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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_ENUMCLASSBITMASKS_H_
#define INCLUDE_DAWN_ENUMCLASSBITMASKS_H_
#include <type_traits>
// The operators in dawn:: namespace need be introduced into other namespaces with
// using-declarations for C++ Argument Dependent Lookup to work.
#define DAWN_IMPORT_BITMASK_OPERATORS \
using dawn::operator|; \
using dawn::operator&; \
using dawn::operator^; \
using dawn::operator~; \
using dawn::operator&=; \
using dawn::operator|=; \
using dawn::operator^=; \
using dawn::HasZeroOrOneBits;
namespace dawn {
template <typename T>
struct IsDawnBitmask {
static constexpr bool enable = false;
};
template <typename T, typename Enable = void>
struct LowerBitmask {
static constexpr bool enable = false;
};
template <typename T>
struct LowerBitmask<T, typename std::enable_if<IsDawnBitmask<T>::enable>::type> {
static constexpr bool enable = true;
using type = T;
constexpr static T Lower(T t) { return t; }
};
template <typename T>
struct BoolConvertible {
using Integral = typename std::underlying_type<T>::type;
// NOLINTNEXTLINE(runtime/explicit)
explicit constexpr BoolConvertible(Integral value) : value(value) {}
constexpr operator bool() const { return value != 0; }
constexpr operator T() const { return static_cast<T>(value); }
Integral value;
};
template <typename T>
struct LowerBitmask<BoolConvertible<T>> {
static constexpr bool enable = true;
using type = T;
static constexpr type Lower(BoolConvertible<T> t) { return t; }
};
template <
typename T1,
typename T2,
typename = typename std::enable_if<LowerBitmask<T1>::enable && LowerBitmask<T2>::enable>::type>
constexpr BoolConvertible<typename LowerBitmask<T1>::type> operator|(T1 left, T2 right) {
using T = typename LowerBitmask<T1>::type;
using Integral = typename std::underlying_type<T>::type;
return BoolConvertible<T>(static_cast<Integral>(LowerBitmask<T1>::Lower(left)) |
static_cast<Integral>(LowerBitmask<T2>::Lower(right)));
}
template <
typename T1,
typename T2,
typename = typename std::enable_if<LowerBitmask<T1>::enable && LowerBitmask<T2>::enable>::type>
constexpr BoolConvertible<typename LowerBitmask<T1>::type> operator&(T1 left, T2 right) {
using T = typename LowerBitmask<T1>::type;
using Integral = typename std::underlying_type<T>::type;
return BoolConvertible<T>(static_cast<Integral>(LowerBitmask<T1>::Lower(left)) &
static_cast<Integral>(LowerBitmask<T2>::Lower(right)));
}
template <
typename T1,
typename T2,
typename = typename std::enable_if<LowerBitmask<T1>::enable && LowerBitmask<T2>::enable>::type>
constexpr BoolConvertible<typename LowerBitmask<T1>::type> operator^(T1 left, T2 right) {
using T = typename LowerBitmask<T1>::type;
using Integral = typename std::underlying_type<T>::type;
return BoolConvertible<T>(static_cast<Integral>(LowerBitmask<T1>::Lower(left)) ^
static_cast<Integral>(LowerBitmask<T2>::Lower(right)));
}
template <typename T1>
constexpr BoolConvertible<typename LowerBitmask<T1>::type> operator~(T1 t) {
using T = typename LowerBitmask<T1>::type;
using Integral = typename std::underlying_type<T>::type;
return BoolConvertible<T>(~static_cast<Integral>(LowerBitmask<T1>::Lower(t)));
}
template <
typename T,
typename T2,
typename = typename std::enable_if<IsDawnBitmask<T>::enable && LowerBitmask<T2>::enable>::type>
constexpr T& operator&=(T& l, T2 right) {
T r = LowerBitmask<T2>::Lower(right);
l = l & r;
return l;
}
template <
typename T,
typename T2,
typename = typename std::enable_if<IsDawnBitmask<T>::enable && LowerBitmask<T2>::enable>::type>
constexpr T& operator|=(T& l, T2 right) {
T r = LowerBitmask<T2>::Lower(right);
l = l | r;
return l;
}
template <
typename T,
typename T2,
typename = typename std::enable_if<IsDawnBitmask<T>::enable && LowerBitmask<T2>::enable>::type>
constexpr T& operator^=(T& l, T2 right) {
T r = LowerBitmask<T2>::Lower(right);
l = l ^ r;
return l;
}
template <typename T>
constexpr bool HasZeroOrOneBits(T value) {
using Integral = typename std::underlying_type<T>::type;
return (static_cast<Integral>(value) & (static_cast<Integral>(value) - 1)) == 0;
}
} // namespace dawn
#endif // INCLUDE_DAWN_ENUMCLASSBITMASKS_H_

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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_DAWN_PROC_H_
#define INCLUDE_DAWN_DAWN_PROC_H_
#include "dawn/dawn_proc_table.h"
#include "dawn/webgpu.h"
#ifdef __cplusplus
extern "C" {
#endif
// Sets the static proctable used by libdawn_proc to implement the Dawn entrypoints. Passing NULL
// for `procs` sets up the null proctable that contains only null function pointers. It is the
// default value of the proctable. Setting the proctable back to null is good practice when you
// are done using libdawn_proc since further usage will cause a segfault instead of calling an
// unexpected function.
WGPU_EXPORT void dawnProcSetProcs(const DawnProcTable* procs);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // INCLUDE_DAWN_DAWN_PROC_H_

