Introduce depth buffer finally

This commit is contained in:
2025-11-28 01:09:31 +01:00
parent d1f6679f42
commit 652e5e82bd
3 changed files with 109 additions and 10 deletions

View File

@@ -441,6 +441,17 @@ pub fn init(allocator: std.mem.Allocator, engine: *Engine, swapchain: *Swapchain
.alpha_to_coverage_enable = .false, .alpha_to_coverage_enable = .false,
.alpha_to_one_enable = .false, .alpha_to_one_enable = .false,
}, },
.depth_stencil_state = .{
.depth_test_enable = .true,
.depth_write_enable = .true,
.depth_compare_op = .greater,
.depth_bounds_test_enable = .false,
.stencil_test_enable = .false,
.front = undefined,
.back = undefined,
.min_depth_bounds = 0,
.max_depth_bounds = 1,
},
.color_blend_state = .{ .color_blend_state = .{
.logic_op_enable = .false, .logic_op_enable = .false,
.logic_op = .copy, .logic_op = .copy,
@@ -639,10 +650,10 @@ pub fn init(allocator: std.mem.Allocator, engine: *Engine, swapchain: *Swapchain
}); });
const object_count: u32 = blk: { const object_count: u32 = blk: {
var objects: std.ArrayList(ObjectUniforms) = try .initCapacity(allocator, 289); var objects: std.ArrayList(ObjectUniforms) = try .initCapacity(allocator, 578);
defer objects.deinit(allocator); defer objects.deinit(allocator);
var it = Iterator3.init(.init(-8, -8, 0), .init(8, 8, 0), .one); var it = Iterator3.init(.init(-8, -8, 0), .init(8, 8, 2), .init(1, 1, 2));
while (it.next()) |pos| { while (it.next()) |pos| {
const material: Materials.Id = @enumFromInt(engine.random.uintLessThan(u16, @intFromEnum(materials.next_id))); const material: Materials.Id = @enumFromInt(engine.random.uintLessThan(u16, @intFromEnum(materials.next_id)));
const matrix_os_to_ws = Matrix4x4.initTranslation(pos); const matrix_os_to_ws = Matrix4x4.initTranslation(pos);
@@ -750,9 +761,9 @@ pub fn update(self: *Game, dt: f32) void {
// zig fmt: off // zig fmt: off
const matrix_vs_to_cs = Matrix4x4.init( const matrix_vs_to_cs = Matrix4x4.init(
camera_xscale, 0, 0, 0, camera_xscale, 0, 0, 0,
0, 0, camera_near_plane, 1, 0, 0, 0, 1,
0, -camera_yscale, 0, 0, 0, -camera_yscale, 0, 0,
0, 0, 0, 0, 0, 0, camera_near_plane, 0,
); );
// zig fmt: on // zig fmt: on
@@ -863,7 +874,17 @@ fn render(self: *Game) !void {
try command_buffer.beginCommandBuffer(&.{ .flags = .{ .one_time_submit_bit = true } }); try command_buffer.beginCommandBuffer(&.{ .flags = .{ .one_time_submit_bit = true } });
{ {
const clear_values = [_]vk.ClearValue{ const clear_values = [_]vk.ClearValue{
.{ .color = .{ .float_32 = .{ 0, 0, 0, 1 } } }, .{
.color = .{
.float_32 = .{ 0, 0, 0, 0 },
},
},
.{
.depth_stencil = .{
.depth = 0,
.stencil = 0,
},
},
}; };
command_buffer.beginRenderPass(&.{ command_buffer.beginRenderPass(&.{

