Globalize textures, materials and gui
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@@ -262,12 +262,7 @@ pub fn onMouseDown(self: *Player, button: glfw.MouseButton, game: *Game) void {
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},
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.right => blk: {
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const target_vx = raycast_hit.voxel.add(raycast_hit.side.getSignVector());
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const id = game.blocks.getOrLoad(
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&game.materials,
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&game.textures,
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&game.stbi,
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blocks[self.block_index],
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) catch |err| {
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const id = game.blocks.getOrLoad(blocks[self.block_index]) catch |err| {
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std.log.err("Error while placing voxel at {f}: {}", .{ target_vx, err });
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break :blk;
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};
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