GUI image implementation, player hotbar
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@@ -33,11 +33,11 @@ pub const Draw = struct {
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};
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pub const Image = extern struct {
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tint: vm.Vector4,
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tint: vm.Vector4 = .initScalar(1),
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position_sspx: vm.Vector2,
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size_px: vm.Vector2,
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uv_min: vm.Vector2,
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uv_max: vm.Vector2,
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uv_min: vm.Vector2 = .initScalar(0),
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uv_max: vm.Vector2 = .initScalar(1),
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texture_id: Textures.Id,
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};
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};
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@@ -69,9 +69,14 @@ text_descriptor_set_layout: vk.DescriptorSetLayout,
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text_pipeline_layout: vk.PipelineLayout,
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text_pipeline: vk.Pipeline,
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image_descriptor_set_layout: vk.DescriptorSetLayout,
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image_pipeline_layout: vk.PipelineLayout,
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image_pipeline: vk.Pipeline,
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descriptor_pool: vk.DescriptorPool,
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box_descriptor_set: vk.DescriptorSet,
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text_descriptor_set: vk.DescriptorSet,
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image_descriptor_set: vk.DescriptorSet,
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pub const max_box_draws = 1024;
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pub const max_image_draws = 1024;
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@@ -113,7 +118,18 @@ pub fn init() !*Gui {
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const box_cpu_buffer: std.ArrayList(Draw.Box) = try .initCapacity(allocator_persistent, max_box_draws);
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const text_cpu_buffer: std.ArrayList(Draw.Text) = try .initCapacity(allocator_persistent, max_text_draws);
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const image_cpu_buffer: std.ArrayList(Draw.Image) = try .initCapacity(allocator_persistent, max_image_draws);
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const batches: std.ArrayList(Batch) = try .initCapacity(allocator_persistent, max_batches);
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var index_buffer = try shaders.IndexBuffer.init(.{
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.usage = .index,
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.target_queue = .graphics,
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.array_capacity = 6,
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.name = "QuadIB",
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});
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errdefer index_buffer.deinit();
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try index_buffer.write(.{
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.elements = &.{ 0, 1, 2, 2, 1, 3 },
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});
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const sampler = try engine.createSampler(.{
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.mag_filter = .linear,
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@@ -165,17 +181,6 @@ pub fn init() !*Gui {
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defer engine.destroyShaderModule(box_shader);
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engine.setObjectName(box_shader, "SM gui_box", .{});
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var index_buffer = try shaders.IndexBuffer.init(.{
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.usage = .index,
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.target_queue = .graphics,
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.array_capacity = 6,
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.name = "QuadIB",
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});
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errdefer index_buffer.deinit();
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try index_buffer.write(.{
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.elements = &.{ 0, 1, 2, 2, 1, 3 },
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});
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const box_pipeline = try engine.createGraphicsPipeline(.{
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.stages = &.{
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.{
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@@ -429,18 +434,174 @@ pub fn init() !*Gui {
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errdefer engine.destroyPipeline(text_pipeline);
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engine.setObjectName(text_pipeline, "P GUI Box", .{});
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const image_descriptor_set_layout = try engine.createDescriptorSetLayout(.{
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.bindings = &.{
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.{
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.binding = 0,
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.descriptor_type = .uniform_buffer,
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.descriptor_count = 1,
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.stage_flags = .{ .vertex_bit = true, .fragment_bit = true },
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},
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.{
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.binding = 1,
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.descriptor_type = .storage_buffer,
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.descriptor_count = 1,
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.stage_flags = .{ .vertex_bit = true, .fragment_bit = true },
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},
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.{
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.binding = 2,
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.descriptor_type = .sampler,
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.descriptor_count = 1,
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.stage_flags = .{ .vertex_bit = true, .fragment_bit = true },
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.immutable_samplers = &.{sampler},
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},
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.{
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.binding = 3,
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.descriptor_type = .sampled_image,
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.descriptor_count = Textures.max_textures,
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.stage_flags = .{ .vertex_bit = true, .fragment_bit = true },
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},
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},
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});
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errdefer engine.destroyDescriptorSetLayout(image_descriptor_set_layout);
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engine.setObjectName(box_descriptor_set_layout, "DSL GUI Image", .{});
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const image_pipeline_layout = try engine.createPipelineLayout(.{
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.set_layouts = &.{
