Globalize textures, materials and gui
This commit is contained in:
@@ -35,7 +35,6 @@ pub const Atom = enum(u16) {
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/// new one, if necessary. This will always produce a valid atom. Will not
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/// return any error if the atom already exists.
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pub fn fromString(string: []const u8) error{ OutOfMemory, OutOfAtoms }!Atom {
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const allocator_general = ctx.allocator_general;
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const allocator_persistent = ctx.allocator_persistent;
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const io = ctx.io;
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const atoms = ctx.atoms;
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@@ -43,23 +42,21 @@ pub const Atom = enum(u16) {
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atoms.mutex.lockUncancelable(io);
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defer atoms.mutex.unlock(io);
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const entry = try atoms.map.getOrPut(allocator_general, string);
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// We don't use `getOrPutAssumeCapacity` method, because we might
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// already be at full capacity, in which case we should return
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// `error.OutOfAtoms`.
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if (entry.found_existing) {
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return entry.value_ptr.*;
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if (atoms.map.get(string)) |atom| {
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return atom;
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} else {
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errdefer _ = atoms.map.remove(string);
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const atom = Atom.fromIndexSafe(atoms.array.items.len) catch |err| switch (err) {
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error.Overflow => return error.OutOfAtoms,
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};
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try atoms.array.ensureUnusedCapacity(allocator_general, 1);
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const owned_string = try allocator_persistent.dupeZ(u8, string);
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entry.key_ptr.* = owned_string;
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entry.value_ptr.* = atom;
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atoms.map.putAssumeCapacityNoClobber(owned_string, atom);
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atoms.array.appendAssumeCapacity(owned_string);
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return atom;
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}
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}
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@@ -18,21 +18,20 @@ const ctx = @import("../AppContext.zig");
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const Atom = @import("Atom.zig").Atom;
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/// Maps a string value to an atom value. Uses `allocator_general`.
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/// Maps a string value to an atom value. Preallocated with
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/// `allocator_persistent`.
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map: std.StringHashMapUnmanaged(Atom),
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/// Maps an atom value to a string. Uses `allocator_general`.
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/// Maps an atom value to a string. Preallocated with `allocator_persistent`.
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array: std.ArrayList([:0]const u8),
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/// Protects all reads and writes to `map` and `array`.
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mutex: std.Io.Mutex,
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pub const max_atoms = 1 << @typeInfo(std.meta.Tag(Atom)).int.bits;
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pub fn init() !*Atoms {
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const allocator_general = ctx.allocator_general;
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const allocator_persistent = ctx.allocator_persistent;
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const atoms = try allocator_persistent.create(Atoms);
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errdefer allocator_persistent.destroy(atoms);
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atoms.* = .{
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.map = .empty,
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@@ -40,26 +39,24 @@ pub fn init() !*Atoms {
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.mutex = .init,
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};
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try atoms.map.ensureTotalCapacity(allocator_persistent, max_atoms);
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try atoms.array.ensureTotalCapacityPrecise(allocator_persistent, max_atoms);
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// VOLATILE The initial contents of `atoms.map` and `atoms.array` must
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// correspond to explicitly defined values at the top of the `Atom` type.
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try atoms.map.put(allocator_general, "", .empty);
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try atoms.array.append(allocator_general, "");
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atoms.map.putAssumeCapacityNoClobber("", .empty);
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atoms.array.appendAssumeCapacity("");
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return atoms;
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}
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pub fn deinit(self: *Atoms) void {
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const allocator_general = ctx.allocator_general;
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std.log.scoped(.deinit).debug("Deinitializing {*}", .{self});
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// No waiting; if atoms are in use while deinitializing, something is wrong.
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std.debug.assert(self.mutex.tryLock());
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self.map.deinit(allocator_general);
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self.array.deinit(allocator_general);
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self.* = undefined;
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}
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@@ -9,6 +9,15 @@ memory_type_index: u32,
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allocated: usize,
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capacity: usize,
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/// Dummy `DeviceAllocation`, which isn't safe to use, but it is safe to call
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/// `deinit` on it (once).
