Globalize textures, materials and gui
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@@ -196,11 +196,9 @@ pub fn init() !*Engine {
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const physical_device_memory_properties = instance.getPhysicalDeviceMemoryProperties(physical_device);
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var memory_types = try std.ArrayList(vk.MemoryType).initCapacity(allocator_persistent, vk.MAX_MEMORY_TYPES);
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errdefer memory_types.deinit(allocator_persistent);
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memory_types.appendSliceAssumeCapacity(physical_device_memory_properties.memory_types[0..physical_device_memory_properties.memory_type_count]);
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var memory_heaps = try std.ArrayList(vk.MemoryHeap).initCapacity(allocator_persistent, vk.MAX_MEMORY_HEAPS);
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errdefer memory_heaps.deinit(allocator_persistent);
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memory_heaps.appendSliceAssumeCapacity(physical_device_memory_properties.memory_heaps[0..physical_device_memory_properties.memory_heap_count]);
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// --- CREATE SURFACE ------------------------------------------------------
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