
const version = gltfDataView.getUint32(4, true);
|
||||||
|
let length = gltfDataView.getUint32(8, true);
|
||||||
|
|
||||||
|
if (magic !== 0x46546C67) {
|
||||||
|
const message = `glTF container has invalid magic bytes. The first four bytes must have a value of 0x46546C67 when read as little endian unsigned integer, but in the provided buffer view they have the value of ${u32toHexString(magic)}`;
|
||||||
|
const error = new ParseError({ message, severity: "error" });
|
||||||
|
if (throwOnError) {
|
||||||
|
throw error;
|
||||||
|
}
|
||||||
|
|
||||||
|
errors.push(error);
|
||||||
|
/* NOTE This error is considered unrecoverable, because it is very
|
||||||
|
* likely that when the magic bytes are wrong, the provided buffer
|
||||||
|
* view points to a completely different format or garbage data and
|
||||||
|
* it would be pointless to continue parsing in this case.
|
||||||
|
*/
|
||||||
|
return makeParseResult();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (version !== 2) {
|
||||||
|
const message = `Unsupported binary glTF container format. The bytes 4-8 define the binary glTF conatiner format version when read as little endian unsigned integer. Only version 2 is supported, but in the provided buffer they have the value of ${version}`;
|
||||||
|
const error = new ParseError({ message, severity: "error" });
|
||||||
|
if (throwOnError) {
|
||||||
|
throw error;
|
||||||
|
}
|
||||||
|
|
||||||
|
errors.push(error);
|
||||||
|
// unrecoverable error
|
||||||
|
return makeParseResult();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (length !== gltf.byteLength) {
|
||||||
|
const message = `Invalid glTF container length. The bytes 8-12 define the length in bytes of the entirety of the binary glTF container when read as little endian unsigned integer. The container byte length is defined as ${length}, but the provided buffer view has byte length of ${gltf.byteLength}`;
|
||||||
|
const error = new ParseError({ message, severity: "error" });
|
||||||
|
if (throwOnError) {
|
||||||
|
throw error;
|
||||||
|
}
|
||||||
|
|
||||||
|
errors.push(error);
|
||||||
|
// recovery: use the lower length value and pretend its the actual length
|
||||||
|
length = Math.min(length, gltf.byteLength);
|
||||||
|
gltfDataView = new DataView(gltf.buffer, gltf.byteOffset, length);
|
||||||
|
}
|
||||||
|
|
||||||
|
let rest = new DataView(gltf.buffer, gltf.byteOffset + 12, gltf.byteLength - 12);
|
||||||
|
|
||||||
|
// --- JSON CHUNK ----------------------------------------------------------
|
||||||
|
|
||||||
|
throw new Error("TODO");
|
||||||
|
|
||||||
|
// --- BIN CHUNK -----------------------------------------------------------
|
||||||
|
}
|
||||||
|
|
||||||
|
function u32toHexString(value: number) {
|
||||||
|
return "0x" + ("00000000" + value.toString(16)).slice(-8);
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- GLTF DATA STRUCTURES ----------------------------------------------------
|
||||||
|
|
||||||
|
export interface Gltf {
|
||||||
|
extensionsRequired?: [string, ...string[]];
|
||||||
|
accessors?: [Accessor, ...Accessor[]];
|
||||||
|
asset: Asset;
|
||||||
|
buffers?: [Buffer, ...Buffer[]];
|
||||||
|
bufferViews?: [BufferView, ...BufferView[]];
|
||||||
|
cameras?: [Camera, ...Camera[]];
|
||||||
|
images?: [Image, ...Image[]];
|
||||||
|
materials?: [Material, ...Material[]];
|
||||||
|
meshes?: [Mesh, ...Mesh[]];
|
||||||
|
nodes?: [Node, ...Node[]];
|
||||||
|
samplers?: [Sampler, ...Sampler[]];
|
||||||
|
scene?: number;
|
||||||
|
scenes?: [number, ...number[]];
|
||||||
|
textures?: [Texture, ...Texture[]];
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface Accessor {
|
||||||
|
bufferView?: number;
|
||||||
|
/** @default 0 */
|
||||||
|
byteOffset?: number;
|
||||||
|
componentType: ComponentType;
|
||||||
|
/** @default false */
|
||||||
|
normalized?: boolean;
|
||||||
|
count: number;
|
||||||
|
type: AccessorType;
|
||||||
|
}
|
||||||
|
|
||||||
|
export enum ComponentType {
|
||||||
|
Byte = 5120,
|
||||||
|
UnsignedByte = 5121,
|
||||||
|
Short = 5122,
|
||||||
|
UnsignedShort = 5123,
|
||||||
|
UnsignedInt = 5125,
|
||||||
|
Float = 5126,
|
||||||
|
}
|
||||||
|
|
||||||
|
export type AccessorType =
|
||||||
|
| "SCALAR"
|
||||||
|
| "VEC2"
|
||||||
|
| "VEC3"
|
||||||
|
| "VEC4"
|
||||||
|
| "MAT2"
|
||||||
|
| "MAT3"
|
||||||
|
| "MAT4"
|
||||||
|
;
|
||||||
|
|
||||||
|
export interface Asset {
|
||||||
|
version: `${string}.${string}`;
|
||||||
|
minVersion: `${string}.${string}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface Buffer {
|
||||||
|
uri?: string;
|
||||||
|
byteLength: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface BufferView {
|
||||||
|
buffer: number;
|
||||||
|
/** @default 0 */
|
||||||
|
byteOffset?: number;
|
||||||
|
byteLength: number;
|
||||||
|
byteStride?: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export type Camera =
|
||||||
|
| CameraOrthographic
|
||||||
|
| CameraPerspective
|
||||||
|
;
|
||||||
|
|
||||||
|
export interface CameraOrthographic {
|
||||||
|
orthographic: Orthographic;
|
||||||
|
type: "orthographic";
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface CameraPerspective {
|
||||||
|
orthographic: Perspective;
|
||||||
|
type: "perspective";
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface Orthographic {
|
||||||