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pub const empty: DeviceAllocation = .{
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.device_memory = .null_handle,
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.memory_type_index = vk.MAX_MEMORY_TYPES,
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.allocated = 0,
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.capacity = 0,
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};
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pub fn deinit(self: *DeviceAllocation) void {
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const engine = ctx.engine;
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@@ -196,11 +196,9 @@ pub fn init() !*Engine {
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const physical_device_memory_properties = instance.getPhysicalDeviceMemoryProperties(physical_device);
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var memory_types = try std.ArrayList(vk.MemoryType).initCapacity(allocator_persistent, vk.MAX_MEMORY_TYPES);
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errdefer memory_types.deinit(allocator_persistent);
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memory_types.appendSliceAssumeCapacity(physical_device_memory_properties.memory_types[0..physical_device_memory_properties.memory_type_count]);
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var memory_heaps = try std.ArrayList(vk.MemoryHeap).initCapacity(allocator_persistent, vk.MAX_MEMORY_HEAPS);
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errdefer memory_heaps.deinit(allocator_persistent);
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memory_heaps.appendSliceAssumeCapacity(physical_device_memory_properties.memory_heaps[0..physical_device_memory_properties.memory_heap_count]);
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// --- CREATE SURFACE ------------------------------------------------------
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435
src/engine/Gui.zig
Normal file
435
src/engine/Gui.zig
Normal file
@@ -0,0 +1,435 @@
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const Gui = @This();
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const std = @import("std");
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const ctx = @import("../AppContext.zig");
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const shaders = @import("../shaders.zig");
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const vk = @import("vulkan");
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const vm = @import("vecmath");
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const CommandBuffer = @import("CommandBuffer.zig");
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const Engine = @import("Engine.zig");
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const GenericBuffer = @import("GenericBuffer.zig").GenericBuffer;
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const Swapchain = @import("Swapchain.zig");
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const Texture = @import("Texture.zig");
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const Textures = @import("Textures.zig");
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pub const Draw = struct {
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pub const Box = extern struct {
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background_color: vm.Vector4,
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border_color: vm.Vector4,
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position_sspx: vm.Vector2,
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size_px: vm.Vector2,
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border_width_px: f32,
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border_radius_px: f32,
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};
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pub const Text = extern struct {
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color: vm.Vector4,
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pos_min: vm.Vector2,
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pos_max: vm.Vector2,
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uv_min: vm.Vector2,
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uv_max: vm.Vector2,
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atlas_id: Textures.Id,
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};
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pub const Image = extern struct {
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tint: vm.Vector4,
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position_sspx: vm.Vector2,
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size_px: vm.Vector2,
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uv_min: vm.Vector2,
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uv_max: vm.Vector2,
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texture_id: Textures.Id,
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};
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};
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pub const Batch = struct {
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draw_type: std.meta.DeclEnum(Draw),
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first_instance: u32,
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instance_count: u32,
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};
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box_gpu_buffer: GenericBuffer(void, Draw.Box),
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text_gpu_buffer: GenericBuffer(void, Draw.Text),
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image_gpu_buffer: GenericBuffer(void, Draw.Image),
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box_cpu_buffer: std.ArrayList(Draw.Box),
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text_cpu_buffer: std.ArrayList(Draw.Text),
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image_cpu_buffer: std.ArrayList(Draw.Image),
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batches: std.ArrayList(Batch),
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sampler: vk.Sampler,
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index_buffer: shaders.IndexBuffer,
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box_descriptor_set_layout: vk.DescriptorSetLayout,
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box_pipeline_layout: vk.PipelineLayout,
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box_pipeline: vk.Pipeline,
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descriptor_pool: vk.DescriptorPool,
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box_descriptor_set: vk.DescriptorSet,
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pub const max_box_draws = 1024;
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pub const max_image_draws = 1024;
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pub const max_text_draws = 4096;
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pub const max_batches = 1024;
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pub fn init() !*Gui {
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const allocator_persistent = ctx.allocator_persistent;
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const engine = ctx.engine;
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const swapchain = ctx.swapchain;
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const gui = try allocator_persistent.create(Gui);
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var box_gpu_buffer: GenericBuffer(void, Draw.Box) = try .init(.{
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.usage = .storage,
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.target_queue = .graphics,
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.array_capacity = max_box_draws,
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.name = "GUI box draws",
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});
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errdefer box_gpu_buffer.deinit();
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var text_gpu_buffer: GenericBuffer(void, Draw.Text) = try .init(.{
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.usage = .storage,
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.target_queue = .graphics,
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.array_capacity = max_text_draws,
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.name = "GUI text draws",
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});
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errdefer text_gpu_buffer.deinit();
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var image_gpu_buffer: GenericBuffer(void, Draw.Image) = try .init(.{
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.usage = .storage,
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.target_queue = .graphics,
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.array_capacity = max_image_draws,
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.name = "GUI image draws",
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});
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errdefer image_gpu_buffer.deinit();
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const box_cpu_buffer: std.ArrayList(Draw.Box) = try .initCapacity(allocator_persistent, max_box_draws);
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const text_cpu_buffer: std.ArrayList(Draw.Text) = try .initCapacity(allocator_persistent, max_text_draws);
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const image_cpu_buffer: std.ArrayList(Draw.Image) = try .initCapacity(allocator_persistent, max_image_draws);
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const batches: std.ArrayList(Batch) = try .initCapacity(allocator_persistent, max_batches);
