Grass, debugger, noise height gen
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10
assets/blocks/Grass.json
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assets/blocks/Grass.json
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{
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"materials": [
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"GrassSide.json",
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"GrassSide.json",
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"GrassSide.json",
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"GrassSide.json",
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"GrassTop.json",
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"Dirt.json"
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]
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}
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5
assets/materials/GrassSide.json
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5
assets/materials/GrassSide.json
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{
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"baseColorTexture": "GrassSide_BaseColor.png",
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"roughness": 1,
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"metallic": 0
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}
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5
assets/materials/GrassTop.json
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assets/materials/GrassTop.json
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{
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"baseColorTexture": "GrassTop_BaseColor.png",
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"roughness": 1,
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"metallic": 0
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}
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BIN
assets/textures/GrassSide_BaseColor.png
(Stored with Git LFS)
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BIN
assets/textures/GrassSide_BaseColor.png
(Stored with Git LFS)
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Binary file not shown.
BIN
assets/textures/GrassTop_BaseColor.png
(Stored with Git LFS)
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BIN
assets/textures/GrassTop_BaseColor.png
(Stored with Git LFS)
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Binary file not shown.
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