Mouse button handling
This commit is contained in:
12
src/Game.zig
12
src/Game.zig
@@ -864,6 +864,18 @@ pub fn onMouseMove(self: *Game, dx: f32, dy: f32) void {
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self.camera_yaw = @mod(self.camera_yaw, 2 * std.math.pi);
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}
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pub fn onMouseDown(self: *Game, button: glfw.MouseButton, mods: glfw.Mods) void {
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_ = self;
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_ = button;
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_ = mods;
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}
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pub fn onMouseUp(self: *Game, button: glfw.MouseButton, mods: glfw.Mods) void {
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_ = self;
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_ = button;
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_ = mods;
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}
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fn render(self: *Game) !void {
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const engine = self.engine;
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const extent = self.swapchain.extent;
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