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image_descriptor_set_layout,
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},
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});
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errdefer engine.destroyPipelineLayout(image_pipeline_layout);
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engine.setObjectName(box_pipeline_layout, "PL GUI Image", .{});
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const image_shader = try engine.createShaderModule(.{ .code = &shaders.gui_image_spv });
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defer engine.destroyShaderModule(image_shader);
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engine.setObjectName(text_shader, "SM gui_image", .{});
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const image_pipeline = try engine.createGraphicsPipeline(.{
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.stages = &.{
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.{
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.stage = .{ .vertex_bit = true },
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.module = image_shader,
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.name = "vertexMain",
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},
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.{
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.stage = .{ .fragment_bit = true },
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.module = image_shader,
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.name = "fragmentMain",
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},
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},
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.vertex_input_state = .{},
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.input_assembly_state = .{
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.topology = .triangle_list,
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.primitive_restart_enable = .false,
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},
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.viewport_state = .{
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.viewports = &.{undefined}, // dynamic
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.scissors = &.{undefined}, // dynamic
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},
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.rasterization_state = .{
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.depth_clamp_enable = .false,
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.rasterizer_discard_enable = .false,
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.polygon_mode = .fill,
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.cull_mode = .{},
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.front_face = .counter_clockwise,
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.depth_bias_enable = .false,
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.depth_bias_constant_factor = 0,
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.depth_bias_clamp = 0,
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.depth_bias_slope_factor = 0,
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.line_width = 1,
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},
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.multisample_state = .{
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.rasterization_samples = .{ .@"1_bit" = true },
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.sample_shading_enable = .false,
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.min_sample_shading = 1,
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.alpha_to_coverage_enable = .false,
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.alpha_to_one_enable = .false,
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},
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.depth_stencil_state = .{
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.depth_test_enable = .false,
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.depth_write_enable = .false,
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.depth_compare_op = .always,
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.depth_bounds_test_enable = .false,
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.stencil_test_enable = .false,
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.front = .{
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.fail_op = .keep,
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.pass_op = .keep,
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.depth_fail_op = .keep,
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.compare_op = .never,
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.compare_mask = 0,
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.write_mask = 0,
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.reference = 0,
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},
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.back = .{
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.fail_op = .keep,
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.pass_op = .keep,
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.depth_fail_op = .keep,
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.compare_op = .never,
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.compare_mask = 0,
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.write_mask = 0,
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.reference = 0,
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},
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.min_depth_bounds = 0,
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.max_depth_bounds = 1,
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},
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.color_blend_state = .{
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.logic_op_enable = .false,
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.logic_op = .copy,
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.attachments = &.{
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.{
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.blend_enable = .true,
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.src_color_blend_factor = .one,
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.dst_color_blend_factor = .one_minus_src_alpha,
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.color_blend_op = .add,
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.src_alpha_blend_factor = .one,
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.dst_alpha_blend_factor = .one_minus_src_alpha,
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.alpha_blend_op = .add,
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.color_write_mask = .{
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.r_bit = true,
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.g_bit = true,
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.b_bit = true,
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.a_bit = true,
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},
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},
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},
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.blend_constants = .{ 0, 0, 0, 0 },
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},
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.dynamic_state = .{
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.dynamic_states = &.{ .viewport, .scissor },
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},
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.layout = image_pipeline_layout,
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.view_mask = 0,
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.color_attachment_formats = &.{swapchain.params.surface_format.format},
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.depth_attachment_format = Texture.Usage.depth.vkFormat(),
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.stencil_attachment_format = .undefined,
