Loading materials and textures

This commit is contained in:
2025-11-22 00:41:56 +01:00
parent 63a8eee18c
commit bf0224ccd8
16 changed files with 563 additions and 626 deletions

View File

@@ -4,6 +4,8 @@ const std = @import("std");
const vk = @import("vulkan");
const Engine = @import("Engine.zig");
const StagingBuffer = @import("StagingBuffer.zig");
const QSM = @import("QueueSharingMode.zig");
pub const Usage = enum {
base_color,
@@ -13,19 +15,19 @@ pub const Usage = enum {
pub fn format(self: Usage) vk.Format {
return switch (self) {
.base_color => .r8g8b8_srgb,
.normal => .r8g8b8_snorm,
.occlusion_roughness_metallic => .r8g8b8_unorm,
.emissive => .r16g16b16_sfloat,
.base_color => .r8g8b8a8_srgb,
.normal => .r8g8b8a8_snorm,
.occlusion_roughness_metallic => .r8g8b8a8_unorm,
.emissive => .r16g16b16a16_sfloat,
};
}
pub fn sampleCount(self: Usage) usize {
pub fn sampleCount(self: Usage) u32 {
return switch (self) {
.base_color => 3,
.normal => 3,
.occlusion_roughness_metallic => 3,
.emissive => 3,
.base_color => 4,
.normal => 4,
.occlusion_roughness_metallic => 4,
.emissive => 4,
};
}
@@ -38,7 +40,7 @@ pub const Usage = enum {
};
}
pub fn sampleSize(self: Usage) usize {
pub fn sampleSize(self: Usage) u32 {
return switch (self) {
inline else => |x| @sizeOf(SampleType(x)),
};
@@ -48,7 +50,7 @@ pub const Usage = enum {
return [self.sampleCount()]SampleType(self);
}
pub fn texelSize(self: Usage) usize {
pub fn texelSize(self: Usage) u32 {
return switch (self) {
inline else => |x| @sizeOf(TexelType(x)),
};
@@ -66,6 +68,7 @@ usage: Usage,
pub fn init(engine: *Engine, width: u32, height: u32, usage: Usage) !Texture {
const format: vk.Format = usage.format();
const qsm = QSM.resolve(engine.graphics_queue.allocation.family, engine.transfer_queue.allocation.family);
const image = try engine.device.createImage(&.{
.image_type = .@"2d",
.format = format,
@@ -79,10 +82,12 @@ pub fn init(engine: *Engine, width: u32, height: u32, usage: Usage) !Texture {
.samples = .{ .@"1_bit" = true },
.tiling = .optimal,
.usage = .{
.transfer_src_bit = true,
.transfer_dst_bit = true,
.sampled_bit = true,
},
.sharing_mode = .exclusive,
.sharing_mode = qsm.sharing_mode,
.queue_family_index_count = qsm.queue_family_index_count,
.p_queue_family_indices = qsm.p_queue_family_indices,
.initial_layout = .undefined,
}, &engine.vk_allocator.interface);
errdefer engine.device.destroyImage(image, &engine.vk_allocator.interface);
@@ -107,7 +112,7 @@ pub fn init(engine: *Engine, width: u32, height: u32, usage: Usage) !Texture {
.aspect_mask = .{ .color_bit = true },
.base_mip_level = 0,
.level_count = 1,
.base_array_level = 0,
.base_array_layer = 0,
.layer_count = 1,
},
}, &engine.vk_allocator.interface);
@@ -119,6 +124,7 @@ pub fn init(engine: *Engine, width: u32, height: u32, usage: Usage) !Texture {
.memory = memory,
.width = width,
.height = height,
.usage = usage,
};
}
@@ -130,10 +136,123 @@ pub fn deinit(self: *Texture, engine: *Engine) void {
self.* = undefined;
}
pub fn write(self: Texture, comptime T: type, data: []const T) void {
const bytes_per_texel = self.format.texelSize();
pub fn write(self: Texture, comptime T: type, engine: *Engine, data: []const T) !void {
const bytes_per_texel = self.usage.texelSize();
const bytes_per_row = self.width * bytes_per_texel;
