Files
oktaeder/src/resources/VertexBuffer.ts

387 lines
12 KiB
TypeScript

/*!
* This Source Code Form is subject to the terms of the Mozilla Public License,
* v. 2.0. If a copy of the MPL was not distributed with this file, You can
* obtain one at http://mozilla.org/MPL/2.0/.
*/
import { Vector2Object, Vector3Object, Vector4Object } from "../data";
import { Renderer } from "../oktaeder";
export const POSITION_SIZE = 12;
export const TEX_COORD_SIZE = 8;
export const LIGHT_TEX_COORD_SIZE = 8;
export const NORMAL_SIZE = 12;
export const TANGENT_SIZE = 16;
export interface VertexBufferProps {
readonly name?: string;
readonly vertexCount: number;
readonly texCoord?: boolean;
readonly lightTexCoord?: boolean;
readonly normal?: boolean;
readonly tangent?: boolean;
}
export interface VertexBufferResizeProps {
readonly vertexCount?: number;
readonly texCoord?: boolean;
readonly lightTexCoord?: boolean;
readonly normal?: boolean;
readonly tangent?: boolean;
}
export interface VertexBufferWriteArrayProps {
readonly position?: readonly Vector3Object[];
readonly texCoord?: readonly Vector2Object[];
readonly lightTexCoord?: readonly Vector2Object[];
readonly normal?: readonly Vector3Object[];
readonly tangent?: readonly Vector4Object[];
}
export interface VertexBufferWriteTypedArrayProps {
readonly position?: Float32Array;
readonly texCoord?: Float32Array;
readonly lightTexCoord?: Float32Array;
readonly normal?: Float32Array;
readonly tangent?: Float32Array;
}
export class VertexBuffer {
declare readonly type: "VertexBuffer";
_renderer: Renderer;
_name: string;
_positionBuffer: GPUBuffer;
_texCoordBuffer: GPUBuffer | null;
_lightTexCoordBuffer: GPUBuffer | null;
_normalBuffer: GPUBuffer | null;
_tangentBuffer: GPUBuffer | null;
constructor(renderer: Renderer, {
name = "",
vertexCount,
texCoord = false,
lightTexCoord = false,
normal = false,
tangent = false,
}: VertexBufferProps) {
this._renderer = renderer;
this._name = name;
this._positionBuffer = renderer._device.createBuffer({
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.VERTEX,
size: vertexCount * POSITION_SIZE,
label: `${this._name}.position`,
});
this._texCoordBuffer = texCoord ? renderer._device.createBuffer({
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.VERTEX,
size: vertexCount * TEX_COORD_SIZE,
label: `${this._name}.texCoord`,
}) : null;
this._lightTexCoordBuffer = lightTexCoord ? renderer._device.createBuffer({
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.VERTEX,
size: vertexCount * LIGHT_TEX_COORD_SIZE,
label: `${this._name}.lightTexCoord`,
}) : null;
this._normalBuffer = normal ? renderer._device.createBuffer({
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.VERTEX,
size: vertexCount * NORMAL_SIZE,
label: `${this._name}.normal`,
}) : null;
this._tangentBuffer = tangent ? renderer._device.createBuffer({
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.VERTEX,
size: vertexCount * TANGENT_SIZE,
label: `${this._name}.tangent`,
}) : null;
}
/**
* Destroys owned GPU resources. The vertex buffer should not be used after
* calling this method.