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const sampler = try engine.createSampler(.{
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.mag_filter = .linear,
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.min_filter = .linear,
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.mipmap_mode = .linear,
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.address_mode_u = .repeat,
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.address_mode_v = .repeat,
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.address_mode_w = .repeat,
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.mip_lod_bias = 0,
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.anisotropy_enable = .false,
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.max_anisotropy = 0,
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.compare_enable = .false,
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.compare_op = .always,
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.min_lod = 0,
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.max_lod = vk.LOD_CLAMP_NONE,
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.border_color = .float_transparent_black,
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.unnormalized_coordinates = .false,
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});
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errdefer engine.destroySampler(sampler);
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const box_descriptor_set_layout = try engine.createDescriptorSetLayout(.{
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.bindings = &.{
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.{
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.binding = 0,
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.descriptor_type = .uniform_buffer,
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.descriptor_count = 1,
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.stage_flags = .{ .vertex_bit = true, .fragment_bit = true },
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},
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.{
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.binding = 1,
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.descriptor_type = .storage_buffer,
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.descriptor_count = 1,
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.stage_flags = .{ .vertex_bit = true, .fragment_bit = true },
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},
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},
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});
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errdefer engine.destroyDescriptorSetLayout(box_descriptor_set_layout);
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engine.setObjectName(box_descriptor_set_layout, "DSL GUI Box", .{});
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const box_pipeline_layout = try engine.createPipelineLayout(.{
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.set_layouts = &.{
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box_descriptor_set_layout,
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},
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});
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errdefer engine.destroyPipelineLayout(box_pipeline_layout);
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engine.setObjectName(box_pipeline_layout, "PL GUI Box", .{});
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const box_vertex_shader = try engine.createShaderModule(.{ .code = &shaders.gui_box_vert_spv });
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defer engine.destroyShaderModule(box_vertex_shader);
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engine.setObjectName(box_vertex_shader, "SM gui_box_vert", .{});
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const box_fragment_shader = try engine.createShaderModule(.{ .code = &shaders.gui_box_frag_spv });
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defer engine.destroyShaderModule(box_fragment_shader);
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engine.setObjectName(box_fragment_shader, "SM gui_box_frag", .{});
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var index_buffer = try shaders.IndexBuffer.init(.{
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.usage = .index,
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.target_queue = .graphics,
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.array_capacity = 6,
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.name = "QuadIB",
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});
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errdefer index_buffer.deinit();
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try index_buffer.write(.{
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.elements = &.{ 0, 1, 2, 2, 1, 3 },
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});
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const box_pipeline = try engine.createGraphicsPipeline(.{
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.stages = &.{
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.{
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.stage = .{ .vertex_bit = true },
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.module = box_vertex_shader,
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.name = "main",
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},
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.{
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.stage = .{ .fragment_bit = true },
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.module = box_fragment_shader,
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.name = "main",
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},
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},
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.vertex_input_state = .{},
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.input_assembly_state = .{
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.topology = .triangle_list,
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.primitive_restart_enable = .false,
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},
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.viewport_state = .{
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.viewports = &.{undefined}, // dynamic
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.scissors = &.{undefined}, // dynamic
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},
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.rasterization_state = .{
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.depth_clamp_enable = .false,
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.rasterizer_discard_enable = .false,
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.polygon_mode = .fill,
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.cull_mode = .{},
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.front_face = .counter_clockwise,
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.depth_bias_enable = .false,
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.depth_bias_constant_factor = 0,
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.depth_bias_clamp = 0,
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.depth_bias_slope_factor = 0,
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.line_width = 1,
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},
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.multisample_state = .{
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.rasterization_samples = .{ .@"1_bit" = true },
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.sample_shading_enable = .false,
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.min_sample_shading = 1,
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.alpha_to_coverage_enable = .false,
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.alpha_to_one_enable = .false,
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},
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.depth_stencil_state = .{
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.depth_test_enable = .false,
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.depth_write_enable = .false,
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.depth_compare_op = .always,
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.depth_bounds_test_enable = .false,
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.stencil_test_enable = .false,
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.front = .{
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.fail_op = .keep,
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.pass_op = .keep,
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.depth_fail_op = .keep,
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.compare_op = .never,
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.compare_mask = 0,
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.write_mask = 0,
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.reference = 0,
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},
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.back = .{
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.fail_op = .keep,
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.pass_op = .keep,
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.depth_fail_op = .keep,
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.compare_op = .never,
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.compare_mask = 0,
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.write_mask = 0,
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.reference = 0,