|
xmag: number;
|
||||||
|
ymag: number;
|
||||||
|
zfar: number;
|
||||||
|
znear: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface Perspective {
|
||||||
|
aspectRatio?: number;
|
||||||
|
yfov: number;
|
||||||
|
zfar?: number;
|
||||||
|
znear: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface Image {
|
||||||
|
uri?: string;
|
||||||
|
mimeType?: ImageMimeType;
|
||||||
|
bufferView?: number;
|
||||||
|
name?: string;
|
||||||
|
}
|
||||||
|
|
||||||
|
export type ImageMimeType =
|
||||||
|
| "image/jpeg"
|
||||||
|
| "image/png"
|
||||||
|
;
|
||||||
|
|
||||||
|
export interface Material {
|
||||||
|
name?: string;
|
||||||
|
extensions?: MaterialExtensions;
|
||||||
|
pbrMetallicRoughness?: MaterialPbrMetallicRoughness;
|
||||||
|
normalTexture?: NormalTextureInfo;
|
||||||
|
occlusionTexture?: OcclusionTextureInfo;
|
||||||
|
emissiveTexture?: TextureInfo;
|
||||||
|
emissiveFactor?: [r: number, g: number, b: number];
|
||||||
|
alphaMode?: AlphaMode;
|
||||||
|
/** @default false */
|
||||||
|
doubleSided?: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface MaterialExtensions {
|
||||||
|
KHR_materials_emissive_strength?: KHR_materials_emissive_strength;
|
||||||
|
KHR_materials_ior?: KHR_materials_ior;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface KHR_materials_emissive_strength {
|
||||||
|
/** @default 1 */
|
||||||
|
emissiveStrength?: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface KHR_materials_ior {
|
||||||
|
/** @default 1.5 */
|
||||||
|
ior?: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface MaterialPbrMetallicRoughness {
|
||||||
|
/** @default [1, 1, 1, 1] */
|
||||||
|
baseColorFactor?: [r: number, b: number, g: number, partialCoverage: number];
|
||||||
|
baseColorTexture?: TextureInfo;
|
||||||
|
/** @default 1 */
|
||||||
|
metallicFactor?: number;
|
||||||
|
/** @default 1 */
|
||||||
|
roughnessFactor?: number;
|
||||||
|
metallicRoughnessTexture?: TextureInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface TextureInfo {
|
||||||
|
index: number;
|
||||||
|
/** @default 0 */
|
||||||
|
texCoord?: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface NormalTextureInfo extends TextureInfo {
|
||||||
|
/** @default 1 */
|
||||||
|
scale?: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface OcclusionTextureInfo extends TextureInfo {
|
||||||
|
/** @default 1 */
|
||||||
|
strength?: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export type AlphaMode =
|
||||||
|
| "OPAQUE"
|
||||||
|
| "MASK"
|
||||||
|
| "BLEND"
|
||||||
|
;
|
||||||
|
|
||||||
|
export interface Mesh {
|
||||||
|
primitives: [Primitive, ...Primitive[]];
|
||||||
|
name?: string;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface Primitive {
|
||||||
|
attributes: {
|
||||||
|
POSITION?: number,
|
||||||
|
NORMAL?: number,
|
||||||
|
TANGENT?: number,
|
||||||
|
TEXCOORD_0?: number,
|
||||||
|
TEXCOORD_1?: number,
|
||||||
|
};
|
||||||
|
indices?: number;
|
||||||
|
material?: number;
|
||||||
|
/** @default PrimitiveMode.Triangles */
|
||||||
|
mode?: PrimitiveMode;
|
||||||
|
}
|
||||||
|
|
||||||
|
export enum PrimitiveMode {
|
||||||
|
Points = 0,
|
||||||
|
Lines = 1,
|
||||||
|
LineLoop = 2,
|
||||||
|
LineStrip = 3,
|
||||||
|
Triangles = 4,
|
||||||
|
TriangleStrip = 5,
|
||||||
|
TriangleFan = 6,
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface Sampler {
|
||||||
|
magFilter?: MagFilter;
|
||||||
|
minFilter?: MinFilter;
|
||||||
|
/** @default WrappingMode.Repeat */
|
||||||
|
wrapS?: WrappingMode;
|
||||||
|
/** @default WrappingMode.Repeat */
|
||||||
|
wrapT?: WrappingMode;
|
||||||
|
}
|
||||||
|
|
||||||
|
export enum MagFilter {
|
||||||
|
Nearest = 9728,
|
||||||
|
Linear = 9729,
|
||||||
|
}
|
||||||
|
|
||||||
|
export enum MinFilter {
|
||||||
|
Nearest = 9728,
|
||||||
|
Linear = 9729,
|
||||||
|
NearestMipmapNearest = 9984,
|
||||||
|
LinearMipmapNearest = 9985,
|
||||||
|
NearestMipmapLinear = 9986,
|
||||||
|
LinearMipmapLinear = 9987,
|
||||||
|
}
|
||||||
|
|
||||||
|
export enum WrappingMode {
|
||||||
|
ClampToEdge = 33071,
|
||||||
|
MirroredRepeat = 33648,
|
||||||
|
Repeat = 10497,
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface Texture {
|
||||||
|
sampler?: number;
|
||||||
|
source?: number;
|
||||||
|
name?: string;
|
||||||
|
}
|
@ -5,13 +5,14 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
export * from "./_BinaryWriter";
|
export * from "./_BinaryWriter";
|
||||||
|
export * from "./geometry";
|
||||||
export * from "./shader";
|
export * from "./shader";
|
||||||
|
|
||||||
import { _BinaryWriter as BinaryWriter } from "./_BinaryWriter";
|
import { _BinaryWriter as BinaryWriter } from "./_BinaryWriter";
|
||||||
import { _Mapping as Mapping } from "./_Mapping";
|
import { _Mapping as Mapping } from "./_Mapping";
|
||||||
import { Camera, Material, Matrix4x4, Node, Scene, Vector3, isDirectionalLight, isPointLight, preOrder } from "./data";
|
import { Camera, DynamicMaterial, MaterialProps, Matrix4x4, Node, Scene, Vector3, isDirectionalLight, isDynamicMaterial, isPointLight, preOrder } from "./data";
|
||||||
import { IndexBuffer, IndexBufferProps, Texture2D, Texture2DProps, VertexBuffer, VertexBufferProps } from "./resources";
|
import { IndexBuffer, IndexBufferProps, Material, Texture2D, Texture2DProps, VertexBuffer, VertexBufferProps, isMaterial } from "./resources";
