GUI image implementation, player hotbar
This commit is contained in:
@@ -1,3 +1,4 @@
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import "includes/math";
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import "includes/structs";
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struct Varyings {
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@@ -48,6 +49,6 @@ Varyings vertexMain(uint vertexID : SV_VulkanVertexID, uint instanceID : SV_Vulk
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[shader("fragment")]
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float4 fragmentMain(Varyings frag) : SV_Target {
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let image = _Images[frag.instance];
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let texel = _Textures[image.texture].Sample(_Sampler, frag.texCoord);
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let texel = texture2DAA(_Textures[image.texture], _Sampler, frag.texCoord);
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return texel * image.tint;
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}
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91
src/Game.zig
91
src/Game.zig
@@ -713,6 +713,28 @@ pub fn init() !Game {
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},
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},
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},
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.{
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.dst_set = gui.image_descriptor_set,
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.dst_binding = 0,
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.dst_array_element = 0,
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.descriptor_type = .uniform_buffer,
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.descriptor_infos = .{
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.buffer = &.{
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.{
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.buffer = global_uniforms.buffer,
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.offset = 0,
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.range = vk.WHOLE_SIZE,
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},
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},
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},
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},
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.{
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.dst_set = gui.image_descriptor_set,
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.dst_binding = 3,
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.dst_array_element = 0,
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.descriptor_type = .sampled_image,
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.descriptor_infos = .{ .image = descriptor_images },
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},
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},
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});
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@@ -782,74 +804,7 @@ pub fn deinit(self: *Game) void {
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}
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pub fn update(self: *Game, dt: f32) void {
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const swapchain = ctx.swapchain;
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const gui = ctx.gui;
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self.player.update(dt, &self.chunks);
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const extent = swapchain.extent;
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const framebuffer_size = vm.Vector2.init(
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@floatFromInt(extent.width),
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@floatFromInt(extent.height),
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);
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const crosshair_half_extent_px = 8;
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const crosshair_half_width_px = 1;
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gui.pushBox(.{
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.background_color = .init(1, 1, 1, 0.5),
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.border_color = .init(0, 0, 0, 1),
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.position_sspx = framebuffer_size.mulScalar(0.5).add(.init(-crosshair_half_extent_px, -crosshair_half_width_px)),
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.size_px = .init(2.0 * crosshair_half_extent_px, 2.0 * crosshair_half_width_px),
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.border_width_px = 0,
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.border_radius_px = 0,
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});
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gui.pushBox(.{
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.background_color = .init(1, 1, 1, 0.5),
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.border_color = .init(0, 0, 0, 1),
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.position_sspx = framebuffer_size.mulScalar(0.5).add(.init(-crosshair_half_width_px, -crosshair_half_extent_px)),
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.size_px = .init(2.0 * crosshair_half_width_px, 2.0 * crosshair_half_extent_px),
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.border_width_px = 0,
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.border_radius_px = 0,
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});
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{
