Vertical movement, deinit logs, persistent global uniform transfers
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@@ -80,8 +80,13 @@ pub fn main() !void {
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t1 = t2;
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game.update(dt);
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std.Thread.sleep(1 * std.time.ns_per_ms);
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}
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std.log.debug("Exitted the game loop", .{});
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std.posix.abort();
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//for (swapchain.swapchain_images) |x| engine.waitForFence(x.fence) catch {};
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//engine.device.deviceWaitIdle() catch {};
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}
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const CallbackContext = struct {
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