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@@ -232,7 +232,7 @@ pub fn init(allocator: std.mem.Allocator, maybe_window: ?*glfw.Window) !Engine {
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var queue_create_info: std.ArrayList(vk.DeviceQueueCreateInfo) = .initBuffer(&queue_create_info_buffer);
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const queue_allocations: QueueAllocations = blk: {
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var queue_allocator: QueueAllocator = .init(instance, physical_device);
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var queue_allocator = QueueAllocator.init(instance, physical_device);
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const queue_families_properties = queue_allocator.queueFamiliesProperties();
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const graphics_queue_family = findGraphicsQueueFamily(queue_families_properties) orelse return error.NoGraphicsQueue;
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@@ -347,21 +347,21 @@ pub fn init(allocator: std.mem.Allocator, maybe_window: ?*glfw.Window) !Engine {
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}, &vk_allocator.interface);
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errdefer device.destroyCommandPool(transfer_command_pool, &vk_allocator.interface);
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const graphics_queue: Queue = .init(
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const graphics_queue = Queue.init(
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device.getDeviceQueue(
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queue_allocations.graphics_queue.family,
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queue_allocations.graphics_queue.index,
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),
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queue_allocations.graphics_queue,
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);
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const compute_queue: Queue = .init(
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const compute_queue = Queue.init(
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device.getDeviceQueue(
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queue_allocations.compute_queue.family,
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queue_allocations.compute_queue.index,
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),
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queue_allocations.compute_queue,
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);
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const transfer_queue: Queue = .init(
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const transfer_queue = Queue.init(
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device.getDeviceQueue(
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queue_allocations.transfer_queue.family,
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queue_allocations.transfer_queue.index,
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@@ -692,6 +692,10 @@ fn findPresentationQueueFamily(queue_families_properties: []const vk.QueueFamily
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return null;
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}
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fn makeArena(self: *const Engine) std.heap.ArenaAllocator {
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return .init(self.vk_allocator.allocator);
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}
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fn resolveCommandPool(self: *const Engine, queue_type: QueueType) vk.CommandPool {
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return switch (queue_type) {
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.graphics => self.graphics_command_pool,
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@@ -975,7 +979,7 @@ pub fn bindImageMemory(self: *Engine, image: vk.Image, memory: vk.DeviceMemory,
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}
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pub fn createBuffer(self: *Engine, create_info: BufferCreateInfo) !vk.Buffer {
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var arena: std.heap.ArenaAllocator = .init(self.vk_allocator.allocator);
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var arena = self.makeArena();
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defer arena.deinit();
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const allocator = arena.allocator();
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@@ -998,7 +1002,7 @@ pub fn createBuffer(self: *Engine, create_info: BufferCreateInfo) !vk.Buffer {
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}
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pub fn createDescriptorSetLayout(self: *Engine, create_info: DescriptorSetLayoutCreateInfo) !vk.DescriptorSetLayout {
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var arena: std.heap.ArenaAllocator = .init(self.vk_allocator.allocator);
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var arena = self.makeArena();
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defer arena.deinit();
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const allocator = arena.allocator();
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@@ -1074,7 +1078,7 @@ pub fn createFramebuffer(self: *Engine, create_info: FramebufferCreateInfo) !vk.
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}
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pub fn createGraphicsPipeline(self: *Engine, create_info: GraphicsPipelineCreateInfo) !vk.Pipeline {
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var arena: std.heap.ArenaAllocator = .init(self.vk_allocator.allocator);
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var arena = self.makeArena();
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defer arena.deinit();
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const allocator = arena.allocator();
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@@ -1153,7 +1157,7 @@ pub fn createGraphicsPipeline(self: *Engine, create_info: GraphicsPipelineCreate
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}
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pub fn createImage(self: *Engine, create_info: ImageCreateInfo) !vk.Image {
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var arena: std.heap.ArenaAllocator = .init(self.vk_allocator.allocator);
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var arena = self.makeArena();
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defer arena.deinit();
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const allocator = arena.allocator();
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@@ -1206,7 +1210,7 @@ pub fn createPipelineLayout(self: *Engine, create_info: PipelineLayoutCreateInfo
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}
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pub fn createRenderPass(self: *Engine, create_info: RenderPassCreateInfo) !vk.RenderPass {
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var arena: std.heap.ArenaAllocator = .init(self.vk_allocator.allocator);
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var arena = self.makeArena();
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defer arena.deinit();
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const allocator = arena.allocator();
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@@ -1258,7 +1262,7 @@ pub fn createShaderModule(self: *Engine, create_info: ShaderModuleCreateInfo) !v
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}
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pub fn createSwapchain(self: *Engine, create_info: SwapchainCreateInfo) !vk.SwapchainKHR {
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var arena: std.heap.ArenaAllocator = .init(self.vk_allocator.allocator);
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var arena = self.makeArena();
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defer arena.deinit();
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const allocator = arena.allocator();
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@@ -1402,7 +1406,7 @@ pub fn unmapMemory(self: *Engine, memory: vk.DeviceMemory) void {
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}
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pub fn updateDescriptorSets(self: *Engine, update_info: DescriptorSetsUpdateInfo) !void {
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var arena: std.heap.ArenaAllocator = .init(self.vk_allocator.allocator);
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var arena = self.makeArena();
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defer arena.deinit();
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const allocator = arena.allocator();
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