Cleanup GenericBuffer
This commit is contained in:
@@ -16,8 +16,6 @@ const Game = @import("Game.zig");
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const GenericBuffer = @import("engine/GenericBuffer.zig").GenericBuffer;
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const Materials = @import("engine/Materials.zig");
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const ObjectUniformsBuffer = GenericBuffer(void, shaders.ObjectUniforms);
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const chunk_size = c.vx_per_ck;
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const initial_capacity = 256;
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@@ -28,7 +26,7 @@ var next_chunk_id: std.atomic.Value(u64) = .init(0);
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blocks: [chunk_size][chunk_size][chunk_size]Blocks.Id,
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origin: vm.Vector3,
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descriptor_set: vk.DescriptorSet,
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object_buffer: ObjectUniformsBuffer,
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object_buffer: shaders.ObjectUniformsBuffer,
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object_count: u32,
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/// For debug purposes, a unique "name" per chunk instance.
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@@ -51,10 +49,10 @@ pub fn init(init_info: InitInfo) !Chunk {
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});
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errdefer engine.freeDescriptorSet(init_info.descriptor_pool, descriptor_set);
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var object_buffer: ObjectUniformsBuffer = try .init(.{
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var object_buffer: shaders.ObjectUniformsBuffer = try .init(.{
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.usage = .storage,
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.target_queue = .graphics,
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.array_capacity = initial_capacity,
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.capacity = initial_capacity,
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});
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errdefer object_buffer.deinit();
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@@ -136,12 +134,12 @@ pub fn refresh(self: *Chunk, blocks: *const Blocks, neighbors: Neighbors) !void
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}
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const object_count: u32 = @intCast(uniforms.items.len);
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if (self.object_buffer.array_capacity < object_count) {
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if (self.object_buffer.capacity < object_count) {
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const desired_capacity = std.math.ceilPowerOfTwoAssert(u32, object_count);
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const new_object_buffer: ObjectUniformsBuffer = try .init(.{
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const new_object_buffer: shaders.ObjectUniformsBuffer = try .init(.{
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.usage = .storage,
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.target_queue = .graphics,
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.array_capacity = desired_capacity,
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.capacity = desired_capacity,
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});
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try engine.updateDescriptorSets(.{
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@@ -170,7 +168,7 @@ pub fn refresh(self: *Chunk, blocks: *const Blocks, neighbors: Neighbors) !void
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engine.setObjectName(new_object_buffer.device_memory, "DM Chunk[{d}]", .{self.chunk_id});
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}
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try self.object_buffer.write(.{ .elements = uniforms.items });
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try self.object_buffer.writeSlice(uniforms.items);
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self.object_count = object_count;
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}
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20
src/Game.zig
20
src/Game.zig
@@ -174,12 +174,11 @@ pub fn init() !Game {
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var vertex_buffer = try shaders.VertexBuffer.init(.{
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.usage = .vertex,
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.target_queue = .graphics,
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.array_capacity = 4,
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.capacity = 4,
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.name = "QuadVB",
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});
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errdefer vertex_buffer.deinit();
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try vertex_buffer.write(.{
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.elements = &.{
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try vertex_buffer.writeSlice(&.{
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.init(
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.init(0, 0, 0),
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.init(0, 1),
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@@ -204,19 +203,16 @@ pub fn init() !Game {
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.init(0, 0, 1),
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.init(1, 0, 0, -1),
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),
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},
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});
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var index_buffer = try shaders.IndexBuffer.init(.{
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.usage = .index,
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.target_queue = .graphics,
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.array_capacity = 6,
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.capacity = 6,
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.name = "QuadIB",
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});
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errdefer index_buffer.deinit();