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const margin: f16 = 8;
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const font_size: f32 = 16;
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const player_position_sv = self.player.position_sv;
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gui.pushBox(.{
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.background_color = .init(0, 0, 0, 0.75),
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.border_color = .init(0, 0, 0, 1),
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.position_sspx = .init(0, 0),
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.size_px = .init(157, 4 * margin + 3 * font_size),
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.border_width_px = 0,
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.border_radius_px = 0,
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});
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gui.printLine("X {X:0>8}", .{@as(u32, @bitCast(player_position_sv.x))}, .{
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.position_sspx = .init(margin, margin + font_size),
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.font_id = self.font,
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.cap_height_px = font_size,
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.color = .init(1, 1, 1, 1),
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});
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gui.printLine("Y {X:0>8}", .{@as(u32, @bitCast(player_position_sv.y))}, .{
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.position_sspx = .init(margin, 2 * (margin + font_size)),
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.font_id = self.font,
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.cap_height_px = font_size,
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.color = .init(1, 1, 1, 1),
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});
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gui.printLine("Z {X:0>8}", .{@as(u32, @bitCast(player_position_sv.z))}, .{
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.position_sspx = .init(margin, 3 * (margin + font_size)),
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.font_id = self.font,
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.cap_height_px = font_size,
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.color = .init(1, 1, 1, 1),
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});
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}
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self.player.update(dt, self);
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self.render() catch |err| {
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std.log.err("Failed to render: {s}", .{@errorName(err)});
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141
src/Player.zig
141
src/Player.zig
@@ -2,6 +2,7 @@ const Player = @This();
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const std = @import("std");
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const c = @import("const.zig");
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const ctx = @import("AppContext.zig");
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const glfw = @import("zglfw");
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const math = @import("math.zig");
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const vm = @import("vecmath");
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@@ -231,7 +232,6 @@ pub fn onKeyDown(self: *Player, key: glfw.Key) void {
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const key_code = @intFromEnum(key);
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if (key_code >= @intFromEnum(glfw.Key.one) and key_code <= @intFromEnum(glfw.Key.nine)) {
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self.block_index = @intCast(key_code - @intFromEnum(glfw.Key.one));
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std.log.info("Picked block {s}", .{blocks[self.block_index]});
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}
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}
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@@ -281,7 +281,11 @@ pub fn onMouseDown(self: *Player, button: glfw.MouseButton, game: *Game) void {
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}
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}
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pub fn update(self: *Player, dt: f32, chunks: *const Chunks) void {
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pub fn update(self: *Player, dt: f32, game: *Game) void {
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const swapchain = ctx.swapchain;
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const materials = ctx.materials;
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const gui = ctx.gui;
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defer self.resetAllButtons();
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const raycast_origin_sv = self.position_sv
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@@ -294,7 +298,7 @@ pub fn update(self: *Player, dt: f32, chunks: *const Chunks) void {
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))
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.round()
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.asInt();
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self.maybe_raycast_hit = chunks.raycast(raycast_origin_sv, raycast_ray_sv);
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self.maybe_raycast_hit = game.chunks.raycast(raycast_origin_sv, raycast_ray_sv);
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// --- GATHER INPUTS -------------------------------------------------------
