Introduce pipeline, shader sketch
This commit is contained in:
25
src/game.zig
25
src/game.zig
@@ -8,6 +8,31 @@ const main = @import("main.zig");
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var show_console: bool = false;
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var show_demo_window: bool = false;
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const Vertex = extern struct {
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position: [3]f32,
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tex_coord: [2]f32,
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normal: [3]f32,
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tangent: [4]f32,
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pub fn init(x: f32, y: f32, z: f32, u: f32, v: f32, nx: f32, ny: f32, nz: f32, tx: f32, ty: f32, tz: f32, tw: f32) Vertex {
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return .{
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.position = .{ x, y, z },
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.tex_coord = .{ u, v },
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.normal = .{ nx, ny, nz },
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.tangent = .{ tx, ty, tw, tz },
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};
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}
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};
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const vertex_buffer = [_]Vertex{
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Vertex.init(-0.5, -0.5, 0, 0, 1, 0, 0, 1, 1, 0, 0, -1),
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Vertex.init(0.5, -0.5, 0, 1, 1, 0, 0, 1, 1, 0, 0, -1),
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Vertex.init(-0.5, 0.5, 0, 0, 0, 0, 0, 1, 1, 0, 0, -1),
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Vertex.init(0.5, 0.5, 0, 1, 0, 0, 0, 1, 1, 0, 0, -1),
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};
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const index_buffer = [_]u16{ 0, 1, 2, 2, 1, 3 };
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pub fn init() void {}
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pub fn update(dt: f32) void {
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