* @returns `this` for chaining
*/
dispose(): VertexBuffer {
this._positionBuffer.destroy();
this._texCoordBuffer?.destroy();
this._lightTexCoordBuffer?.destroy();
this._normalBuffer?.destroy();
this._tangentBuffer?.destroy();
return this;
}
get vertexCount(): number {
return this._positionBuffer.size / POSITION_SIZE | 0;
}
get hasTexCoord(): boolean {
return this._texCoordBuffer !== null;
}
get hasLightTexCoord(): boolean {
return this._lightTexCoordBuffer !== null;
}
get hasNormal(): boolean {
return this._normalBuffer !== null;
}
get hasTangent(): boolean {
return this._tangentBuffer !== null;
}
writeArray(offset: number, {
position,
texCoord,
lightTexCoord,
normal,
tangent,
}: VertexBufferWriteArrayProps): VertexBuffer {
if (position !== undefined) {
const array = new Float32Array(position.length * 3);
for (let vi = 0, ptr = 0; vi < position.length; ++vi) {
const vertex = position[vi]!;
array[ptr++] = vertex.x;
array[ptr++] = vertex.y;
array[ptr++] = vertex.z;
}
this._renderer._device.queue.writeBuffer(this._positionBuffer, offset * POSITION_SIZE | 0, array);
}
if (texCoord !== undefined) {
if (this._texCoordBuffer === null) {
throw new Error(`Cannot write array to a missing vertex attribute. Tried writing texture coordinates and vertex buffer [${this._name}] does not have texture coordinates.`);
}
const array = new Float32Array(texCoord.length * 2);
for (let vi = 0, ptr = 0; vi < texCoord.length; ++vi) {
const vertex = texCoord[vi]!;
array[ptr++] = vertex.x;
array[ptr++] = vertex.y;
}
this._renderer._device.queue.writeBuffer(this._texCoordBuffer, offset * TEX_COORD_SIZE | 0, array);
}
if (lightTexCoord !== undefined) {
if (this._lightTexCoordBuffer === null) {
throw new Error(`Cannot write array to a missing vertex attribute. Tried writing light texture coordinates and vertex buffer [${this._name}] does not have light texture coordinates.`);
}
const array = new Float32Array(lightTexCoord.length * 2);
for (let vi = 0, ptr = 0; vi < lightTexCoord.length; ++vi) {
const vertex = lightTexCoord[vi]!;
array[ptr++] = vertex.x;
array[ptr++] = vertex.y;
}
this._renderer._device.queue.writeBuffer(this._lightTexCoordBuffer, offset * LIGHT_TEX_COORD_SIZE | 0, array);
}
if (normal !== undefined) {
if (this._normalBuffer === null) {
throw new Error(`Cannot write array to a missing vertex attribute. Tried writing normals and vertex buffer [${this._name}] does not have normals.`);
}
const array = new Float32Array(normal.length * 3);
for (let vi = 0, ptr = 0; vi < normal.length; ++vi) {
const vertex = normal[vi]!;
array[ptr++] = vertex.x;
array[ptr++] = vertex.y;
array[ptr++] = vertex.z;
}
this._renderer._device.queue.writeBuffer(this._normalBuffer, offset * NORMAL_SIZE | 0, array);
}
if (tangent !== undefined) {
if (this._tangentBuffer === null) {
throw new Error(`Cannot write array to a missing vertex attribute. Tried writing tangents and vertex buffer [${this._name}] does not have tangents.`);
}
const array = new Float32Array(tangent.length * 4);
for (let vi = 0, ptr = 0; vi < tangent.length; ++vi) {
const vertex = tangent[vi]!;
array[ptr++] = vertex.x;
array[ptr++] = vertex.y;
array[ptr++] = vertex.z;
array[ptr++] = vertex.w;
}
this._renderer._device.queue.writeBuffer(this._tangentBuffer, offset * TANGENT_SIZE | 0, array);
}
return this;
}
writeTypedArray(offset: number, {
position,
texCoord,
lightTexCoord,
normal,
tangent,
}: VertexBufferWriteTypedArrayProps): VertexBuffer {
if (position !== undefined) {
this._renderer._device.queue.writeBuffer(this._positionBuffer, offset * POSITION_SIZE | 0, position);
}
if (texCoord !== undefined) {
if (this._texCoordBuffer === null) {
throw new Error(`Cannot write typed array to a missing vertex attribute. Tried writing texture coordinates and vertex buffer [${this._name}] does not have texture coordinates.`);
}
this._renderer._device.queue.writeBuffer(this._texCoordBuffer, offset * TEX_COORD_SIZE | 0, texCoord);
}
if (lightTexCoord !== undefined) {
if (this._lightTexCoordBuffer === null) {
throw new Error(`Cannot write typed array to a missing vertex attribute. Tried writing light texture coordinates and vertex buffer [${this._name}] does not have light texture coordinates.`);
}
this._renderer._device.queue.writeBuffer(this._lightTexCoordBuffer, offset * LIGHT_TEX_COORD_SIZE | 0, lightTexCoord);
}
if (normal !== undefined) {
if (this._normalBuffer === null) {
throw new Error(`Cannot write typed array to a missing vertex attribute. Tried writing normals and vertex buffer [${this._name}] does not have normals.`);
}
this._renderer._device.queue.writeBuffer(this._normalBuffer, offset * NORMAL_SIZE | 0, normal);
}
if (tangent !== undefined) {
if (this._tangentBuffer === null) {
throw new Error(`Cannot write typed array to a missing vertex attribute. Tried writing tangents and vertex buffer [${this._name}] does not have tangents.`);
}
this._renderer._device.queue.writeBuffer(this._tangentBuffer, offset * TANGENT_SIZE | 0, tangent);
}
return this;
}
/**
* Resize the vertex buffer and/or add or remove vertex attributes,
* discarding currently stored data.