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try index_buffer.write(.{
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.elements = &.{ 0, 1, 2, 2, 1, 3 },
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});
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try index_buffer.writeSlice(&.{ 0, 1, 2, 2, 1, 3 });
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var global_uniforms = try shaders.GlobalUniformsBuffer.init(.{
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.usage = .uniform,
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@@ -255,7 +251,7 @@ pub fn init() !Game {
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var point_lights = try shaders.PointLightBuffer.init(.{
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.usage = .storage,
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.target_queue = .graphics,
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.array_capacity = max_point_lights,
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.capacity = max_point_lights,
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.name = "PointLights",
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});
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errdefer point_lights.deinit();
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@@ -263,7 +259,7 @@ pub fn init() !Game {
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var directional_lights = try shaders.DirectionalLightBuffer.init(.{
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.usage = .storage,
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.target_queue = .graphics,
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.array_capacity = max_directional_lights,
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.capacity = max_directional_lights,
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.name = "DirectionalLights",
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});
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errdefer directional_lights.deinit();
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@@ -620,8 +616,8 @@ pub fn init() !Game {
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});
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}
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try point_lights.write(.{ .elements = &point_lights_data });
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try directional_lights.write(.{ .elements = &directional_lights_data });
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try point_lights.writeSlice(&point_lights_data);
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try directional_lights.writeSlice(&directional_lights_data);
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var skybox = try Skybox.load("skybox.hdr", 512, global_uniforms.buffer);
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errdefer skybox.deinit();
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@@ -39,9 +39,9 @@ codepoint_glyph_id: std.hash_map.AutoHashMapUnmanaged(u21, u16),
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kerning_em: std.hash_map.AutoHashMapUnmanaged([2]u16, f32),
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cap_height_em: f32,
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glyph_data: GenericBuffer(void, shaders.GlyphData),
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control_points: GenericBuffer(void, [2]f16),
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band_data: GenericBuffer(void, u32),
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glyph_data: GenericBuffer(shaders.GlyphData),
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control_points: GenericBuffer([2]f16),
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band_data: GenericBuffer(u32),
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const BandHelper = struct {
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allocator: std.mem.Allocator,
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@@ -394,39 +394,39 @@ pub fn init(ttf_buffer: []const u8, init_info: InitInfo) !Font {
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// std.debug.print("Kerning table size: {d}\n", .{kerning_em.size});
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var glyph_data: GenericBuffer(void, shaders.GlyphData) = try .init(.{
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var glyph_data: GenericBuffer(shaders.GlyphData) = try .init(.{
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.usage = .storage,
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.target_queue = .graphics,
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.array_capacity = @intCast(gpu_glyph_data.items.len),
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.capacity = @intCast(gpu_glyph_data.items.len),
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.name = "Glyph data",
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});
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errdefer glyph_data.deinit();
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// std.debug.print("Glyph data size: {d} [B]\n", .{gpu_glyph_data.items.len * @sizeOf(shaders.GlyphData)});
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var control_points: GenericBuffer(void, [2]f16) = try .init(.{
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var control_points: GenericBuffer([2]f16) = try .init(.{
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.usage = .storage,
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.target_queue = .graphics,
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.array_capacity = @intCast(control_points_array.items.len),
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.capacity = @intCast(control_points_array.items.len),
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.name = "Control points",
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});
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errdefer control_points.deinit();
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// std.debug.print("Control points size: {d} [B]\n", .{control_points_array.items.len * @sizeOf([2]f16)});
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var band_data: GenericBuffer(void, u32) = try .init(.{
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var band_data: GenericBuffer(u32) = try .init(.{
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.usage = .storage,
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.target_queue = .graphics,
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.array_capacity = @intCast(band_data_array.items.len),