|
||||||
import { ShaderFlagKey, ShaderFlags, createPipeline, shaderFlagsKey } from "./shader";
|
import { GLOBAL_UNIFORMS_SIZE, MATERIAL_UNIFORMS_SIZE, OBJECT_UNIFORMS_SIZE, ShaderFlagKey, ShaderFlags, _createPipeline, _shaderFlagsKey } from "./shader";
|
||||||
|
|
||||||
const _matrixOStoWSNormal = new Matrix4x4(
|
const _matrixOStoWSNormal = new Matrix4x4(
|
||||||
NaN, NaN, NaN, NaN,
|
NaN, NaN, NaN, NaN,
|
||||||
@ -117,6 +118,7 @@ export class Renderer {
|
|||||||
width: framebufferTexture.width,
|
width: framebufferTexture.width,
|
||||||
height: framebufferTexture.height,
|
height: framebufferTexture.height,
|
||||||
format: "depth",
|
format: "depth",
|
||||||
|
usage: GPUTextureUsage.RENDER_ATTACHMENT,
|
||||||
});
|
});
|
||||||
|
|
||||||
this._globalBindGroupLayout = device.createBindGroupLayout({
|
this._globalBindGroupLayout = device.createBindGroupLayout({
|
||||||
@ -266,7 +268,7 @@ export class Renderer {
|
|||||||
this._globalBindGroup = device.createBindGroup({
|
this._globalBindGroup = device.createBindGroup({
|
||||||
layout: this._globalBindGroupLayout,
|
layout: this._globalBindGroupLayout,
|
||||||
entries: [
|
entries: [
|
||||||
{ binding: 0, resource: { buffer: this._uniformBuffer } },
|
{ binding: 0, resource: { buffer: this._uniformBuffer, size: GLOBAL_UNIFORMS_SIZE } },
|
||||||
{ binding: 1, resource: { buffer: this._pointLightBuffer } },
|
{ binding: 1, resource: { buffer: this._pointLightBuffer } },
|
||||||
{ binding: 2, resource: { buffer: this._directionalLightBuffer } },
|
{ binding: 2, resource: { buffer: this._directionalLightBuffer } },
|
||||||
],
|
],
|
||||||
@ -275,7 +277,7 @@ export class Renderer {
|
|||||||
this._objectBindGroup = device.createBindGroup({
|
this._objectBindGroup = device.createBindGroup({
|
||||||
layout: this._objectBindGroupLayout,
|
layout: this._objectBindGroupLayout,
|
||||||
entries: [
|
entries: [
|
||||||
{ binding: 0, resource: { buffer: this._uniformBuffer } },
|
{ binding: 0, resource: { buffer: this._uniformBuffer, size: OBJECT_UNIFORMS_SIZE } },
|
||||||
],
|
],
|
||||||
label: "Object",
|
label: "Object",
|
||||||
});
|
});
|
||||||
@ -327,6 +329,10 @@ export class Renderer {
|
|||||||
return new IndexBuffer(this, props);
|
return new IndexBuffer(this, props);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
createMaterial(props: MaterialProps): Material {
|
||||||
|
return new Material(this, props);
|
||||||
|
}
|
||||||
|
|
||||||
createTexture(props: Texture2DProps): Texture2D {
|
createTexture(props: Texture2DProps): Texture2D {
|
||||||
return new Texture2D(this, props);
|
return new Texture2D(this, props);
|
||||||
}
|
}
|
||||||
@ -336,14 +342,14 @@ export class Renderer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
_getOrCreatePipeline(flags: ShaderFlags): GPURenderPipeline {
|
_getOrCreatePipeline(flags: ShaderFlags): GPURenderPipeline {
|
||||||
const key = shaderFlagsKey(flags);
|
const key = _shaderFlagsKey(flags);
|
||||||
|
|
||||||
let pipeline = this._pipelineCache.get(key);
|
let pipeline = this._pipelineCache.get(key);
|
||||||
if (pipeline !== undefined) {
|
if (pipeline !== undefined) {
|
||||||
return pipeline;
|
return pipeline;
|
||||||
}
|
}
|
||||||
|
|
||||||
pipeline = createPipeline(this, flags);
|
pipeline = _createPipeline(this, flags);
|
||||||
this._pipelineCache.set(key, pipeline);
|
this._pipelineCache.set(key, pipeline);
|
||||||
return pipeline;
|
return pipeline;
|
||||||
}
|
}
|
||||||
@ -380,16 +386,18 @@ export class Renderer {
|
|||||||
|
|
||||||
this._uniformWriter.clear();
|
this._uniformWriter.clear();
|
||||||
|
|
||||||
// gather materials
|
// gather dynamic materials
|
||||||
|
|
||||||
const materialMapping = new Mapping<Material>();
|
const dynamicMaterialMapping = new Mapping<DynamicMaterial>();
|
||||||
for (const node of preOrder(scene._nodes)) {
|
for (const node of preOrder(scene._nodes)) {
|
||||||
for (const material of node._materials) {
|
for (const material of node._materials) {
|
||||||
materialMapping.add(material);
|
if (isDynamicMaterial(material)) {
|
||||||
|
dynamicMaterialMapping.add(material);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const materialBindGroups = materialMapping.table.map((material) => {
|
const dynamicMaterialBindGroups = dynamicMaterialMapping.table.map((material) => {
|
||||||
const offset = this._uniformWriter._length;
|
const offset = this._uniformWriter._length;
|
||||||
this._uniformWriter.writeColorF32(material._baseColor);
|
this._uniformWriter.writeColorF32(material._baseColor);
|
||||||
this._uniformWriter.writeF32(material._partialCoverage);
|
this._uniformWriter.writeF32(material._partialCoverage);
|
||||||
@ -401,11 +409,12 @@ export class Renderer {
|
|||||||
this._uniformWriter.writeF32(material._normalScale);
|
this._uniformWriter.writeF32(material._normalScale);
|
||||||
this._uniformWriter.writeColorF32(material._emissive);
|
this._uniformWriter.writeColorF32(material._emissive);
|
||||||
this._uniformWriter.writeF32(material._ior);
|
this._uniformWriter.writeF32(material._ior);
|
||||||
|
this._uniformWriter.padToAlign(256);
|
||||||
|
|
||||||
const bindGroup = this._device.createBindGroup({
|
const bindGroup = this._device.createBindGroup({
|
||||||
layout: this._materialBindGroupLayout,
|
layout: this._materialBindGroupLayout,