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#ifndef DAWN_DAWN_PROC_TABLE_H_
#define DAWN_DAWN_PROC_TABLE_H_
#include "dawn/webgpu.h"
// Note: Often allocated as a static global. Do not add a complex constructor.
typedef struct DawnProcTable {
WGPUProcCreateInstance createInstance;
WGPUProcGetProcAddress getProcAddress;
WGPUProcAdapterCreateDevice adapterCreateDevice;
WGPUProcAdapterEnumerateFeatures adapterEnumerateFeatures;
WGPUProcAdapterGetInstance adapterGetInstance;
WGPUProcAdapterGetLimits adapterGetLimits;
WGPUProcAdapterGetProperties adapterGetProperties;
WGPUProcAdapterHasFeature adapterHasFeature;
WGPUProcAdapterRequestDevice adapterRequestDevice;
WGPUProcAdapterReference adapterReference;
WGPUProcAdapterRelease adapterRelease;
WGPUProcBindGroupSetLabel bindGroupSetLabel;
WGPUProcBindGroupReference bindGroupReference;
WGPUProcBindGroupRelease bindGroupRelease;
WGPUProcBindGroupLayoutSetLabel bindGroupLayoutSetLabel;
WGPUProcBindGroupLayoutReference bindGroupLayoutReference;
WGPUProcBindGroupLayoutRelease bindGroupLayoutRelease;
WGPUProcBufferDestroy bufferDestroy;
WGPUProcBufferGetConstMappedRange bufferGetConstMappedRange;
WGPUProcBufferGetMapState bufferGetMapState;
WGPUProcBufferGetMappedRange bufferGetMappedRange;
WGPUProcBufferGetSize bufferGetSize;
WGPUProcBufferGetUsage bufferGetUsage;
WGPUProcBufferMapAsync bufferMapAsync;
WGPUProcBufferSetLabel bufferSetLabel;
WGPUProcBufferUnmap bufferUnmap;
WGPUProcBufferReference bufferReference;
WGPUProcBufferRelease bufferRelease;
WGPUProcCommandBufferSetLabel commandBufferSetLabel;
WGPUProcCommandBufferReference commandBufferReference;
WGPUProcCommandBufferRelease commandBufferRelease;
WGPUProcCommandEncoderBeginComputePass commandEncoderBeginComputePass;
WGPUProcCommandEncoderBeginRenderPass commandEncoderBeginRenderPass;
WGPUProcCommandEncoderClearBuffer commandEncoderClearBuffer;
WGPUProcCommandEncoderCopyBufferToBuffer commandEncoderCopyBufferToBuffer;
WGPUProcCommandEncoderCopyBufferToTexture commandEncoderCopyBufferToTexture;
WGPUProcCommandEncoderCopyTextureToBuffer commandEncoderCopyTextureToBuffer;
WGPUProcCommandEncoderCopyTextureToTexture commandEncoderCopyTextureToTexture;
WGPUProcCommandEncoderCopyTextureToTextureInternal commandEncoderCopyTextureToTextureInternal;
WGPUProcCommandEncoderFinish commandEncoderFinish;
WGPUProcCommandEncoderInjectValidationError commandEncoderInjectValidationError;
WGPUProcCommandEncoderInsertDebugMarker commandEncoderInsertDebugMarker;
WGPUProcCommandEncoderPopDebugGroup commandEncoderPopDebugGroup;
WGPUProcCommandEncoderPushDebugGroup commandEncoderPushDebugGroup;
WGPUProcCommandEncoderResolveQuerySet commandEncoderResolveQuerySet;
WGPUProcCommandEncoderSetLabel commandEncoderSetLabel;
WGPUProcCommandEncoderWriteBuffer commandEncoderWriteBuffer;
WGPUProcCommandEncoderWriteTimestamp commandEncoderWriteTimestamp;
WGPUProcCommandEncoderReference commandEncoderReference;
WGPUProcCommandEncoderRelease commandEncoderRelease;
WGPUProcComputePassEncoderDispatchWorkgroups computePassEncoderDispatchWorkgroups;
WGPUProcComputePassEncoderDispatchWorkgroupsIndirect computePassEncoderDispatchWorkgroupsIndirect;
WGPUProcComputePassEncoderEnd computePassEncoderEnd;
WGPUProcComputePassEncoderInsertDebugMarker computePassEncoderInsertDebugMarker;
WGPUProcComputePassEncoderPopDebugGroup computePassEncoderPopDebugGroup;
WGPUProcComputePassEncoderPushDebugGroup computePassEncoderPushDebugGroup;
WGPUProcComputePassEncoderSetBindGroup computePassEncoderSetBindGroup;
WGPUProcComputePassEncoderSetLabel computePassEncoderSetLabel;
WGPUProcComputePassEncoderSetPipeline computePassEncoderSetPipeline;
WGPUProcComputePassEncoderWriteTimestamp computePassEncoderWriteTimestamp;
WGPUProcComputePassEncoderReference computePassEncoderReference;
WGPUProcComputePassEncoderRelease computePassEncoderRelease;
WGPUProcComputePipelineGetBindGroupLayout computePipelineGetBindGroupLayout;
WGPUProcComputePipelineSetLabel computePipelineSetLabel;
WGPUProcComputePipelineReference computePipelineReference;
WGPUProcComputePipelineRelease computePipelineRelease;
WGPUProcDeviceCreateBindGroup deviceCreateBindGroup;
WGPUProcDeviceCreateBindGroupLayout deviceCreateBindGroupLayout;
WGPUProcDeviceCreateBuffer deviceCreateBuffer;
WGPUProcDeviceCreateCommandEncoder deviceCreateCommandEncoder;
WGPUProcDeviceCreateComputePipeline deviceCreateComputePipeline;
WGPUProcDeviceCreateComputePipelineAsync deviceCreateComputePipelineAsync;
WGPUProcDeviceCreateErrorBuffer deviceCreateErrorBuffer;
WGPUProcDeviceCreateErrorExternalTexture deviceCreateErrorExternalTexture;
WGPUProcDeviceCreateErrorShaderModule deviceCreateErrorShaderModule;
WGPUProcDeviceCreateErrorTexture deviceCreateErrorTexture;
WGPUProcDeviceCreateExternalTexture deviceCreateExternalTexture;
WGPUProcDeviceCreatePipelineLayout deviceCreatePipelineLayout;
WGPUProcDeviceCreateQuerySet deviceCreateQuerySet;
WGPUProcDeviceCreateRenderBundleEncoder deviceCreateRenderBundleEncoder;
WGPUProcDeviceCreateRenderPipeline deviceCreateRenderPipeline;
WGPUProcDeviceCreateRenderPipelineAsync deviceCreateRenderPipelineAsync;
WGPUProcDeviceCreateSampler deviceCreateSampler;
WGPUProcDeviceCreateShaderModule deviceCreateShaderModule;
WGPUProcDeviceCreateSwapChain deviceCreateSwapChain;
WGPUProcDeviceCreateTexture deviceCreateTexture;
WGPUProcDeviceDestroy deviceDestroy;
WGPUProcDeviceEnumerateFeatures deviceEnumerateFeatures;
WGPUProcDeviceForceLoss deviceForceLoss;
WGPUProcDeviceGetAdapter deviceGetAdapter;
WGPUProcDeviceGetLimits deviceGetLimits;
WGPUProcDeviceGetQueue deviceGetQueue;
WGPUProcDeviceGetSupportedSurfaceUsage deviceGetSupportedSurfaceUsage;
WGPUProcDeviceHasFeature deviceHasFeature;
WGPUProcDeviceInjectError deviceInjectError;
WGPUProcDevicePopErrorScope devicePopErrorScope;
WGPUProcDevicePushErrorScope devicePushErrorScope;
WGPUProcDeviceSetDeviceLostCallback deviceSetDeviceLostCallback;
WGPUProcDeviceSetLabel deviceSetLabel;
WGPUProcDeviceSetLoggingCallback deviceSetLoggingCallback;
WGPUProcDeviceSetUncapturedErrorCallback deviceSetUncapturedErrorCallback;
WGPUProcDeviceTick deviceTick;
WGPUProcDeviceValidateTextureDescriptor deviceValidateTextureDescriptor;
WGPUProcDeviceReference deviceReference;
WGPUProcDeviceRelease deviceRelease;
WGPUProcExternalTextureDestroy externalTextureDestroy;
WGPUProcExternalTextureExpire externalTextureExpire;
WGPUProcExternalTextureRefresh externalTextureRefresh;
WGPUProcExternalTextureSetLabel externalTextureSetLabel;
WGPUProcExternalTextureReference externalTextureReference;
WGPUProcExternalTextureRelease externalTextureRelease;
WGPUProcInstanceCreateSurface instanceCreateSurface;
WGPUProcInstanceProcessEvents instanceProcessEvents;
WGPUProcInstanceRequestAdapter instanceRequestAdapter;
WGPUProcInstanceReference instanceReference;
WGPUProcInstanceRelease instanceRelease;
WGPUProcPipelineLayoutSetLabel pipelineLayoutSetLabel;
WGPUProcPipelineLayoutReference pipelineLayoutReference;
WGPUProcPipelineLayoutRelease pipelineLayoutRelease;
WGPUProcQuerySetDestroy querySetDestroy;
WGPUProcQuerySetGetCount querySetGetCount;
WGPUProcQuerySetGetType querySetGetType;
WGPUProcQuerySetSetLabel querySetSetLabel;
WGPUProcQuerySetReference querySetReference;
WGPUProcQuerySetRelease querySetRelease;
WGPUProcQueueCopyExternalTextureForBrowser queueCopyExternalTextureForBrowser;
WGPUProcQueueCopyTextureForBrowser queueCopyTextureForBrowser;
WGPUProcQueueOnSubmittedWorkDone queueOnSubmittedWorkDone;
WGPUProcQueueSetLabel queueSetLabel;
WGPUProcQueueSubmit queueSubmit;
WGPUProcQueueWriteBuffer queueWriteBuffer;
WGPUProcQueueWriteTexture queueWriteTexture;
WGPUProcQueueReference queueReference;
WGPUProcQueueRelease queueRelease;
WGPUProcRenderBundleSetLabel renderBundleSetLabel;
WGPUProcRenderBundleReference renderBundleReference;
WGPUProcRenderBundleRelease renderBundleRelease;
WGPUProcRenderBundleEncoderDraw renderBundleEncoderDraw;
WGPUProcRenderBundleEncoderDrawIndexed renderBundleEncoderDrawIndexed;
WGPUProcRenderBundleEncoderDrawIndexedIndirect renderBundleEncoderDrawIndexedIndirect;
WGPUProcRenderBundleEncoderDrawIndirect renderBundleEncoderDrawIndirect;
WGPUProcRenderBundleEncoderFinish renderBundleEncoderFinish;
WGPUProcRenderBundleEncoderInsertDebugMarker renderBundleEncoderInsertDebugMarker;
WGPUProcRenderBundleEncoderPopDebugGroup renderBundleEncoderPopDebugGroup;
WGPUProcRenderBundleEncoderPushDebugGroup renderBundleEncoderPushDebugGroup;
WGPUProcRenderBundleEncoderSetBindGroup renderBundleEncoderSetBindGroup;
WGPUProcRenderBundleEncoderSetIndexBuffer renderBundleEncoderSetIndexBuffer;
WGPUProcRenderBundleEncoderSetLabel renderBundleEncoderSetLabel;
WGPUProcRenderBundleEncoderSetPipeline renderBundleEncoderSetPipeline;
WGPUProcRenderBundleEncoderSetVertexBuffer renderBundleEncoderSetVertexBuffer;
WGPUProcRenderBundleEncoderReference renderBundleEncoderReference;
WGPUProcRenderBundleEncoderRelease renderBundleEncoderRelease;
WGPUProcRenderPassEncoderBeginOcclusionQuery renderPassEncoderBeginOcclusionQuery;
WGPUProcRenderPassEncoderDraw renderPassEncoderDraw;
WGPUProcRenderPassEncoderDrawIndexed renderPassEncoderDrawIndexed;
WGPUProcRenderPassEncoderDrawIndexedIndirect renderPassEncoderDrawIndexedIndirect;
WGPUProcRenderPassEncoderDrawIndirect renderPassEncoderDrawIndirect;
WGPUProcRenderPassEncoderEnd renderPassEncoderEnd;
WGPUProcRenderPassEncoderEndOcclusionQuery renderPassEncoderEndOcclusionQuery;
WGPUProcRenderPassEncoderExecuteBundles renderPassEncoderExecuteBundles;
WGPUProcRenderPassEncoderInsertDebugMarker renderPassEncoderInsertDebugMarker;
WGPUProcRenderPassEncoderPopDebugGroup renderPassEncoderPopDebugGroup;
WGPUProcRenderPassEncoderPushDebugGroup renderPassEncoderPushDebugGroup;
WGPUProcRenderPassEncoderSetBindGroup renderPassEncoderSetBindGroup;
WGPUProcRenderPassEncoderSetBlendConstant renderPassEncoderSetBlendConstant;
WGPUProcRenderPassEncoderSetIndexBuffer renderPassEncoderSetIndexBuffer;
WGPUProcRenderPassEncoderSetLabel renderPassEncoderSetLabel;
WGPUProcRenderPassEncoderSetPipeline renderPassEncoderSetPipeline;
WGPUProcRenderPassEncoderSetScissorRect renderPassEncoderSetScissorRect;
WGPUProcRenderPassEncoderSetStencilReference renderPassEncoderSetStencilReference;
WGPUProcRenderPassEncoderSetVertexBuffer renderPassEncoderSetVertexBuffer;
WGPUProcRenderPassEncoderSetViewport renderPassEncoderSetViewport;
WGPUProcRenderPassEncoderWriteTimestamp renderPassEncoderWriteTimestamp;
WGPUProcRenderPassEncoderReference renderPassEncoderReference;
WGPUProcRenderPassEncoderRelease renderPassEncoderRelease;
WGPUProcRenderPipelineGetBindGroupLayout renderPipelineGetBindGroupLayout;
WGPUProcRenderPipelineSetLabel renderPipelineSetLabel;
WGPUProcRenderPipelineReference renderPipelineReference;
WGPUProcRenderPipelineRelease renderPipelineRelease;
WGPUProcSamplerSetLabel samplerSetLabel;
WGPUProcSamplerReference samplerReference;
WGPUProcSamplerRelease samplerRelease;
WGPUProcShaderModuleGetCompilationInfo shaderModuleGetCompilationInfo;
WGPUProcShaderModuleSetLabel shaderModuleSetLabel;
WGPUProcShaderModuleReference shaderModuleReference;
WGPUProcShaderModuleRelease shaderModuleRelease;
WGPUProcSurfaceReference surfaceReference;
WGPUProcSurfaceRelease surfaceRelease;
WGPUProcSwapChainGetCurrentTexture swapChainGetCurrentTexture;
WGPUProcSwapChainGetCurrentTextureView swapChainGetCurrentTextureView;
WGPUProcSwapChainPresent swapChainPresent;
WGPUProcSwapChainReference swapChainReference;
WGPUProcSwapChainRelease swapChainRelease;
WGPUProcTextureCreateView textureCreateView;
WGPUProcTextureDestroy textureDestroy;
WGPUProcTextureGetDepthOrArrayLayers textureGetDepthOrArrayLayers;
WGPUProcTextureGetDimension textureGetDimension;
WGPUProcTextureGetFormat textureGetFormat;
WGPUProcTextureGetHeight textureGetHeight;
WGPUProcTextureGetMipLevelCount textureGetMipLevelCount;
WGPUProcTextureGetSampleCount textureGetSampleCount;
WGPUProcTextureGetUsage textureGetUsage;
WGPUProcTextureGetWidth textureGetWidth;
WGPUProcTextureSetLabel textureSetLabel;
WGPUProcTextureReference textureReference;
WGPUProcTextureRelease textureRelease;
WGPUProcTextureViewSetLabel textureViewSetLabel;
WGPUProcTextureViewReference textureViewReference;
WGPUProcTextureViewRelease textureViewRelease;
} DawnProcTable;
#endif // DAWN_DAWN_PROC_TABLE_H_

