Update to zig 0.16.0, update deps, Vulkan validation fixes
This commit is contained in:
@@ -138,11 +138,12 @@ pub fn getOrLoad(
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stbi: *media.stbi,
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filename: []const u8,
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temp_allocator: std.mem.Allocator,
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io: std.Io,
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) !Id {
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const key: Key = .{
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// If the material already exists, then the atom must exist and the
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// following line will not return any error.
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.filename = try .fromString(filename),
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.filename = try .fromString(filename, io),
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};
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// We don't use `getOrPutAssumeCapacity` method, because we might already be
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@@ -154,7 +155,7 @@ pub fn getOrLoad(
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const id = Id.fromIndexSafe(self.array.items.len) catch |err| switch (err) {
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error.Overflow => return error.OutOfBlocks,
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};
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const def = try loadBlock(engine, materials, textures, stbi, filename, temp_allocator);
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const def = try loadBlock(engine, materials, textures, stbi, filename, temp_allocator, io);
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self.map.putAssumeCapacityNoClobber(key, id);
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self.array.appendAssumeCapacity(def);
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@@ -171,6 +172,7 @@ pub fn getOrLoadAtom(
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stbi: *media.stbi,
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filename: Atom,
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temp_allocator: std.mem.Allocator,
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io: std.Io,
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) !Id {
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const key: Key = .{
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.filename = filename,
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@@ -185,7 +187,7 @@ pub fn getOrLoadAtom(
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const id = Id.fromIndexSafe(self.array.items.len) catch |err| switch (err) {
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error.Overflow => return error.OutOfBlocks,
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};
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const def = try loadBlock(engine, materials, textures, stbi, filename.toString(), temp_allocator);
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const def = try loadBlock(engine, materials, textures, stbi, filename.toString(), temp_allocator, io);
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self.map.putAssumeCapacityNoClobber(key, id);
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self.array.appendAssumeCapacity(def);
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@@ -201,17 +203,18 @@ pub fn loadAll(
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textures: *Textures,
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stbi: *media.stbi,
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temp_allocator: std.mem.Allocator,
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io: std.Io,
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) void {
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const cwd = std.fs.cwd();
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const cwd = std.Io.Dir.cwd();
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var dir = cwd.openDir("assets/blocks", .{ .iterate = true }) catch |err| {
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var dir = cwd.openDir(io, "assets/blocks", .{ .iterate = true }) catch |err| {
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std.log.err("Error while opening block definitions directory: {s}", .{@errorName(err)});
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return;
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};
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defer dir.close();
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defer dir.close(io);
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var it = dir.iterate();
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while (it.next() catch |err| {
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while (it.next(io) catch |err| {
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std.log.err("Error while iterating over block definitions directory: {s}", .{@errorName(err)});
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return;
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}) |entry| {
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@@ -220,7 +223,7 @@ pub fn loadAll(
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continue;
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}
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_ = self.getOrLoad(engine, materials, textures, stbi, entry.name, temp_allocator) catch |err| {
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_ = self.getOrLoad(engine, materials, textures, stbi, entry.name, temp_allocator, io) catch |err| {
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std.log.err("Error while loading block definition entry {s}: {s}", .{ entry.name, @errorName(err) });
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};
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}
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@@ -233,6 +236,7 @@ fn loadBlock(
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stbi: *media.stbi,
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filename: []const u8,
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temp_allocator: std.mem.Allocator,
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io: std.Io,
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) !Definition {
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const DefinitionJson = struct {
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pub const Wall = struct {
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@@ -248,18 +252,18 @@ fn loadBlock(
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std.log.debug("Loading block \"{s}\"...", .{filename});
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const cwd = std.fs.cwd();
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const cwd = std.Io.Dir.cwd();
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var dir = try cwd.openDir("assets/blocks", .{});
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defer dir.close();
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var dir = try cwd.openDir(io, "assets/blocks", .{});
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defer dir.close(io);
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// NOTE Buffer size approximated based on expected JSON structure.