|
||||||
entries: [
|
entries: [
|
||||||
{ binding: 0, resource: { buffer: this._uniformBuffer } },
|
{ binding: 0, resource: { buffer: this._uniformBuffer, size: MATERIAL_UNIFORMS_SIZE } },
|
||||||
{ binding: 1, resource: this._sampler },
|
{ binding: 1, resource: this._sampler },
|
||||||
{ binding: 2, resource: material._baseColorPartialCoverageTexture?._textureView ?? this._textureWhite._textureView },
|
{ binding: 2, resource: material._baseColorPartialCoverageTexture?._textureView ?? this._textureWhite._textureView },
|
||||||
{ binding: 3, resource: material._occlusionTexture?._textureView ?? this._textureWhite._textureView },
|
{ binding: 3, resource: material._occlusionTexture?._textureView ?? this._textureWhite._textureView },
|
||||||
@ -433,6 +442,7 @@ export class Renderer {
|
|||||||
object._updateWorldMatrix();
|
object._updateWorldMatrix();
|
||||||
this._uniformWriter.writeMatrix4x4(object._worldMatrix);
|
this._uniformWriter.writeMatrix4x4(object._worldMatrix);
|
||||||
this._uniformWriter.writeMatrix4x4(_matrixOStoWSNormal.setObject(object._worldMatrix).inverseTransposeAffine());
|
this._uniformWriter.writeMatrix4x4(_matrixOStoWSNormal.setObject(object._worldMatrix).inverseTransposeAffine());
|
||||||
|
this._uniformWriter.padToAlign(256);
|
||||||
return offset;
|
return offset;
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -491,9 +501,7 @@ export class Renderer {
|
|||||||
this._uniformWriter.writeColorF32(scene._ambientLight);
|
this._uniformWriter.writeColorF32(scene._ambientLight);
|
||||||
this._uniformWriter.writeU32(pointLightCount);
|
this._uniformWriter.writeU32(pointLightCount);
|
||||||
this._uniformWriter.writeU32(directionalLightCount);
|
this._uniformWriter.writeU32(directionalLightCount);
|
||||||
this._uniformWriter.writeU32(0);
|
this._uniformWriter.padToAlign(256);
|
||||||
this._uniformWriter.writeU32(0);
|
|
||||||
this._uniformWriter.writeU32(0);
|
|
||||||
|
|
||||||
// upload uniforms
|
// upload uniforms
|
||||||
|
|
||||||
@ -520,11 +528,18 @@ export class Renderer {
|
|||||||
|
|
||||||
pass.setPipeline(renderPipeline);
|
pass.setPipeline(renderPipeline);
|
||||||
|
|
||||||
|
/* WORKAROUND
|
||||||
|
*
|
||||||
|
* As of writing, Chrome doesn't support passing null as the second
|
||||||
|
* argument. We could (and should) bind the buffers unconditionally
|
||||||
|
* for increased safety. For now, we only do this when they are not
|
||||||
|
* null.
|
||||||
|
*/
|
||||||
pass.setVertexBuffer(0, vertexBuffer._positionBuffer);
|
pass.setVertexBuffer(0, vertexBuffer._positionBuffer);
|
||||||
pass.setVertexBuffer(1, vertexBuffer._texCoordBuffer);
|
if (vertexBuffer._texCoordBuffer !== null) pass.setVertexBuffer(1, vertexBuffer._texCoordBuffer);
|
||||||
pass.setVertexBuffer(2, vertexBuffer._lightTexCoordBuffer);
|
if (vertexBuffer._lightTexCoordBuffer !== null) pass.setVertexBuffer(2, vertexBuffer._lightTexCoordBuffer);
|
||||||
pass.setVertexBuffer(3, vertexBuffer._normalBuffer);
|
if (vertexBuffer._normalBuffer !== null) pass.setVertexBuffer(3, vertexBuffer._normalBuffer);
|
||||||
pass.setVertexBuffer(4, vertexBuffer._tangentBuffer);
|
if (vertexBuffer._tangentBuffer !== null) pass.setVertexBuffer(4, vertexBuffer._tangentBuffer);
|
||||||
pass.setIndexBuffer(indexBuffer._buffer, indexBuffer._indexFormat);
|
pass.setIndexBuffer(indexBuffer._buffer, indexBuffer._indexFormat);
|
||||||
|
|
||||||
pass.setBindGroup(2, this._objectBindGroup, [objectOffset]);
|
pass.setBindGroup(2, this._objectBindGroup, [objectOffset]);
|
||||||
@ -532,9 +547,17 @@ export class Renderer {
|
|||||||
for (let si = 0; si < mesh._submeshes.length; ++si) {
|
for (let si = 0; si < mesh._submeshes.length; ++si) {
|
||||||
const submesh = mesh._submeshes[si]!;
|
const submesh = mesh._submeshes[si]!;
|
||||||
const material = object._materials[si]!;
|
const material = object._materials[si]!;
|
||||||
const { bindGroup: materialBindGroup, offset: materialOffset } = materialBindGroups[materialMapping.get(material)!]!;
|
|
||||||
|
|
||||||
pass.setBindGroup(1, materialBindGroup, [materialOffset]);
|
if (isMaterial(material)) {
|
||||||
|
pass.setBindGroup(1, material._bindGroup, [0]);
|
||||||
|
} else if (isDynamicMaterial(material)) {
|
||||||
|
const {
|
||||||
|
bindGroup: materialBindGroup,
|
||||||
|
offset: materialOffset
|
||||||
|
} = dynamicMaterialBindGroups[dynamicMaterialMapping.get(material)!]!;
|
||||||
|
pass.setBindGroup(1, materialBindGroup, [materialOffset]);
|
||||||
|
}
|
||||||
|
|
||||||
pass.drawIndexed(submesh.length, 1, submesh.start, 0, 0);
|
pass.drawIndexed(submesh.length, 1, submesh.start, 0, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -20,7 +20,7 @@ export interface IndexBufferResizeProps {
|
|||||||
|
|
||||||
export class IndexBuffer {
|
export class IndexBuffer {
|
||||||
|
|
||||||
readonly type!: "IndexBuffer";
|
declare readonly type: "IndexBuffer";
|
||||||
_renderer: Renderer;
|
_renderer: Renderer;
|
||||||
|
|
||||||
_name: string;
|
_name: string;
|
||||||
|
169
src/resources/Material.ts
Normal file
169
src/resources/Material.ts
Normal file
@ -0,0 +1,169 @@
|
|||||||
|
/*!
|
||||||
|
* This Source Code Form is subject to the terms of the Mozilla Public License,
|
||||||
|
* v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
||||||
|
* obtain one at http://mozilla.org/MPL/2.0/.