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// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_DAWN_THREAD_DISPATCH_PROC_H_
#define INCLUDE_DAWN_DAWN_THREAD_DISPATCH_PROC_H_
#include "dawn/dawn_proc.h"
#ifdef __cplusplus
extern "C" {
#endif
// Call dawnProcSetProcs(&dawnThreadDispatchProcTable) and then use dawnProcSetPerThreadProcs
// to set per-thread procs.
WGPU_EXPORT extern DawnProcTable dawnThreadDispatchProcTable;
WGPU_EXPORT void dawnProcSetPerThreadProcs(const DawnProcTable* procs);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // INCLUDE_DAWN_DAWN_THREAD_DISPATCH_PROC_H_

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// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_D3D11BACKEND_H_
#define INCLUDE_DAWN_NATIVE_D3D11BACKEND_H_
#include <d3d11_1.h>
#include <windows.h>
#include <wrl/client.h>
#include <memory>
#include "dawn/native/D3DBackend.h"
namespace dawn::native::d3d11 {
struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptions
: public d3d::PhysicalDeviceDiscoveryOptions {
PhysicalDeviceDiscoveryOptions();
explicit PhysicalDeviceDiscoveryOptions(Microsoft::WRL::ComPtr<IDXGIAdapter> adapter);
};
// TODO(dawn:1774): Deprecated.
using AdapterDiscoveryOptions = PhysicalDeviceDiscoveryOptions;
DAWN_NATIVE_EXPORT Microsoft::WRL::ComPtr<ID3D11Device> GetD3D11Device(WGPUDevice device);
} // namespace dawn::native::d3d11
#endif // INCLUDE_DAWN_NATIVE_D3D11BACKEND_H_

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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_
#define INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_
#include <DXGI1_4.h>
#include <d3d12.h>
#include <windows.h>
#include <wrl/client.h>
#include "dawn/native/D3DBackend.h"
struct ID3D12Device;
struct ID3D12Resource;
namespace dawn::native::d3d12 {
class Device;
enum MemorySegment {
Local,
NonLocal,
};
DAWN_NATIVE_EXPORT uint64_t SetExternalMemoryReservation(WGPUDevice device,
uint64_t requestedReservationSize,
MemorySegment memorySegment);
struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptions
: public d3d::PhysicalDeviceDiscoveryOptions {
PhysicalDeviceDiscoveryOptions();
explicit PhysicalDeviceDiscoveryOptions(Microsoft::WRL::ComPtr<IDXGIAdapter> adapter);
};
// TODO(dawn:1774): Deprecated.
using AdapterDiscoveryOptions = PhysicalDeviceDiscoveryOptions;
} // namespace dawn::native::d3d12
#endif // INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_

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// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_D3DBACKEND_H_
#define INCLUDE_DAWN_NATIVE_D3DBACKEND_H_
#include <dxgi1_4.h>
#include <windows.h>
#include <wrl/client.h>
#include <memory>
#include <vector>
#include "dawn/native/DawnNative.h"
#include "dawn/webgpu_cpp_chained_struct.h"
namespace dawn::native::d3d {
class ExternalImageDXGIImpl;
DAWN_NATIVE_EXPORT Microsoft::WRL::ComPtr<IDXGIAdapter> GetDXGIAdapter(WGPUAdapter adapter);
// Can be chained in WGPURequestAdapterOptions
struct DAWN_NATIVE_EXPORT RequestAdapterOptionsLUID : wgpu::ChainedStruct {
RequestAdapterOptionsLUID();
::LUID adapterLUID;
};
struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptions
: public PhysicalDeviceDiscoveryOptionsBase {
PhysicalDeviceDiscoveryOptions(WGPUBackendType type,
Microsoft::WRL::ComPtr<IDXGIAdapter> adapter);
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter;
};
// TODO(dawn:1774): Deprecated.
using AdapterDiscoveryOptions = PhysicalDeviceDiscoveryOptions;
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorDXGISharedHandle : ExternalImageDescriptor {
public:
ExternalImageDescriptorDXGISharedHandle();
// Note: SharedHandle must be a handle to a texture object.
HANDLE sharedHandle = nullptr;
};
struct DAWN_NATIVE_EXPORT ExternalImageDXGIFenceDescriptor {
// Shared handle for the fence. This never passes ownership to the callee (when used as an input
// parameter) or to the caller (when used as a return value or output parameter).
HANDLE fenceHandle = nullptr;
// The value that was previously signaled on this fence and should be waited on.
uint64_t fenceValue = 0;
};
struct DAWN_NATIVE_EXPORT ExternalImageDXGIBeginAccessDescriptor {
bool isInitialized = false; // Whether the texture is initialized on import
WGPUTextureUsageFlags usage = WGPUTextureUsage_None;
// A list of fences to wait on before accessing the texture.
std::vector<ExternalImageDXGIFenceDescriptor> waitFences;
// Whether the texture is for a WebGPU swap chain.
bool isSwapChainTexture = false;
};
class DAWN_NATIVE_EXPORT ExternalImageDXGI {
public:
~ExternalImageDXGI();
static std::unique_ptr<ExternalImageDXGI> Create(
WGPUDevice device,
const ExternalImageDescriptorDXGISharedHandle* descriptor);
// Returns true if the external image resources are still valid, otherwise BeginAccess() is
// guaranteed to fail e.g. after device destruction.
bool IsValid() const;
// Creates WGPUTexture wrapping the DXGI shared handle. The provided wait fences will be
// synchronized before using the texture in any command lists. Empty fences (nullptr handle) are
// ignored for convenience (EndAccess can return such fences).
WGPUTexture BeginAccess(const ExternalImageDXGIBeginAccessDescriptor* descriptor);
// Returns the signalFence that the client must wait on for correct synchronization. Can return
// an empty fence (nullptr handle) if the texture wasn't accessed by Dawn.
// Note that merely calling Destroy() on the WGPUTexture does not ensure synchronization.
void EndAccess(WGPUTexture texture, ExternalImageDXGIFenceDescriptor* signalFence);
private:
explicit ExternalImageDXGI(std::unique_ptr<ExternalImageDXGIImpl> impl);
std::unique_ptr<ExternalImageDXGIImpl> mImpl;
};
} // namespace dawn::native::d3d
#endif // INCLUDE_DAWN_NATIVE_D3DBACKEND_H_

