Minor fixes and refactors
This commit is contained in:
17
src/Game.zig
17
src/Game.zig
@@ -86,9 +86,9 @@ pub fn init() !Game {
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.mag_filter = .linear,
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.min_filter = .linear,
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.mipmap_mode = .linear,
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.address_mode_u = .repeat,
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.address_mode_v = .repeat,
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.address_mode_w = .repeat,
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.address_mode_u = .clamp_to_edge,
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.address_mode_v = .clamp_to_edge,
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.address_mode_w = .clamp_to_edge,
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.mip_lod_bias = 0,
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.anisotropy_enable = .false,
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.max_anisotropy = 0,
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@@ -909,11 +909,12 @@ fn render(self: *Game) !void {
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const ambient_light = vm.Vector3.init(0.01, 0.01, 0.01);
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self.global_uniforms_staging_ptr.* = .{
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.matrixWStoVS_i = matrix_ws_to_vs.getIVersor().dropW(),
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.matrixWStoVS_j = matrix_ws_to_vs.getJVersor().dropW(),
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.matrixWStoVS_k = matrix_ws_to_vs.getKVersor().dropW(),
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.matrixWStoVS_t = matrix_ws_to_vs.getTranslationVector().dropW(),
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.matrixWStoVS = .{
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matrix_ws_to_vs.getIVersor().dropW(),
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matrix_ws_to_vs.getJVersor().dropW(),
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matrix_ws_to_vs.getKVersor().dropW(),
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matrix_ws_to_vs.getTranslationVector().dropW(),
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},
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.matrixVStoCS = matrix_vs_to_cs,
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.matrixSSPXtoCS = matrix_sspx_to_cs,
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