Compile shaders in build.zig

This commit is contained in:
2026-08-30 00:48:43 +02:00
parent 40fcba9323
commit 8d5a2db342
6 changed files with 47 additions and 17 deletions

View File

@@ -3,6 +3,8 @@
#extension GL_EXT_scalar_block_layout : require
#extension GL_EXT_shader_16bit_storage : require
layout(location = 0) out vec4 fragColor;
uint calcRootCode(float y1, float y2, float y3) {
uint i1 = floatBitsToUint(y1) >> 31U;
uint i2 = floatBitsToUint(y2) >> 30U;
@@ -13,3 +15,7 @@ uint calcRootCode(float y1, float y2, float y3) {
return ((0x2E74U >> shift) & 0x0101U);
}
void main() {
fragColor = vec4(1.0, 0.0, 1.0, 1.0);
}

View File

@@ -8,3 +8,7 @@ layout(location = 1) in vec4 texCoordEM_band_flags;
layout(location = 2) in vec4 jacobian;
layout(location = 3) in vec4 scale_offset;
layout(location = 4) in vec4 color;
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}