Refactor literally everything
This commit is contained in:
@@ -3,36 +3,41 @@ const std = @import("std");
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const stbi = @import("zstbi");
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const Atoms = @import("Atoms.zig");
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const atoms = @import("../engine/atoms.zig");
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const Engine = @import("../engine/Engine.zig");
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const Texture = @import("../engine/Texture.zig");
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allocator: std.mem.Allocator,
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map: Map,
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array: Array,
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textures: Array,
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empty_base_color: Id,
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empty_emissive: Id,
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empty_normal: Id,
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empty_occlusuion_roughness_metallic: Id,
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pub const Id = extern struct {
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id: u32,
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};
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pub const capacity = std.math.maxInt(std.meta.Tag(Id));
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pub const Key = struct {
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atom: Atoms.Atom,
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atom: atoms.Atom,
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usage: Texture.Usage,
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};
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pub const Id = enum(u16) {
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empty_base_color = 0,
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empty_emissive = 1,
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empty_normal = 2,
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empty_occlusion_roughness_metallic = 3,
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_,
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pub fn next(self: Id) Id {
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return @enumFromInt(@intFromEnum(self) + 1);
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}
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};
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pub const Map = std.AutoHashMapUnmanaged(Key, Id);
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pub const Array = std.ArrayList(Texture);
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pub fn init(allocator: std.mem.Allocator, engine: *Engine) !Textures {
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pub fn init(engine: *Engine, allocator: std.mem.Allocator) !Textures {
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var map: Map = .empty;
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errdefer map.deinit(allocator);
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try map.ensureTotalCapacity(allocator, capacity);
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var array: Array = try .initCapacity(allocator, 4);
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var array: Array = try .initCapacity(allocator, capacity);
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errdefer {
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for (array.items) |*texture| {
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texture.deinit(engine);
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@@ -40,79 +45,116 @@ pub fn init(allocator: std.mem.Allocator, engine: *Engine) !Textures {
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array.deinit(allocator);
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}
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const empty_base_color: Id = .{ .id = @intCast(array.items.len) };
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const empty_base_color_texture: Texture = try .init(engine, 1, 1, .base_color);
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array.appendAssumeCapacity(empty_base_color_texture);
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const empty_base_color_texture = try Texture.init(engine, .{
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.width = 1,
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.height = 1,
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.usage = .base_color,
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.target_queue = .graphics,
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});
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const empty_emissive: Id = .{ .id = @intCast(array.items.len) };
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const empty_emissive_texture: Texture = try .init(engine, 1, 1, .emissive);
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array.appendAssumeCapacity(empty_emissive_texture);
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const empty_emissive_texture = try Texture.init(engine, .{
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.width = 1,
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.height = 1,
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.usage = .emissive,
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.target_queue = .graphics,
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});
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const empty_normal: Id = .{ .id = @intCast(array.items.len) };
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const empty_normal_texture: Texture = try .init(engine, 1, 1, .normal);
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array.appendAssumeCapacity(empty_normal_texture);
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const empty_normal_texture = try Texture.init(engine, .{
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.width = 1,
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.height = 1,
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.usage = .normal,
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.target_queue = .graphics,
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});
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const empty_occlusuion_roughness_metallic: Id = .{ .id = @intCast(array.items.len) };
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const empty_occlusuion_roughness_metallic_texture: Texture = try .init(engine, 1, 1, .occlusion_roughness_metallic);
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array.appendAssumeCapacity(empty_occlusuion_roughness_metallic_texture);
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const empty_occlusuion_roughness_metallic_texture = try Texture.init(engine, .{
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.width = 1,
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.height = 1,
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.usage = .occlusion_roughness_metallic,
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.target_queue = .graphics,
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});
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try empty_base_color_texture.write([4]u8, engine, &.{.{ 255, 255, 255, 255 }});
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try empty_emissive_texture.write([4]f16, engine, &.{.{ 1.0, 1.0, 1.0, 1.0 }});
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try empty_normal_texture.write([4]i8, engine, &.{.{ 0, 0, 127, 127 }});
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try empty_occlusuion_roughness_metallic_texture.write([4]u8, engine, &.{.{ 255, 255, 255, 255 }});
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array.appendSliceAssumeCapacity(&.{
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empty_base_color_texture,
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empty_emissive_texture,
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empty_normal_texture,
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empty_occlusuion_roughness_metallic_texture,
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});
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try empty_base_color_texture.writeSamples(u8, engine, &.{ 255, 255, 255, 255 });
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try empty_emissive_texture.writeSamples(f16, engine, &.{ 1.0, 1.0, 1.0, 1.0 });
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try empty_normal_texture.writeSamples(i8, engine, &.{ 0, 0, 127, 127 });
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try empty_occlusuion_roughness_metallic_texture.writeSamples(u8, engine, &.{ 255, 255, 255, 255 });
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return .{
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.allocator = allocator,
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.map = map,
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.array = array,
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.empty_base_color = empty_base_color,
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.empty_emissive = empty_emissive,
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.empty_normal = empty_normal,
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.empty_occlusuion_roughness_metallic = empty_occlusuion_roughness_metallic,
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.textures = array,