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});
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errdefer engine.destroyPipeline(image_pipeline);
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engine.setObjectName(image_pipeline, "P GUI Image", .{});
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const descriptor_pool = try engine.createDescriptorPool(.{
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.max_sets = 2,
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.max_sets = 3,
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.pool_sizes = &.{
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.{
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.type = .uniform_buffer,
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.descriptor_count = 1 + // box
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1, // text
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1 + // text
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1, // image
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},
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.{
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.type = .storage_buffer,
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.descriptor_count = 1 + // box
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(1 + 3 * Fonts.max_fonts), // text
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(1 + 3 * Fonts.max_fonts) + // text
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1, // image
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},
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.{
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.type = .sampled_image,
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.descriptor_count = Textures.max_textures, // image
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},
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.{
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.type = .sampler,
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.descriptor_count = 1, // image
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},
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},
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});
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@@ -459,6 +620,12 @@ pub fn init() !*Gui {
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});
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engine.setObjectName(text_descriptor_set, "DS GUI Text", .{});
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const image_descriptor_set = try engine.allocateDescriptorSet(.{
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.descriptor_pool = descriptor_pool,
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.set_layout = image_descriptor_set_layout,
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});
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engine.setObjectName(image_descriptor_set, "DS GUI Image", .{});
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try engine.updateDescriptorSets(.{
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.writes = &.{
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.{
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@@ -491,6 +658,21 @@ pub fn init() !*Gui {
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},
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},
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},
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.{
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.dst_set = image_descriptor_set,
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.dst_binding = 1,
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.dst_array_element = 0,
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.descriptor_type = .storage_buffer,
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.descriptor_infos = .{
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.buffer = &.{
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.{
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.buffer = image_gpu_buffer.buffer,
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.offset = 0,
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.range = vk.WHOLE_SIZE,
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},
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},
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},
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},
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},
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});
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@@ -516,9 +698,14 @@ pub fn init() !*Gui {
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.text_pipeline_layout = text_pipeline_layout,
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.text_pipeline = text_pipeline,
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.image_descriptor_set_layout = image_descriptor_set_layout,
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.image_pipeline_layout = image_pipeline_layout,
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.image_pipeline = image_pipeline,
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.descriptor_pool = descriptor_pool,
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.box_descriptor_set = box_descriptor_set,
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.text_descriptor_set = text_descriptor_set,
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.image_descriptor_set = image_descriptor_set,
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};
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return gui;
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@@ -530,11 +717,14 @@ pub fn deinit(self: *Gui) void {
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std.log.scoped(.deinit).debug("Deinitializing {*}", .{self});
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engine.destroyDescriptorPool(self.descriptor_pool);
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engine.destroyPipeline(self.image_pipeline);
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engine.destroyPipeline(self.text_pipeline);
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engine.destroyPipeline(self.box_pipeline);
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self.index_buffer.deinit();
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engine.destroyPipelineLayout(self.image_pipeline_layout);
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engine.destroyPipelineLayout(self.text_pipeline_layout);
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engine.destroyPipelineLayout(self.box_pipeline_layout);
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engine.destroyDescriptorSetLayout(self.image_descriptor_set_layout);
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engine.destroyDescriptorSetLayout(self.text_descriptor_set_layout);
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engine.destroyDescriptorSetLayout(self.box_descriptor_set_layout);
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engine.destroySampler(self.sampler);
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@@ -667,8 +857,8 @@ pub fn draw(self: *const Gui, command_buffer: CommandBuffer) !void {
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command_buffer.bindDescriptorSet(.graphics, self.text_pipeline_layout, 0, self.text_descriptor_set, null);
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},
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.Image => {
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std.log.warn("GUI Image not implemented; skipping batch", .{});
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continue;
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command_buffer.bindPipeline(.graphics, self.image_pipeline);
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command_buffer.bindDescriptorSet(.graphics, self.image_pipeline_layout, 0, self.image_descriptor_set, null);
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},
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}
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