* @param props Desired buffer properties. Any unspecified property will
* stay unchanged.
* @returns `this` for chaining
*/
resizeDiscard({
vertexCount = this.vertexCount,
texCoord = this.hasTexCoord,
lightTexCoord = this.hasLightTexCoord,
normal = this.hasNormal,
tangent = this.hasTangent,
}: VertexBufferResizeProps): VertexBuffer {
this._positionBuffer.destroy();
this._texCoordBuffer?.destroy();
this._lightTexCoordBuffer?.destroy();
this._normalBuffer?.destroy();
this._tangentBuffer?.destroy();
this._positionBuffer = this._renderer._device.createBuffer({
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.VERTEX,
size: vertexCount * POSITION_SIZE,
label: `${this._name}.position`,
});
this._texCoordBuffer = texCoord ? this._renderer._device.createBuffer({
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.VERTEX,
size: vertexCount * TEX_COORD_SIZE,
label: `${this._name}.texCoord`,
}) : null;
this._lightTexCoordBuffer = lightTexCoord ? this._renderer._device.createBuffer({
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.VERTEX,
size: vertexCount * LIGHT_TEX_COORD_SIZE,
label: `${this._name}.lightTexCoord`,
}) : null;
this._normalBuffer = normal ? this._renderer._device.createBuffer({
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.VERTEX,
size: vertexCount * NORMAL_SIZE,
label: `${this._name}.normal`,
}) : null;
this._tangentBuffer = tangent ? this._renderer._device.createBuffer({
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.VERTEX,
size: vertexCount * TANGENT_SIZE,
label: `${this._name}.tangent`,
}) : null;
return this;
}
/**
* Resize the vertex buffer and/or add vertex attributes if it can't hold
* provided number of vertices or doesn't have provided attributes,
* potentially discarding currently stored data.
* @param props Desired buffer properties. Any unspecified property will be
* ignored.
* @returns `this` for chaining
*/
ensureSizeDiscard({
vertexCount = this.vertexCount,
texCoord = this.hasTexCoord,
lightTexCoord = this.hasLightTexCoord,
normal = this.hasNormal,
tangent = this.hasTangent,
}): VertexBuffer {
const currentVertexCount = this.vertexCount;
if (currentVertexCount < vertexCount) {
this._positionBuffer.destroy();
this._positionBuffer = this._renderer._device.createBuffer({
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.VERTEX,
size: vertexCount * POSITION_SIZE,
label: `${this._name}.position`,
});
}
if (currentVertexCount < vertexCount || texCoord && !this.hasTexCoord) {
this._texCoordBuffer?.destroy();
this._texCoordBuffer = this._renderer._device.createBuffer({
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.VERTEX,
size: vertexCount * TEX_COORD_SIZE,
label: `${this._name}.texCoord`,
});
}
if (currentVertexCount < vertexCount || lightTexCoord && !this.hasLightTexCoord) {
this._lightTexCoordBuffer?.destroy();
this._lightTexCoordBuffer = this._renderer._device.createBuffer({
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.VERTEX,
size: vertexCount * LIGHT_TEX_COORD_SIZE,
label: `${this._name}.lightTexCoord`,
});
}
if (currentVertexCount < vertexCount || normal && !this.hasNormal) {
this._normalBuffer?.destroy();
this._normalBuffer = this._renderer._device.createBuffer({
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.VERTEX,
size: vertexCount * NORMAL_SIZE,
label: `${this._name}.normal`,
});
}
if (currentVertexCount < vertexCount || tangent && !this.hasTangent) {
this._tangentBuffer?.destroy();
this._tangentBuffer = this._renderer._device.createBuffer({
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.VERTEX,
size: vertexCount * TANGENT_SIZE,
label: `${this._name}.tangent`,
});
}
return this;
}
}
Object.defineProperty(VertexBuffer.prototype, "type", { value: "VertexBuffer" });
export function isVertexBuffer(value: unknown): value is VertexBuffer {
return Boolean(value) && (value as VertexBuffer).type === "VertexBuffer";
}