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@@ -343,7 +347,7 @@ pub fn update(self: *Player, dt: f32, chunks: *const Chunks) void {
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var max_sv = position_sv.add(.init(collision_half_width_sv, collision_half_width_sv, collision_height_sv));
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if (vertical_displacement_sv > 0) {
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if (chunks.sweepCastUp(min_sv, max_sv, vertical_displacement_sv)) |hit| {
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if (game.chunks.sweepCastUp(min_sv, max_sv, vertical_displacement_sv)) |hit| {
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vertical_displacement_sv -= hit.projected_distance_sv;
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}
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position_sv = .add(position_sv, .init(0, 0, vertical_displacement_sv));
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@@ -353,7 +357,7 @@ pub fn update(self: *Player, dt: f32, chunks: *const Chunks) void {
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var i: usize = 0;
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while (i < 2) : (i += 1) {
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if (chunks.sweepCastHorizontal(min_sv, max_sv, horizontal_displacement_sv)) |hit| {
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if (game.chunks.sweepCastHorizontal(min_sv, max_sv, horizontal_displacement_sv)) |hit| {
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const adjustment = math.mulFrac2(hit.normal_frac.dropZ(), hit.projected_distance_sv);
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horizontal_displacement_sv = .add(
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horizontal_displacement_sv,
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@@ -368,7 +372,7 @@ pub fn update(self: *Player, dt: f32, chunks: *const Chunks) void {
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if (vertical_displacement_sv < 0.0) {
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min_sv = .add(min_sv, horizontal_displacement_sv.withZ(0));
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max_sv = .add(max_sv, horizontal_displacement_sv.withZ(0));
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if (chunks.sweepCastDown(min_sv, max_sv, -vertical_displacement_sv)) |hit| {
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if (game.chunks.sweepCastDown(min_sv, max_sv, -vertical_displacement_sv)) |hit| {
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vertical_displacement_sv += hit.projected_distance_sv;
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}
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position_sv = .add(position_sv, .init(0, 0, vertical_displacement_sv));
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@@ -377,6 +381,131 @@ pub fn update(self: *Player, dt: f32, chunks: *const Chunks) void {
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self.position_sv = position_sv;
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},
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}
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// --- GUI -----------------------------------------------------------------
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const extent = swapchain.extent;
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const framebuffer_size = vm.Vector2.init(
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@floatFromInt(extent.width),
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@floatFromInt(extent.height),
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);
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// --- CROSSHAIR ---
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{
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const crosshair_half_extent_px = 8;
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const crosshair_half_width_px = 1;
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gui.pushBox(.{
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.background_color = .init(1, 1, 1, 0.5),
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.border_color = .init(0, 0, 0, 1),
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.position_sspx = framebuffer_size.mulScalar(0.5).add(.init(-crosshair_half_extent_px, -crosshair_half_width_px)),
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.size_px = .init(2.0 * crosshair_half_extent_px, 2.0 * crosshair_half_width_px),
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.border_width_px = 0,
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.border_radius_px = 0,
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});
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gui.pushBox(.{
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.background_color = .init(1, 1, 1, 0.5),
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.border_color = .init(0, 0, 0, 1),
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.position_sspx = framebuffer_size.mulScalar(0.5).add(.init(-crosshair_half_width_px, -crosshair_half_extent_px)),
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.size_px = .init(2.0 * crosshair_half_width_px, 2.0 * crosshair_half_extent_px),
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.border_width_px = 0,
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.border_radius_px = 0,
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});
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}
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// --- COORDINATES ---
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{
