Alpha discard, adjust lights for no reason

This commit is contained in:
2025-11-27 19:05:41 +01:00
parent 0747e5e880
commit 9d60be86ab
2 changed files with 16 additions and 12 deletions

View File

@@ -85,6 +85,10 @@ vec4 texture2DAA(texture2D tex, vec2 texCoord) {
void main() {
vec4 baseColorTexel = texture2DAA(_Textures[uint(MATERIAL.baseColorTexture)], var.texCoord);
if (baseColorTexel.a < 0.5) {
discard;
}
vec4 occlusionRoughnessMetallicTexel = texture2DAA(_Textures[uint(MATERIAL.occlusionRoughnessMetallicTexture)], var.texCoord);
vec4 normalTexel = texture2DAA(_Textures[uint(MATERIAL.normalTexture)], var.texCoord);
vec4 emissiveTexel = texture2DAA(_Textures[uint(MATERIAL.emissiveTexture)], var.texCoord);