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.capacity = @intCast(band_data_array.items.len),
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.name = "Band data",
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});
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errdefer band_data.deinit();
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// std.debug.print("Band data size: {d} [B]\n", .{band_data_array.items.len * @sizeOf(u32)});
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try glyph_data.write(.{ .elements = gpu_glyph_data.items });
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try control_points.write(.{ .elements = control_points_array.items });
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try band_data.write(.{ .elements = band_data_array.items });
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try glyph_data.writeSlice(gpu_glyph_data.items);
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try control_points.writeSlice(control_points_array.items);
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try band_data.writeSlice(band_data_array.items);
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return .{
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.cpu_glyph_data = cpu_glyph_data.toOwnedSliceAssert(),
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@@ -29,34 +29,25 @@ pub const Usage = enum {
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pub const InitInfo = struct {
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usage: Usage,
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target_queue: TargetQueue,
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array_capacity: u32 = 0,
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capacity: u32 = 1,
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name: ?[]const u8 = null,
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};
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pub fn GenericBuffer(comptime Header: type, comptime Element: type) type {
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pub fn GenericBuffer(comptime T: type) type {
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return struct {
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const Self = @This();
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buffer: vk.Buffer,
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device_memory: vk.DeviceMemory,
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target_queue: TargetQueue,
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array_capacity: u32,
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capacity: u32,
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const header_size: u32 = @sizeOf(Header);
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const element_size: u32 = @sizeOf(Element);
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const array_offset: u32 = std.mem.alignForward(usize, header_size, @alignOf(Element));
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pub const WriteInfo = struct {
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header: ?Header = null,
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element_offset: u32 = 0,
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elements: []const Element = &.{},
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};
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const element_size: u32 = @sizeOf(T);
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pub fn init(init_info: InitInfo) !Self {
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const engine = ctx.engine;
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const array_size = try std.math.mul(u32, init_info.array_capacity, element_size);
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const size = try std.math.add(u32, array_offset, array_size);
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const size = try std.math.mul(u32, init_info.capacity, element_size);
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const target_queue_family = switch (init_info.target_queue) {
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.graphics => engine.graphics_queue.allocation.family,
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@@ -71,14 +62,14 @@ pub fn GenericBuffer(comptime Header: type, comptime Element: type) type {
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});
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errdefer engine.destroyBuffer(buffer);
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if (init_info.name) |name| {
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engine.setObjectName(buffer, "B {s} [{s}, {s}]", .{ name, @typeName(Header), @typeName(Element) });
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engine.setObjectName(buffer, "B {s} [{s}]", .{ name, @typeName(T) });
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}
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const memory_requirements = engine.getBufferMemoryRequirements(buffer);
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const device_memory = try engine.allocate(memory_requirements, .{ .device_local_bit = true });
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errdefer engine.freeMemory(device_memory);
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if (init_info.name) |name| {
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engine.setObjectName(device_memory, "DM {s} [{s}, {s}]", .{ name, @typeName(Header), @typeName(Element) });
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engine.setObjectName(device_memory, "DM {s} [{s}]", .{ name, @typeName(T) });
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}
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try engine.bindBufferMemory(buffer, device_memory, 0);
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@@ -87,7 +78,7 @@ pub fn GenericBuffer(comptime Header: type, comptime Element: type) type {
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.buffer = buffer,
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.device_memory = device_memory,
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.target_queue = init_info.target_queue,
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.array_capacity = init_info.array_capacity,
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.capacity = init_info.capacity,
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};
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}
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@@ -102,51 +93,26 @@ pub fn GenericBuffer(comptime Header: type, comptime Element: type) type {