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},
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.min_depth_bounds = 0,
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.max_depth_bounds = 1,
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},
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.color_blend_state = .{
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.logic_op_enable = .false,
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.logic_op = .copy,
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.attachments = &.{
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.{
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.blend_enable = .true,
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.src_color_blend_factor = .one,
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.dst_color_blend_factor = .one_minus_src_alpha,
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.color_blend_op = .add,
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.src_alpha_blend_factor = .one,
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.dst_alpha_blend_factor = .one_minus_src_alpha,
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.alpha_blend_op = .add,
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.color_write_mask = .{
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.r_bit = true,
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.g_bit = true,
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.b_bit = true,
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.a_bit = true,
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},
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},
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},
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.blend_constants = .{ 0, 0, 0, 0 },
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},
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.dynamic_state = .{
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.dynamic_states = &.{ .viewport, .scissor },
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},
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.layout = box_pipeline_layout,
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.view_mask = 0,
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.color_attachment_formats = &.{swapchain.params.surface_format.format},
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.depth_attachment_format = Texture.Usage.depth.vkFormat(),
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.stencil_attachment_format = .undefined,
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});
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errdefer engine.destroyPipeline(box_pipeline);
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engine.setObjectName(box_pipeline, "P GUI Box", .{});
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const descriptor_pool = try engine.createDescriptorPool(.{
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.max_sets = 1,
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.pool_sizes = &.{
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||||
.{
|
||||
.type = .uniform_buffer,
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||||
.descriptor_count = 1,
|
||||
},
|
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.{
|
||||
.type = .storage_buffer,
|
||||
.descriptor_count = 1,
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||||
},
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},
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});
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errdefer engine.destroyDescriptorPool(descriptor_pool);
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engine.setObjectName(descriptor_pool, "DP GUI", .{});
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const box_descriptor_set = try engine.allocateDescriptorSet(.{
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.descriptor_pool = descriptor_pool,
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.set_layout = box_descriptor_set_layout,
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});
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engine.setObjectName(box_descriptor_set, "DS GUI Box", .{});
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try engine.updateDescriptorSets(.{
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.writes = &.{
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.{
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.dst_set = box_descriptor_set,
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.dst_binding = 1,
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.dst_array_element = 0,
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.descriptor_type = .storage_buffer,
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.descriptor_infos = .{
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||||
.buffer = &.{
|
||||
.{
|
||||
.buffer = box_gpu_buffer.buffer,
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.offset = 0,
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||||
.range = vk.WHOLE_SIZE,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
|
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gui.* = .{
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.box_gpu_buffer = box_gpu_buffer,
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.text_gpu_buffer = text_gpu_buffer,
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.image_gpu_buffer = image_gpu_buffer,
|
||||
|
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.box_cpu_buffer = box_cpu_buffer,
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.text_cpu_buffer = text_cpu_buffer,
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||||
.image_cpu_buffer = image_cpu_buffer,
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||||
|
||||
.batches = batches,
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||||
|
||||
.sampler = sampler,
|
||||
.index_buffer = index_buffer,
|
||||
|
||||
.box_descriptor_set_layout = box_descriptor_set_layout,
|
||||
.box_pipeline_layout = box_pipeline_layout,
|
||||
.box_pipeline = box_pipeline,
|
||||
|
||||
.descriptor_pool = descriptor_pool,
|
||||
.box_descriptor_set = box_descriptor_set,
|
||||
};
|
||||
|
||||
return gui;
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Gui) void {
|
||||
const engine = ctx.engine;
|
||||
|
||||
std.log.scoped(.deinit).debug("Deinitializing {*}", .{self});
|
||||
|
||||
engine.destroyDescriptorPool(self.descriptor_pool);
|
||||
engine.destroyPipeline(self.box_pipeline);
|
||||
self.index_buffer.deinit();
|
||||
engine.destroyPipelineLayout(self.box_pipeline_layout);
|
||||
engine.destroyDescriptorSetLayout(self.box_descriptor_set_layout);
|
||||
engine.destroySampler(self.sampler);
|
||||
|
||||
self.image_gpu_buffer.deinit();
|
||||
self.text_gpu_buffer.deinit();
|
||||
self.box_gpu_buffer.deinit();
|
||||
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn beginFrame(self: *Gui) void {
|
||||
self.box_cpu_buffer.clearRetainingCapacity();
|
||||
self.text_cpu_buffer.clearRetainingCapacity();
|
||||
self.image_cpu_buffer.clearRetainingCapacity();
|
||||
|
||||
self.batches.clearRetainingCapacity();
|
||||
}
|
||||
|
||||
pub fn pushBox(self: *Gui, box: Draw.Box) void {
|
||||
const instance: u32 = @intCast(self.box_cpu_buffer.items.len);
|
||||
self.box_cpu_buffer.appendBounded(box) catch return;
|
||||
self.extendOrAddBatch(.Box, instance);
|
||||
}
|
||||
|
||||
pub fn pushText(self: *Gui, text: Draw.Text) void {
|
||||
const instance: u32 = @intCast(self.text_cpu_buffer.items.len);
|
||||
self.text_cpu_buffer.appendBounded(text) catch return;
|
||||
self.extendOrAddBatch(.Text, instance);
|
||||
}
|
||||
|
||||
pub fn pushImage(self: *Gui, image: Draw.Image) void {
|
||||
const instance: u32 = @intCast(self.image_cpu_buffer.items.len);
|
||||
self.image_cpu_buffer.appendBounded(image) catch return;
|
||||
self.extendOrAddBatch(.Image, instance);
|
||||
}
|
||||
|
||||
fn extendOrAddBatch(self: *Gui, draw_type: std.meta.DeclEnum(Draw), instance: u32) void {
|
||||
if (self.batches.items.len == 0 or self.batches.items[self.batches.items.len - 1].draw_type != draw_type) {
|
||||
self.batches.appendBounded(.{
|
||||
.draw_type = draw_type,
|
||||
.first_instance = instance,
|
||||
.instance_count = 1,
|
||||
}) catch return;
|
||||
} else {
|
||||
const batch = &self.batches.items[self.batches.items.len - 1];
|
||||
std.debug.assert(batch.first_instance + batch.instance_count == instance);
|
||||
batch.instance_count += 1;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw(self: *const Gui, command_buffer: CommandBuffer) !void {
|
||||
command_buffer.bindIndexBuffer(self.index_buffer.buffer, 0, .uint16);
|
||||
|
||||
try self.box_gpu_buffer.write(.{ .elements = self.box_cpu_buffer.items });
|
||||
try self.text_gpu_buffer.write(.{ .elements = self.text_cpu_buffer.items });
|
||||
try self.image_gpu_buffer.write(.{ .elements = self.image_cpu_buffer.items });
|
||||
|
||||
for (self.batches.items) |batch| {
|
||||
switch (batch.draw_type) {
|
||||
.Box => {
|
||||
command_buffer.bindPipeline(.graphics, self.box_pipeline);
|
||||
command_buffer.bindDescriptorSet(.graphics, self.box_pipeline_layout, 0, self.box_descriptor_set, null);
|
||||
},
|
||||
.Text => {
|
||||
std.log.warn("GUI Text not implemented; skipping batch", .{});
|
||||
continue;
|
||||
},
|
||||
.Image => {
|
||||
std.log.warn("GUI Image not implemented; skipping batch", .{});
|
||||
continue;
|
||||
},
|
||||
}
|
||||
|
||||
command_buffer.drawIndexed(.{
|
||||
.index_count = 6,
|
||||
.first_instance = batch.first_instance,
|
||||
.instance_count = batch.instance_count,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -58,7 +58,7 @@ pub const Key = struct {
|
||||
filename: Atom,
|
||||
};
|
||||
|
||||
/// Maps a key value to a material ID. Preallocated with `allocator_general`.