const byte_length = self.height * bytes_per_row;
const byte_length = @as(usize, self.height) * bytes_per_row;
std.debug.assert(data.len * @sizeOf(T) == byte_length);
const fence = try engine.device.createFence(&.{}, &engine.vk_allocator.interface);
defer engine.device.destroyFence(fence, &engine.vk_allocator.interface);
var staging_buffer: StagingBuffer = try .init(engine, std.mem.sliceAsBytes(data), engine.graphics_queue.allocation.family);
defer staging_buffer.deinit(engine);
const transfer_command_buffer = try engine.allocateTransferCommandBuffer();
defer engine.freeTransferCommandBuffer(transfer_command_buffer);
const graphics_command_buffer = try engine.allocateGraphicsCommandBuffer();
defer engine.freeGraphicsCommandBuffer(graphics_command_buffer);
try transfer_command_buffer.beginCommandBuffer(&.{ .flags = .{ .one_time_submit_bit = true } });
const pre_copy_barriers = [_]vk.ImageMemoryBarrier{
.{
.src_access_mask = .{},
.dst_access_mask = .{ .transfer_write_bit = true },
.old_layout = .undefined,
.new_layout = .transfer_dst_optimal,
.src_queue_family_index = vk.QUEUE_FAMILY_IGNORED,
.dst_queue_family_index = vk.QUEUE_FAMILY_IGNORED,
.image = self.image,
.subresource_range = .{
.aspect_mask = .{ .color_bit = true },
.base_mip_level = 0,
.level_count = 1,
.base_array_layer = 0,
.layer_count = 1,
},
},
};
transfer_command_buffer.pipelineBarrier(
.{ .top_of_pipe_bit = true },
.{ .transfer_bit = true },
.{},
0,
null,
0,
null,
pre_copy_barriers.len,
&pre_copy_barriers,
);
const regions = [_]vk.BufferImageCopy{
.{
.buffer_offset = 0,
.buffer_row_length = self.width,
.buffer_image_height = self.height,
.image_subresource = .{
.aspect_mask = .{ .color_bit = true },
.mip_level = 0,
.base_array_layer = 0,
.layer_count = 1,
},
.image_offset = .{ .x = 0, .y = 0, .z = 0 },
.image_extent = .{ .width = self.width, .height = self.height, .depth = 1 },
},
};
transfer_command_buffer.copyBufferToImage(
staging_buffer.buffer,
self.image,
.transfer_dst_optimal,
regions.len,
&regions,
);
try transfer_command_buffer.endCommandBuffer();
try engine.submitTransferCommandBuffer(transfer_command_buffer, fence);
_ = try engine.device.waitForFences(1, @ptrCast(&fence), .true, std.math.maxInt(u64));
try engine.device.resetFences(1, @ptrCast(&fence));
try graphics_command_buffer.beginCommandBuffer(&.{ .flags = .{ .one_time_submit_bit = true } });
const post_copy_barriers = [_]vk.ImageMemoryBarrier{
.{
.src_access_mask = .{ .transfer_write_bit = true },
.dst_access_mask = .{ .shader_read_bit = true },
.old_layout = .transfer_dst_optimal,
.new_layout = .shader_read_only_optimal,
.src_queue_family_index = vk.QUEUE_FAMILY_IGNORED,
.dst_queue_family_index = vk.QUEUE_FAMILY_IGNORED,
.image = self.image,
.subresource_range = .{
.aspect_mask = .{ .color_bit = true },
.base_mip_level = 0,
.level_count = 1,
.base_array_layer = 0,
.layer_count = 1,
},
},
};
graphics_command_buffer.pipelineBarrier(
.{ .transfer_bit = true },
.{ .fragment_shader_bit = true },
.{},
0,
null,
0,
null,
post_copy_barriers.len,
&post_copy_barriers,
);
try graphics_command_buffer.endCommandBuffer();
try engine.submitGraphicsCommandBuffer(graphics_command_buffer, fence);
_ = try engine.device.waitForFences(1, @ptrCast(&fence), .true, std.math.maxInt(u64));
}