Try to understand what's wrong and fail
This commit is contained in:
5
.vscode/settings.json
vendored
Normal file
5
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
{
|
||||||
|
"files.exclude":{
|
||||||
|
"**/.zig-cache": true,
|
||||||
|
},
|
||||||
|
}
|
||||||
2
castle
2
castle
Submodule castle updated: 7e8103565d...e019470687
@@ -781,7 +781,7 @@ fn render(self: *Game) !void {
|
|||||||
const camera_xscale = camera_yscale / camera_aspect_ratio;
|
const camera_xscale = camera_yscale / camera_aspect_ratio;
|
||||||
|
|
||||||
const matrix_ws_to_vs = vm.Matrix4x4.mulMatrixAffine(
|
const matrix_ws_to_vs = vm.Matrix4x4.mulMatrixAffine(
|
||||||
.initRotation(camera_rotation.inverseUnit()),
|
.initRotation(camera_rotation), // TODO This is wrong - it should be correct when inverted
|
||||||
.initTranslation(camera_position.negate()),
|
.initTranslation(camera_position.negate()),
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user