|
||||||
|
*/
|
||||||
|
|
||||||
|
import { Texture2D } from ".";
|
||||||
|
import { Color, MaterialProps } from "../data";
|
||||||
|
import { Renderer, _BinaryWriter } from "../oktaeder";
|
||||||
|
|
||||||
|
export class Material {
|
||||||
|
|
||||||
|
declare readonly type: "Material";
|
||||||
|
_renderer: Renderer;
|
||||||
|
|
||||||
|
_uniformBuffer: GPUBuffer;
|
||||||
|
_bindGroup: GPUBindGroup;
|
||||||
|
|
||||||
|
_name: string;
|
||||||
|
|
||||||
|
readonly _baseColor: Color;
|
||||||
|
readonly _partialCoverage: number;
|
||||||
|
readonly _occlusionTextureStrength: number;
|
||||||
|
readonly _metallic: number;
|
||||||
|
readonly _roughness: number;
|
||||||
|
readonly _normalScale: number;
|
||||||
|
readonly _emissive: Color;
|
||||||
|
readonly _transmission: Color;
|
||||||
|
readonly _collimation: number;
|
||||||
|
readonly _ior: number;
|
||||||
|
|
||||||
|
readonly _baseColorPartialCoverageTexture: Texture2D | null;
|
||||||
|
readonly _occlusionTexture: Texture2D | null;
|
||||||
|
readonly _roughnessMetallicTexture: Texture2D | null;
|
||||||
|
readonly _normalTexture: Texture2D | null;
|
||||||
|
readonly _emissiveTexture: Texture2D | null;
|
||||||
|
readonly _transmissionCollimationTexture: Texture2D | null;
|
||||||
|
|
||||||
|
readonly _transparent: boolean;
|
||||||
|
readonly _doubleSided: boolean;
|
||||||
|
|
||||||
|
constructor(renderer: Renderer, {
|
||||||
|
name = "",
|
||||||
|
baseColor,
|
||||||
|
partialCoverage = 1,
|
||||||
|
occlusionTextureStrength = 1,
|
||||||
|
metallic = 1,
|
||||||
|
roughness = 1,
|
||||||
|
normalScale = 1,
|
||||||
|
emissive,
|
||||||
|
transmission,
|
||||||
|
collimation = 1,
|
||||||
|
ior = 1.45,
|
||||||
|
baseColorPartialCoverageTexture = null,
|
||||||
|
occlusionTexture = null,
|
||||||
|
roughnessMetallicTexture = null,
|
||||||
|
normalTexture = null,
|
||||||
|
emissiveTexture = null,
|
||||||
|
transmissionCollimationTexture = null,
|
||||||
|
transparent = false,
|
||||||
|
doubleSided = false,
|
||||||
|
}: MaterialProps) {
|
||||||
|
this._renderer = renderer;
|
||||||
|
|
||||||
|
this._name = name;
|
||||||
|
|
||||||
|
this._baseColor = baseColor !== undefined ? Color.fromObject(baseColor) : Color.white();
|
||||||
|
this._partialCoverage = partialCoverage;
|
||||||
|
this._occlusionTextureStrength = occlusionTextureStrength;
|
||||||
|
this._metallic = metallic;
|
||||||
|
this._roughness = roughness;
|
||||||
|
this._normalScale = normalScale;
|
||||||
|
this._emissive = emissive !== undefined ? Color.fromObject(emissive) : Color.black();
|
||||||
|
this._transmission = transmission !== undefined ? Color.fromObject(transmission) : Color.black();
|
||||||
|
this._collimation = collimation;
|
||||||
|
this._ior = ior;
|
||||||
|
|
||||||
|
this._baseColorPartialCoverageTexture = baseColorPartialCoverageTexture;
|
||||||
|
this._occlusionTexture = occlusionTexture;
|
||||||
|
this._roughnessMetallicTexture = roughnessMetallicTexture;
|
||||||
|
this._normalTexture = normalTexture;
|
||||||
|
this._emissiveTexture = emissiveTexture;
|
||||||
|
this._transmissionCollimationTexture = transmissionCollimationTexture;
|
||||||
|
|
||||||
|
this._transparent = transparent;
|
||||||
|
this._doubleSided = doubleSided;
|
||||||
|
|
||||||
|
this._uniformBuffer = renderer._device.createBuffer({
|
||||||
|
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.UNIFORM,
|
||||||
|
size: 64,
|
||||||
|
label: name,
|
||||||
|
});
|
||||||
|
|
||||||
|
const writer = new _BinaryWriter(64);
|
||||||
|
writer.writeColorF32(this._baseColor);
|
||||||
|
writer.writeF32(this._partialCoverage);
|
||||||
|
writer.writeColorF32(this._transmission);
|
||||||
|
writer.writeF32(this._collimation);
|
||||||
|
writer.writeF32(this._occlusionTextureStrength);
|
||||||
|
writer.writeF32(this._roughness);
|
||||||
|
writer.writeF32(this._metallic);
|
||||||
|
writer.writeF32(this._normalScale);
|
||||||
|
writer.writeColorF32(this._emissive);
|
||||||
|
writer.writeF32(this._ior);
|
||||||
|
|
||||||
|
renderer._device.queue.writeBuffer(this._uniformBuffer, 0, writer.subarray);
|
||||||
|
|
||||||
|
this._bindGroup = renderer._device.createBindGroup({
|
||||||
|
layout: renderer._materialBindGroupLayout,
|
||||||
|
entries: [
|
||||||
|
{ binding: 0, resource: { buffer: this._uniformBuffer, size: 64 } },
|
||||||
|
{ binding: 1, resource: renderer._sampler },
|
||||||
|
{ binding: 2, resource: this._baseColorPartialCoverageTexture?._textureView ?? renderer._textureWhite._textureView },
|
||||||
|
{ binding: 3, resource: this._occlusionTexture?._textureView ?? renderer._textureWhite._textureView },
|
||||||
|
{ binding: 4, resource: this._roughnessMetallicTexture?._textureView ?? renderer._textureWhite._textureView },
|
||||||
|
{ binding: 5, resource: this._normalTexture?._textureView ?? renderer._textureNormal._textureView },
|
||||||
|
{ binding: 6, resource: this._emissiveTexture?._textureView ?? renderer._textureWhite._textureView },
|
||||||
|
{ binding: 7, resource: this._transmissionCollimationTexture?._textureView ?? renderer._textureBlack._textureView },
|
||||||
|
],
|
||||||
|
label: name,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Destroys owned GPU resources. The index buffer should not be used after
|
||||||
|
* calling this method.