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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_DAWNNATIVE_H_
#define INCLUDE_DAWN_NATIVE_DAWNNATIVE_H_
#include <string>
#include <vector>
#include "dawn/dawn_proc_table.h"
#include "dawn/native/dawn_native_export.h"
#include "dawn/webgpu.h"
#include "dawn/webgpu_cpp_chained_struct.h"
namespace dawn::platform {
class Platform;
} // namespace dawn::platform
namespace wgpu {
struct AdapterProperties;
struct DeviceDescriptor;
struct RequestAdapterOptions;
} // namespace wgpu
namespace dawn::native {
class InstanceBase;
class AdapterBase;
// Each toggle is assigned with a TogglesStage, indicating the validation and earliest usage
// time of the toggle.
enum class ToggleStage { Instance, Adapter, Device };
// A struct to record the information of a toggle. A toggle is a code path in Dawn device that
// can be manually configured to run or not outside Dawn, including workarounds, special
// features and optimizations.
struct ToggleInfo {
const char* name;
const char* description;
const char* url;
ToggleStage stage;
};
// A struct to record the information of a feature. A feature is a GPU feature that is not
// required to be supported by all Dawn backends and can only be used when it is enabled on the
// creation of device.
struct FeatureInfo {
const char* name;
const char* description;
const char* url;
// The enum of feature state, could be stable or experimental. Using an experimental feature
// requires the AllowUnsafeAPIs toggle to be enabled.
enum class FeatureState { Stable = 0, Experimental };
FeatureState featureState;
};
// An adapter is an object that represent on possibility of creating devices in the system.
// Most of the time it will represent a combination of a physical GPU and an API. Not that the
// same GPU can be represented by multiple adapters but on different APIs.
//
// The underlying Dawn adapter is owned by the Dawn instance so this class is not RAII but just
// a reference to an underlying adapter.
class DAWN_NATIVE_EXPORT Adapter {
public:
Adapter();
// NOLINTNEXTLINE(runtime/explicit)
Adapter(AdapterBase* impl);
~Adapter();
Adapter(const Adapter& other);
Adapter& operator=(const Adapter& other);
// Essentially webgpu.h's wgpuAdapterGetProperties while we don't have WGPUAdapter in
// dawn.json
void GetProperties(wgpu::AdapterProperties* properties) const;
void GetProperties(WGPUAdapterProperties* properties) const;
std::vector<const char*> GetSupportedExtensions() const;
std::vector<const char*> GetSupportedFeatures() const;
bool GetLimits(WGPUSupportedLimits* limits) const;
void SetUseTieredLimits(bool useTieredLimits);
// Check that the Adapter is able to support importing external images. This is necessary
// to implement the swapchain and interop APIs in Chromium.
bool SupportsExternalImages() const;
explicit operator bool() const;
// Create a device on this adapter. On an error, nullptr is returned.
WGPUDevice CreateDevice(const wgpu::DeviceDescriptor* deviceDescriptor);
WGPUDevice CreateDevice(const WGPUDeviceDescriptor* deviceDescriptor = nullptr);
void RequestDevice(const wgpu::DeviceDescriptor* descriptor,
WGPURequestDeviceCallback callback,
void* userdata);
void RequestDevice(const WGPUDeviceDescriptor* descriptor,
WGPURequestDeviceCallback callback,
void* userdata);
void RequestDevice(std::nullptr_t descriptor,
WGPURequestDeviceCallback callback,
void* userdata) {
RequestDevice(static_cast<const wgpu::DeviceDescriptor*>(descriptor), callback, userdata);
}
// Returns the underlying WGPUAdapter object.
WGPUAdapter Get() const;
// Reset the backend device object for testing purposes.
void ResetInternalDeviceForTesting();
private:
AdapterBase* mImpl = nullptr;
};
// Base class for options passed to Instance::DiscoverPhysicalDevices.
struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptionsBase {
public:
const WGPUBackendType backendType;
protected:
explicit PhysicalDeviceDiscoveryOptionsBase(WGPUBackendType type);
};
// Deprecated, use PhysicalDeviceDiscoveryOptionsBase instead.
// TODO(dawn:1774): Remove this.
using AdapterDiscoveryOptionsBase = PhysicalDeviceDiscoveryOptionsBase;
enum BackendValidationLevel { Full, Partial, Disabled };
// Can be chained in InstanceDescriptor
struct DAWN_NATIVE_EXPORT DawnInstanceDescriptor : wgpu::ChainedStruct {
DawnInstanceDescriptor();
static constexpr size_t kFirstMemberAlignment =
wgpu::detail::ConstexprMax(alignof(wgpu::ChainedStruct), alignof(uint32_t));
alignas(kFirstMemberAlignment) uint32_t additionalRuntimeSearchPathsCount = 0;
const char* const* additionalRuntimeSearchPaths;
dawn::platform::Platform* platform = nullptr;
// Equality operators, mostly for testing. Note that this tests
// strict pointer-pointer equality if the struct contains member pointers.
bool operator==(const DawnInstanceDescriptor& rhs) const;
};
// Represents a connection to dawn_native and is used for dependency injection, discovering
// system adapters and injecting custom adapters (like a Swiftshader Vulkan adapter).
//
// This is an RAII class for Dawn instances and also controls the lifetime of all adapters
// for this instance.
class DAWN_NATIVE_EXPORT Instance {
public:
explicit Instance(const WGPUInstanceDescriptor* desc = nullptr);
~Instance();
Instance(const Instance& other) = delete;
Instance& operator=(const Instance& other) = delete;
// Gather all physical devices in the system that can be accessed with no special options.
void DiscoverDefaultPhysicalDevices();
// Adds physical devices that can be discovered with the options provided (like a
// getProcAddress). The backend is chosen based on the type of the options used. Returns true on
// success.
bool DiscoverPhysicalDevices(const PhysicalDeviceDiscoveryOptionsBase* options);
// Deprecated, use DiscoverDefaultPhysicalDevices and DiscoverPhysicalDevices instead.
// TODO(Dawn:1774): Remove these.
void DiscoverDefaultAdapters();
bool DiscoverAdapters(const AdapterDiscoveryOptionsBase* options);
// Discovers and returns a vector of adapters.
// All systems adapters that can be found are returned if no options are passed.
// Otherwise, returns adapters based on the `options`. Adapter toggles descriptor can chained
// after options.
std::vector<Adapter> EnumerateAdapters(const WGPURequestAdapterOptions* options) const;
std::vector<Adapter> EnumerateAdapters(
const wgpu::RequestAdapterOptions* options = nullptr) const;
// Deprecated. Call EnumerateAdapters instead.
std::vector<Adapter> GetAdapters() const;
const ToggleInfo* GetToggleInfo(const char* toggleName);
const FeatureInfo* GetFeatureInfo(WGPUFeatureName feature);
// Enables backend validation layers
void EnableBackendValidation(bool enableBackendValidation);
void SetBackendValidationLevel(BackendValidationLevel validationLevel);
// Enable debug capture on Dawn startup
void EnableBeginCaptureOnStartup(bool beginCaptureOnStartup);
// Enable / disable the adapter blocklist.
void EnableAdapterBlocklist(bool enable);
uint64_t GetDeviceCountForTesting() const;
// Returns the underlying WGPUInstance object.
WGPUInstance Get() const;
private:
InstanceBase* mImpl = nullptr;
};
// Backend-agnostic API for dawn_native
DAWN_NATIVE_EXPORT const DawnProcTable& GetProcs();
// Query the names of all the toggles that are enabled in device
DAWN_NATIVE_EXPORT std::vector<const char*> GetTogglesUsed(WGPUDevice device);
// Backdoor to get the number of lazy clears for testing
DAWN_NATIVE_EXPORT size_t GetLazyClearCountForTesting(WGPUDevice device);
// Backdoor to get the number of deprecation warnings for testing
DAWN_NATIVE_EXPORT size_t GetDeprecationWarningCountForTesting(WGPUDevice device);
// Backdoor to get the number of physical devices an instance knows about for testing
DAWN_NATIVE_EXPORT size_t GetPhysicalDeviceCountForTesting(WGPUInstance instance);
// Query if texture has been initialized
DAWN_NATIVE_EXPORT bool IsTextureSubresourceInitialized(
WGPUTexture texture,
uint32_t baseMipLevel,
uint32_t levelCount,
uint32_t baseArrayLayer,
uint32_t layerCount,
WGPUTextureAspect aspect = WGPUTextureAspect_All);
// Backdoor to get the order of the ProcMap for testing
DAWN_NATIVE_EXPORT std::vector<const char*> GetProcMapNamesForTesting();
DAWN_NATIVE_EXPORT bool DeviceTick(WGPUDevice device);
DAWN_NATIVE_EXPORT bool InstanceProcessEvents(WGPUInstance instance);
// ErrorInjector functions used for testing only. Defined in dawn_native/ErrorInjector.cpp
DAWN_NATIVE_EXPORT void EnableErrorInjector();
DAWN_NATIVE_EXPORT void DisableErrorInjector();
DAWN_NATIVE_EXPORT void ClearErrorInjector();
DAWN_NATIVE_EXPORT uint64_t AcquireErrorInjectorCallCount();
DAWN_NATIVE_EXPORT void InjectErrorAt(uint64_t index);
// The different types of external images
enum ExternalImageType {
OpaqueFD,
DmaBuf,
IOSurface,
DXGISharedHandle,
EGLImage,
AHardwareBuffer,
};
// Common properties of external images
struct DAWN_NATIVE_EXPORT ExternalImageDescriptor {
public:
const WGPUTextureDescriptor* cTextureDescriptor; // Must match image creation params
bool isInitialized; // Whether the texture is initialized on import
ExternalImageType GetType() const;
protected:
explicit ExternalImageDescriptor(ExternalImageType type);
private:
ExternalImageType mType;
};
struct DAWN_NATIVE_EXPORT ExternalImageExportInfo {
public:
bool isInitialized = false; // Whether the texture is initialized after export
ExternalImageType GetType() const;
protected:
explicit ExternalImageExportInfo(ExternalImageType type);
private:
ExternalImageType mType;
};
DAWN_NATIVE_EXPORT bool CheckIsErrorForTesting(void* objectHandle);
DAWN_NATIVE_EXPORT const char* GetObjectLabelForTesting(void* objectHandle);
DAWN_NATIVE_EXPORT uint64_t GetAllocatedSizeForTesting(WGPUBuffer buffer);
DAWN_NATIVE_EXPORT bool BindGroupLayoutBindingsEqualForTesting(WGPUBindGroupLayout a,
WGPUBindGroupLayout b);
} // namespace dawn::native
// Alias the DawnInstanceDescriptor up to wgpu.
// TODO(dawn:1374) Remove this aliasing once the usages are updated.
namespace wgpu {
using dawn::native::DawnInstanceDescriptor;
} // namespace wgpu
// TODO(dawn:824): Remove once the deprecation period is passed.
namespace dawn_native = dawn::native;
#endif // INCLUDE_DAWN_NATIVE_DAWNNATIVE_H_

