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20
vendor/zgpu/libs/dawn/include/webgpu/webgpu.h
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vendor/zgpu/libs/dawn/include/webgpu/webgpu.h
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// Copyright 2022 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef INCLUDE_WEBGPU_WEBGPU_H_
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#define INCLUDE_WEBGPU_WEBGPU_H_
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#include "dawn/webgpu.h"
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#endif // INCLUDE_WEBGPU_WEBGPU_H_
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vendor/zgpu/libs/dawn/include/webgpu/webgpu_cpp.h
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vendor/zgpu/libs/dawn/include/webgpu/webgpu_cpp.h
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// Copyright 2022 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef INCLUDE_WEBGPU_WEBGPU_CPP_H_
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#define INCLUDE_WEBGPU_WEBGPU_CPP_H_
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#include "dawn/webgpu_cpp.h"
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#endif // INCLUDE_WEBGPU_WEBGPU_CPP_H_
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vendor/zgpu/libs/dawn/include/webgpu/webgpu_glfw.h
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vendor/zgpu/libs/dawn/include/webgpu/webgpu_glfw.h
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// Copyright 2022 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef INCLUDE_WEBGPU_WEBGPU_GLFW_H_
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#define INCLUDE_WEBGPU_WEBGPU_GLFW_H_
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#include <memory>
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#include "webgpu/webgpu_cpp.h"
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#if defined(WGPU_GLFW_SHARED_LIBRARY)
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#if defined(_WIN32)
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#if defined(WGPU_GLFW_IMPLEMENTATION)
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#define WGPU_GLFW_EXPORT __declspec(dllexport)
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#else
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#define WGPU_GLFW_EXPORT __declspec(dllimport)
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#endif
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#else // defined(_WIN32)
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#if defined(WGPU_GLFW_IMPLEMENTATION)
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#define WGPU_GLFW_EXPORT __attribute__((visibility("default")))
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#else
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#define WGPU_GLFW_EXPORT
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#endif
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#endif // defined(_WIN32)
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#else // defined(WGPU_GLFW_SHARED_LIBRARY)
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#define WGPU_GLFW_EXPORT
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#endif // defined(WGPU_GLFW_SHARED_LIBRARY)
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struct GLFWwindow;
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namespace wgpu::glfw {
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// Does the necessary setup on the GLFWwindow to allow creating a wgpu::Surface with it and
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// calls `instance.CreateSurface` with the correct descriptor for this window.
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// Returns a null wgpu::Surface on failure.
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WGPU_GLFW_EXPORT wgpu::Surface CreateSurfaceForWindow(const wgpu::Instance& instance,
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GLFWwindow* window);
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// Use for testing only. Does everything that CreateSurfaceForWindow does except the call to
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// CreateSurface. Useful to be able to modify the descriptor for testing, or when trying to
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// avoid using the global proc table.
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WGPU_GLFW_EXPORT std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptor(
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GLFWwindow* window);
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} // namespace wgpu::glfw
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#endif // INCLUDE_WEBGPU_WEBGPU_GLFW_H_
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