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self.* = undefined;
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}
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pub fn write(self: Self, write_info: WriteInfo) !void {
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pub fn write(self: Self, value: T) !void {
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return self.writeSliceAt(0, &.{value});
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}
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pub fn writeAt(self: Self, index: u32, value: T) !void {
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return self.writeSliceAt(index, &.{value});
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}
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pub fn writeSlice(self: Self, values: []const T) !void {
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return self.writeSliceAt(0, values);
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}
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pub fn writeSliceAt(self: Self, first_index: u32, values: []const T) !void {
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const engine = ctx.engine;
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const element_count = std.math.cast(u32, write_info.elements.len) orelse return error.Overflow;
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std.debug.assert(write_info.element_offset + element_count <= self.array_capacity);
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const element_count = std.math.cast(u32, values.len) orelse return error.Overflow;
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std.debug.assert(first_index + element_count <= self.capacity);
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const header_write_size: u32 = if (write_info.header != null) header_size else 0;
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const array_write_size = element_count * element_size;
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const array_write_offset: u32 = if (header_write_size > 0) array_offset else 0;
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const write_size = array_write_offset + array_write_size;
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if (write_size == 0) {
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return;
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}
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var regions_buffer: [2]vk.BufferCopy = undefined;
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var regions: std.ArrayList(vk.BufferCopy) = .initBuffer(®ions_buffer);
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// One continuous write
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if (header_write_size > 0 and array_write_size > 0 and write_info.element_offset == 0) {
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regions.appendAssumeCapacity(.{
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.src_offset = 0,
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.dst_offset = 0,
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.size = write_size,
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});
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}
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// Separate writes for header and array (if they exist)
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else {
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if (header_write_size > 0) {
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regions.appendAssumeCapacity(.{
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.src_offset = 0,
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.dst_offset = 0,
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.size = header_write_size,
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});
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}
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if (array_write_size > 0) {
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regions.appendAssumeCapacity(.{
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.src_offset = array_write_offset,
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.dst_offset = array_offset + write_info.element_offset * element_size,
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.size = array_write_size,
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});
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}
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std.debug.assert(regions.items.len > 0);
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}
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const write_size = element_count * element_size;
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if (write_size == 0) return;
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var staging_buffer: StagingBuffer = try .init(.{
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.target_queue = self.target_queue,
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@@ -155,17 +121,21 @@ pub fn GenericBuffer(comptime Header: type, comptime Element: type) type {
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defer staging_buffer.deinit();
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const staging_memory = try staging_buffer.map();
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if (write_info.header) |header| {
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@memcpy(staging_memory[0..header_size], std.mem.asBytes(&header));
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}
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@memcpy(staging_memory[array_write_offset..write_size], std.mem.sliceAsBytes(write_info.elements));
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@memcpy(staging_memory, std.mem.sliceAsBytes(values));
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staging_buffer.unmap();
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var command_buffer: CommandBuffer = try .init(.transfer);
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defer command_buffer.deinit();
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try command_buffer.beginCommandBuffer();
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command_buffer.copyBuffer(staging_buffer.buffer, self.buffer, regions.items);
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const regions = [_]vk.BufferCopy{
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.{
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.src_offset = 0,
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.dst_offset = first_index * element_size,
