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2025-02-02 16:41:39 +01:00
commit b98288605b
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src/main.zig Normal file
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const std = @import("std");
const zaudio = @import("zaudio");
const zglfw = @import("zglfw");
const zgpu = @import("zgpu");
const zgui = @import("zgui");
const ztracy = @import("ztracy");
pub var allocator: std.mem.Allocator = undefined;
pub var audio_engine: *zaudio.Engine = undefined;
pub var gctx: *zgpu.GraphicsContext = undefined;
pub var temp_allocator: std.mem.Allocator = undefined;
pub var window: *zglfw.Window = undefined;
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
var ta = ztracy.TracyAllocator.init(gpa.allocator());
var fba = std.heap.FixedBufferAllocator.init(&struct {
pub var buffer: [16 * 1024 * 1024]u8 = undefined;
}.buffer);
allocator = ta.allocator();
temp_allocator = fba.threadSafeAllocator();
// --- zaudio --------------------------------------------------------------
const zone_init_zaudio = ztracy.ZoneN(@src(), "Init zaudio");
zaudio.init(allocator);
defer zaudio.deinit();
audio_engine = try zaudio.Engine.create(null);
defer audio_engine.destroy();
zone_init_zaudio.End();
// --- zglfw ---------------------------------------------------------------
const zone_init_zglfw = ztracy.ZoneN(@src(), "Init zglfw");
try zglfw.init();
defer zglfw.terminate();
zglfw.windowHint(.client_api, .no_api);
window = try zglfw.Window.create(1280, 720, "voxel-game", null);
window.setSizeLimits(640, 360, -1, -1);
defer window.destroy();
zone_init_zglfw.End();
// --- zgpu ----------------------------------------------------------------
const zone_init_zgpu = ztracy.ZoneN(@src(), "Init zgpu");
gctx = try zgpu.GraphicsContext.create(allocator, .{
.window = window,
.fn_getTime = @ptrCast(&zglfw.getTime),
.fn_getFramebufferSize = @ptrCast(&zglfw.Window.getFramebufferSize),
.fn_getWin32Window = @ptrCast(&zglfw.getWin32Window),
.fn_getX11Display = @ptrCast(&zglfw.getX11Display),
.fn_getX11Window = @ptrCast(&zglfw.getX11Window),
.fn_getWaylandDisplay = @ptrCast(&zglfw.getWaylandDisplay),
.fn_getWaylandSurface = @ptrCast(&zglfw.getWaylandWindow),
.fn_getCocoaWindow = @ptrCast(&zglfw.getCocoaWindow),
}, .{});
defer gctx.destroy(allocator);
zone_init_zgpu.End();
// --- zgui ----------------------------------------------------------------
const zone_init_zgui = ztracy.ZoneN(@src(), "Init zgui");
zgui.init(allocator);
defer zgui.deinit();
zgui.backend.init(
window,
gctx.device,
@intFromEnum(zgpu.GraphicsContext.swapchain_format),
@intFromEnum(zgpu.wgpu.TextureFormat.depth32_float),
);
defer zgui.backend.deinit();
zgui.io.setIniFilename(null);
zone_init_zgui.End();
// --- main loop -----------------------------------------------------------
const zone_main_loop = ztracy.ZoneN(@src(), "Main loop");
while (!window.shouldClose()) {
ztracy.FrameMark();
fba.reset();
zglfw.pollEvents();
zgui.backend.newFrame(
gctx.swapchain_descriptor.width,
gctx.swapchain_descriptor.height,
);
const swapchain_texture_view = gctx.swapchain.getCurrentTextureView();
defer swapchain_texture_view.release();
const commands = commands: {
const encoder = gctx.device.createCommandEncoder(null);
defer encoder.release();
{
const pass = zgpu.beginRenderPassSimple(
encoder,
.load,
swapchain_texture_view,
null,
null,
null,
);
defer zgpu.endReleasePass(pass);
zgui.backend.draw(pass);
}
break :commands encoder.finish(null);
};
defer commands.release();
gctx.submit(&.{commands});
_ = gctx.present();
}
zone_main_loop.End();
}