Introduce depth buffer finally
This commit is contained in:
31
src/Game.zig
31
src/Game.zig
@@ -441,6 +441,17 @@ pub fn init(allocator: std.mem.Allocator, engine: *Engine, swapchain: *Swapchain
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.alpha_to_coverage_enable = .false,
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.alpha_to_one_enable = .false,
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},
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.depth_stencil_state = .{
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.depth_test_enable = .true,
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.depth_write_enable = .true,
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.depth_compare_op = .greater,
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.depth_bounds_test_enable = .false,
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.stencil_test_enable = .false,
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.front = undefined,
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.back = undefined,
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.min_depth_bounds = 0,
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.max_depth_bounds = 1,
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},
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.color_blend_state = .{
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.logic_op_enable = .false,
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.logic_op = .copy,
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@@ -639,10 +650,10 @@ pub fn init(allocator: std.mem.Allocator, engine: *Engine, swapchain: *Swapchain
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});
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const object_count: u32 = blk: {
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var objects: std.ArrayList(ObjectUniforms) = try .initCapacity(allocator, 289);
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var objects: std.ArrayList(ObjectUniforms) = try .initCapacity(allocator, 578);
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defer objects.deinit(allocator);
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var it = Iterator3.init(.init(-8, -8, 0), .init(8, 8, 0), .one);
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var it = Iterator3.init(.init(-8, -8, 0), .init(8, 8, 2), .init(1, 1, 2));
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while (it.next()) |pos| {
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const material: Materials.Id = @enumFromInt(engine.random.uintLessThan(u16, @intFromEnum(materials.next_id)));
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const matrix_os_to_ws = Matrix4x4.initTranslation(pos);
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@@ -750,9 +761,9 @@ pub fn update(self: *Game, dt: f32) void {
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// zig fmt: off
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const matrix_vs_to_cs = Matrix4x4.init(
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camera_xscale, 0, 0, 0,
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0, 0, camera_near_plane, 1,
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0, 0, 0, 1,
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0, -camera_yscale, 0, 0,
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0, 0, 0, 0,
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0, 0, camera_near_plane, 0,
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);
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// zig fmt: on
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@@ -863,7 +874,17 @@ fn render(self: *Game) !void {
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try command_buffer.beginCommandBuffer(&.{ .flags = .{ .one_time_submit_bit = true } });
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{
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const clear_values = [_]vk.ClearValue{
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.{ .color = .{ .float_32 = .{ 0, 0, 0, 1 } } },
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.{
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.color = .{
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.float_32 = .{ 0, 0, 0, 0 },
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},
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},
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.{
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.depth_stencil = .{
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.depth = 0,
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.stencil = 0,
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},
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},
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};
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command_buffer.beginRenderPass(&.{
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@@ -5,6 +5,7 @@ const vk = @import("vulkan");
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const Engine = @import("Engine.zig");
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const QSM = @import("QueueSharingMode.zig");
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const Texture = @import("Texture.zig");
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params: Params,
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render_pass: vk.RenderPass,
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@@ -12,6 +13,7 @@ render_pass: vk.RenderPass,
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extent: vk.Extent2D = .{ .width = 0, .height = 0 },
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swapchain: vk.SwapchainKHR = .null_handle,
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swapchain_images: []SwapchainImage = &.{},
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depth_texture: ?Texture = null,
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image_index: u32 = 0,
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semaphore_image_acquired: vk.Semaphore = .null_handle,
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@@ -35,6 +37,16 @@ pub fn init(engine: *Engine) !Swapchain {
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.initial_layout = .undefined,
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.final_layout = .present_src_khr,
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},
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.{
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.format = Texture.Usage.depth.vkFormat(),
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.samples = .{ .@"1_bit" = true },
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.load_op = .clear,
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.store_op = .dont_care,
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.stencil_load_op = .clear,
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.stencil_store_op = .dont_care,
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.initial_layout = .undefined,
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.final_layout = .depth_stencil_attachment_optimal,
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},
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};
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const color_attachments = [_]vk.AttachmentReference{
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@@ -44,11 +56,39 @@ pub fn init(engine: *Engine) !Swapchain {
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},
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};
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const depth_stencil_attachment: vk.AttachmentReference = .{
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.attachment = 1,
