Separate out Chunks-related code, "fix" collisions to be less broken
This commit is contained in:
@@ -46,7 +46,7 @@ pub const RoundingMode = enum {
|
||||
/// SV to VX
|
||||
pub inline fn subvoxelsToVoxels(comptime rounding_mode: RoundingMode, sv: i32) i32 {
|
||||
return switch (rounding_mode) {
|
||||
.border_down => @divFloor(sv, sv_per_vx - 1),
|
||||
.border_down => @divFloor(sv - 1, sv_per_vx),
|
||||
.border_up => @divFloor(sv, sv_per_vx),
|
||||
};
|
||||
}
|
||||
@@ -54,7 +54,7 @@ pub inline fn subvoxelsToVoxels(comptime rounding_mode: RoundingMode, sv: i32) i
|
||||
/// SV to CK
|
||||
pub inline fn subvoxelsToChunks(comptime rounding_mode: RoundingMode, sv: i32) i32 {
|
||||
return switch (rounding_mode) {
|
||||
.border_down => @divFloor(sv, sv_per_ck - 1),
|
||||
.border_down => @divFloor(sv - 1, sv_per_ck),
|
||||
.border_up => @divFloor(sv, sv_per_ck),
|
||||
};
|
||||
}
|
||||
@@ -77,7 +77,7 @@ pub inline fn voxelsToSubvoxels(vx: i32) i32 {
|
||||
/// VX to CK
|
||||
pub inline fn voxelsToChunks(comptime rounding_mode: RoundingMode, vx: i32) i32 {
|
||||
return switch (rounding_mode) {
|
||||
.border_down => @divFloor(vx, vx_per_ck - 1),
|
||||
.border_down => @divFloor(vx - 1, vx_per_ck),
|
||||
.border_up => @divFloor(vx, vx_per_ck),
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user