Compile shaders in build.zig
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@@ -8,3 +8,7 @@ layout(location = 1) in vec4 texCoordEM_band_flags;
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layout(location = 2) in vec4 jacobian;
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layout(location = 3) in vec4 scale_offset;
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layout(location = 4) in vec4 color;
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void main() {
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gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
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}
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