|
||||
/// Maps a key value to a material ID. Preallocated with `allocator_persistent`.
|
||||
map: std.AutoHashMapUnmanaged(Key, Id),
|
||||
/// Stores all material data in a single contiguous storage buffer. Use the
|
||||
/// material ID as an index into this buffer.
|
||||
@@ -70,24 +70,30 @@ material_count: usize,
|
||||
/// storage buffer should take 208 kiB in VRAM.
|
||||
pub const max_materials = 4096;
|
||||
|
||||
pub fn init() !Materials {
|
||||
const allocator_general = ctx.allocator_general;
|
||||
pub fn init() !*Materials {
|
||||
const allocator_persistent = ctx.allocator_persistent;
|
||||
|
||||
var map: std.AutoHashMapUnmanaged(Key, Id) = .empty;
|
||||
errdefer map.deinit(allocator_general);
|
||||
try map.ensureTotalCapacity(allocator_general, max_materials);
|
||||
const materials = try allocator_persistent.create(Materials);
|
||||
|
||||
var material_buffer = try shaders.MaterialBuffer.init(.{
|
||||
materials.* = .{
|
||||
.map = .empty,
|
||||
.material_buffer = undefined,
|
||||
.material_count = 0,
|
||||
};
|
||||
|
||||
try materials.map.ensureTotalCapacity(allocator_persistent, max_materials);
|
||||
|
||||
materials.material_buffer = try .init(.{
|
||||
.usage = .storage,
|
||||
.target_queue = .graphics,
|
||||
.array_capacity = max_materials,
|
||||
.name = "Materials",
|
||||
});
|
||||
errdefer material_buffer.deinit();
|
||||
errdefer materials.material_buffer.deinit();
|
||||
|
||||
// VOLATILE Synchronize with explicit values on top of `Id` type.
|
||||
|
||||
try material_buffer.write(.{
|
||||
try materials.material_buffer.write(.{
|
||||
.element_offset = Id.empty.toInt(),
|
||||
.elements = &.{
|
||||
.{
|
||||
@@ -105,21 +111,16 @@ pub fn init() !Materials {
|
||||
},
|
||||
},
|
||||
});
|
||||
materials.material_count += 1;
|
||||
|
||||
return .{
|
||||
.map = map,
|
||||
.material_buffer = material_buffer,
|
||||
.material_count = @typeInfo(Id).@"enum".fields.len,
|
||||
};
|
||||
std.debug.assert(materials.material_count == @typeInfo(Id).@"enum".fields.len);
|
||||
return materials;
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Materials) void {
|
||||
const allocator_general = ctx.allocator_general;
|
||||
|
||||
std.log.scoped(.deinit).debug("Deinitializing {*}", .{self});
|
||||
|
||||
self.material_buffer.deinit();
|
||||
self.map.deinit(allocator_general);
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
@@ -161,12 +162,7 @@ pub fn getAtom(self: *const Materials, filename: Atom) ?Id {
|
||||
/// deinitialized or reset after this function returns. Note that during loading
|
||||
/// the engine will make its own persistent allocations, so an out of memory
|
||||
/// error is not necessarily related to `temp_allocator`.