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const margin: f16 = 8;
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const font_size: f32 = 16;
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gui.pushBox(.{
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.background_color = .init(0, 0, 0, 0.75),
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.border_color = .init(0, 0, 0, 1),
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.position_sspx = .init(0, 0),
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.size_px = .init(157, 4 * margin + 3 * font_size),
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.border_width_px = 0,
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.border_radius_px = 0,
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});
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gui.printLine("X {X:0>8}", .{@as(u32, @bitCast(self.position_sv.x))}, .{
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.position_sspx = .init(margin, margin + font_size),
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.font_id = @enumFromInt(0),
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.cap_height_px = font_size,
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.color = .init(1, 1, 1, 1),
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});
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gui.printLine("Y {X:0>8}", .{@as(u32, @bitCast(self.position_sv.y))}, .{
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.position_sspx = .init(margin, 2 * (margin + font_size)),
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.font_id = @enumFromInt(0),
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.cap_height_px = font_size,
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.color = .init(1, 1, 1, 1),
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});
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gui.printLine("Z {X:0>8}", .{@as(u32, @bitCast(self.position_sv.z))}, .{
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.position_sspx = .init(margin, 3 * (margin + font_size)),
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.font_id = @enumFromInt(0),
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.cap_height_px = font_size,
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.color = .init(1, 1, 1, 1),
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});
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}
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// --- HOTBAR ---
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{
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const block_selection_outline_width_px: f32 = 4;
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const block_image_size_px: f32 = 48;
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const block_image_gap_px: f32 = 8;
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const block_image_margin_px: f32 = 8;
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const hotbar_width_px: f32 = @as(f32, @floatFromInt(blocks.len)) * block_image_size_px + @as(f32, @floatFromInt(blocks.len - 1)) * block_image_gap_px;
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const hotbar_left_px: f32 = 0.5 * (framebuffer_size.x - hotbar_width_px);
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const hotbar_top_px: f32 = framebuffer_size.y - block_image_margin_px - block_image_size_px;
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gui.pushBox(.{
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.background_color = .init(0, 0, 0, 0.75),
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.border_color = .init(0, 0, 0, 1),
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.position_sspx = .init(hotbar_left_px - block_image_margin_px, hotbar_top_px - block_image_margin_px),
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.size_px = .init(hotbar_width_px + 2 * block_image_margin_px, block_image_size_px + 2 * block_image_margin_px),
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.border_width_px = 4,
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.border_radius_px = 0,
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});
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var cx: f32 = hotbar_left_px;
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for (blocks, 0..) |filename, i| {
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defer cx += block_image_size_px + block_image_gap_px;
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const id = game.blocks.getOrLoad(filename) catch |err| {
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std.log.err("Error while rendering hotbar block {s}: {}", .{ filename, err });
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continue;
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};
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const definition = &game.blocks.array.items[@intFromEnum(id)];
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const material_id = definition.walls.positive_z.material;
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const material = &materials.array.items[@intFromEnum(material_id)];
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if (i == self.block_index) {
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gui.pushBox(.{
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.background_color = .initScalar(0),
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.border_color = .init(1, 1, 1, 1),
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.position_sspx = vm.Vector2.init(cx, hotbar_top_px).sub(.initScalar(block_selection_outline_width_px)),
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.size_px = .initScalar(block_image_size_px + 2 * block_selection_outline_width_px),