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.layout = .depth_stencil_attachment_optimal,
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};
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const subpasses = [_]vk.SubpassDescription{
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.{
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.pipeline_bind_point = .graphics,
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.color_attachment_count = color_attachments.len,
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.p_color_attachments = &color_attachments,
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.p_depth_stencil_attachment = &depth_stencil_attachment,
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},
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};
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const dependencies = [_]vk.SubpassDependency{
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.{
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.src_subpass = 0,
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.dst_subpass = 0,
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.src_stage_mask = .{
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.color_attachment_output_bit = true,
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.late_fragment_tests_bit = true,
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},
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.dst_stage_mask = .{
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.color_attachment_output_bit = true,
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.early_fragment_tests_bit = true,
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},
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.src_access_mask = .{
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.depth_stencil_attachment_write_bit = true,
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},
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.dst_access_mask = .{
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.color_attachment_write_bit = true,
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.depth_stencil_attachment_write_bit = true,
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},
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},
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};
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@@ -57,6 +97,8 @@ pub fn init(engine: *Engine) !Swapchain {
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.p_attachments = &attachments,
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.subpass_count = subpasses.len,
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.p_subpasses = &subpasses,
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.dependency_count = dependencies.len,
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.p_dependencies = &dependencies,
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}, &engine.vk_allocator.interface);
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};
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errdefer engine.device.destroyRenderPass(render_pass, &engine.vk_allocator.interface);
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@@ -80,6 +122,10 @@ pub fn deinit(self: *Swapchain, engine: *Engine) void {
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}
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allocator.free(self.swapchain_images);
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if (self.depth_texture) |*depth_texture| {
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depth_texture.deinit(engine);
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}
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if (self.swapchain != .null_handle) {
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engine.device.destroySwapchainKHR(self.swapchain, &engine.vk_allocator.interface);
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}
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@@ -95,6 +141,7 @@ pub fn recreate(self: *Swapchain, engine: *Engine) !void {
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const old_swapchain = self.swapchain;
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const old_swapchain_images = self.swapchain_images;
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var old_depth_texture = self.depth_texture;
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const old_semaphore_image_acquired = self.semaphore_image_acquired;
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const extent = try getCurrentExtent(engine);
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@@ -137,6 +184,10 @@ pub fn recreate(self: *Swapchain, engine: *Engine) !void {
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allocator.free(self.swapchain_images);
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self.swapchain_images = &.{};
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if (old_depth_texture) |*depth_texture| {
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depth_texture.deinit(engine);
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}
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if (old_swapchain != .null_handle) {
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engine.device.destroySwapchainKHR(old_swapchain, &engine.vk_allocator.interface);
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self.swapchain = .null_handle;
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@@ -149,6 +200,16 @@ pub fn recreate(self: *Swapchain, engine: *Engine) !void {
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self.semaphore_image_acquired = .null_handle;
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}
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// --- CREATE DEPTH TEXTURE ------------------------------------------------
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var new_depth_texture = try Texture.init(engine, .{
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.width = extent.width,
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.height = extent.height,
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.target_queue = .graphics,
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.usage = .depth,
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});
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errdefer new_depth_texture.deinit(engine);
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// --- CREATE NEW SWAPCHAIN IMAGES -----------------------------------------
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const new_swapchain_images = blk: {
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@@ -166,6 +227,7 @@ pub fn recreate(self: *Swapchain, engine: *Engine) !void {
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.format = self.params.surface_format.format,
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.render_pass = self.render_pass,
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.extent = extent,
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.depth_stencil_image_view = new_depth_texture.image_view,
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}));
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}
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@@ -195,6 +257,7 @@ pub fn recreate(self: *Swapchain, engine: *Engine) !void {
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self.extent = extent;
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self.swapchain = new_swapchain;
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self.swapchain_images = new_swapchain_images;
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self.depth_texture = new_depth_texture;
