Mouse button handling

This commit is contained in:
2025-11-28 15:03:11 +01:00
parent 652e5e82bd
commit 94c43a170f
2 changed files with 53 additions and 9 deletions

View File

@@ -864,6 +864,18 @@ pub fn onMouseMove(self: *Game, dx: f32, dy: f32) void {
self.camera_yaw = @mod(self.camera_yaw, 2 * std.math.pi);
}
pub fn onMouseDown(self: *Game, button: glfw.MouseButton, mods: glfw.Mods) void {
_ = self;
_ = button;
_ = mods;
}
pub fn onMouseUp(self: *Game, button: glfw.MouseButton, mods: glfw.Mods) void {
_ = self;
_ = button;
_ = mods;
}
fn render(self: *Game) !void {
const engine = self.engine;
const extent = self.swapchain.extent;