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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_METALBACKEND_H_
#define INCLUDE_DAWN_NATIVE_METALBACKEND_H_
#include <vector>
#include "dawn/native/DawnNative.h"
// The specifics of the Metal backend expose types in function signatures that might not be
// available in dependent's minimum supported SDK version. Suppress all availability errors using
// clang's pragmas. Dependents using the types without guarded availability will still get errors
// when using the types.
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability"
struct __IOSurface;
typedef __IOSurface* IOSurfaceRef;
#ifdef __OBJC__
#import <Metal/Metal.h>
#endif // __OBJC__
namespace dawn::native::metal {
struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptions
: public PhysicalDeviceDiscoveryOptionsBase {
PhysicalDeviceDiscoveryOptions();
};
// TODO(dawn:1774): Deprecated.
using AdapterDiscoveryOptions = PhysicalDeviceDiscoveryOptions;
struct DAWN_NATIVE_EXPORT ExternalImageMTLSharedEventDescriptor {
// Shared event handle `id<MTLSharedEvent>`.
// This never passes ownership to the callee (when used as an input
// parameter) or to the caller (when used as a return value or output parameter).
#ifdef __OBJC__
id<MTLSharedEvent> sharedEvent = nil;
static_assert(sizeof(id<MTLSharedEvent>) == sizeof(void*));
static_assert(alignof(id<MTLSharedEvent>) == alignof(void*));
#else
void* sharedEvent = nullptr;
#endif
// The value that was previously signaled on this event and should be waited on.
uint64_t signaledValue = 0;
};
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorIOSurface : ExternalImageDescriptor {
public:
ExternalImageDescriptorIOSurface();
~ExternalImageDescriptorIOSurface();
IOSurfaceRef ioSurface;
// A list of events to wait on before accessing the texture.
std::vector<ExternalImageMTLSharedEventDescriptor> waitEvents;
};
struct DAWN_NATIVE_EXPORT ExternalImageIOSurfaceEndAccessDescriptor
: ExternalImageMTLSharedEventDescriptor {
bool isInitialized;
};
DAWN_NATIVE_EXPORT WGPUTexture WrapIOSurface(WGPUDevice device,
const ExternalImageDescriptorIOSurface* descriptor);
DAWN_NATIVE_EXPORT void IOSurfaceEndAccess(WGPUTexture texture,
ExternalImageIOSurfaceEndAccessDescriptor* descriptor);
// When making Metal interop with other APIs, we need to be careful that QueueSubmit doesn't
// mean that the operations will be visible to other APIs/Metal devices right away. macOS
// does have a global queue of graphics operations, but the command buffers are inserted there
// when they are "scheduled". Submitting other operations before the command buffer is
// scheduled could lead to races in who gets scheduled first and incorrect rendering.
DAWN_NATIVE_EXPORT void WaitForCommandsToBeScheduled(WGPUDevice device);
} // namespace dawn::native::metal
#pragma clang diagnostic pop
#endif // INCLUDE_DAWN_NATIVE_METALBACKEND_H_

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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_NULLBACKEND_H_
#define INCLUDE_DAWN_NATIVE_NULLBACKEND_H_
#include "dawn/native/DawnNative.h"
namespace dawn::native::null {
// Nothing for now \o/
} // namespace dawn::native::null
#endif // INCLUDE_DAWN_NATIVE_NULLBACKEND_H_

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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_OPENGLBACKEND_H_
#define INCLUDE_DAWN_NATIVE_OPENGLBACKEND_H_
typedef void* EGLImage;
#include "dawn/native/DawnNative.h"
#include "dawn/webgpu_cpp_chained_struct.h"
namespace dawn::native::opengl {
// Can be chained in WGPURequestAdapterOptions
struct DAWN_NATIVE_EXPORT RequestAdapterOptionsGetGLProc : wgpu::ChainedStruct {
RequestAdapterOptionsGetGLProc();
void* (*getProc)(const char*);
};
struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptions
: public PhysicalDeviceDiscoveryOptionsBase {
explicit PhysicalDeviceDiscoveryOptions(WGPUBackendType type);
void* (*getProc)(const char*);
};
// TODO(dawn:1774): Deprecated.
using AdapterDiscoveryOptions = PhysicalDeviceDiscoveryOptions;
// TODO(crbug.com/dawn/810): This struct can be removed once Chrome is no longer using it.
struct DAWN_NATIVE_EXPORT AdapterDiscoveryOptionsES : public PhysicalDeviceDiscoveryOptions {
AdapterDiscoveryOptionsES();
};
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorEGLImage : ExternalImageDescriptor {
public:
ExternalImageDescriptorEGLImage();
::EGLImage image;
};
DAWN_NATIVE_EXPORT WGPUTexture
WrapExternalEGLImage(WGPUDevice device, const ExternalImageDescriptorEGLImage* descriptor);
} // namespace dawn::native::opengl
#endif // INCLUDE_DAWN_NATIVE_OPENGLBACKEND_H_

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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_VULKANBACKEND_H_
#define INCLUDE_DAWN_NATIVE_VULKANBACKEND_H_
#include <vulkan/vulkan.h>
#include <array>
#include <vector>
#include "dawn/native/DawnNative.h"
namespace dawn::native::vulkan {
DAWN_NATIVE_EXPORT VkInstance GetInstance(WGPUDevice device);
DAWN_NATIVE_EXPORT PFN_vkVoidFunction GetInstanceProcAddr(WGPUDevice device, const char* pName);
struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptions
: public PhysicalDeviceDiscoveryOptionsBase {
PhysicalDeviceDiscoveryOptions();
bool forceSwiftShader = false;
};
// TODO(dawn:1774): Deprecated.
using AdapterDiscoveryOptions = PhysicalDeviceDiscoveryOptions;
enum class NeedsDedicatedAllocation {
Yes,
No,
// Use Vulkan reflection to detect whether a dedicated allocation is needed.
Detect,
};
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorVk : ExternalImageDescriptor {
public:
// The following members may be ignored if |ExternalImageDescriptor::isInitialized| is false
// since the import does not need to preserve texture contents.
// See https://www.khronos.org/registry/vulkan/specs/1.1/html/chap7.html. The acquire
// operation old/new layouts must match exactly the layouts in the release operation. So
// we may need to issue two barriers releasedOldLayout -> releasedNewLayout ->
// cTextureDescriptor.usage if the new layout is not compatible with the desired usage.
// The first barrier is the queue transfer, the second is the layout transition to our
// desired usage.
VkImageLayout releasedOldLayout = VK_IMAGE_LAYOUT_GENERAL;
VkImageLayout releasedNewLayout = VK_IMAGE_LAYOUT_GENERAL;
// Try to detect the need to use a dedicated allocation for imported images by default but let
// the application override this as drivers have bugs and forget to require a dedicated
// allocation.
NeedsDedicatedAllocation dedicatedAllocation = NeedsDedicatedAllocation::Detect;
protected:
using ExternalImageDescriptor::ExternalImageDescriptor;
};
struct ExternalImageExportInfoVk : ExternalImageExportInfo {
public:
// See comments in |ExternalImageDescriptorVk|
// Contains the old/new layouts used in the queue release operation.
VkImageLayout releasedOldLayout;
VkImageLayout releasedNewLayout;
protected:
using ExternalImageExportInfo::ExternalImageExportInfo;
};
// Can't use DAWN_PLATFORM_IS(LINUX) since header included in both Dawn and Chrome
#ifdef __linux__
// Common properties of external images represented by FDs. On successful import the file
// descriptor's ownership is transferred to the Dawn implementation and they shouldn't be
// used outside of Dawn again. TODO(enga): Also transfer ownership in the error case so the
// caller can assume the FD is always consumed.
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorFD : ExternalImageDescriptorVk {
public:
int memoryFD; // A file descriptor from an export of the memory of the image
std::vector<int> waitFDs; // File descriptors of semaphores which will be waited on
protected:
using ExternalImageDescriptorVk::ExternalImageDescriptorVk;
};
// Descriptor for opaque file descriptor image import
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorOpaqueFD : ExternalImageDescriptorFD {
ExternalImageDescriptorOpaqueFD();
VkDeviceSize allocationSize; // Must match VkMemoryAllocateInfo from image creation
uint32_t memoryTypeIndex; // Must match VkMemoryAllocateInfo from image creation
};
// The plane-wise offset and stride.
struct DAWN_NATIVE_EXPORT PlaneLayout {
uint64_t offset;
uint32_t stride;
};
// Descriptor for dma-buf file descriptor image import
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorDmaBuf : ExternalImageDescriptorFD {
ExternalImageDescriptorDmaBuf();
static constexpr uint32_t kMaxPlanes = 3;
std::array<PlaneLayout, kMaxPlanes> planeLayouts;
uint64_t drmModifier; // DRM modifier of the buffer
};
// Info struct that is written to in |ExportVulkanImage|.
struct DAWN_NATIVE_EXPORT ExternalImageExportInfoFD : ExternalImageExportInfoVk {
public:
// Contains the exported semaphore handles.
std::vector<int> semaphoreHandles;
protected:
using ExternalImageExportInfoVk::ExternalImageExportInfoVk;
};
struct DAWN_NATIVE_EXPORT ExternalImageExportInfoOpaqueFD : ExternalImageExportInfoFD {
ExternalImageExportInfoOpaqueFD();
};
struct DAWN_NATIVE_EXPORT ExternalImageExportInfoDmaBuf : ExternalImageExportInfoFD {
ExternalImageExportInfoDmaBuf();
};
#ifdef __ANDROID__
// Descriptor for AHardwareBuffer image import
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorAHardwareBuffer : ExternalImageDescriptorVk {
public:
ExternalImageDescriptorAHardwareBuffer();
struct AHardwareBuffer* handle; // The AHardwareBuffer which contains the memory of the image
std::vector<int> waitFDs; // File descriptors of semaphores which will be waited on
protected:
using ExternalImageDescriptorVk::ExternalImageDescriptorVk;
};
struct DAWN_NATIVE_EXPORT ExternalImageExportInfoAHardwareBuffer : ExternalImageExportInfoFD {
ExternalImageExportInfoAHardwareBuffer();
};
#endif // __ANDROID__
#endif // __linux__
// Imports external memory into a Vulkan image. Internally, this uses external memory /
// semaphore extensions to import the image and wait on the provided synchronizaton
// primitives before the texture can be used.
// On failure, returns a nullptr.
DAWN_NATIVE_EXPORT WGPUTexture WrapVulkanImage(WGPUDevice device,
const ExternalImageDescriptorVk* descriptor);
// Exports external memory from a Vulkan image. This must be called on wrapped textures
// before they are destroyed. It writes the semaphore to wait on and the old/new image
// layouts to |info|. Pass VK_IMAGE_LAYOUT_UNDEFINED as |desiredLayout| if you don't want to
// perform a layout transition.
DAWN_NATIVE_EXPORT bool ExportVulkanImage(WGPUTexture texture,
VkImageLayout desiredLayout,
ExternalImageExportInfoVk* info);
// |ExportVulkanImage| with default desiredLayout of VK_IMAGE_LAYOUT_UNDEFINED.
DAWN_NATIVE_EXPORT bool ExportVulkanImage(WGPUTexture texture, ExternalImageExportInfoVk* info);
} // namespace dawn::native::vulkan
#endif // INCLUDE_DAWN_NATIVE_VULKANBACKEND_H_