View File

@@ -5,6 +5,7 @@ const vk = @import("vulkan");
const Engine = @import("Engine.zig"); const Engine = @import("Engine.zig");
const QSM = @import("QueueSharingMode.zig"); const QSM = @import("QueueSharingMode.zig");
const Texture = @import("Texture.zig");
params: Params, params: Params,
render_pass: vk.RenderPass, render_pass: vk.RenderPass,
@@ -12,6 +13,7 @@ render_pass: vk.RenderPass,
extent: vk.Extent2D = .{ .width = 0, .height = 0 }, extent: vk.Extent2D = .{ .width = 0, .height = 0 },
swapchain: vk.SwapchainKHR = .null_handle, swapchain: vk.SwapchainKHR = .null_handle,
swapchain_images: []SwapchainImage = &.{}, swapchain_images: []SwapchainImage = &.{},
depth_texture: ?Texture = null,
image_index: u32 = 0, image_index: u32 = 0,
semaphore_image_acquired: vk.Semaphore = .null_handle, semaphore_image_acquired: vk.Semaphore = .null_handle,
@@ -35,6 +37,16 @@ pub fn init(engine: *Engine) !Swapchain {
.initial_layout = .undefined, .initial_layout = .undefined,
.final_layout = .present_src_khr, .final_layout = .present_src_khr,
}, },
.{
.format = Texture.Usage.depth.vkFormat(),
.samples = .{ .@"1_bit" = true },
.load_op = .clear,
.store_op = .dont_care,
.stencil_load_op = .clear,
.stencil_store_op = .dont_care,
.initial_layout = .undefined,
.final_layout = .depth_stencil_attachment_optimal,
},
}; };
const color_attachments = [_]vk.AttachmentReference{ const color_attachments = [_]vk.AttachmentReference{
@@ -44,11 +56,39 @@ pub fn init(engine: *Engine) !Swapchain {
}, },
}; };
const depth_stencil_attachment: vk.AttachmentReference = .{
.attachment = 1,
.layout = .depth_stencil_attachment_optimal,
};
const subpasses = [_]vk.SubpassDescription{ const subpasses = [_]vk.SubpassDescription{
.{ .{
.pipeline_bind_point = .graphics, .pipeline_bind_point = .graphics,
.color_attachment_count = color_attachments.len, .color_attachment_count = color_attachments.len,
.p_color_attachments = &color_attachments, .p_color_attachments = &color_attachments,
.p_depth_stencil_attachment = &depth_stencil_attachment,
},
};
const dependencies = [_]vk.SubpassDependency{
.{
.src_subpass = 0,
.dst_subpass = 0,
.src_stage_mask = .{
.color_attachment_output_bit = true,
.late_fragment_tests_bit = true,
},
.dst_stage_mask = .{
.color_attachment_output_bit = true,
.early_fragment_tests_bit = true,
},
.src_access_mask = .{
.depth_stencil_attachment_write_bit = true,
},
.dst_access_mask = .{
.color_attachment_write_bit = true,
.depth_stencil_attachment_write_bit = true,
},
}, },
}; };
@@ -57,6 +97,8 @@ pub fn init(engine: *Engine) !Swapchain {
.p_attachments = &attachments, .p_attachments = &attachments,
.subpass_count = subpasses.len, .subpass_count = subpasses.len,
.p_subpasses = &subpasses, .p_subpasses = &subpasses,
.dependency_count = dependencies.len,
.p_dependencies = &dependencies,
}, &engine.vk_allocator.interface); }, &engine.vk_allocator.interface);
}; };
errdefer engine.device.destroyRenderPass(render_pass, &engine.vk_allocator.interface); errdefer engine.device.destroyRenderPass(render_pass, &engine.vk_allocator.interface);
@@ -80,6 +122,10 @@ pub fn deinit(self: *Swapchain, engine: *Engine) void {
} }
allocator.free(self.swapchain_images); allocator.free(self.swapchain_images);
if (self.depth_texture) |*depth_texture| {
depth_texture.deinit(engine);
}
if (self.swapchain != .null_handle) { if (self.swapchain != .null_handle) {
engine.device.destroySwapchainKHR(self.swapchain, &engine.vk_allocator.interface); engine.device.destroySwapchainKHR(self.swapchain, &engine.vk_allocator.interface);