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.border_width_px = block_selection_outline_width_px,
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.border_radius_px = block_selection_outline_width_px,
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});
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}
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const texture_id = material.base_color_texture;
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gui.pushImage(.{
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.position_sspx = .init(cx, hotbar_top_px),
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.size_px = .initScalar(block_image_size_px),
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.texture_id = texture_id,
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});
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}
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}
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}
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fn resetAllButtons(self: *Player) void {
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@@ -33,11 +33,11 @@ pub const Draw = struct {
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};
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pub const Image = extern struct {
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tint: vm.Vector4,
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tint: vm.Vector4 = .initScalar(1),
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position_sspx: vm.Vector2,
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size_px: vm.Vector2,
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uv_min: vm.Vector2,
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uv_max: vm.Vector2,
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uv_min: vm.Vector2 = .initScalar(0),
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uv_max: vm.Vector2 = .initScalar(1),
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texture_id: Textures.Id,
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};
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};
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@@ -69,9 +69,14 @@ text_descriptor_set_layout: vk.DescriptorSetLayout,
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text_pipeline_layout: vk.PipelineLayout,
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text_pipeline: vk.Pipeline,
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image_descriptor_set_layout: vk.DescriptorSetLayout,
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image_pipeline_layout: vk.PipelineLayout,
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image_pipeline: vk.Pipeline,
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descriptor_pool: vk.DescriptorPool,
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box_descriptor_set: vk.DescriptorSet,
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text_descriptor_set: vk.DescriptorSet,
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image_descriptor_set: vk.DescriptorSet,
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pub const max_box_draws = 1024;
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pub const max_image_draws = 1024;
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@@ -113,7 +118,18 @@ pub fn init() !*Gui {
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const box_cpu_buffer: std.ArrayList(Draw.Box) = try .initCapacity(allocator_persistent, max_box_draws);
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const text_cpu_buffer: std.ArrayList(Draw.Text) = try .initCapacity(allocator_persistent, max_text_draws);
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const image_cpu_buffer: std.ArrayList(Draw.Image) = try .initCapacity(allocator_persistent, max_image_draws);
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const batches: std.ArrayList(Batch) = try .initCapacity(allocator_persistent, max_batches);
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var index_buffer = try shaders.IndexBuffer.init(.{
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.usage = .index,
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.target_queue = .graphics,
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.array_capacity = 6,
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.name = "QuadIB",
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});
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errdefer index_buffer.deinit();
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try index_buffer.write(.{
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.elements = &.{ 0, 1, 2, 2, 1, 3 },
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});
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const sampler = try engine.createSampler(.{
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.mag_filter = .linear,
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@@ -165,17 +181,6 @@ pub fn init() !*Gui {
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defer engine.destroyShaderModule(box_shader);
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engine.setObjectName(box_shader, "SM gui_box", .{});
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var index_buffer = try shaders.IndexBuffer.init(.{
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.usage = .index,
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.target_queue = .graphics,
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.array_capacity = 6,
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.name = "QuadIB",
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});