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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_DAWN_NATIVE_EXPORT_H_
#define INCLUDE_DAWN_NATIVE_DAWN_NATIVE_EXPORT_H_
#if defined(DAWN_NATIVE_SHARED_LIBRARY)
#if defined(_WIN32)
#if defined(DAWN_NATIVE_IMPLEMENTATION)
#define DAWN_NATIVE_EXPORT __declspec(dllexport)
#else
#define DAWN_NATIVE_EXPORT __declspec(dllimport)
#endif
#else // defined(_WIN32)
#if defined(DAWN_NATIVE_IMPLEMENTATION)
#define DAWN_NATIVE_EXPORT __attribute__((visibility("default")))
#else
#define DAWN_NATIVE_EXPORT
#endif
#endif // defined(_WIN32)
#else // defined(DAWN_NATIVE_SHARED_LIBRARY)
#define DAWN_NATIVE_EXPORT
#endif // defined(DAWN_NATIVE_SHARED_LIBRARY)
#endif // INCLUDE_DAWN_NATIVE_DAWN_NATIVE_EXPORT_H_

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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_PLATFORM_DAWNPLATFORM_H_
#define INCLUDE_DAWN_PLATFORM_DAWNPLATFORM_H_
#include <cstddef>
#include <cstdint>
#include <memory>
#include "dawn/platform/dawn_platform_export.h"
#include "dawn/webgpu.h"
namespace dawn::platform {
enum class TraceCategory {
General, // General trace events
Validation, // Dawn validation
Recording, // Native command recording
GPUWork, // Actual GPU work
};
class DAWN_PLATFORM_EXPORT CachingInterface {
public:
CachingInterface();
virtual ~CachingInterface();
// LoadData has two modes. The first mode is used to get a value which
// corresponds to the |key|. The |valueOut| is a caller provided buffer
// allocated to the size |valueSize| which is loaded with data of the
// size returned. The second mode is used to query for the existence of
// the |key| where |valueOut| is nullptr and |valueSize| must be 0.
// The return size is non-zero if the |key| exists.
virtual size_t LoadData(const void* key, size_t keySize, void* valueOut, size_t valueSize) = 0;
// StoreData puts a |value| in the cache which corresponds to the |key|.
virtual void StoreData(const void* key,
size_t keySize,
const void* value,
size_t valueSize) = 0;
private:
CachingInterface(const CachingInterface&) = delete;
CachingInterface& operator=(const CachingInterface&) = delete;
};
class DAWN_PLATFORM_EXPORT WaitableEvent {
public:
WaitableEvent() = default;
virtual ~WaitableEvent() = default;
virtual void Wait() = 0; // Wait for completion
virtual bool IsComplete() = 0; // Non-blocking check if the event is complete
};
using PostWorkerTaskCallback = void (*)(void* userdata);
class DAWN_PLATFORM_EXPORT WorkerTaskPool {
public:
WorkerTaskPool() = default;
virtual ~WorkerTaskPool() = default;
virtual std::unique_ptr<WaitableEvent> PostWorkerTask(PostWorkerTaskCallback,
void* userdata) = 0;
};
class DAWN_PLATFORM_EXPORT Platform {
public:
Platform();
virtual ~Platform();
virtual const unsigned char* GetTraceCategoryEnabledFlag(TraceCategory category);
virtual double MonotonicallyIncreasingTime();
virtual uint64_t AddTraceEvent(char phase,
const unsigned char* categoryGroupEnabled,
const char* name,
uint64_t id,
double timestamp,
int numArgs,
const char** argNames,
const unsigned char* argTypes,
const uint64_t* argValues,
unsigned char flags);
// Invoked to add a UMA histogram count-based sample
virtual void HistogramCustomCounts(const char* name,
int sample,
int min,
int max,
int bucketCount);
// Invoked to add a UMA histogram enumeration sample
virtual void HistogramEnumeration(const char* name, int sample, int boundaryValue);
// Invoked to add a UMA histogram sparse sample
virtual void HistogramSparse(const char* name, int sample);
// Invoked to add a UMA histogram boolean sample
virtual void HistogramBoolean(const char* name, bool sample);
// The returned CachingInterface is expected to outlive the device which uses it to persistently
// cache objects.
virtual CachingInterface* GetCachingInterface();
virtual std::unique_ptr<WorkerTaskPool> CreateWorkerTaskPool();
private:
Platform(const Platform&) = delete;
Platform& operator=(const Platform&) = delete;
};
} // namespace dawn::platform
// TODO(dawn:824): Remove once the deprecation period is passed.
namespace dawn_platform = dawn::platform;
#endif // INCLUDE_DAWN_PLATFORM_DAWNPLATFORM_H_

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// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_PLATFORM_DAWN_PLATFORM_EXPORT_H_
#define INCLUDE_DAWN_PLATFORM_DAWN_PLATFORM_EXPORT_H_
#if defined(DAWN_PLATFORM_SHARED_LIBRARY)
#if defined(_WIN32)
#if defined(DAWN_PLATFORM_IMPLEMENTATION)
#define DAWN_PLATFORM_EXPORT __declspec(dllexport)
#else
#define DAWN_PLATFORM_EXPORT __declspec(dllimport)
#endif
#else // defined(_WIN32)
#if defined(DAWN_PLATFORM_IMPLEMENTATION)
#define DAWN_PLATFORM_EXPORT __attribute__((visibility("default")))
#else
#define DAWN_PLATFORM_EXPORT
#endif
#endif // defined(_WIN32)
#else // defined(DAWN_PLATFORM_SHARED_LIBRARY)
#define DAWN_PLATFORM_EXPORT
#endif // defined(DAWN_PLATFORM_SHARED_LIBRARY)
#endif // INCLUDE_DAWN_PLATFORM_DAWN_PLATFORM_EXPORT_H_

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#ifdef __EMSCRIPTEN__
#error "Do not include this header. Emscripten already provides headers needed for WebGPU."
#endif
#ifndef WEBGPU_CPP_CHAINED_STRUCT_H_
#define WEBGPU_CPP_CHAINED_STRUCT_H_
#include <cstddef>
#include <cstdint>
// This header file declares the ChainedStruct structures separately from the WebGPU
// headers so that dependencies can directly extend structures without including the larger header
// which exposes capabilities that may require correctly set proc tables.
namespace wgpu {
namespace detail {
constexpr size_t ConstexprMax(size_t a, size_t b) {
return a > b ? a : b;
}
} // namespace detail
enum class SType : uint32_t;
struct ChainedStruct {
ChainedStruct const * nextInChain = nullptr;
SType sType = SType(0u);
};
struct ChainedStructOut {
ChainedStructOut * nextInChain = nullptr;
SType sType = SType(0u);
};
} // namespace wgpu}
#endif // WEBGPU_CPP_CHAINED_STRUCT_H_

