Remove legacy render passes and frambebuffers in favor of dynamic rendering

Somehow, some way, we ended up with net positive lines changed
This commit is contained in:
2026-05-13 17:28:16 +02:00
parent e736c0df34
commit 36434f8107
6 changed files with 231 additions and 219 deletions

View File

@@ -768,15 +768,6 @@ pub const DescriptorSetsUpdateInfo = struct {
copies: []const vk.CopyDescriptorSet = &.{},
};
pub const FramebufferCreateInfo = struct {
flags: vk.FramebufferCreateFlags = .{},
render_pass: vk.RenderPass,
attachments: []const vk.ImageView = &.{},
width: u32,
height: u32,
layers: u32,
};
pub const GraphicsPipelineCreateInfo = struct {
flags: vk.PipelineCreateFlags = .{},
stages: []const PipelineShaderStageCreateInfo = &.{},
@@ -790,8 +781,10 @@ pub const GraphicsPipelineCreateInfo = struct {
color_blend_state: ?PipelineColorBlendStateCreateInfo = null,
dynamic_state: ?PipelineDynamicStateCreateInfo = null,
layout: vk.PipelineLayout = .null_handle,
render_pass: vk.RenderPass = .null_handle,
subpass: u32,
view_mask: u32,
color_attachment_formats: []const vk.Format = &.{},
depth_attachment_format: vk.Format = .undefined,
stencil_attachment_format: vk.Format = .undefined,
base_pipeline_handle: vk.Pipeline = .null_handle,
};
@@ -1066,19 +1059,6 @@ pub fn createFence(self: *Engine, create_info: vk.FenceCreateInfo) !vk.Fence {
return fence;
}
pub fn createFramebuffer(self: *Engine, create_info: FramebufferCreateInfo) !vk.Framebuffer {
const framebuffer = try self.device.createFramebuffer(&.{
.flags = create_info.flags,
.render_pass = create_info.render_pass,
.attachment_count = @intCast(create_info.attachments.len),
.p_attachments = create_info.attachments.ptr,
.width = create_info.width,
.height = create_info.height,
.layers = create_info.layers,
}, &self.vk_allocator.interface);
return framebuffer;
}
pub fn createGraphicsPipeline(self: *Engine, create_info: GraphicsPipelineCreateInfo) !vk.Pipeline {
var arena = self.makeArena();
defer arena.deinit();
@@ -1108,8 +1088,17 @@ pub fn createGraphicsPipeline(self: *Engine, create_info: GraphicsPipelineCreate
};
}
const pipeline_rendering_create_info: vk.PipelineRenderingCreateInfo = .{
.view_mask = create_info.view_mask,
.color_attachment_count = @intCast(create_info.color_attachment_formats.len),
.p_color_attachment_formats = create_info.color_attachment_formats.ptr,
.depth_attachment_format = create_info.depth_attachment_format,
.stencil_attachment_format = create_info.stencil_attachment_format,
};
const graphics_pipeline_create_infos = [_]vk.GraphicsPipelineCreateInfo{
.{
.p_next = &pipeline_rendering_create_info,
.flags = create_info.flags,
.stage_count = @intCast(stages.len),
.p_stages = stages.ptr,
@@ -1146,8 +1135,7 @@ pub fn createGraphicsPipeline(self: *Engine, create_info: GraphicsPipelineCreate
.p_dynamic_states = dynamic_state.dynamic_states.ptr,
} else null,
.layout = create_info.layout,
.render_pass = create_info.render_pass,
.subpass = create_info.subpass,
.subpass = 0,
.base_pipeline_handle = create_info.base_pipeline_handle,
.base_pipeline_index = -1,
},
@@ -1211,39 +1199,6 @@ pub fn createPipelineLayout(self: *Engine, create_info: PipelineLayoutCreateInfo
return pipeline_layout;
}
pub fn createRenderPass(self: *Engine, create_info: RenderPassCreateInfo) !vk.RenderPass {
var arena = self.makeArena();
defer arena.deinit();
const allocator = arena.allocator();
const subpasses = try allocator.alloc(vk.SubpassDescription, create_info.subpasses.len);
for (subpasses, create_info.subpasses) |*x, *subpass| {
x.* = .{
.flags = subpass.flags,
.pipeline_bind_point = subpass.pipeline_bind_point,
.input_attachment_count = @intCast(subpass.input_attachments.len),
.p_input_attachments = subpass.input_attachments.ptr,
.color_attachment_count = @intCast(subpass.color_attachments.len),
.p_color_attachments = subpass.color_attachments.ptr,
.p_resolve_attachments = if (subpass.resolve_attachments) |resolve_attachments| resolve_attachments.ptr else null,
.p_depth_stencil_attachment = if (subpass.depth_stencil_attachment) |*y| y else null,
.preserve_attachment_count = @intCast(subpass.preserve_attachments.len),
.p_preserve_attachments = subpass.preserve_attachments.ptr,
};
}
const render_pass = try self.device.createRenderPass(&.{
.flags = create_info.flags,
.attachment_count = @intCast(create_info.attachments.len),
.p_attachments = create_info.attachments.ptr,
.subpass_count = @intCast(subpasses.len),
.p_subpasses = subpasses.ptr,
.dependency_count = @intCast(create_info.dependencies.len),
.p_dependencies = create_info.dependencies.ptr,
}, &self.vk_allocator.interface);
return render_pass;
}
pub fn createSampler(self: *Engine, create_info: vk.SamplerCreateInfo) !vk.Sampler {
const sampler = try self.device.createSampler(&create_info, &self.vk_allocator.interface);
return sampler;
@@ -1312,10 +1267,6 @@ pub fn destroyFence(self: *Engine, fence: vk.Fence) void {
self.device.destroyFence(fence, &self.vk_allocator.interface);
}
pub fn destroyFramebuffer(self: *Engine, framebuffer: vk.Framebuffer) void {
self.device.destroyFramebuffer(framebuffer, &self.vk_allocator.interface);
}
pub fn destroyImage(self: *Engine, image: vk.Image) void {
self.device.destroyImage(image, &self.vk_allocator.interface);
}
@@ -1332,10 +1283,6 @@ pub fn destroyPipelineLayout(self: *Engine, pipeline_layout: vk.PipelineLayout)
self.device.destroyPipelineLayout(pipeline_layout, &self.vk_allocator.interface);
}
pub fn destroyRenderPass(self: *Engine, render_pass: vk.RenderPass) void {
self.device.destroyRenderPass(render_pass, &self.vk_allocator.interface);
}
pub fn destroySampler(self: *Engine, sampler: vk.Sampler) void {
self.device.destroySampler(sampler, &self.vk_allocator.interface);
}