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var buffer: [1024]u8 = undefined;
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const file = try dir.openFile(filename, .{});
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defer file.close();
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const file = try dir.openFile(io, filename, .{});
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defer file.close(io);
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var file_reader = file.reader(&buffer);
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var file_reader = file.reader(io, &buffer);
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var json_reader = std.json.Reader.init(temp_allocator, &file_reader.interface);
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defer json_reader.deinit();
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@@ -279,7 +283,7 @@ fn loadBlock(
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return error.ParseError;
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}
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const material = try materials.getOrLoad(engine, textures, stbi, name, temp_allocator);
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const material = try materials.getOrLoad(engine, textures, stbi, name, temp_allocator, io);
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break :blk .initUniform(material);
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}
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@@ -289,7 +293,7 @@ fn loadBlock(
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var ret: Definition.Walls = undefined;
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inline for (@typeInfo(voxels.Orientation).@"enum".fields) |field| {
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@field(ret, field.name) = .{
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.material = try materials.getOrLoad(engine, textures, stbi, @field(walls, field.name).material, temp_allocator),
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.material = try materials.getOrLoad(engine, textures, stbi, @field(walls, field.name).material, temp_allocator, io),
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.transform = @field(walls, field.name).transform,
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};
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}
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@@ -149,12 +149,20 @@ pub fn getAtom(self: *const Materials, filename: Atom) ?Id {
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/// deinitialized or reset after this function returns. Note that during loading
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/// the engine will make its own persistent allocations, so an out of memory
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/// error is not necessarily related to `temp_allocator`.
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pub fn getOrLoad(self: *Materials, engine: *Engine, textures: *Textures, stbi: *media.stbi, maybe_filename: ?[]const u8, temp_allocator: std.mem.Allocator) !Id {
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pub fn getOrLoad(
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self: *Materials,
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engine: *Engine,
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textures: *Textures,
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stbi: *media.stbi,
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maybe_filename: ?[]const u8,
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temp_allocator: std.mem.Allocator,
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io: std.Io,
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) !Id {
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if (maybe_filename) |filename| {
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const key: Key = .{
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// If the material already exists, then the atom must exist and the
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// following line will not return any error.
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.filename = try .fromString(filename),
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.filename = try .fromString(filename, io),
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};
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// We don't use `getOrPutAssumeCapacity` method, because we might already be
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@@ -166,7 +174,7 @@ pub fn getOrLoad(self: *Materials, engine: *Engine, textures: *Textures, stbi: *
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const id = Id.fromIndexSafe(self.material_count) catch |err| switch (err) {
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error.Overflow => return error.OutOfMaterials,
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};
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try self.loadMaterial(engine, textures, stbi, filename, id.toInt(), temp_allocator);
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try self.loadMaterial(engine, textures, stbi, filename, id.toInt(), temp_allocator, io);
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self.map.putAssumeCapacityNoClobber(key, id);
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self.material_count += 1;
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@@ -189,7 +197,15 @@ pub fn getOrLoad(self: *Materials, engine: *Engine, textures: *Textures, stbi: *
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/// deinitialized or reset after this function returns. Note that during loading
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/// the engine will make its own persistent allocations, so an out of memory
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/// error is not necessarily related to `temp_allocator`.