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errdefer index_buffer.deinit();
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try index_buffer.write(.{
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.elements = &.{ 0, 1, 2, 2, 1, 3 },
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});
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const box_pipeline = try engine.createGraphicsPipeline(.{
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.stages = &.{
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.{
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@@ -429,18 +434,174 @@ pub fn init() !*Gui {
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errdefer engine.destroyPipeline(text_pipeline);
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engine.setObjectName(text_pipeline, "P GUI Box", .{});
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const image_descriptor_set_layout = try engine.createDescriptorSetLayout(.{
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.bindings = &.{
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.{
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.binding = 0,
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.descriptor_type = .uniform_buffer,
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.descriptor_count = 1,
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.stage_flags = .{ .vertex_bit = true, .fragment_bit = true },
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},
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.{
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.binding = 1,
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.descriptor_type = .storage_buffer,
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.descriptor_count = 1,
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.stage_flags = .{ .vertex_bit = true, .fragment_bit = true },
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},
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.{
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.binding = 2,
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.descriptor_type = .sampler,
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.descriptor_count = 1,
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.stage_flags = .{ .vertex_bit = true, .fragment_bit = true },
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.immutable_samplers = &.{sampler},
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},
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.{
|
||||
.binding = 3,
|
||||
.descriptor_type = .sampled_image,
|
||||
.descriptor_count = Textures.max_textures,
|
||||
.stage_flags = .{ .vertex_bit = true, .fragment_bit = true },
|
||||
},
|
||||
},
|
||||
});
|
||||
errdefer engine.destroyDescriptorSetLayout(image_descriptor_set_layout);
|
||||
engine.setObjectName(box_descriptor_set_layout, "DSL GUI Image", .{});
|
||||
|
||||
const image_pipeline_layout = try engine.createPipelineLayout(.{
|
||||
.set_layouts = &.{
|
||||
image_descriptor_set_layout,
|
||||
},
|
||||
});
|
||||
errdefer engine.destroyPipelineLayout(image_pipeline_layout);
|
||||
engine.setObjectName(box_pipeline_layout, "PL GUI Image", .{});
|
||||
|
||||
const image_shader = try engine.createShaderModule(.{ .code = &shaders.gui_image_spv });
|
||||
defer engine.destroyShaderModule(image_shader);
|
||||
engine.setObjectName(text_shader, "SM gui_image", .{});
|
||||
|
||||
const image_pipeline = try engine.createGraphicsPipeline(.{
|
||||
.stages = &.{
|
||||
.{
|
||||
.stage = .{ .vertex_bit = true },
|
||||
.module = image_shader,
|
||||
.name = "vertexMain",
|
||||
},
|
||||
.{
|
||||
.stage = .{ .fragment_bit = true },
|
||||
.module = image_shader,
|
||||
.name = "fragmentMain",
|
||||
},
|
||||
},
|
||||
.vertex_input_state = .{},
|
||||
.input_assembly_state = .{
|
||||
.topology = .triangle_list,
|
||||
.primitive_restart_enable = .false,
|
||||
},
|
||||
.viewport_state = .{
|
||||
.viewports = &.{undefined}, // dynamic
|
||||
.scissors = &.{undefined}, // dynamic
|
||||
},
|
||||
.rasterization_state = .{
|
||||
.depth_clamp_enable = .false,
|
||||
.rasterizer_discard_enable = .false,
|
||||
.polygon_mode = .fill,
|
||||
.cull_mode = .{},
|
||||
.front_face = .counter_clockwise,
|
||||
.depth_bias_enable = .false,
|
||||
.depth_bias_constant_factor = 0,
|
||||
.depth_bias_clamp = 0,
|
||||
.depth_bias_slope_factor = 0,
|
||||
.line_width = 1,
|
||||
},
|
||||
.multisample_state = .{
|
||||
.rasterization_samples = .{ .@"1_bit" = true },
|
||||
.sample_shading_enable = .false,
|
||||
.min_sample_shading = 1,
|
||||
.alpha_to_coverage_enable = .false,
|
||||
.alpha_to_one_enable = .false,
|
||||
},
|
||||
.depth_stencil_state = .{
|
||||
.depth_test_enable = .false,
|
||||
.depth_write_enable = .false,
|
||||
.depth_compare_op = .always,
|
||||
.depth_bounds_test_enable = .false,
|
||||
.stencil_test_enable = .false,
|
||||
.front = .{
|
||||
.fail_op = .keep,
|
||||
.pass_op = .keep,
|
||||
.depth_fail_op = .keep,
|
||||
.compare_op = .never,
|
||||
.compare_mask = 0,
|
||||
.write_mask = 0,
|
||||
.reference = 0,
|
||||
},
|
||||
.back = .{
|
||||
.fail_op = .keep,
|
||||
.pass_op = .keep,
|
||||
.depth_fail_op = .keep,
|
||||
.compare_op = .never,
|
||||
.compare_mask = 0,
|
||||
.write_mask = 0,
|
||||
.reference = 0,
|
||||
},
|
||||
.min_depth_bounds = 0,
|
||||
.max_depth_bounds = 1,
|
||||
},
|
||||
.color_blend_state = .{
|
||||
.logic_op_enable = .false,
|
||||
.logic_op = .copy,
|
||||
.attachments = &.{
|
||||
.{
|
||||
.blend_enable = .true,
|
||||
.src_color_blend_factor = .one,
|
||||
.dst_color_blend_factor = .one_minus_src_alpha,
|
||||
.color_blend_op = .add,
|
||||
.src_alpha_blend_factor = .one,
|
||||
.dst_alpha_blend_factor = .one_minus_src_alpha,