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.size = write_size,
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},
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};
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command_buffer.copyBuffer(staging_buffer.buffer, self.buffer, ®ions);
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try command_buffer.endCommandBuffer();
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const fence = try engine.createFence(.{});
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@@ -174,48 +144,5 @@ pub fn GenericBuffer(comptime Header: type, comptime Element: type) type {
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try command_buffer.submit(.{ .fence = fence });
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try engine.waitForFence(fence);
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}
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pub fn writeRaw(self: Self, data_offset: u32, data: []const u8) !void {
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const engine = ctx.engine;
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const array_size = self.array_capacity * element_size;
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const size = array_offset + array_size;
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const data_size = std.math.cast(u32, data.len) orelse return error.Overflow;
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std.debug.assert(data_offset + data_size <= size);
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var staging_buffer = try StagingBuffer.init(engine, .{
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.target_queue = self.target_queue,
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.capacity = data_size,
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});
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defer staging_buffer.deinit(engine);
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const staging_memory = try staging_buffer.map(engine);
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@memcpy(staging_memory, data);
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staging_buffer.unmap(engine);
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var command_buffer = try CommandBuffer.init(engine, .transfer);
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defer command_buffer.deinit(engine);
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try command_buffer.beginCommandBuffer(.{});
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command_buffer.copyBuffer(
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staging_buffer.buffer,
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self.buffer,
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&.{
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.{
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.src_offset = 0,
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.dst_offset = data_offset,
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.size = data_size,
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},
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},
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);
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try command_buffer.endCommandBuffer();
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const fence = try engine.createFence(.{});
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defer engine.destroyFence(fence);
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try command_buffer.submit(engine, .{ .fence = fence });
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try engine.waitForFence(fence);
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}
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};
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}
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@@ -48,9 +48,9 @@ pub const Batch = struct {
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instance_count: u32,
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};
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box_gpu_buffer: GenericBuffer(void, Draw.Box),
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text_gpu_buffer: GenericBuffer(void, Draw.Text),
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image_gpu_buffer: GenericBuffer(void, Draw.Image),
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box_gpu_buffer: GenericBuffer(Draw.Box),
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text_gpu_buffer: GenericBuffer(Draw.Text),
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image_gpu_buffer: GenericBuffer(Draw.Image),
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box_cpu_buffer: std.ArrayList(Draw.Box),
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text_cpu_buffer: std.ArrayList(Draw.Text),
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@@ -91,26 +91,26 @@ pub fn init() !*Gui {
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const gui = try allocator_persistent.create(Gui);
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var box_gpu_buffer: GenericBuffer(void, Draw.Box) = try .init(.{
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var box_gpu_buffer: GenericBuffer(Draw.Box) = try .init(.{
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.usage = .storage,
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.target_queue = .graphics,
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.array_capacity = max_box_draws,
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.capacity = max_box_draws,
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.name = "GUI box draws",
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});
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errdefer box_gpu_buffer.deinit();
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var text_gpu_buffer: GenericBuffer(void, Draw.Text) = try .init(.{
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var text_gpu_buffer: GenericBuffer(Draw.Text) = try .init(.{
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.usage = .storage,
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.target_queue = .graphics,
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.array_capacity = max_text_draws,
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.capacity = max_text_draws,
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.name = "GUI text draws",
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||||
});
|
||||
errdefer text_gpu_buffer.deinit();
|
||||
|
||||
var image_gpu_buffer: GenericBuffer(void, Draw.Image) = try .init(.{
|