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};
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}
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pub fn deinit(self: *Textures, engine: *Engine) void {
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for (self.array.items) |*texture| {
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pub fn deinit(self: *Textures, engine: *Engine, allocator: std.mem.Allocator) void {
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for (self.textures.items) |*texture| {
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texture.deinit(engine);
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}
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self.array.deinit(self.allocator);
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self.textures.deinit(allocator);
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self.map.deinit(allocator);
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self.* = undefined;
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}
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self.map.deinit(self.allocator);
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pub fn getAtom(self: *const Textures, atom: atoms.Atom, usage: Texture.Usage) ?Id {
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const key: Key = .{ .atom = atom, .usage = usage };
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return self.map.get(key);
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}
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pub fn getFilename(self: *const Textures, filename: []const u8, usage: Texture.Usage) ?Id {
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const atom = atoms.getAtom(filename) orelse return null;
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const key: Key = .{ .atom = atom, .usage = usage };
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return self.map.get(key);
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}
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pub fn getTexture(self: *const Textures, id: Id) ?*Texture {
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const index: usize = id.id;
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return if (index < self.array.items.len) &self.array.items[index] else null;
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return if (index < self.textures.items.len) &self.textures.items[index] else null;
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}
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pub fn getId(self: *const Textures, key: Key) ?Id {
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return self.map.get(key);
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}
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pub fn getOrLoadId(self: *Textures, engine: *Engine, atoms: *Atoms, key: Key) !Id {
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const entry = try self.map.getOrPut(self.allocator, key);
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pub fn getOrLoadAtom(self: *Textures, engine: *Engine, atom: atoms.Atom, usage: Texture.Usage, temp_allocator: std.mem.Allocator) !Id {
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const key: Key = .{ .atom = atom, .usage = usage };
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const entry = self.map.getOrPutAssumeCapacity(key);
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if (entry.found_existing) {
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return entry.value_ptr.*;
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} else {
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errdefer _ = self.map.remove(key);
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try self.array.ensureUnusedCapacity(self.allocator, 1);
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const texture = try self.loadTexture(engine, atoms, key);
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const texture = try self.loadTexture(engine, atoms.getString(atom), usage, temp_allocator);
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const id = self.nextId();
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entry.value_ptr.* = id;
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self.array.appendAssumeCapacity(texture);
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self.textures.appendAssumeCapacity(texture);
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return id;
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}
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}
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fn loadTexture(self: *Textures, engine: *Engine, atoms: *Atoms, key: Key) !Texture {
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const filename = atoms.getString(key.atom).?;
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std.log.debug("Loading texture \"{s}\" as {s}...", .{ filename, @tagName(key.usage) });
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pub fn getOrLoadFilename(self: *Textures, engine: *Engine, filename: []const u8, usage: Texture.Usage, temp_allocator: std.mem.Allocator) !Id {
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const atom = try atoms.getOrPutAtom(filename);
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const key: Key = .{ .atom = atom, .usage = usage };
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const entry = self.map.getOrPutAssumeCapacity(key);
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if (entry.found_existing) {
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return entry.value_ptr.*;
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} else {
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errdefer _ = self.map.remove(key);
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const texture = try loadTexture(engine, filename, usage, temp_allocator);
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const id = self.nextId();
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entry.value_ptr.* = id;
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self.textures.appendAssumeCapacity(texture);
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return id;
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}
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}
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fn loadTexture(engine: *Engine, filename: []const u8, usage: Texture.Usage, temp_allocator: std.mem.Allocator) !Texture {
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std.log.debug("Loading texture \"{s}\" as {s}...", .{ filename, @tagName(usage) });
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const cwd = std.fs.cwd();
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@@ -122,22 +164,26 @@ fn loadTexture(self: *Textures, engine: *Engine, atoms: *Atoms, key: Key) !Textu
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const file = try dir.openFile(filename, .{});
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defer file.close();
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const file_buf = try file.readToEndAlloc(self.allocator, std.math.maxInt(usize));
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defer self.allocator.free(file_buf);
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const file_buf = try file.readToEndAlloc(temp_allocator, std.math.maxInt(usize));
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defer temp_allocator.free(file_buf);
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var img = try stbi.Image.loadFromMemory(file_buf, key.usage.sampleCount());
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var img = try stbi.Image.loadFromMemory(file_buf, usage.samplesPerTexel());
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defer img.deinit();
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std.debug.assert(img.num_components == key.usage.sampleCount());
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std.debug.assert(img.num_components == usage.samplesPerTexel());
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var texture: Texture = try .init(engine, img.width, img.height, key.usage);
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var texture = try Texture.init(engine, .{
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.width = img.width,
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.height = img.height,
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.usage = usage,
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.target_queue = .graphics,
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});
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errdefer texture.deinit(engine);
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try texture.write(u8, engine, img.data);
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try texture.writeRaw(engine, img.data);
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return texture;
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}
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fn nextId(self: *const Textures) Id {
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const index = self.array.items.len;
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return .{ .id = @intCast(index) };
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const index = self.textures.items.len;
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return @enumFromInt(index);
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}
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