|
||||||
|
* @returns `this` for chaining
|
||||||
|
*/
|
||||||
|
dispose(): Material {
|
||||||
|
this._uniformBuffer.destroy();
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
getBaseColor(res: Color): Color {
|
||||||
|
return res.setObject(this._baseColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
get partialCoverage(): number { return this._partialCoverage; }
|
||||||
|
get occlusionTextureStrength(): number { return this._occlusionTextureStrength; }
|
||||||
|
get metallic(): number { return this._metallic; }
|
||||||
|
get roughness(): number { return this._roughness; }
|
||||||
|
get normalScale(): number { return this._normalScale; }
|
||||||
|
|
||||||
|
getEmissive(res: Color): Color {
|
||||||
|
return res.setObject(this._emissive);
|
||||||
|
}
|
||||||
|
|
||||||
|
getTransmission(res: Color): Color {
|
||||||
|
return res.setObject(this._transmission);
|
||||||
|
}
|
||||||
|
|
||||||
|
get collimation(): number { return this._collimation; }
|
||||||
|
get ior(): number { return this._ior; }
|
||||||
|
get baseColorPartialCoverageTexture(): Texture2D | null { return this._baseColorPartialCoverageTexture; }
|
||||||
|
get occlusionTexture(): Texture2D | null { return this._occlusionTexture; }
|
||||||
|
get roughnessMetallicTexture(): Texture2D | null { return this._roughnessMetallicTexture; }
|
||||||
|
get normalTexture(): Texture2D | null { return this._normalTexture; }
|
||||||
|
get emissiveTexture(): Texture2D | null { return this._emissiveTexture; }
|
||||||
|
get transmissionCollimationTexture(): Texture2D | null { return this._transmissionCollimationTexture; }
|
||||||
|
|
||||||
|
get transparent(): boolean { return this._transparent; }
|
||||||
|
get doubleSided(): boolean { return this._doubleSided; }
|
||||||
|
}
|
||||||
|
|
||||||
|
Object.defineProperty(Material.prototype, "type", { value: "Material" });
|
||||||
|
|
||||||
|
export function isMaterial(value: unknown): value is Material {
|
||||||
|
return Boolean(value) && (value as Material).type === "Material";
|
||||||
|
}
|
@ -21,12 +21,15 @@ export interface Texture2DProps {
|
|||||||
readonly height: number;
|
readonly height: number;
|
||||||
|
|
||||||
readonly format: Texture2DFormat;
|
readonly format: Texture2DFormat;
|
||||||
|
|
||||||
|
readonly usage?: GPUTextureUsageFlags;
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface Texture2DResizeProps {
|
export interface Texture2DResizeProps {
|
||||||
readonly width?: number;
|
readonly width?: number;
|
||||||
readonly height?: number;
|
readonly height?: number;
|
||||||
readonly format?: Texture2DFormat;
|
readonly format?: Texture2DFormat;
|
||||||
|
readonly usage?: GPUTextureUsageFlags;
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface Texture2DAdvancedWriteProps {
|
export interface Texture2DAdvancedWriteProps {
|
||||||
@ -39,7 +42,7 @@ export interface Texture2DAdvancedWriteProps {
|
|||||||
|
|
||||||
export class Texture2D {
|
export class Texture2D {
|
||||||
|
|
||||||
readonly type!: "Texture2D";
|
declare readonly type: "Texture2D";
|
||||||
_renderer: Renderer;
|
_renderer: Renderer;
|
||||||
|
|
||||||
_name: string;
|
_name: string;
|
||||||
@ -53,6 +56,7 @@ export class Texture2D {
|
|||||||
width,
|
width,
|
||||||
height,
|
height,
|
||||||
format,
|
format,
|
||||||
|
usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
|
||||||
}: Texture2DProps) {
|
}: Texture2DProps) {
|
||||||
this._renderer = renderer;
|
this._renderer = renderer;
|
||||||
|
|
||||||
@ -62,7 +66,7 @@ export class Texture2D {
|
|||||||
|
|
||||||
this._renderer = renderer;
|
this._renderer = renderer;
|
||||||
this._texture = renderer._device.createTexture({
|
this._texture = renderer._device.createTexture({
|
||||||
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
|
usage,
|
||||||
size: { width, height },
|
size: { width, height },
|
||||||
format: gpuFormat,
|
format: gpuFormat,
|
||||||
label: name
|
label: name
|
||||||
@ -147,13 +151,14 @@ export class Texture2D {
|
|||||||
width = this._texture.width,
|
width = this._texture.width,
|
||||||
height = this._texture.height,
|
height = this._texture.height,
|
||||||
format = this._format,
|
format = this._format,
|
||||||
|
usage = this._texture.usage,
|
||||||
}: Texture2DResizeProps): Texture2D {
|
}: Texture2DResizeProps): Texture2D {
|
||||||
this._texture.destroy();
|
this._texture.destroy();
|
||||||
|
|
||||||
const gpuFormat = gpuTextureFormat(format);
|
const gpuFormat = gpuTextureFormat(format);
|
||||||
|
|
||||||
this._texture = this._renderer._device.createTexture({
|
this._texture = this._renderer._device.createTexture({
|
||||||
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
|
usage,
|
||||||
size: { width, height },
|
size: { width, height },
|
||||||
format: gpuFormat,
|
format: gpuFormat,
|
||||||
label: this._name
|
label: this._name
|
||||||
|
@ -51,7 +51,7 @@ export interface VertexBufferWriteTypedArrayProps {
|
|||||||
|
|
||||||
export class VertexBuffer {
|
export class VertexBuffer {
|
||||||
|
|
||||||
readonly type!: "VertexBuffer";
|
declare readonly type: "VertexBuffer";
|
||||||
_renderer: Renderer;
|
_renderer: Renderer;
|
||||||
|
|
||||||
_name: string;
|
_name: string;
|
||||||
|
130
src/shader.ts