|
||||
pub fn getOrLoad(
|
||||
self: *Materials,
|
||||
textures: *Textures,
|
||||
stbi: *media.stbi,
|
||||
maybe_filename: ?[]const u8,
|
||||
) !Id {
|
||||
pub fn getOrLoad(self: *Materials, maybe_filename: ?[]const u8) !Id {
|
||||
if (maybe_filename) |filename| {
|
||||
const key: Key = .{
|
||||
// If the material already exists, then the atom must exist and the
|
||||
@@ -183,7 +179,7 @@ pub fn getOrLoad(
|
||||
const id = Id.fromIndexSafe(self.material_count) catch |err| switch (err) {
|
||||
error.Overflow => return error.OutOfMaterials,
|
||||
};
|
||||
try self.loadMaterial(textures, stbi, filename, id.toInt());
|
||||
try self.loadMaterial(filename, id.toInt());
|
||||
|
||||
self.map.putAssumeCapacityNoClobber(key, id);
|
||||
self.material_count += 1;
|
||||
@@ -206,12 +202,7 @@ pub fn getOrLoad(
|
||||
/// deinitialized or reset after this function returns. Note that during loading
|
||||
/// the engine will make its own persistent allocations, so an out of memory
|
||||
/// error is not necessarily related to `temp_allocator`.
|
||||
pub fn getOrLoadAtom(
|
||||
self: *Materials,
|
||||
textures: *Textures,
|
||||
stbi: *media.stbi,
|
||||
filename: Atom,
|
||||
) !Id {
|
||||
pub fn getOrLoadAtom(self: *Materials, filename: Atom) !Id {
|
||||
if (filename != .empty) {
|
||||
const key: Key = .{
|
||||
.filename = filename,
|
||||
@@ -226,7 +217,7 @@ pub fn getOrLoadAtom(
|
||||
const id = Id.fromIndexSafe(self.material_count) catch |err| switch (err) {
|
||||
error.Overflow => return error.OutOfMaterials,
|
||||
};
|
||||
try self.loadMaterial(textures, stbi, filename.toString(), id.toInt());
|
||||
try self.loadMaterial(filename.toString(), id.toInt());
|
||||
|
||||
self.map.putAssumeCapacityNoClobber(key, id);
|
||||
self.material_count += 1;
|
||||
@@ -248,11 +239,7 @@ pub fn getOrLoadAtom(
|
||||
/// deinitialized or reset after this function returns. Note that during loading
|
||||
/// the engine will make its own persistent allocations, so an out of memory
|
||||
/// error is not necessarily related to `temp_allocator`.
|
||||
pub fn loadAll(
|
||||
self: *Materials,
|
||||
textures: *Textures,
|
||||
stbi: *media.stbi,
|
||||
) void {
|
||||
pub fn loadAll(self: *Materials) void {
|
||||
const io = ctx.io;
|
||||
|
||||
const cwd = std.Io.Dir.cwd();
|
||||
@@ -273,15 +260,16 @@ pub fn loadAll(
|
||||
continue;
|
||||
}
|
||||
|
||||
_ = self.getOrLoad(textures, stbi, entry.name) catch |err| {
|
||||
_ = self.getOrLoad(entry.name) catch |err| {
|
||||
std.log.err("Error while loading material entry {s}: {s}", .{ entry.name, @errorName(err) });
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
fn loadMaterial(self: *Materials, textures: *Textures, stbi: *media.stbi, filename: []const u8, index: u32) !void {
|
||||
fn loadMaterial(self: *Materials, filename: []const u8, index: u32) !void {
|
||||
const allocator_frame = ctx.allocator_frame;
|
||||
const io = ctx.io;
|
||||
const textures = ctx.textures;
|
||||
|
||||
const MaterialJson = struct {
|
||||
baseColor: [3]f32 = .{ 1, 1, 1 },
|
||||
@@ -330,10 +318,10 @@ fn loadMaterial(self: *Materials, textures: *Textures, stbi: *media.stbi, filena
|
||||
.normal_scale = material_json.normalScale,
|
||||
.occlusion_texture_strength = material_json.occlusionTextureStrength,
|
||||
.roughness = material_json.roughness,
|
||||
.base_color_texture = try textures.getOrLoad(stbi, material_json.baseColorTexture, .base_color),
|
||||
.emissive_texture = try textures.getOrLoad(stbi, material_json.emissiveTexture, .emissive),
|
||||
.normal_texture = try textures.getOrLoad(stbi, material_json.normalTexture, .normal),
|
||||
.occlusion_roughness_metallic_texture = try textures.getOrLoad(stbi, material_json.occlusionRoughnessMetallicTexture, .occlusion_roughness_metallic),
|
||||
.base_color_texture = try textures.getOrLoad(material_json.baseColorTexture, .base_color),
|
||||
.emissive_texture = try textures.getOrLoad(material_json.emissiveTexture, .emissive),
|
||||
.normal_texture = try textures.getOrLoad(material_json.normalTexture, .normal),
|
||||
.occlusion_roughness_metallic_texture = try textures.getOrLoad(material_json.occlusionRoughnessMetallicTexture, .occlusion_roughness_metallic),
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
@@ -30,12 +30,12 @@ pipeline: vk.Pipeline,
|
||||
|
||||
pub fn load(
|
||||
filename: []const u8,
|
||||
stbi: *media.stbi,
|
||||
cube_size: u32,
|
||||
global_uniforms_buffer: vk.Buffer,
|
||||
) !Skybox {
|
||||
const allocator_frame = ctx.allocator_frame;
|
||||
const io = ctx.io;
|
||||
const stbi = ctx.stbi;
|
||||
const engine = ctx.engine;
|
||||
const swapchain = ctx.swapchain;
|
||||
|
||||
|
||||
@@ -59,10 +59,10 @@ pub const Key = struct {
|
||||
usage: Texture.Usage,
|
||||
};
|
||||
|
||||
/// Maps a key value to a texture ID. Preallocated with `allocator_general`.