|
||||
.alpha_blend_op = .add,
|
||||
.color_write_mask = .{
|
||||
.r_bit = true,
|
||||
.g_bit = true,
|
||||
.b_bit = true,
|
||||
.a_bit = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
.blend_constants = .{ 0, 0, 0, 0 },
|
||||
},
|
||||
.dynamic_state = .{
|
||||
.dynamic_states = &.{ .viewport, .scissor },
|
||||
},
|
||||
.layout = image_pipeline_layout,
|
||||
.view_mask = 0,
|
||||
.color_attachment_formats = &.{swapchain.params.surface_format.format},
|
||||
.depth_attachment_format = Texture.Usage.depth.vkFormat(),
|
||||
.stencil_attachment_format = .undefined,
|
||||
});
|
||||
errdefer engine.destroyPipeline(image_pipeline);
|
||||
engine.setObjectName(image_pipeline, "P GUI Image", .{});
|
||||
|
||||
const descriptor_pool = try engine.createDescriptorPool(.{
|
||||
.max_sets = 2,
|
||||
.max_sets = 3,
|
||||
.pool_sizes = &.{
|
||||
.{
|
||||
.type = .uniform_buffer,
|
||||
.descriptor_count = 1 + // box
|
||||
1, // text
|
||||
1 + // text
|
||||
1, // image
|
||||
},
|
||||
.{
|
||||
.type = .storage_buffer,
|
||||
.descriptor_count = 1 + // box
|
||||
(1 + 3 * Fonts.max_fonts), // text
|
||||
(1 + 3 * Fonts.max_fonts) + // text
|
||||
1, // image
|
||||
},
|
||||
.{
|
||||
.type = .sampled_image,
|
||||
.descriptor_count = Textures.max_textures, // image
|
||||
},
|
||||
.{
|
||||
.type = .sampler,
|
||||
.descriptor_count = 1, // image
|
||||
},
|
||||
},
|
||||
});
|
||||
@@ -459,6 +620,12 @@ pub fn init() !*Gui {
|
||||
});
|
||||
engine.setObjectName(text_descriptor_set, "DS GUI Text", .{});
|
||||
|
||||
const image_descriptor_set = try engine.allocateDescriptorSet(.{
|
||||
.descriptor_pool = descriptor_pool,
|
||||
.set_layout = image_descriptor_set_layout,
|
||||
});
|
||||
engine.setObjectName(image_descriptor_set, "DS GUI Image", .{});
|
||||
|
||||
try engine.updateDescriptorSets(.{
|
||||
.writes = &.{
|
||||
.{
|
||||
@@ -491,6 +658,21 @@ pub fn init() !*Gui {
|
||||
},
|
||||
},
|
||||
},
|
||||
.{
|
||||
.dst_set = image_descriptor_set,
|
||||
.dst_binding = 1,
|
||||
.dst_array_element = 0,
|
||||
.descriptor_type = .storage_buffer,
|
||||
.descriptor_infos = .{
|
||||
.buffer = &.{
|
||||
.{
|
||||
.buffer = image_gpu_buffer.buffer,
|
||||
.offset = 0,
|
||||
.range = vk.WHOLE_SIZE,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
@@ -516,9 +698,14 @@ pub fn init() !*Gui {
|
||||
.text_pipeline_layout = text_pipeline_layout,
|
||||
.text_pipeline = text_pipeline,
|
||||
|
||||
.image_descriptor_set_layout = image_descriptor_set_layout,
|
||||
.image_pipeline_layout = image_pipeline_layout,
|
||||
.image_pipeline = image_pipeline,
|
||||
|
||||
.descriptor_pool = descriptor_pool,
|
||||
.box_descriptor_set = box_descriptor_set,
|
||||
.text_descriptor_set = text_descriptor_set,
|
||||
.image_descriptor_set = image_descriptor_set,
|
||||
};
|
||||
|
||||
return gui;
|
||||
@@ -530,11 +717,14 @@ pub fn deinit(self: *Gui) void {
|
||||
std.log.scoped(.deinit).debug("Deinitializing {*}", .{self});
|
||||
|
||||
engine.destroyDescriptorPool(self.descriptor_pool);
|
||||
engine.destroyPipeline(self.image_pipeline);
|
||||
engine.destroyPipeline(self.text_pipeline);
|
||||
engine.destroyPipeline(self.box_pipeline);
|
||||
self.index_buffer.deinit();
|
||||
engine.destroyPipelineLayout(self.image_pipeline_layout);
|
||||
engine.destroyPipelineLayout(self.text_pipeline_layout);
|
||||
engine.destroyPipelineLayout(self.box_pipeline_layout);
|
||||
engine.destroyDescriptorSetLayout(self.image_descriptor_set_layout);
|
||||
engine.destroyDescriptorSetLayout(self.text_descriptor_set_layout);
|
||||
engine.destroyDescriptorSetLayout(self.box_descriptor_set_layout);
|
||||
engine.destroySampler(self.sampler);
|
||||
@@ -667,8 +857,8 @@ pub fn draw(self: *const Gui, command_buffer: CommandBuffer) !void {
|
||||
command_buffer.bindDescriptorSet(.graphics, self.text_pipeline_layout, 0, self.text_descriptor_set, null);
|
||||
},
|
||||
.Image => {
|
||||
std.log.warn("GUI Image not implemented; skipping batch", .{});
|
||||
continue;
|
||||
command_buffer.bindPipeline(.graphics, self.image_pipeline);
|
||||
command_buffer.bindDescriptorSet(.graphics, self.image_pipeline_layout, 0, self.image_descriptor_set, null);
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
@@ -60,11 +60,14 @@ pub const Key = struct {
|
||||
|
||||
/// Maps a key value to a material ID. Preallocated with `allocator_persistent`.
|
||||
map: std.AutoHashMapUnmanaged(Key, Id),
|
||||
/// Stores all material data and maps a material ID to its data. Preallocated
|
||||
/// with `allocator_persistent`.
|
||||
///
|
||||
/// Stores the same data as `material_buffer`, but is available on the CPU.
|
||||
array: std.ArrayList(shaders.Material),
|
||||
/// Stores all material data in a single contiguous storage buffer. Use the
|
||||
/// material ID as an index into this buffer.
|
||||
material_buffer: shaders.MaterialBuffer,
|
||||
/// The amount of materials currently loaded.
|
||||
material_count: usize,
|
||||
|
||||
/// With `@sizeOf(Material) == 52` and `max_materials == 4096`, the material
|
||||
/// storage buffer should take 208 kiB in VRAM.
|
||||
@@ -77,11 +80,12 @@ pub fn init() !*Materials {
|
||||
|
||||
materials.* = .{
|
||||
.map = .empty,
|
||||
.array = .empty,
|
||||
.material_buffer = undefined,
|
||||
.material_count = 0,
|
||||
};
|
||||
|
||||
try materials.map.ensureTotalCapacity(allocator_persistent, max_materials);
|
||||
try materials.array.ensureTotalCapacityPrecise(allocator_persistent, max_materials);
|
||||
|
||||
materials.material_buffer = try .init(.{
|
||||
.usage = .storage,
|
||||
@@ -93,27 +97,30 @@ pub fn init() !*Materials {
|
||||
|
||||
// VOLATILE Synchronize with explicit values on top of `Id` type.