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pub fn getOrLoadAtom(self: *Materials, engine: *Engine, textures: *Textures, stbi: *media.stbi, filename: Atom, temp_allocator: std.mem.Allocator) !Id {
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pub fn getOrLoadAtom(
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self: *Materials,
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engine: *Engine,
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textures: *Textures,
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stbi: *media.stbi,
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filename: Atom,
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temp_allocator: std.mem.Allocator,
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io: std.Io,
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) !Id {
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if (filename != .empty) {
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const key: Key = .{
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.filename = filename,
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@@ -204,7 +220,7 @@ pub fn getOrLoadAtom(self: *Materials, engine: *Engine, textures: *Textures, stb
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const id = Id.fromIndexSafe(self.material_count) catch |err| switch (err) {
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error.Overflow => return error.OutOfMaterials,
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};
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try self.loadMaterial(engine, textures, stbi, filename.toString(), id.toInt(), temp_allocator);
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try self.loadMaterial(engine, textures, stbi, filename.toString(), id.toInt(), temp_allocator, io);
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self.map.putAssumeCapacityNoClobber(key, id);
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self.material_count += 1;
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@@ -251,7 +267,7 @@ pub fn loadAll(self: *Materials, engine: *Engine, textures: *Textures, stbi: *me
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}
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}
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fn loadMaterial(self: *Materials, engine: *Engine, textures: *Textures, stbi: *media.stbi, filename: []const u8, index: u32, temp_allocator: std.mem.Allocator) !void {
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fn loadMaterial(self: *Materials, engine: *Engine, textures: *Textures, stbi: *media.stbi, filename: []const u8, index: u32, temp_allocator: std.mem.Allocator, io: std.Io) !void {
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const MaterialJson = struct {
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baseColor: [3]f32 = .{ 1, 1, 1 },
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baseColorTexture: ?[]const u8 = null,
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@@ -268,18 +284,18 @@ fn loadMaterial(self: *Materials, engine: *Engine, textures: *Textures, stbi: *m
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std.log.debug("Loading material \"{s}\"...", .{filename});
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const cwd = std.fs.cwd();
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const cwd = std.Io.Dir.cwd();
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var dir = try cwd.openDir("assets/materials", .{});
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defer dir.close();
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var dir = try cwd.openDir(io, "assets/materials", .{});
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defer dir.close(io);
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// NOTE Buffer size approximated based on expected JSON structure.
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var buffer: [512]u8 = undefined;
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const file = try dir.openFile(filename, .{});
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defer file.close();
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const file = try dir.openFile(io, filename, .{});
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defer file.close(io);
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var file_reader = file.reader(&buffer);
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var file_reader = file.reader(io, &buffer);
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var json_reader = std.json.Reader.init(temp_allocator, &file_reader.interface);
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defer json_reader.deinit();
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@@ -303,10 +319,10 @@ fn loadMaterial(self: *Materials, engine: *Engine, textures: *Textures, stbi: *m
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.normal_scale = material_json.normalScale,
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.occlusion_texture_strength = material_json.occlusionTextureStrength,
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.roughness = material_json.roughness,
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.base_color_texture = try textures.getOrLoad(engine, stbi, material_json.baseColorTexture, .base_color),
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.emissive_texture = try textures.getOrLoad(engine, stbi, material_json.emissiveTexture, .emissive),
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.normal_texture = try textures.getOrLoad(engine, stbi, material_json.normalTexture, .normal),
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.occlusion_roughness_metallic_texture = try textures.getOrLoad(engine, stbi, material_json.occlusionRoughnessMetallicTexture, .occlusion_roughness_metallic),
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.base_color_texture = try textures.getOrLoad(engine, stbi, material_json.baseColorTexture, .base_color, io),
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.emissive_texture = try textures.getOrLoad(engine, stbi, material_json.emissiveTexture, .emissive, io),
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.normal_texture = try textures.getOrLoad(engine, stbi, material_json.normalTexture, .normal, io),
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.occlusion_roughness_metallic_texture = try textures.getOrLoad(engine, stbi, material_json.occlusionRoughnessMetallicTexture, .occlusion_roughness_metallic, io),
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},
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},
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});
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@@ -172,12 +172,19 @@ pub fn getAtom(self: *const Textures, filename: Atom, usage: Texture.Usage) ?Id
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/// if necessary. Will not return any error if the texture already exists. When
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/// the filename is `null`, returns an empty texture ID appropriate for given
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/// usage.