130
src/shader.ts
@ -6,6 +6,13 @@
|
|||||||
|
|
||||||
import { Renderer } from "./oktaeder";
|
import { Renderer } from "./oktaeder";
|
||||||
|
|
||||||
|
// 152 bytes padded to 256
|
||||||
|
export const GLOBAL_UNIFORMS_SIZE = 256;
|
||||||
|
// 64 bytes padded to 256
|
||||||
|
export const MATERIAL_UNIFORMS_SIZE = 256;
|
||||||
|
// 128 bytes padded to 256
|
||||||
|
export const OBJECT_UNIFORMS_SIZE = 256;
|
||||||
|
|
||||||
export type ShaderFlagKey = number;
|
export type ShaderFlagKey = number;
|
||||||
|
|
||||||
export interface ShaderFlags {
|
export interface ShaderFlags {
|
||||||
@ -15,7 +22,7 @@ export interface ShaderFlags {
|
|||||||
readonly tangent: boolean;
|
readonly tangent: boolean;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function shaderFlagsKey({
|
export function _shaderFlagsKey({
|
||||||
texCoord,
|
texCoord,
|
||||||
lightTexCoord,
|
lightTexCoord,
|
||||||
normal,
|
normal,
|
||||||
@ -29,13 +36,13 @@ export function shaderFlagsKey({
|
|||||||
return key;
|
return key;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function createPipeline(renderer: Renderer, {
|
export function _createPipeline(renderer: Renderer, {
|
||||||
texCoord,
|
texCoord,
|
||||||
lightTexCoord,
|
lightTexCoord,
|
||||||
normal,
|
normal,
|
||||||
tangent,
|
tangent,
|
||||||
}: ShaderFlags): GPURenderPipeline {
|
}: ShaderFlags): GPURenderPipeline {
|
||||||
const shaderCode = createShaderCode({ texCoord, lightTexCoord, normal, tangent });
|
const shaderCode = _createShaderCode({ texCoord, lightTexCoord, normal, tangent });
|
||||||
|
|
||||||
const shaderModule = renderer._device.createShaderModule({
|
const shaderModule = renderer._device.createShaderModule({
|
||||||
code: shaderCode,
|
code: shaderCode,
|
||||||
@ -130,14 +137,12 @@ export function createPipeline(renderer: Renderer, {
|
|||||||
return pipeline;
|
return pipeline;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function createShaderCode({
|
export function _createShaderCode({
|
||||||
texCoord,
|
texCoord,
|
||||||
lightTexCoord,
|
lightTexCoord,
|
||||||
normal,
|
normal,
|
||||||
tangent,
|
tangent,
|
||||||
}: ShaderFlags): string {
|
}: ShaderFlags): string {
|
||||||
let varyingLocation = 0;
|
|
||||||
|
|
||||||
return `
|
return `
|
||||||
struct Vertex {
|
struct Vertex {
|
||||||
@location(0) positionOS: vec3<f32>,
|
@location(0) positionOS: vec3<f32>,
|
||||||
@ -149,12 +154,12 @@ struct Vertex {
|
|||||||
|
|
||||||
struct Varyings {
|
struct Varyings {
|
||||||
@builtin(position) positionCS: vec4<f32>,
|
@builtin(position) positionCS: vec4<f32>,
|
||||||
@location(${varyingLocation++}) positionVS: vec4<f32>,
|
@location(0) positionVS: vec3<f32>,
|
||||||
${texCoord ? `@location(${varyingLocation++}) texCoord: vec2<f32>,` : ""}
|
${texCoord ? `@location(1) texCoord: vec2<f32>,` : ""}
|
||||||
${lightTexCoord ? `@location(${varyingLocation++}) lightTexCoord: vec2<f32>,` : ""}
|
${lightTexCoord ? `@location(2) lightTexCoord: vec2<f32>,` : ""}
|
||||||
${normal ? `@location(${varyingLocation++}) normalVS: vec3<f32>,` : ""}
|
${normal ? `@location(3) normalVS: vec3<f32>,` : ""}
|
||||||
${normal && tangent ? `@location(${varyingLocation++}) tangentVS: vec3<f32>,` : ""}
|
${normal && tangent ? `@location(4) tangentVS: vec3<f32>,` : ""}
|
||||||
${normal && tangent ? `@location(${varyingLocation++}) bitangentVS: vec3<f32>,` : ""}
|
${normal && tangent ? `@location(5) bitangentVS: vec3<f32>,` : ""}
|
||||||
}
|
}
|
||||||
|
|
||||||
struct PointLight {
|
struct PointLight {
|
||||||
@ -208,6 +213,57 @@ struct ObjectUniforms {
|
|||||||
@group(1) @binding(6) var _EmissiveTexture: texture_2d<f32>;
|
@group(1) @binding(6) var _EmissiveTexture: texture_2d<f32>;
|
||||||
@group(1) @binding(7) var _TransmissionCollimationTexture: texture_2d<f32>;
|
@group(1) @binding(7) var _TransmissionCollimationTexture: texture_2d<f32>;
|
||||||
|
|
||||||
|
const INV_PI: f32 = 0.31830987;
|
||||||
|
|
||||||
|
fn fresnelSchlick(dotVH: f32, f0: vec3<f32>) -> vec3<f32> {
|
||||||
|
const f90 = vec3(1.0);
|
||||||
|
return f0 + (f90 - f0) * pow(1.0 - dotVH, 5.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn visibilityGGX(dotNL: f32, dotNV: f32, alpha: f32) -> f32 {
|
||||||
|
let alphaSquared = alpha * alpha;
|
||||||
|
|
||||||
|
let vGGX = dotNL * sqrt(dotNV * dotNV * (1.0 - alphaSquared) + alphaSquared);
|
||||||
|
let lGGX = dotNV * sqrt(dotNL * dotNL * (1.0 - alphaSquared) + alphaSquared);
|
||||||
|
let GGX = vGGX + lGGX;
|
||||||
|
return select(0.0, 0.5 / GGX, GGX > 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn distributionGGX(dotNH: f32, alpha: f32) -> f32 {
|
||||||
|
let alphaSquared = alpha * alpha;
|
||||||
|
let tmp = dotNH * dotNH * (alphaSquared - 1.0) + 1.0;
|
||||||
|
return alphaSquared * INV_PI / (tmp * tmp);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn toneMapAcesNarkowicz(color: vec3<f32>) -> vec3<f32> {
|
||||||
|
const A: f32 = 2.51;
|
||||||
|
const B: f32 = 0.03;
|
||||||
|
const C: f32 = 2.43;
|
||||||
|
const D: f32 = 0.59;
|
||||||
|
const E: f32 = 0.14;
|
||||||
|
return saturate((color * (A * color + B)) / (color * (C * color + D) + E));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn lightOutgoingRadiance(
|
||||||
|
