Custom logger and console, setup IO callbacks
This commit is contained in:
74
src/main.zig
74
src/main.zig
@@ -6,12 +6,27 @@ const zgpu = @import("zgpu");
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const zgui = @import("zgui");
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const ztracy = @import("ztracy");
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const game = @import("game.zig");
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const Log = @import("Log.zig");
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pub const min_framerate = 30.0;
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pub const min_frametime = 1.0 / min_framerate;
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pub const min_window_height = 360;
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pub const min_window_width = 640;
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pub const temp_allocator_capacity = 16 * 1024 * 1024;
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pub const window_title = "voxel-game";
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pub var allocator: std.mem.Allocator = undefined;
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pub var audio_engine: *zaudio.Engine = undefined;
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pub var gctx: *zgpu.GraphicsContext = undefined;
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pub var logs: std.ArrayListUnmanaged(Log) = undefined;
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pub var temp_allocator: std.mem.Allocator = undefined;
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pub var window: *zglfw.Window = undefined;
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pub const std_options: std.Options = .{
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.logFn = logFn,
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};
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pub fn main() !void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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defer _ = gpa.deinit();
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@@ -19,12 +34,19 @@ pub fn main() !void {
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var ta = ztracy.TracyAllocator.init(gpa.allocator());
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var fba = std.heap.FixedBufferAllocator.init(&struct {
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pub var buffer: [16 * 1024 * 1024]u8 = undefined;
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pub var buffer: [temp_allocator_capacity]u8 = undefined;
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}.buffer);
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allocator = ta.allocator();
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temp_allocator = fba.threadSafeAllocator();
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defer {
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for (logs.items) |log| {
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allocator.free(log.message);
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}
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logs.deinit(allocator);
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}
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// --- zaudio --------------------------------------------------------------
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const zone_init_zaudio = ztracy.ZoneN(@src(), "Init zaudio");
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@@ -44,11 +66,25 @@ pub fn main() !void {
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try zglfw.init();
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defer zglfw.terminate();
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const monitor = zglfw.getPrimaryMonitor() orelse return error.PrimaryMonitorNotFound;
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const video_mode = try monitor.getVideoMode();
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zglfw.windowHint(.client_api, .no_api);
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window = try zglfw.Window.create(1280, 720, "voxel-game", null);
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window.setSizeLimits(640, 360, -1, -1);
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window = try zglfw.Window.create(video_mode.width, video_mode.height, window_title, monitor);
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window.setSizeLimits(
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min_window_width,
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min_window_height,
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-1,
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-1,
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);
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defer window.destroy();
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std.debug.assert(zglfw.setCharCallback(window, game.charCallback) == null);
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std.debug.assert(zglfw.setCursorPosCallback(window, game.cursorPosCallback) == null);
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std.debug.assert(zglfw.setKeyCallback(window, game.keyCallback) == null);
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std.debug.assert(zglfw.setMouseButtonCallback(window, game.mouseButtonCallback) == null);
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std.debug.assert(zglfw.setScrollCallback(window, game.scrollCallback) == null);
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zone_init_zglfw.End();
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// --- zgpu ----------------------------------------------------------------
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@@ -81,7 +117,7 @@ pub fn main() !void {
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window,
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gctx.device,
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@intFromEnum(zgpu.GraphicsContext.swapchain_format),
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@intFromEnum(zgpu.wgpu.TextureFormat.depth32_float),
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@intFromEnum(zgpu.wgpu.TextureFormat.undef),
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);
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defer zgui.backend.deinit();
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@@ -89,21 +125,38 @@ pub fn main() !void {
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zone_init_zgui.End();
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// --- game ----------------------------------------------------------------
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const zone_init_game = ztracy.ZoneN(@src(), "Init game");
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game.init();
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defer game.deinit();
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zone_init_game.End();
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// --- main loop -----------------------------------------------------------
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const zone_main_loop = ztracy.ZoneN(@src(), "Main loop");
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var t2 = zglfw.getTime();
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while (!window.shouldClose()) {
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ztracy.FrameMark();
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fba.reset();
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const t1 = zglfw.getTime();
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const dt: f32 = @floatCast(@max(t2 - t1, min_frametime));
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t2 = t1;
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zglfw.pollEvents();
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zgui.backend.newFrame(
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gctx.swapchain_descriptor.width,
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gctx.swapchain_descriptor.height,
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);
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game.update(dt);
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const swapchain_texture_view = gctx.swapchain.getCurrentTextureView();
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defer swapchain_texture_view.release();
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@@ -134,3 +187,16 @@ pub fn main() !void {
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zone_main_loop.End();
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}
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fn logFn(
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comptime level: std.log.Level,
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comptime _: @Type(.enum_literal),
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comptime fmt: []const u8,
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args: anytype,
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) void {
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const message = std.fmt.allocPrint(allocator, fmt, args) catch return;
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logs.append(allocator, Log.init(level, message)) catch {
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allocator.free(message);
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return;
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};
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}
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