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self.image_index = res.image_index;
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self.semaphore_image_acquired = semaphore_image_acquired;
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}
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@@ -359,6 +422,7 @@ const SwapchainImage = struct {
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format: vk.Format,
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render_pass: vk.RenderPass,
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extent: vk.Extent2D,
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depth_stencil_image_view: vk.ImageView,
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};
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fn init(engine: *Engine, props: InitProps) !SwapchainImage {
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@@ -389,7 +453,7 @@ const SwapchainImage = struct {
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const framebuffer = try engine.createFramebuffer(.{
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.render_pass = props.render_pass,
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.attachments = &.{image_view},
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.attachments = &.{ image_view, props.depth_stencil_image_view },
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.width = props.extent.width,
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.height = props.extent.height,
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.layers = 1,
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@@ -12,6 +12,7 @@ pub const Usage = enum {
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normal,
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occlusion_roughness_metallic,
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emissive,
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depth,
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pub fn vkFormat(self: Usage) vk.Format {
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return switch (self) {
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@@ -19,6 +20,7 @@ pub const Usage = enum {
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.normal => .r8g8b8a8_snorm,
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.occlusion_roughness_metallic => .r8g8b8a8_unorm,
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.emissive => .r16g16b16a16_sfloat,
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.depth => .d32_sfloat,
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};
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}
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@@ -28,6 +30,7 @@ pub const Usage = enum {
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.normal => 4,
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.occlusion_roughness_metallic => 4,
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.emissive => 4,
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.depth => 1,
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};
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}
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@@ -37,6 +40,7 @@ pub const Usage = enum {
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.normal => i8,
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.occlusion_roughness_metallic => u8,
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.emissive => f16,
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.depth => f32,
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};
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}
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@@ -80,6 +84,11 @@ pub fn init(engine: *Engine, init_info: InitInfo) !Texture {
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};
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const transfer_queue_family = engine.transfer_queue.allocation.family;
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const queue_family_indices: []const u32 = if (init_info.usage == .depth)
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&.{target_queue_family}
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else
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&.{ target_queue_family, transfer_queue_family };
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const image = try engine.createImage(.{
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.image_type = .@"2d",
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.format = init_info.usage.vkFormat(),
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@@ -93,10 +102,11 @@ pub fn init(engine: *Engine, init_info: InitInfo) !Texture {
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.samples = .{ .@"1_bit" = true },
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.tiling = .optimal,
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.usage = .{
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.transfer_dst_bit = true,
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.sampled_bit = true,
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.depth_stencil_attachment_bit = init_info.usage == .depth,
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.transfer_dst_bit = init_info.usage != .depth,
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.sampled_bit = init_info.usage != .depth,
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},
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.queue_family_indices = &.{ target_queue_family, transfer_queue_family },
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.queue_family_indices = queue_family_indices,
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.initial_layout = .undefined,
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});
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errdefer engine.destroyImage(image);
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@@ -112,7 +122,10 @@ pub fn init(engine: *Engine, init_info: InitInfo) !Texture {
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.view_type = .@"2d",
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.format = init_info.usage.vkFormat(),
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.subresource_range = .{
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.aspect_mask = .{ .color_bit = true },
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.aspect_mask = .{
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.color_bit = init_info.usage != .depth,
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.depth_bit = init_info.usage == .depth,
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},
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.base_mip_level = 0,
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.level_count = 1,
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.base_array_layer = 0,
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@@ -167,6 +180,7 @@ pub fn writeRaw(self: Texture, engine: *Engine, data: []const u8) !void {
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const texel_count = try std.math.mul(u32, self.width, self.height);
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const byte_length = try std.math.mul(u32, texel_count, self.usage.bytesPerTexel());
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std.debug.assert(data.len == byte_length);
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std.debug.assert(self.usage != .depth);
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var staging_buffer = try StagingBuffer.init(engine, .{
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.capacity = @intCast(byte_length),
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