Refactor literally everything
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@@ -3,76 +3,112 @@ const std = @import("std");
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const vk = @import("vulkan");
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const Atoms = @import("Atoms.zig");
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const atoms = @import("../engine/atoms.zig");
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const Engine = @import("../engine/Engine.zig");
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const StorageBuffer = @import("../engine/StorageBuffer.zig");
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const GenericBuffer = @import("../engine/GenericBuffer.zig").GenericBuffer;
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const Textures = @import("Textures.zig");
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allocator: std.mem.Allocator,
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const MaterialBuffer = GenericBuffer(void, Material);
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map: Map,
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storage_buffer: StorageBuffer,
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material_buffer: MaterialBuffer,
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next_id: Id,
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pub const initial_capacity = 4;
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// capacity * @sizeOf(Material) = 832 kiB
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pub const capacity = std.math.maxInt(std.meta.Tag(Id));
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pub const Id = extern struct {
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id: u32,
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pub const Key = struct { atom: atoms.Atom };
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pub const Id = enum(u16) {
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_,
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pub fn next(self: Id) Id {
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return @enumFromInt(@intFromEnum(self) + 1);
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}
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};
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pub const Map = std.AutoHashMapUnmanaged(Atoms.Atom, Id);
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pub const Map = std.AutoHashMapUnmanaged(Key, Id);
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pub const Material = extern struct {
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base_color: [3]f32,
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base_color_texture: Textures.Id,
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emissive: [3]f32,
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emissive_texture: Textures.Id,
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ior: f32,
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metallic: f32,
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normal_scale: f32,
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normal_texture: Textures.Id,
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occlusion_roughness_metallic_texture: Textures.Id,
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occlusion_texture_strength: f32,
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roughness: f32,
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base_color_texture: Textures.Id,
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emissive_texture: Textures.Id,
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normal_texture: Textures.Id,
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occlusion_roughness_metallic_texture: Textures.Id,
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};
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pub fn init(allocator: std.mem.Allocator, engine: *Engine) !Materials {
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pub fn init(engine: *Engine, allocator: std.mem.Allocator) !Materials {
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var map: Map = .empty;
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errdefer map.deinit(allocator);
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try map.ensureTotalCapacity(allocator, capacity);
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var storage_buffer: StorageBuffer = try .init(engine, void, Material, initial_capacity);
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errdefer storage_buffer.deinit(engine);
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var material_buffer = try MaterialBuffer.init(engine, .{
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.usage = .storage,
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.target_queue = .graphics,
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.array_capacity = capacity,
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});
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errdefer material_buffer.deinit(engine);
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return .{
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.allocator = allocator,
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.map = map,
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.storage_buffer = storage_buffer,
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.next_id = .{ .id = 0 },
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.material_buffer = material_buffer,
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.next_id = @enumFromInt(0),
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};
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}
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pub fn deinit(self: *Materials, engine: *Engine) void {
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self.storage_buffer.deinit(engine);
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self.map.deinit(self.allocator);
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pub fn deinit(self: *Materials, engine: *Engine, allocator: std.mem.Allocator) void {
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self.material_buffer.deinit(engine);
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self.map.deinit(allocator);
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self.* = undefined;
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}
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pub fn getId(self: *const Materials, key: Atoms.Atom) ?Id {
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pub fn getAtom(self: *const Materials, atom: atoms.Atom) ?Id {
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const key: Key = .{ .atom = atom };
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return self.map.get(key);
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}
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pub fn getOrLoadId(self: *Materials, engine: *Engine, textures: *Textures, atoms: *Atoms, key: Atoms.Atom) !Id {
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const entry = try self.map.getOrPut(self.allocator, key);
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pub fn getFilename(self: *const Materials, filename: []const u8) ?Id {
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const atom = atoms.getAtom(filename) orelse return null;
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const key: Key = .{ .atom = atom };
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return self.map.get(key);
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}
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pub fn getOrLoadAtom(self: *Materials, engine: *Engine, textures: *Textures, atom: atoms.Atom, temp_allocator: std.mem.Allocator) !Id {
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const key: Key = .{ .atom = atom };
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const entry = self.map.getOrPutAssumeCapacity(key);
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if (entry.found_existing) {
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return entry.value_ptr.*;
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} else {
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const id = try self.loadMaterial(engine, textures, atoms, key);
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errdefer _ = self.map.remove(key);
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const id = try self.loadMaterial(engine, textures, atoms.getString(atom), temp_allocator);
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entry.value_ptr.* = id;
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return id;
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}
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}
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fn loadMaterial(self: *Materials, engine: *Engine, textures: *Textures, atoms: *Atoms, key: Atoms.Atom) !Id {
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pub fn getOrLoadFilename(self: *Materials, engine: *Engine, textures: *Textures, filename: []const u8, temp_allocator: std.mem.Allocator) !Id {
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const atom = try atoms.getOrPutAtom(filename);
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const key: Key = .{ .atom = atom };
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const entry = self.map.getOrPutAssumeCapacity(key);
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if (entry.found_existing) {
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return entry.value_ptr.*;
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} else {
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errdefer _ = self.map.remove(key);
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const id = try self.loadMaterial(engine, textures, filename, temp_allocator);
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entry.value_ptr.* = id;
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return id;
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}