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pub fn getOrLoad(self: *Textures, engine: *Engine, stbi: *media.stbi, maybe_filename: ?[]const u8, usage: Texture.Usage) !Id {
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pub fn getOrLoad(
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self: *Textures,
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engine: *Engine,
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stbi: *media.stbi,
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maybe_filename: ?[]const u8,
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usage: Texture.Usage,
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io: std.Io,
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) !Id {
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if (maybe_filename) |filename| {
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const key: Key = .{
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// If the texture already exists, then the atom must exist and the
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// following line will not return any error.
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.filename = try .fromString(filename),
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.filename = try .fromString(filename, io),
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.usage = usage,
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};
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@@ -190,7 +197,7 @@ pub fn getOrLoad(self: *Textures, engine: *Engine, stbi: *media.stbi, maybe_file
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const id = Id.fromIndexSafe(self.array.items.len) catch |err| switch (err) {
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error.Overflow => return error.OutOfTextures,
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};
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const texture = try loadTexture(engine, stbi, filename, usage);
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const texture = try loadTexture(engine, stbi, filename, usage, io);
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self.map.putAssumeCapacityNoClobber(key, id);
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self.array.appendAssumeCapacity(texture);
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@@ -207,7 +214,14 @@ pub fn getOrLoad(self: *Textures, engine: *Engine, stbi: *media.stbi, maybe_file
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/// if necessary. Will not return any error if the texture already exists. When
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/// the filename is `.empty`, returns an empty texture ID appropriate for given
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/// usage.
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pub fn getOrLoadAtom(self: *Textures, engine: *Engine, stbi: *media.stbi, filename: Atom, usage: Texture.Usage) !Id {
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pub fn getOrLoadAtom(
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self: *Textures,
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engine: *Engine,
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stbi: *media.stbi,
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filename: Atom,
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usage: Texture.Usage,
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io: std.Io,
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) !Id {
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if (filename != .empty) {
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const key: Key = .{
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.filename = filename,
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@@ -223,7 +237,7 @@ pub fn getOrLoadAtom(self: *Textures, engine: *Engine, stbi: *media.stbi, filena
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const id = Id.fromIndexSafe(self.array.items.len) catch |err| switch (err) {
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error.Overflow => return error.OutOfTextures,
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};
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const texture = try loadTexture(engine, stbi, filename.toString(), usage);
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const texture = try loadTexture(engine, stbi, filename.toString(), usage, io);
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self.map.putAssumeCapacityNoClobber(key, id);
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self.array.appendAssumeCapacity(texture);
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@@ -235,21 +249,27 @@ pub fn getOrLoadAtom(self: *Textures, engine: *Engine, stbi: *media.stbi, filena
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}
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}
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fn loadTexture(engine: *Engine, stbi: *media.stbi, filename: []const u8, usage: Texture.Usage) !Texture {
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fn loadTexture(
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engine: *Engine,
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stbi: *media.stbi,
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filename: []const u8,
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usage: Texture.Usage,
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io: std.Io,
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) !Texture {
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std.log.debug("Loading texture \"{s}\" as {s}...", .{ filename, @tagName(usage) });
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const cwd = std.fs.cwd();
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const cwd = std.Io.Dir.cwd();
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var dir = try cwd.openDir("assets/textures", .{});
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defer dir.close();
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var dir = try cwd.openDir(io, "assets/textures", .{});
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defer dir.close(io);
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var file = try dir.openFile(filename, .{});
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defer file.close();
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var file = try dir.openFile(io, filename, .{});
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defer file.close(io);
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// The textures are expected to be small; a standard block base color as a
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// PNG takes well below 1 kiB.
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var buf: [4096]u8 = undefined;
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var reader = file.reader(&buf);
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var reader = file.reader(io, &buf);
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const img = try stbi.loadDynamicIo(&reader.interface);
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defer stbi.freeDynamic(img);
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