Globalize textures, materials and gui
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@@ -30,12 +30,12 @@ pipeline: vk.Pipeline,
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pub fn load(
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filename: []const u8,
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stbi: *media.stbi,
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cube_size: u32,
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global_uniforms_buffer: vk.Buffer,
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) !Skybox {
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const allocator_frame = ctx.allocator_frame;
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const io = ctx.io;
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const stbi = ctx.stbi;
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const engine = ctx.engine;
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const swapchain = ctx.swapchain;
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