||||
var image_gpu_buffer: GenericBuffer(Draw.Image) = try .init(.{
|
||||
.usage = .storage,
|
||||
.target_queue = .graphics,
|
||||
.array_capacity = max_image_draws,
|
||||
.capacity = max_image_draws,
|
||||
.name = "GUI image draws",
|
||||
});
|
||||
errdefer image_gpu_buffer.deinit();
|
||||
@@ -123,13 +123,11 @@ pub fn init() !*Gui {
|
||||
var index_buffer = try shaders.IndexBuffer.init(.{
|
||||
.usage = .index,
|
||||
.target_queue = .graphics,
|
||||
.array_capacity = 6,
|
||||
.capacity = 6,
|
||||
.name = "QuadIB",
|
||||
});
|
||||
errdefer index_buffer.deinit();
|
||||
try index_buffer.write(.{
|
||||
.elements = &.{ 0, 1, 2, 2, 1, 3 },
|
||||
});
|
||||
try index_buffer.writeSlice(&.{ 0, 1, 2, 2, 1, 3 });
|
||||
|
||||
const sampler = try engine.createSampler(.{
|
||||
.mag_filter = .linear,
|
||||
@@ -842,9 +840,9 @@ fn extendOrAddBatch(self: *Gui, draw_type: std.meta.DeclEnum(Draw), instance: u3
|
||||
pub fn draw(self: *const Gui, command_buffer: CommandBuffer) !void {
|
||||
command_buffer.bindIndexBuffer(self.index_buffer.buffer, 0, .uint16);
|
||||
|
||||
try self.box_gpu_buffer.write(.{ .elements = self.box_cpu_buffer.items });
|
||||
try self.text_gpu_buffer.write(.{ .elements = self.text_cpu_buffer.items });
|
||||
try self.image_gpu_buffer.write(.{ .elements = self.image_cpu_buffer.items });
|
||||
try self.box_gpu_buffer.writeSlice(self.box_cpu_buffer.items);
|
||||
try self.text_gpu_buffer.writeSlice(self.text_cpu_buffer.items);
|
||||
try self.image_gpu_buffer.writeSlice(self.image_cpu_buffer.items);
|
||||
|
||||
for (self.batches.items) |batch| {
|
||||
switch (batch.draw_type) {
|
||||
|
||||
@@ -90,7 +90,7 @@ pub fn init() !*Materials {
|
||||
materials.material_buffer = try .init(.{
|
||||
.usage = .storage,
|
||||
.target_queue = .graphics,
|
||||
.array_capacity = max_materials,
|
||||
.capacity = max_materials,
|
||||
.name = "Materials",
|
||||
});
|
||||
errdefer materials.material_buffer.deinit();
|
||||
@@ -114,11 +114,7 @@ pub fn init() !*Materials {
|
||||
};
|
||||
|
||||
materials.array.appendSliceAssumeCapacity(&material_data);
|
||||
|
||||
try materials.material_buffer.write(.{
|
||||
.element_offset = Id.empty.toInt(),
|
||||
.elements = &material_data,
|
||||
});
|
||||
try materials.material_buffer.writeSlice(&material_data);
|
||||
|
||||
std.debug.assert(materials.array.items.len == @typeInfo(Id).@"enum".fields.len);
|
||||
return materials;
|
||||
@@ -314,8 +310,7 @@ fn loadMaterial(self: *Materials, filename: []const u8, index: u32) !shaders.Mat
|
||||
.allocate = .alloc_if_needed,
|
||||
});
|
||||
|
||||
const material_data = [_]shaders.Material{
|
||||
.{
|
||||
const material_data: shaders.Material = .{
|
||||
.base_color = .initArray(material_json.baseColor),
|
||||
.emissive = .initArray(material_json.emissive),
|
||||
.ior = material_json.ior,
|
||||
@@ -327,13 +322,8 @@ fn loadMaterial(self: *Materials, filename: []const u8, index: u32) !shaders.Mat
|
||||
.emissive_texture = try textures.getOrLoad(material_json.emissiveTexture, .emissive),
|
||||
.normal_texture = try textures.getOrLoad(material_json.normalTexture, .normal),
|
||||
.occlusion_roughness_metallic_texture = try textures.getOrLoad(material_json.occlusionRoughnessMetallicTexture, .occlusion_roughness_metallic),
|
||||
},
|
||||
};
|
||||
|
||||
try self.material_buffer.write(.{
|
||||
.element_offset = index,
|
||||
.elements = &material_data,
|
||||
});
|
||||
|
||||
return material_data[0];
|
||||
try self.material_buffer.writeAt(index, material_data);
|
||||
return material_data;
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ image: vk.Image,
|
||||
image_view: vk.ImageView,
|
||||
device_memory: vk.DeviceMemory,
|
||||
|
||||
vertex_buffer: GenericBuffer(void, vm.Vector3),
|
||||
vertex_buffer: GenericBuffer(vm.Vector3),
|
||||
index_buffer: shaders.IndexBuffer,
|
||||
sampler: vk.Sampler,
|
||||
|
||||
@@ -495,10 +495,10 @@ pub fn load(
|
||||
|
||||
// --- SKYBOX PIPELINE -----------------------------------------------------
|
||||
|
||||
var vertex_buffer = try GenericBuffer(void, vm.Vector3).init(.{
|
||||
var vertex_buffer = try GenericBuffer(vm.Vector3).init(.{
|
||||
.usage = .vertex,
|
||||
.target_queue = .graphics,
|
||||
.array_capacity = 8,
|
||||
.capacity = 8,
|
||||
});
|
||||
errdefer vertex_buffer.deinit();
|
||||
|
||||
@@ -510,8 +510,7 @@ pub fn load(
|
||||
// ┃╱ ┃╱ │╱
|
||||
// 0━━━━1 O────X
|
||||
|
||||
try vertex_buffer.write(.{
|
||||
.elements = &.{
|
||||
try vertex_buffer.writeSlice(&.{
|
||||
.init(-1, -1, -1),
|
||||
.init(1, -1, -1),
|
||||
.init(-1, 1, -1),
|
||||
@@ -520,18 +519,16 @@ pub fn load(
|
||||
.init(1, -1, 1),
|
||||
.init(-1, 1, 1),
|
||||
.init(1, 1, 1),
|
||||
},
|
||||
});
|
||||
|
||||
var index_buffer = try GenericBuffer(void, u16).init(.{
|
||||
var index_buffer: shaders.IndexBuffer = try .init(.{
|
||||
.usage = .index,
|
||||
.target_queue = .graphics,
|
||||
.array_capacity = 36,
|
||||
.capacity = 36,
|
||||
});
|
||||
errdefer index_buffer.deinit();
|
||||
|
||||
try index_buffer.write(.{
|
||||
.elements = &.{
|
||||
try index_buffer.writeSlice(&.{
|
||||
// Positive X
|
||||
3, 1, 7,
|
||||
7, 1, 5,
|
||||
@@ -550,7 +547,6 @@ pub fn load(
|
||||
// Negative Z
|
||||
0, 1, 2,
|
||||
2, 1, 3,
|
||||
},
|
||||
});
|
||||
|
||||
const descriptor_set_layout = try engine.createDescriptorSetLayout(.{
|
||||
|
||||
@@ -5,13 +5,13 @@ const Materials = @import("engine/Materials.zig");
|
||||
const GenericBuffer = @import("engine/GenericBuffer.zig").GenericBuffer;
|
||||
const Textures = @import("engine/Textures.zig");
|
||||
|
||||
pub const VertexBuffer = GenericBuffer(void, Vertex);
|
||||
pub const IndexBuffer = GenericBuffer(void, Index);
|
||||
pub const GlobalUniformsBuffer = GenericBuffer(GlobalUniforms, void);
|
||||
pub const PointLightBuffer = GenericBuffer(void, PointLight);
|
||||
pub const DirectionalLightBuffer = GenericBuffer(void, DirectionalLight);
|
||||
pub const MaterialBuffer = GenericBuffer(void, Material);
|
||||
pub const ObjectUniformsBuffer = GenericBuffer(void, ObjectUniforms);
|
||||
pub const VertexBuffer = GenericBuffer(Vertex);
|
||||
pub const IndexBuffer = GenericBuffer(Index);
|
||||
pub const GlobalUniformsBuffer = GenericBuffer(GlobalUniforms);
|
||||
pub const PointLightBuffer = GenericBuffer(PointLight);
|
||||
pub const DirectionalLightBuffer = GenericBuffer(DirectionalLight);
|
||||
pub const MaterialBuffer = GenericBuffer(Material);
|
||||
pub const ObjectUniformsBuffer = GenericBuffer(ObjectUniforms);
|
||||
|
||||
pub const Vertex = extern struct {
|
||||
positionOS: vm.Vector3,
|
||||
|
||||
Reference in New Issue
Block a user