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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_WIRE_WIRE_H_
#define INCLUDE_DAWN_WIRE_WIRE_H_
#include <cstdint>
#include <limits>
#include "dawn/webgpu.h"
#include "dawn/wire/dawn_wire_export.h"
namespace dawn::wire {
class DAWN_WIRE_EXPORT CommandSerializer {
public:
CommandSerializer();
virtual ~CommandSerializer();
CommandSerializer(const CommandSerializer& rhs) = delete;
CommandSerializer& operator=(const CommandSerializer& rhs) = delete;
// Get space for serializing commands.
// GetCmdSpace will never be called with a value larger than
// what GetMaximumAllocationSize returns. Return nullptr to indicate
// a fatal error.
virtual void* GetCmdSpace(size_t size) = 0;
virtual bool Flush() = 0;
virtual size_t GetMaximumAllocationSize() const = 0;
virtual void OnSerializeError();
};
class DAWN_WIRE_EXPORT CommandHandler {
public:
CommandHandler();
virtual ~CommandHandler();
CommandHandler(const CommandHandler& rhs) = delete;
CommandHandler& operator=(const CommandHandler& rhs) = delete;
virtual const volatile char* HandleCommands(const volatile char* commands, size_t size) = 0;
};
} // namespace dawn::wire
// TODO(dawn:824): Remove once the deprecation period is passed.
namespace dawn_wire = dawn::wire;
#endif // INCLUDE_DAWN_WIRE_WIRE_H_

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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_WIRE_WIRECLIENT_H_
#define INCLUDE_DAWN_WIRE_WIRECLIENT_H_
#include <memory>
#include <vector>
#include "dawn/dawn_proc_table.h"
#include "dawn/wire/Wire.h"
namespace dawn::wire {
namespace client {
class Client;
class MemoryTransferService;
DAWN_WIRE_EXPORT const DawnProcTable& GetProcs();
} // namespace client
struct ReservedTexture {
WGPUTexture texture;
uint32_t id;
uint32_t generation;
uint32_t deviceId;
uint32_t deviceGeneration;
};
struct ReservedSwapChain {
WGPUSwapChain swapchain;
uint32_t id;
uint32_t generation;
uint32_t deviceId;
uint32_t deviceGeneration;
};
struct ReservedDevice {
WGPUDevice device;
uint32_t id;
uint32_t generation;
};
struct ReservedInstance {
WGPUInstance instance;
uint32_t id;
uint32_t generation;
};
struct DAWN_WIRE_EXPORT WireClientDescriptor {
CommandSerializer* serializer;
client::MemoryTransferService* memoryTransferService = nullptr;
};
class DAWN_WIRE_EXPORT WireClient : public CommandHandler {
public:
explicit WireClient(const WireClientDescriptor& descriptor);
~WireClient() override;
const volatile char* HandleCommands(const volatile char* commands, size_t size) override;
ReservedTexture ReserveTexture(WGPUDevice device, const WGPUTextureDescriptor* descriptor);
ReservedSwapChain ReserveSwapChain(WGPUDevice device,
const WGPUSwapChainDescriptor* descriptor);
ReservedDevice ReserveDevice();
ReservedInstance ReserveInstance();
void ReclaimTextureReservation(const ReservedTexture& reservation);
void ReclaimSwapChainReservation(const ReservedSwapChain& reservation);
void ReclaimDeviceReservation(const ReservedDevice& reservation);
void ReclaimInstanceReservation(const ReservedInstance& reservation);
// Disconnects the client.
// Commands allocated after this point will not be sent.
void Disconnect();
private:
std::unique_ptr<client::Client> mImpl;
};
namespace client {
class DAWN_WIRE_EXPORT MemoryTransferService {
public:
MemoryTransferService();
virtual ~MemoryTransferService();
class ReadHandle;
class WriteHandle;
// Create a handle for reading server data.
// This may fail and return nullptr.
virtual ReadHandle* CreateReadHandle(size_t) = 0;
// Create a handle for writing server data.
// This may fail and return nullptr.
virtual WriteHandle* CreateWriteHandle(size_t) = 0;
class DAWN_WIRE_EXPORT ReadHandle {
public:
ReadHandle();
virtual ~ReadHandle();
// Get the required serialization size for SerializeCreate
virtual size_t SerializeCreateSize() = 0;
// Serialize the handle into |serializePointer| so it can be received by the server.
virtual void SerializeCreate(void* serializePointer) = 0;
// Simply return the base address of the allocation (without applying any offset)
// Returns nullptr if the allocation failed.
// The data must live at least until the ReadHandle is destructued
virtual const void* GetData() = 0;
// Gets called when a MapReadCallback resolves.
// deserialize the data update and apply
// it to the range (offset, offset + size) of allocation
// There could be nothing to be deserialized (if using shared memory)
// Needs to check potential offset/size OOB and overflow
virtual bool DeserializeDataUpdate(const void* deserializePointer,
size_t deserializeSize,
size_t offset,
size_t size) = 0;
private:
ReadHandle(const ReadHandle&) = delete;
ReadHandle& operator=(const ReadHandle&) = delete;
};
class DAWN_WIRE_EXPORT WriteHandle {
public:
WriteHandle();
virtual ~WriteHandle();
// Get the required serialization size for SerializeCreate
virtual size_t SerializeCreateSize() = 0;
// Serialize the handle into |serializePointer| so it can be received by the server.
virtual void SerializeCreate(void* serializePointer) = 0;
// Simply return the base address of the allocation (without applying any offset)
// The data returned should be zero-initialized.
// The data returned must live at least until the WriteHandle is destructed.
// On failure, the pointer returned should be null.
virtual void* GetData() = 0;
// Get the required serialization size for SerializeDataUpdate
virtual size_t SizeOfSerializeDataUpdate(size_t offset, size_t size) = 0;
// Serialize a command to send the modified contents of
// the subrange (offset, offset + size) of the allocation at buffer unmap
// This subrange is always the whole mapped region for now
// There could be nothing to be serialized (if using shared memory)
virtual void SerializeDataUpdate(void* serializePointer, size_t offset, size_t size) = 0;
private:
WriteHandle(const WriteHandle&) = delete;
WriteHandle& operator=(const WriteHandle&) = delete;
};
private:
MemoryTransferService(const MemoryTransferService&) = delete;
MemoryTransferService& operator=(const MemoryTransferService&) = delete;
};
// Backdoor to get the order of the ProcMap for testing
DAWN_WIRE_EXPORT std::vector<const char*> GetProcMapNamesForTesting();
} // namespace client
} // namespace dawn::wire
#endif // INCLUDE_DAWN_WIRE_WIRECLIENT_H_

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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_WIRE_WIRESERVER_H_
#define INCLUDE_DAWN_WIRE_WIRESERVER_H_
#include <memory>
#include "dawn/wire/Wire.h"
struct DawnProcTable;
namespace dawn::wire {
namespace server {
class Server;
class MemoryTransferService;
} // namespace server
struct DAWN_WIRE_EXPORT WireServerDescriptor {
const DawnProcTable* procs;
CommandSerializer* serializer;
server::MemoryTransferService* memoryTransferService = nullptr;
};
class DAWN_WIRE_EXPORT WireServer : public CommandHandler {
public:
explicit WireServer(const WireServerDescriptor& descriptor);
~WireServer() override;
const volatile char* HandleCommands(const volatile char* commands, size_t size) override;
bool InjectTexture(WGPUTexture texture,
uint32_t id,
uint32_t generation,
uint32_t deviceId,
uint32_t deviceGeneration);
bool InjectSwapChain(WGPUSwapChain swapchain,
uint32_t id,
uint32_t generation,
uint32_t deviceId,
uint32_t deviceGeneration);
bool InjectDevice(WGPUDevice device, uint32_t id, uint32_t generation);
bool InjectInstance(WGPUInstance instance, uint32_t id, uint32_t generation);
// Look up a device by (id, generation) pair. Returns nullptr if the generation
// has expired or the id is not found.
// The Wire does not have destroy hooks to allow an embedder to observe when an object
// has been destroyed, but in Chrome, we need to know the list of live devices so we
// can call device.Tick() on all of them periodically to ensure progress on asynchronous
// work is made. Getting this list can be done by tracking the (id, generation) of
// previously injected devices, and observing if GetDevice(id, generation) returns non-null.
WGPUDevice GetDevice(uint32_t id, uint32_t generation);
// Check if a device handle is known by the wire.
// In Chrome, we need to know the list of live devices so we can call device.Tick() on all of
// them periodically to ensure progress on asynchronous work is made.
bool IsDeviceKnown(WGPUDevice device) const;
private:
std::unique_ptr<server::Server> mImpl;
};
namespace server {
class DAWN_WIRE_EXPORT MemoryTransferService {
public:
MemoryTransferService();
virtual ~MemoryTransferService();
class ReadHandle;
class WriteHandle;
// Deserialize data to create Read/Write handles. These handles are for the client
// to Read/Write data.
virtual bool DeserializeReadHandle(const void* deserializePointer,
size_t deserializeSize,
ReadHandle** readHandle) = 0;
virtual bool DeserializeWriteHandle(const void* deserializePointer,
size_t deserializeSize,
WriteHandle** writeHandle) = 0;
class DAWN_WIRE_EXPORT ReadHandle {
public:
ReadHandle();
virtual ~ReadHandle();
// Return the size of the command serialized if
// SerializeDataUpdate is called with the same offset/size args
virtual size_t SizeOfSerializeDataUpdate(size_t offset, size_t size) = 0;
// Gets called when a MapReadCallback resolves.
// Serialize the data update for the range (offset, offset + size) into
// |serializePointer| to the client There could be nothing to be serialized (if
// using shared memory)
virtual void SerializeDataUpdate(const void* data,
size_t offset,
size_t size,
void* serializePointer) = 0;
private:
ReadHandle(const ReadHandle&) = delete;
ReadHandle& operator=(const ReadHandle&) = delete;
};
class DAWN_WIRE_EXPORT WriteHandle {
public:
WriteHandle();
virtual ~WriteHandle();
// Set the target for writes from the client. DeserializeFlush should copy data
// into the target.
void SetTarget(void* data);
// Set Staging data length for OOB check
void SetDataLength(size_t dataLength);
// This function takes in the serialized result of
// client::MemoryTransferService::WriteHandle::SerializeDataUpdate.
// Needs to check potential offset/size OOB and overflow
virtual bool DeserializeDataUpdate(const void* deserializePointer,
size_t deserializeSize,
size_t offset,
size_t size) = 0;
protected:
void* mTargetData = nullptr;
size_t mDataLength = 0;
private:
WriteHandle(const WriteHandle&) = delete;
WriteHandle& operator=(const WriteHandle&) = delete;
};
private:
MemoryTransferService(const MemoryTransferService&) = delete;
MemoryTransferService& operator=(const MemoryTransferService&) = delete;
};
} // namespace server
} // namespace dawn::wire
#endif // INCLUDE_DAWN_WIRE_WIRESERVER_H_

