Vulkan port
This commit is contained in:
55
build.zig
55
build.zig
@@ -1,13 +1,22 @@
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const std = @import("std");
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const cimgui = @import("cimgui");
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const sokol = @import("sokol");
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const zon = @import("build.zig.zon");
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pub fn build(b: *std.Build) !void {
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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const cimgui_conf = cimgui.getConfig(false);
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const vulkan_dep = b.dependency("vulkan_zig", .{ .registry = b.path("vendor/vk.xml") });
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const zglfw_dep = b.dependency("zglfw", .{ .import_vulkan = true });
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const zstbi_dep = b.dependency("zstbi", .{});
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const vulkan_mod = vulkan_dep.module("vulkan-zig");
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const zglfw_mod = zglfw_dep.module("root");
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const zstbi_mod = zstbi_dep.module("root");
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zglfw_mod.addImport("vulkan", vulkan_mod);
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const zglfw_lib = zglfw_dep.artifact("glfw");
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const exe_mod = b.createModule(.{
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.root_source_file = b.path("src/main.zig"),
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@@ -15,40 +24,14 @@ pub fn build(b: *std.Build) !void {
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.optimize = optimize,
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});
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const cimgui_dep = b.dependency("cimgui", .{
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.target = target,
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.optimize = optimize,
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});
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const sokol_dep = b.dependency("sokol", .{
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.target = target,
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.optimize = optimize,
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.with_sokol_imgui = true,
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});
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sokol_dep.artifact("sokol_clib").addIncludePath(cimgui_dep.path(cimgui_conf.include_dir));
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const zstbi_dep = b.dependency("zstbi", .{});
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const sokol_mod = sokol_dep.module("sokol");
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const shdc_dep = sokol_dep.builder.dependency("shdc", .{});
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const shaders_mod = try sokol.shdc.createModule(b, "shaders", sokol_mod, .{
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.shdc_dep = shdc_dep,
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.input = "assets/shaders.glsl",
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.output = "shaders.zig",
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.slang = .{
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.glsl430 = true,
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.hlsl5 = true,
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.metal_macos = true,
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},
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});
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const zstbi_mod = zstbi_dep.module("root");
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exe_mod.addImport("cimgui", cimgui_dep.module(cimgui_conf.module_name));
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exe_mod.addImport("shaders", shaders_mod);
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exe_mod.addImport("sokol", sokol_mod);
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exe_mod.addImport("vulkan", vulkan_mod);
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exe_mod.addImport("zglfw", zglfw_mod);
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exe_mod.addImport("zstbi", zstbi_mod);
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exe_mod.linkLibrary(zglfw_lib);
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const options = b.addOptions();
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options.addOption([]const u8, "version", zon.version);
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exe_mod.addOptions("config", options);
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const exe = b.addExecutable(.{
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.name = "voxel-game",
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