|
||||
/// Maps a key value to a texture ID. Preallocated with `allocator_persistent`.
|
||||
map: std.AutoHashMapUnmanaged(Key, Id),
|
||||
/// Stores all `Texture` structs and maps a texture ID to a `Texture` struct.
|
||||
/// Preallocated with `allocator_general`.
|
||||
/// Preallocated with `allocator_persistent`.
|
||||
array: std.ArrayList(Texture),
|
||||
device_allocation: DeviceAllocation,
|
||||
|
||||
@@ -70,23 +70,28 @@ pub const max_textures = 4096;
|
||||
/// Enough for 4096 textures of usage `.base_color` and 64×64 dimensions.
|
||||
pub const max_memory = 64 * 1024 * 1024;
|
||||
|
||||
pub fn init() !Textures {
|
||||
const allocator_general = ctx.allocator_general;
|
||||
pub fn init() !*Textures {
|
||||
const allocator_persistent = ctx.allocator_persistent;
|
||||
const engine = ctx.engine;
|
||||
|
||||
var map: std.AutoHashMapUnmanaged(Key, Id) = .empty;
|
||||
errdefer map.deinit(allocator_general);
|
||||
try map.ensureTotalCapacity(allocator_general, max_textures);
|
||||
const textures = try allocator_persistent.create(Textures);
|
||||
|
||||
textures.* = .{
|
||||
.map = .empty,
|
||||
.array = .empty,
|
||||
.device_allocation = .empty,
|
||||
};
|
||||
|
||||
var array: std.ArrayList(Texture) = try .initCapacity(allocator_general, max_textures);
|
||||
errdefer {
|
||||
for (array.items) |*texture| {
|
||||
for (textures.array.items) |*texture| {
|
||||
texture.deinit();
|
||||
}
|
||||
array.deinit(allocator_general);
|
||||
textures.device_allocation.deinit();
|
||||
}
|
||||
|
||||
var device_allocation = try engine.allocateForImage(
|
||||
try textures.map.ensureTotalCapacity(allocator_persistent, max_textures);
|
||||
try textures.array.ensureTotalCapacityPrecise(allocator_persistent, max_textures);
|
||||
textures.device_allocation = try engine.allocateForImage(
|
||||
.{
|
||||
.image_type = .@"2d",
|
||||
.format = .r8g8b8a8_unorm,
|
||||
@@ -113,7 +118,6 @@ pub fn init() !Textures {
|
||||
max_memory,
|
||||
.{ .device_local_bit = true },
|
||||
);
|
||||
errdefer engine.freeMemory(device_allocation.device_memory);
|
||||
|
||||
// VOLATILE Synchronize with explicit values on top of `Id` type.
|
||||
|
||||
@@ -122,64 +126,56 @@ pub fn init() !Textures {
|
||||
.height = 1,
|
||||
.usage = .base_color,
|
||||
.target_queue = .graphics,
|
||||
.device_allocation = &device_allocation,
|
||||
.device_allocation = &textures.device_allocation,
|
||||
.name = "@Empty",
|
||||
});
|
||||
array.appendAssumeCapacity(empty_base_color_texture);
|
||||
textures.array.appendAssumeCapacity(empty_base_color_texture);
|
||||
|
||||
const empty_emissive_texture = try Texture.init(.{
|
||||
.width = 1,
|
||||
.height = 1,
|
||||
.usage = .emissive,
|
||||
.target_queue = .graphics,
|
||||
.device_allocation = &device_allocation,
|
||||
.device_allocation = &textures.device_allocation,
|
||||
.name = "@Empty",
|
||||
});
|
||||
array.appendAssumeCapacity(empty_emissive_texture);
|
||||
textures.array.appendAssumeCapacity(empty_emissive_texture);
|
||||
|
||||
const empty_normal_texture = try Texture.init(.{
|
||||
.width = 1,
|
||||
.height = 1,
|
||||
.usage = .normal,
|
||||
.target_queue = .graphics,
|
||||
.device_allocation = &device_allocation,
|
||||
.device_allocation = &textures.device_allocation,
|
||||
.name = "@Empty",
|
||||
});
|
||||
array.appendAssumeCapacity(empty_normal_texture);
|
||||
textures.array.appendAssumeCapacity(empty_normal_texture);
|
||||
|
||||
const empty_occlusuion_roughness_metallic_texture = try Texture.init(.{
|
||||
.width = 1,
|
||||
.height = 1,
|
||||
.usage = .occlusion_roughness_metallic,
|
||||
.target_queue = .graphics,
|
||||
.device_allocation = &device_allocation,
|
||||
.device_allocation = &textures.device_allocation,
|
||||
.name = "@Empty",
|
||||
});
|
||||
array.appendAssumeCapacity(empty_occlusuion_roughness_metallic_texture);
|
||||
textures.array.appendAssumeCapacity(empty_occlusuion_roughness_metallic_texture);
|
||||
|
||||
