Vertical movement, deinit logs, persistent global uniform transfers
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@@ -92,6 +92,8 @@ pub fn init(engine: *Engine, allocator: std.mem.Allocator) !Textures {
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}
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pub fn deinit(self: *Textures, engine: *Engine, allocator: std.mem.Allocator) void {
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std.log.debug("Deinitializing {*} with {*} and Allocator{{{*},{*}}}", .{ self, engine, allocator.ptr, allocator.vtable });
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for (self.textures.items) |*texture| {
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texture.deinit(engine);
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}
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