} }
@@ -95,6 +141,7 @@ pub fn recreate(self: *Swapchain, engine: *Engine) !void {
const old_swapchain = self.swapchain; const old_swapchain = self.swapchain;
const old_swapchain_images = self.swapchain_images; const old_swapchain_images = self.swapchain_images;
var old_depth_texture = self.depth_texture;
const old_semaphore_image_acquired = self.semaphore_image_acquired; const old_semaphore_image_acquired = self.semaphore_image_acquired;
const extent = try getCurrentExtent(engine); const extent = try getCurrentExtent(engine);
@@ -137,6 +184,10 @@ pub fn recreate(self: *Swapchain, engine: *Engine) !void {
allocator.free(self.swapchain_images); allocator.free(self.swapchain_images);
self.swapchain_images = &.{}; self.swapchain_images = &.{};
if (old_depth_texture) |*depth_texture| {
depth_texture.deinit(engine);
}
if (old_swapchain != .null_handle) { if (old_swapchain != .null_handle) {
engine.device.destroySwapchainKHR(old_swapchain, &engine.vk_allocator.interface); engine.device.destroySwapchainKHR(old_swapchain, &engine.vk_allocator.interface);
self.swapchain = .null_handle; self.swapchain = .null_handle;
@@ -149,6 +200,16 @@ pub fn recreate(self: *Swapchain, engine: *Engine) !void {
self.semaphore_image_acquired = .null_handle; self.semaphore_image_acquired = .null_handle;
} }
// --- CREATE DEPTH TEXTURE ------------------------------------------------
var new_depth_texture = try Texture.init(engine, .{
.width = extent.width,
.height = extent.height,
.target_queue = .graphics,
.usage = .depth,
});
errdefer new_depth_texture.deinit(engine);
// --- CREATE NEW SWAPCHAIN IMAGES ----------------------------------------- // --- CREATE NEW SWAPCHAIN IMAGES -----------------------------------------
const new_swapchain_images = blk: { const new_swapchain_images = blk: {
@@ -166,6 +227,7 @@ pub fn recreate(self: *Swapchain, engine: *Engine) !void {
.format = self.params.surface_format.format, .format = self.params.surface_format.format,
.render_pass = self.render_pass, .render_pass = self.render_pass,
.extent = extent, .extent = extent,
.depth_stencil_image_view = new_depth_texture.image_view,
})); }));
} }
@@ -195,6 +257,7 @@ pub fn recreate(self: *Swapchain, engine: *Engine) !void {
self.extent = extent; self.extent = extent;
self.swapchain = new_swapchain; self.swapchain = new_swapchain;
self.swapchain_images = new_swapchain_images; self.swapchain_images = new_swapchain_images;
self.depth_texture = new_depth_texture;
self.image_index = res.image_index; self.image_index = res.image_index;
self.semaphore_image_acquired = semaphore_image_acquired; self.semaphore_image_acquired = semaphore_image_acquired;
} }
@@ -359,6 +422,7 @@ const SwapchainImage = struct {
format: vk.Format, format: vk.Format,
render_pass: vk.RenderPass, render_pass: vk.RenderPass,
extent: vk.Extent2D, extent: vk.Extent2D,
depth_stencil_image_view: vk.ImageView,
}; };
fn init(engine: *Engine, props: InitProps) !SwapchainImage { fn init(engine: *Engine, props: InitProps) !SwapchainImage {
@@ -389,7 +453,7 @@ const SwapchainImage = struct {
const framebuffer = try engine.createFramebuffer(.{ const framebuffer = try engine.createFramebuffer(.{
.render_pass = props.render_pass, .render_pass = props.render_pass,
.attachments = &.{image_view}, .attachments = &.{ image_view, props.depth_stencil_image_view },
.width = props.extent.width, .width = props.extent.width,
.height = props.extent.height, .height = props.extent.height,
.layers = 1, .layers = 1,