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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_WIRE_DAWN_WIRE_EXPORT_H_
#define INCLUDE_DAWN_WIRE_DAWN_WIRE_EXPORT_H_
#if defined(DAWN_WIRE_SHARED_LIBRARY)
#if defined(_WIN32)
#if defined(DAWN_WIRE_IMPLEMENTATION)
#define DAWN_WIRE_EXPORT __declspec(dllexport)
#else
#define DAWN_WIRE_EXPORT __declspec(dllimport)
#endif
#else // defined(_WIN32)
#if defined(DAWN_WIRE_IMPLEMENTATION)
#define DAWN_WIRE_EXPORT __attribute__((visibility("default")))
#else
#define DAWN_WIRE_EXPORT
#endif
#endif // defined(_WIN32)
#else // defined(DAWN_WIRE_SHARED_LIBRARY)
#define DAWN_WIRE_EXPORT
#endif // defined(DAWN_WIRE_SHARED_LIBRARY)
#endif // INCLUDE_DAWN_WIRE_DAWN_WIRE_EXPORT_H_

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// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_TINT_OVERRIDE_ID_H_
#define SRC_TINT_OVERRIDE_ID_H_
#include <stdint.h>
#include <functional>
#include "src/tint/reflection.h"
namespace tint {
/// OverrideId is a numerical identifier for an override variable, unique per program.
struct OverrideId {
uint16_t value = 0;
/// Reflect the fields of this struct so that it can be used by tint::ForeachField()
TINT_REFLECT(value);
};
/// Equality operator for OverrideId
/// @param lhs the OverrideId on the left of the '=' operator
/// @param rhs the OverrideId on the right of the '=' operator
/// @returns true if `lhs` is equal to `rhs`
inline bool operator==(OverrideId lhs, OverrideId rhs) {
return lhs.value == rhs.value;
}
/// Less-than operator for OverrideId
/// @param lhs the OverrideId on the left of the '<' operator
/// @param rhs the OverrideId on the right of the '<' operator
/// @returns true if `lhs` comes before `rhs`
inline bool operator<(OverrideId lhs, OverrideId rhs) {
return lhs.value < rhs.value;
}
} // namespace tint
namespace std {
/// Custom std::hash specialization for tint::OverrideId.
template <>
class hash<tint::OverrideId> {
public:
/// @param id the override identifier
/// @return the hash of the override identifier
inline std::size_t operator()(tint::OverrideId id) const {
return std::hash<decltype(tint::OverrideId::value)>()(id.value);
}
};
} // namespace std
#endif // SRC_TINT_OVERRIDE_ID_H_

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// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_TINT_TINT_H_
#define INCLUDE_TINT_TINT_H_
// Guard for accidental includes to private headers
#define CURRENTLY_IN_TINT_PUBLIC_HEADER
// TODO(tint:88): When implementing support for an install target, all of these
// headers will need to be moved to include/tint/.
#include "src/tint/ast/transform/first_index_offset.h"
#include "src/tint/ast/transform/renamer.h"
#include "src/tint/ast/transform/single_entry_point.h"
#include "src/tint/ast/transform/substitute_override.h"
#include "src/tint/ast/transform/vertex_pulling.h"
#include "src/tint/diagnostic/printer.h"
#include "src/tint/inspector/inspector.h"
#include "src/tint/reader/reader.h"
#include "src/tint/transform/manager.h"
#include "src/tint/type/manager.h"
#include "src/tint/utils/unicode.h"
#include "src/tint/writer/array_length_from_uniform_options.h"
#include "src/tint/writer/binding_point.h"
#include "src/tint/writer/binding_remapper_options.h"
#include "src/tint/writer/external_texture_options.h"
#include "src/tint/writer/flatten_bindings.h"
#include "src/tint/writer/writer.h"
#if TINT_BUILD_SPV_READER
#include "src/tint/reader/spirv/parser.h"
#endif // TINT_BUILD_SPV_READER
#if TINT_BUILD_WGSL_READER
#include "src/tint/reader/wgsl/parser.h"
#endif // TINT_BUILD_WGSL_READER
#if TINT_BUILD_SPV_WRITER
#include "src/tint/writer/spirv/generator.h"
#endif // TINT_BUILD_SPV_WRITER
#if TINT_BUILD_WGSL_WRITER
#include "src/tint/writer/wgsl/generator.h"
#endif // TINT_BUILD_WGSL_WRITER
#if TINT_BUILD_MSL_WRITER
#include "src/tint/writer/msl/generator.h"
#endif // TINT_BUILD_MSL_WRITER
#if TINT_BUILD_HLSL_WRITER
#include "src/tint/writer/hlsl/generator.h"
#endif // TINT_BUILD_HLSL_WRITER
#if TINT_BUILD_GLSL_WRITER
#include "src/tint/writer/glsl/generator.h"
#endif // TINT_BUILD_GLSL_WRITER
namespace tint {
/// Initialize initializes the Tint library. Call before using the Tint API.
void Initialize();
/// Shutdown uninitializes the Tint library. Call after using the Tint API.
void Shutdown();
} // namespace tint
#undef CURRENTLY_IN_TINT_PUBLIC_HEADER
#endif // INCLUDE_TINT_TINT_H_

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// Copyright 2022 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_WEBGPU_WEBGPU_H_
#define INCLUDE_WEBGPU_WEBGPU_H_
#include "dawn/webgpu.h"
#endif // INCLUDE_WEBGPU_WEBGPU_H_

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// Copyright 2022 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_WEBGPU_WEBGPU_CPP_H_
#define INCLUDE_WEBGPU_WEBGPU_CPP_H_
#include "dawn/webgpu_cpp.h"
#endif // INCLUDE_WEBGPU_WEBGPU_CPP_H_

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// Copyright 2022 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_WEBGPU_WEBGPU_GLFW_H_
#define INCLUDE_WEBGPU_WEBGPU_GLFW_H_
#include <memory>
#include "webgpu/webgpu_cpp.h"
#if defined(WGPU_GLFW_SHARED_LIBRARY)
#if defined(_WIN32)
#if defined(WGPU_GLFW_IMPLEMENTATION)
#define WGPU_GLFW_EXPORT __declspec(dllexport)
#else
#define WGPU_GLFW_EXPORT __declspec(dllimport)
#endif
#else // defined(_WIN32)
#if defined(WGPU_GLFW_IMPLEMENTATION)
#define WGPU_GLFW_EXPORT __attribute__((visibility("default")))
#else
#define WGPU_GLFW_EXPORT
#endif
#endif // defined(_WIN32)
#else // defined(WGPU_GLFW_SHARED_LIBRARY)
#define WGPU_GLFW_EXPORT
#endif // defined(WGPU_GLFW_SHARED_LIBRARY)
struct GLFWwindow;
namespace wgpu::glfw {
// Does the necessary setup on the GLFWwindow to allow creating a wgpu::Surface with it and
// calls `instance.CreateSurface` with the correct descriptor for this window.
// Returns a null wgpu::Surface on failure.
WGPU_GLFW_EXPORT wgpu::Surface CreateSurfaceForWindow(const wgpu::Instance& instance,
GLFWwindow* window);
// Use for testing only. Does everything that CreateSurfaceForWindow does except the call to
// CreateSurface. Useful to be able to modify the descriptor for testing, or when trying to
// avoid using the global proc table.
WGPU_GLFW_EXPORT std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptor(
GLFWwindow* window);
} // namespace wgpu::glfw
#endif // INCLUDE_WEBGPU_WEBGPU_GLFW_H_