Remove legacy render passes and frambebuffers in favor of dynamic rendering

Somehow, some way, we ended up with net positive lines changed
This commit is contained in:
2026-05-13 17:28:16 +02:00
parent e736c0df34
commit 36434f8107
6 changed files with 231 additions and 219 deletions

View File

@@ -10,7 +10,6 @@ const Texture = @import("Texture.zig");
const WaitSemaphore = @import("WaitSemaphore.zig");
params: Params,
render_pass: vk.RenderPass,
extent: vk.Extent2D = .{ .width = 0, .height = 0 },
swapchain: vk.SwapchainKHR = .null_handle,
@@ -27,106 +26,8 @@ pub const PresentResult = enum {
pub fn init(engine: *Engine) !Swapchain {
const params: Params = try .init(engine);
const render_pass = try engine.createRenderPass(.{
.attachments = &.{
.{
.format = params.surface_format.format,
.samples = .{ .@"1_bit" = true },
.load_op = .clear,
.store_op = .store,
.stencil_load_op = .dont_care,
.stencil_store_op = .dont_care,
.initial_layout = .undefined,
.final_layout = .present_src_khr,
},
.{
.format = Texture.Usage.depth.vkFormat(),
.samples = .{ .@"1_bit" = true },
.load_op = .clear,
.store_op = .dont_care,
.stencil_load_op = .clear,
.stencil_store_op = .dont_care,
.initial_layout = .undefined,
.final_layout = .depth_stencil_attachment_optimal,
},
},
.subpasses = &.{
// Main
.{
.pipeline_bind_point = .graphics,
.color_attachments = &.{
.{
.attachment = 0,
.layout = .color_attachment_optimal,
},
},
.depth_stencil_attachment = .{
.attachment = 1,
.layout = .depth_stencil_attachment_optimal,
},
},
// GUI
.{
.pipeline_bind_point = .graphics,
.color_attachments = &.{
.{
.attachment = 0,
.layout = .color_attachment_optimal,
},
},
},
},
.dependencies = &.{
.{
.src_subpass = 0,
.dst_subpass = 0,
.src_stage_mask = .{
.color_attachment_output_bit = true,
.late_fragment_tests_bit = true,
},
.dst_stage_mask = .{
.color_attachment_output_bit = true,
.early_fragment_tests_bit = true,
},
.src_access_mask = .{
.depth_stencil_attachment_write_bit = true,
},
.dst_access_mask = .{
.color_attachment_write_bit = true,
.depth_stencil_attachment_write_bit = true,
},
.dependency_flags = .{
.by_region_bit = true,
},
},
.{
.src_subpass = 0,
.dst_subpass = 1,
.src_stage_mask = .{
.color_attachment_output_bit = true,
},
.dst_stage_mask = .{
.color_attachment_output_bit = true,
},
.src_access_mask = .{
.color_attachment_write_bit = true,
},
.dst_access_mask = .{
.color_attachment_write_bit = true,
},
.dependency_flags = .{
.by_region_bit = true,
},
},
},
});
errdefer engine.destroyRenderPass(render_pass);
engine.setObjectName(render_pass, "RP", .{});
var swapchain: Swapchain = .{
.params = params,
.render_pass = render_pass,
};
try recreate(&swapchain, engine);
@@ -151,7 +52,6 @@ pub fn deinit(self: *Swapchain, engine: *Engine) void {
engine.destroySwapchain(self.swapchain);
}
engine.destroyRenderPass(self.render_pass);
engine.destroySemaphore(self.semaphore_image_acquired);
engine.destroyFence(self.fence);
@@ -258,7 +158,6 @@ pub fn recreate(self: *Swapchain, engine: *Engine) !void {
swapchain_images.appendAssumeCapacity(try SwapchainImage.init(engine, .{
.image = image,
.format = self.params.surface_format.format,
.render_pass = self.render_pass,
.extent = extent,
.depth_stencil_image_view = new_depth_texture.image_view,
.index = index,
@@ -414,12 +313,10 @@ const SwapchainImage = struct {
image_view: vk.ImageView,
semaphore_image_acquired: vk.Semaphore,
semaphore_render_finished: vk.Semaphore,
framebuffer: vk.Framebuffer,
const InitProps = struct {
image: vk.Image,
format: vk.Format,
render_pass: vk.RenderPass,
extent: vk.Extent2D,
depth_stencil_image_view: vk.ImageView,
@@ -450,29 +347,17 @@ const SwapchainImage = struct {
errdefer engine.destroySemaphore(semaphore_render_finished);
engine.setObjectName(image_view, "S Rendered[{d}]", .{props.index});
const framebuffer = try engine.createFramebuffer(.{
.render_pass = props.render_pass,
.attachments = &.{ image_view, props.depth_stencil_image_view },
.width = props.extent.width,
.height = props.extent.height,
.layers = 1,
});
errdefer engine.destroyFramebuffer(framebuffer);
engine.setObjectName(image_view, "FB Swapchain[{d}]", .{props.index});
return .{
.image = props.image,
.image_view = image_view,
.semaphore_image_acquired = semaphore_image_acquired,
.semaphore_render_finished = semaphore_render_finished,
.framebuffer = framebuffer,
};
}
fn deinit(self: *SwapchainImage, engine: *Engine) void {
std.log.scoped(.deinit).debug("Deinitializing {*} with {*}", .{ self, engine });
engine.destroyFramebuffer(self.framebuffer);
engine.destroySemaphore(self.semaphore_render_finished);
engine.destroySemaphore(self.semaphore_image_acquired);
engine.destroyImageView(self.image_view);