View File

@@ -12,6 +12,7 @@ pub const Usage = enum {
normal, normal,
occlusion_roughness_metallic, occlusion_roughness_metallic,
emissive, emissive,
depth,
pub fn vkFormat(self: Usage) vk.Format { pub fn vkFormat(self: Usage) vk.Format {
return switch (self) { return switch (self) {
@@ -19,6 +20,7 @@ pub const Usage = enum {
.normal => .r8g8b8a8_snorm, .normal => .r8g8b8a8_snorm,
.occlusion_roughness_metallic => .r8g8b8a8_unorm, .occlusion_roughness_metallic => .r8g8b8a8_unorm,
.emissive => .r16g16b16a16_sfloat, .emissive => .r16g16b16a16_sfloat,
.depth => .d32_sfloat,
}; };
} }
@@ -28,6 +30,7 @@ pub const Usage = enum {
.normal => 4, .normal => 4,
.occlusion_roughness_metallic => 4, .occlusion_roughness_metallic => 4,
.emissive => 4, .emissive => 4,
.depth => 1,
}; };
} }
@@ -37,6 +40,7 @@ pub const Usage = enum {
.normal => i8, .normal => i8,
.occlusion_roughness_metallic => u8, .occlusion_roughness_metallic => u8,
.emissive => f16, .emissive => f16,
.depth => f32,
}; };
} }
@@ -80,6 +84,11 @@ pub fn init(engine: *Engine, init_info: InitInfo) !Texture {
}; };
const transfer_queue_family = engine.transfer_queue.allocation.family; const transfer_queue_family = engine.transfer_queue.allocation.family;
const queue_family_indices: []const u32 = if (init_info.usage == .depth)
&.{target_queue_family}
else
&.{ target_queue_family, transfer_queue_family };
const image = try engine.createImage(.{ const image = try engine.createImage(.{
.image_type = .@"2d", .image_type = .@"2d",
.format = init_info.usage.vkFormat(), .format = init_info.usage.vkFormat(),
@@ -93,10 +102,11 @@ pub fn init(engine: *Engine, init_info: InitInfo) !Texture {
.samples = .{ .@"1_bit" = true }, .samples = .{ .@"1_bit" = true },
.tiling = .optimal, .tiling = .optimal,
.usage = .{ .usage = .{
.transfer_dst_bit = true, .depth_stencil_attachment_bit = init_info.usage == .depth,
.sampled_bit = true, .transfer_dst_bit = init_info.usage != .depth,
.sampled_bit = init_info.usage != .depth,
}, },
.queue_family_indices = &.{ target_queue_family, transfer_queue_family }, .queue_family_indices = queue_family_indices,
.initial_layout = .undefined, .initial_layout = .undefined,
}); });
errdefer engine.destroyImage(image); errdefer engine.destroyImage(image);
@@ -112,7 +122,10 @@ pub fn init(engine: *Engine, init_info: InitInfo) !Texture {
.view_type = .@"2d", .view_type = .@"2d",
.format = init_info.usage.vkFormat(), .format = init_info.usage.vkFormat(),
.subresource_range = .{ .subresource_range = .{
.aspect_mask = .{ .color_bit = true }, .aspect_mask = .{
.color_bit = init_info.usage != .depth,
.depth_bit = init_info.usage == .depth,
},
.base_mip_level = 0, .base_mip_level = 0,
.level_count = 1, .level_count = 1,
.base_array_layer = 0, .base_array_layer = 0,
@@ -167,6 +180,7 @@ pub fn writeRaw(self: Texture, engine: *Engine, data: []const u8) !void {
const texel_count = try std.math.mul(u32, self.width, self.height); const texel_count = try std.math.mul(u32, self.width, self.height);
const byte_length = try std.math.mul(u32, texel_count, self.usage.bytesPerTexel()); const byte_length = try std.math.mul(u32, texel_count, self.usage.bytesPerTexel());
std.debug.assert(data.len == byte_length); std.debug.assert(data.len == byte_length);
std.debug.assert(self.usage != .depth);
var staging_buffer = try StagingBuffer.init(engine, .{ var staging_buffer = try StagingBuffer.init(engine, .{
.capacity = @intCast(byte_length), .capacity = @intCast(byte_length),