Try to understand what's wrong and fail
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@@ -781,7 +781,7 @@ fn render(self: *Game) !void {
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const camera_xscale = camera_yscale / camera_aspect_ratio;
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const matrix_ws_to_vs = vm.Matrix4x4.mulMatrixAffine(
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.initRotation(camera_rotation.inverseUnit()),
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.initRotation(camera_rotation), // TODO This is wrong - it should be correct when inverted
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.initTranslation(camera_position.negate()),
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);
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