try empty_base_color_texture.writeSamples(u8, &.{ 255, 255, 255, 255 });
|
||||
try empty_emissive_texture.writeSamples(f16, &.{ 1.0, 1.0, 1.0, 1.0 });
|
||||
try empty_normal_texture.writeSamples(i8, &.{ 0, 0, 127, 127 });
|
||||
try empty_occlusuion_roughness_metallic_texture.writeSamples(u8, &.{ 255, 255, 255, 255 });
|
||||
|
||||
return .{
|
||||
.map = map,
|
||||
.array = array,
|
||||
.device_allocation = device_allocation,
|
||||
};
|
||||
return textures;
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Textures) void {
|
||||
const allocator_general = ctx.allocator_general;
|
||||
|
||||
std.log.scoped(.deinit).debug("Deinitializing {*}", .{self});
|
||||
|
||||
for (self.array.items) |*texture| {
|
||||
texture.deinit();
|
||||
}
|
||||
self.device_allocation.deinit();
|
||||
self.array.deinit(allocator_general);
|
||||
self.map.deinit(allocator_general);
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
@@ -217,12 +213,7 @@ pub fn getAtom(self: *const Textures, filename: Atom, usage: Texture.Usage) ?Id
|
||||
/// if necessary. Will not return any error if the texture already exists. When
|
||||
/// the filename is `null`, returns an empty texture ID appropriate for given
|
||||
/// usage.
|
||||
pub fn getOrLoad(
|
||||
self: *Textures,
|
||||
stbi: *media.stbi,
|
||||
maybe_filename: ?[]const u8,
|
||||
usage: Texture.Usage,
|
||||
) !Id {
|
||||
pub fn getOrLoad(self: *Textures, maybe_filename: ?[]const u8, usage: Texture.Usage) !Id {
|
||||
if (maybe_filename) |filename| {
|
||||
const key: Key = .{
|
||||
// If the texture already exists, then the atom must exist and the
|
||||
@@ -240,7 +231,7 @@ pub fn getOrLoad(
|
||||
const id = Id.fromIndexSafe(self.array.items.len) catch |err| switch (err) {
|
||||
error.Overflow => return error.OutOfTextures,
|
||||
};
|
||||
const texture = try loadTexture(stbi, filename, usage, &self.device_allocation);
|
||||
const texture = try loadTexture(filename, usage, &self.device_allocation);
|
||||
|
||||
self.map.putAssumeCapacityNoClobber(key, id);
|
||||
self.array.appendAssumeCapacity(texture);
|
||||
@@ -257,20 +248,16 @@ pub fn getOrLoad(
|
||||
/// if necessary. Will not return any error if the texture already exists. When
|
||||
/// the filename is `.empty`, returns an empty texture ID appropriate for given
|
||||
/// usage.
|
||||
pub fn getOrLoadAtom(
|
||||
self: *Textures,
|
||||
stbi: *media.stbi,
|
||||
filename: Atom,
|
||||
usage: Texture.Usage,
|
||||
) !Id {
|
||||
pub fn getOrLoadAtom(self: *Textures, filename: Atom, usage: Texture.Usage) !Id {
|
||||
if (filename != .empty) {
|
||||
const key: Key = .{
|
||||
.filename = filename,
|
||||
.usage = usage,
|
||||
};
|
||||
|
||||
// We don't use `getOrPutAssumeCapacity` method, because we might already be
|
||||
// at full capacity, in which case we should return `error.OutOfTextures`.
|
||||
// We don't use `getOrPutAssumeCapacity` method, because we might
|
||||
// already be at full capacity, in which case we should return
|
||||
// `error.OutOfTextures`.
|
||||
|
||||
if (self.map.get(key)) |id| {
|
||||
return id;
|
||||
@@ -278,7 +265,7 @@ pub fn getOrLoadAtom(
|
||||
const id = Id.fromIndexSafe(self.array.items.len) catch |err| switch (err) {
|
||||
error.Overflow => return error.OutOfTextures,
|
||||
};
|
||||
const texture = try loadTexture(stbi, filename.toString(), usage, &self.device_allocation);
|
||||
const texture = try loadTexture(filename.toString(), usage, &self.device_allocation);
|
||||
|
||||
self.map.putAssumeCapacityNoClobber(key, id);
|
||||
self.array.appendAssumeCapacity(texture);
|
||||
@@ -291,12 +278,12 @@ pub fn getOrLoadAtom(
|
||||
}
|
||||
|
||||
fn loadTexture(
|
||||
stbi: *media.stbi,
|
||||
filename: []const u8,
|
||||
usage: Texture.Usage,
|
||||
device_allocation: *DeviceAllocation,
|
||||
) !Texture {
|
||||
const io = ctx.io;
|
||||
const stbi = ctx.stbi;
|
||||
|
||||
std.log.debug("Loading texture \"{s}\" as {s}...", .{ filename, @tagName(usage) });
|
||||
|
||||
|
||||
Reference in New Issue
Block a user