Use castle's stbi instead of zstbi
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@@ -264,7 +264,7 @@ pub fn onMouseDown(self: *Player, button: glfw.MouseButton, game: *Game) void {
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},
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.right => blk: {
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const target_vx = raycast_hit.voxel.add(raycast_hit.side.getSignVector());
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const id = game.blocks.getOrLoad(game.engine, &game.materials, &game.textures, blocks[self.block_index], game.allocator) catch |err| {
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const id = game.blocks.getOrLoad(game.engine, &game.materials, &game.textures, &game.stbi, blocks[self.block_index], game.allocator) catch |err| {
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std.log.err("Error while placing voxel at {f}: {}", .{ target_vx, err });
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break :blk;
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};
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