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@@ -765,11 +765,8 @@ fn render(self: *Game) !void {
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@floatFromInt(extent.height),
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);
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const camera_position = vm.Vector3.init(
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@floatFromInt(self.player.position_sv.x),
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@floatFromInt(self.player.position_sv.y),
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@floatFromInt(self.player.position_sv.z),
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)
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const camera_position = self.player.position_sv
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.asFloat()
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.divScalar(c.sv_per_vx)
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.add(.init(0, 0, Player.camera_height_vx));
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const camera_rotation = vm.Quaternion.mulQuaternion(
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