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}
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fn loadMaterial(self: *Materials, engine: *Engine, textures: *Textures, filename: []const u8, temp_allocator: std.mem.Allocator) !Id {
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const MaterialJson = struct {
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baseColor: [3]f32 = .{ 1, 1, 1 },
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baseColorTexture: ?[]const u8 = null,
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@@ -87,7 +123,6 @@ fn loadMaterial(self: *Materials, engine: *Engine, textures: *Textures, atoms: *
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roughness: f32 = 1,
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};
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const filename = atoms.getString(key).?;
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std.log.debug("Loading material \"{s}\"...", .{filename});
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const cwd = std.fs.cwd();
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@@ -102,10 +137,10 @@ fn loadMaterial(self: *Materials, engine: *Engine, textures: *Textures, atoms: *
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defer file.close();
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var file_reader = file.reader(&buffer);
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var json_reader: std.json.Reader = .init(self.allocator, &file_reader.interface);
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var json_reader: std.json.Reader = .init(temp_allocator, &file_reader.interface);
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defer json_reader.deinit();
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const parsed: std.json.Parsed(MaterialJson) = try std.json.parseFromTokenSource(MaterialJson, self.allocator, &json_reader, .{
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const parsed: std.json.Parsed(MaterialJson) = try std.json.parseFromTokenSource(MaterialJson, temp_allocator, &json_reader, .{
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.duplicate_field_behavior = .@"error",
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.ignore_unknown_fields = false,
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.allocate = .alloc_if_needed,
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@@ -116,65 +151,57 @@ fn loadMaterial(self: *Materials, engine: *Engine, textures: *Textures, atoms: *
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const base_color_texture = blk: {
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if (material_json.baseColorTexture) |name| {
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const atom = try atoms.getOrPutAtom(name);
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break :blk try textures.getOrLoadId(engine, atoms, .{ .atom = atom, .usage = .base_color });
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break :blk try textures.getOrLoadFilename(engine, name, .base_color, temp_allocator);
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} else {
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break :blk textures.empty_base_color;
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break :blk .empty_base_color;
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}
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};
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const emissive_texture = blk: {
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if (material_json.emissiveTexture) |name| {
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const atom = try atoms.getOrPutAtom(name);
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break :blk try textures.getOrLoadId(engine, atoms, .{ .atom = atom, .usage = .emissive });
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break :blk try textures.getOrLoadFilename(engine, name, .emissive, temp_allocator);
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} else {
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break :blk textures.empty_emissive;
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break :blk .empty_emissive;
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}
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};
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const normal_texture = blk: {
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if (material_json.normalTexture) |name| {
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const atom = try atoms.getOrPutAtom(name);
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break :blk try textures.getOrLoadId(engine, atoms, .{ .atom = atom, .usage = .normal });
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break :blk try textures.getOrLoadFilename(engine, name, .normal, temp_allocator);
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} else {
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break :blk textures.empty_normal;
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break :blk .empty_normal;
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}
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};
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const occlusion_roughness_metallic_texture = blk: {
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if (material_json.occlusionRoughnessMetallicTexture) |name| {
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const atom = try atoms.getOrPutAtom(name);
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break :blk try textures.getOrLoadId(engine, atoms, .{ .atom = atom, .usage = .occlusion_roughness_metallic });
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break :blk try textures.getOrLoadFilename(engine, name, .occlusion_roughness_metallic, temp_allocator);
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} else {
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break :blk textures.empty_occlusuion_roughness_metallic;
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break :blk .empty_occlusion_roughness_metallic;
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}
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};
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const next_id = self.next_id;
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const offset: usize = next_id.id;
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if (offset >= self.storage_buffer.array_capacity) {
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try self.storage_buffer.enlarge(void, Material, engine, self.storage_buffer.array_capacity * 2);
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}
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const materials = [_]Material{
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.{
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.base_color = material_json.baseColor,
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.base_color_texture = base_color_texture,
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.emissive = material_json.emissive,
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.emissive_texture = emissive_texture,
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.ior = material_json.ior,
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.metallic = material_json.metallic,
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.normal_scale = material_json.normalScale,
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.normal_texture = normal_texture,
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.occlusion_roughness_metallic_texture = occlusion_roughness_metallic_texture,
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.occlusion_texture_strength = material_json.occlusionTextureStrength,
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.roughness = material_json.roughness,
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try self.material_buffer.write(engine, .{
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.element_offset = @intFromEnum(self.next_id),
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.elements = &.{
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.{
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.base_color = material_json.baseColor,
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.emissive = material_json.emissive,
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.ior = material_json.ior,
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.metallic = material_json.metallic,
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.normal_scale = material_json.normalScale,
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.occlusion_texture_strength = material_json.occlusionTextureStrength,
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.roughness = material_json.roughness,
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.base_color_texture = base_color_texture,
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.emissive_texture = emissive_texture,
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.normal_texture = normal_texture,
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.occlusion_roughness_metallic_texture = occlusion_roughness_metallic_texture,
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},
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},
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};
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});
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try self.storage_buffer.writeOffset(void, Material, engine, {}, offset, &materials);
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self.next_id = .{ .id = next_id.id + 1 };
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const id = self.next_id;
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self.next_id = self.next_id.next();
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return next_id;
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return id;
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}
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