viewDirectionVS: vec3<f32>, actualNormalVS: vec3<f32>, dotNV: f32,
|
||||||
|
baseColor: vec3<f32>, alpha: f32, metallic: f32, f0: vec3<f32>,
|
||||||
|
incomingRadiance: vec3<f32>, lightDirectionVS: vec3<f32>,
|
||||||
|
) -> vec3<f32> {
|
||||||
|
let halfVectorVS = normalize(lightDirectionVS + viewDirectionVS);
|
||||||
|
let dotVH = saturate(dot(viewDirectionVS, halfVectorVS));
|
||||||
|
let dotNH = saturate(dot(actualNormalVS, halfVectorVS));
|
||||||
|
let dotNL = saturate(dot(actualNormalVS, lightDirectionVS));
|
||||||
|
|
||||||
|
let fresnel = fresnelSchlick(dotVH, f0);
|
||||||
|
let visibility = visibilityGGX(dotNL, dotNV, alpha);
|
||||||
|
let distribution = distributionGGX(dotNH, alpha);
|
||||||
|
|
||||||
|
let scatteredFactor = (1.0 - fresnel) * (1.0 - metallic) * baseColor * INV_PI;
|
||||||
|
let reflectedFactor = fresnel * visibility * distribution;
|
||||||
|
|
||||||
|
return (scatteredFactor + reflectedFactor) * incomingRadiance * dotNL;
|
||||||
|
}
|
||||||
|
|
||||||
fn screenSpaceMatrixTStoVS(positionVS: vec3<f32>, normalVS: vec3<f32>, texCoord: vec2<f32>) -> mat3x3<f32> {
|
fn screenSpaceMatrixTStoVS(positionVS: vec3<f32>, normalVS: vec3<f32>, texCoord: vec2<f32>) -> mat3x3<f32> {
|
||||||
let q0 = dpdx(positionVS);
|
let q0 = dpdx(positionVS);
|
||||||
let q1 = dpdy(positionVS);
|
let q1 = dpdy(positionVS);
|
||||||
@ -221,7 +277,7 @@ fn screenSpaceMatrixTStoVS(positionVS: vec3<f32>, normalVS: vec3<f32>, texCoord:
|
|||||||
let bitangentVS = q1perp * uv0.y + q0perp * uv1.y;
|
let bitangentVS = q1perp * uv0.y + q0perp * uv1.y;
|
||||||
|
|
||||||
let det = max(dot(tangentVS, tangentVS), dot(bitangentVS, bitangentVS));
|
let det = max(dot(tangentVS, tangentVS), dot(bitangentVS, bitangentVS));
|
||||||
let scale = (det == 0.0) ? 0.0 : inserseSqrt(det);
|
let scale = select(0.0, inverseSqrt(det), det != 0.0);
|
||||||
|
|
||||||
return mat3x3(tangentVS * scale, bitangentVS * scale, normalVS);
|
return mat3x3(tangentVS * scale, bitangentVS * scale, normalVS);
|
||||||
}
|
}
|
||||||
@ -248,10 +304,11 @@ fn vert(vertex: Vertex) -> Varyings {
|
|||||||
` : ""}
|
` : ""}
|
||||||
${texCoord ? "output.texCoord = vertex.texCoord;" : ""}
|
${texCoord ? "output.texCoord = vertex.texCoord;" : ""}
|
||||||
${lightTexCoord ? "output.lightTexCoord = vertex.lightTexCoord;" : ""}
|
${lightTexCoord ? "output.lightTexCoord = vertex.lightTexCoord;" : ""}
|
||||||
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
@fragment
|
@fragment
|
||||||
fn frag(fragment: Varyings) -> @location(0) vec2<f32> {
|
fn frag(fragment: Varyings) -> @location(0) vec4<f32> {
|
||||||
var baseColor = _Material.baseColor;
|
var baseColor = _Material.baseColor;
|
||||||
var partialCoverage = _Material.partialCoverage;
|
var partialCoverage = _Material.partialCoverage;
|
||||||
var occlusion = 1.0;
|
var occlusion = 1.0;
|
||||||
@ -298,5 +355,50 @@ fn frag(fragment: Varyings) -> @location(0) vec2<f32> {
|
|||||||
` : `
|
` : `
|
||||||
let actualNormalVS = geometricNormalVS;
|
let actualNormalVS = geometricNormalVS;
|
||||||
`}
|
`}
|
||||||
|
|
||||||
|
let viewDirectionVS = normalize(-positionVS);
|
||||||
|
let dotNV = saturate(dot(actualNormalVS, viewDirectionVS));
|
||||||
|
let alpha = roughness * roughness;
|
||||||
|
|
||||||
|
var f0 = vec3(pow((ior - 1.0) / (ior + 1.0), 2.0));
|
||||||
|
f0 = mix(f0, baseColor, metallic);
|
||||||
|
|
||||||
|
var outgoingRadiance = vec3(0.0);
|
||||||
|
|
||||||
|
for (var i: u32 = 0; i < _Global.pointLightCount; i++) {
|
||||||
|
let light = _PointLights[i];
|
||||||
|
|
||||||
|
let lightPositionVS = (_Global.matrixWStoVS * vec4(light.positionWS, 1.0)).xyz;
|
||||||
|
let lightDirectionVS = normalize(lightPositionVS - positionVS);
|
||||||
|
let lightDistance = distance(positionVS, lightPositionVS);
|
||||||
|
let lightAttenuation = 1.0 / (lightDistance * lightDistance);
|
||||||
|
let incomingRadiance = light.color * lightAttenuation;
|
||||||
|
|
||||||
|
outgoingRadiance += lightOutgoingRadiance(
|
||||||
|
viewDirectionVS, actualNormalVS, dotNV,
|
||||||
|
baseColor, alpha, metallic, f0,
|
||||||
|
incomingRadiance, lightDirectionVS,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i: u32 = 0; i < _Global.directionalLightCount; i++) {
|
||||||
|
let light = _DirectionalLights[i];
|
||||||
|
|
||||||
|
let lightDirectionVS = normalize((_Global.matrixWStoVS * vec4(light.directionWS, 0.0)).xyz);
|
||||||
|
let incomingRadiance = light.color;
|
||||||
|
|
||||||
|
outgoingRadiance += lightOutgoingRadiance(
|
||||||
|
viewDirectionVS, actualNormalVS, dotNV,
|
||||||
|
baseColor, alpha, metallic, f0,
|
||||||
|
incomingRadiance, lightDirectionVS,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
outgoingRadiance += _Global.ambientLight * baseColor * occlusion;
|
||||||
|
|
||||||
|
let toneMappedLinearColor = toneMapAcesNarkowicz(outgoingRadiance);
|
||||||
|
let toneMappedSrgbColor = pow(toneMappedLinearColor, vec3(1.0 / 2.2));
|
||||||
|
|
||||||
|
return vec4(toneMappedSrgbColor, 1.0);
|
||||||
}`;
|
}`;
|
||||||
}
|
}
|
||||||
|
@ -53,4 +53,5 @@
|
|||||||
|
|
||||||
"skipLibCheck": false,
|
"skipLibCheck": false,
|
||||||
},
|
},
|
||||||
|
"include": ["./src/**/*"],
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user