|
||||
|
||||
const material_data = [_]shaders.Material{
|
||||
.{
|
||||
.base_color = .zero,
|
||||
.emissive = .init(1, 0, 1),
|
||||
.ior = 1.45,
|
||||
.metallic = 0,
|
||||
.normal_scale = 1,
|
||||
.occlusion_texture_strength = 1,
|
||||
.roughness = 1,
|
||||
.base_color_texture = .empty_base_color,
|
||||
.emissive_texture = .empty_emissive,
|
||||
.normal_texture = .empty_normal,
|
||||
.occlusion_roughness_metallic_texture = .empty_occlusion_roughness_metallic,
|
||||
},
|
||||
};
|
||||
|
||||
materials.array.appendSliceAssumeCapacity(&material_data);
|
||||
|
||||
try materials.material_buffer.write(.{
|
||||
.element_offset = Id.empty.toInt(),
|
||||
.elements = &.{
|
||||
.{
|
||||
.base_color = .zero,
|
||||
.emissive = .init(1, 0, 1),
|
||||
.ior = 1.45,
|
||||
.metallic = 0,
|
||||
.normal_scale = 1,
|
||||
.occlusion_texture_strength = 1,
|
||||
.roughness = 1,
|
||||
.base_color_texture = .empty_base_color,
|
||||
.emissive_texture = .empty_emissive,
|
||||
.normal_texture = .empty_normal,
|
||||
.occlusion_roughness_metallic_texture = .empty_occlusion_roughness_metallic,
|
||||
},
|
||||
},
|
||||
.elements = &material_data,
|
||||
});
|
||||
materials.material_count += 1;
|
||||
|
||||
std.debug.assert(materials.material_count == @typeInfo(Id).@"enum".fields.len);
|
||||
std.debug.assert(materials.array.items.len == @typeInfo(Id).@"enum".fields.len);
|
||||
return materials;
|
||||
}
|
||||
|
||||
@@ -176,13 +183,13 @@ pub fn getOrLoad(self: *Materials, maybe_filename: ?[]const u8) !Id {
|
||||
if (self.map.get(key)) |id| {
|
||||
return id;
|
||||
} else {
|
||||
const id = Id.fromIndexSafe(self.material_count) catch |err| switch (err) {
|
||||
const id = Id.fromIndexSafe(self.array.items.len) catch |err| switch (err) {
|
||||
error.Overflow => return error.OutOfMaterials,
|
||||
};
|
||||
try self.loadMaterial(filename, id.toInt());
|
||||
const material = try self.loadMaterial(filename, id.toInt());
|
||||
|
||||
self.map.putAssumeCapacityNoClobber(key, id);
|
||||
self.material_count += 1;
|
||||
self.array.appendAssumeCapacity(material);
|
||||
|
||||
return id;
|
||||
}
|
||||
@@ -214,13 +221,13 @@ pub fn getOrLoadAtom(self: *Materials, filename: Atom) !Id {
|
||||
if (self.map.get(key)) |id| {
|
||||
return id;
|
||||
} else {
|
||||
const id = Id.fromIndexSafe(self.material_count) catch |err| switch (err) {
|
||||
const id = Id.fromIndexSafe(self.array.items.len) catch |err| switch (err) {
|
||||
error.Overflow => return error.OutOfMaterials,
|
||||
};
|
||||
try self.loadMaterial(filename.toString(), id.toInt());
|
||||
const material = try self.loadMaterial(filename.toString(), id.toInt());
|
||||
|
||||
self.map.putAssumeCapacityNoClobber(key, id);
|
||||
self.material_count += 1;
|
||||
self.array.appendAssumeCapacity(material);
|
||||
|
||||
return id;
|
||||
}
|
||||
@@ -266,7 +273,7 @@ pub fn loadAll(self: *Materials) void {
|
||||
}
|
||||
}
|
||||
|
||||
fn loadMaterial(self: *Materials, filename: []const u8, index: u32) !void {
|
||||
fn loadMaterial(self: *Materials, filename: []const u8, index: u32) !shaders.Material {
|
||||
const allocator_frame = ctx.allocator_frame;
|
||||
const io = ctx.io;
|
||||
const textures = ctx.textures;
|
||||
@@ -307,22 +314,26 @@ fn loadMaterial(self: *Materials, filename: []const u8, index: u32) !void {
|
||||
.allocate = .alloc_if_needed,
|
||||
});
|
||||
|
||||
const material_data = [_]shaders.Material{
|
||||
.{
|
||||
.base_color = .initArray(material_json.baseColor),
|
||||
.emissive = .initArray(material_json.emissive),
|
||||
.ior = material_json.ior,
|
||||
.metallic = material_json.metallic,
|
||||
.normal_scale = material_json.normalScale,
|
||||
.occlusion_texture_strength = material_json.occlusionTextureStrength,
|
||||
.roughness = material_json.roughness,
|
||||
.base_color_texture = try textures.getOrLoad(material_json.baseColorTexture, .base_color),
|
||||
.emissive_texture = try textures.getOrLoad(material_json.emissiveTexture, .emissive),
|
||||
.normal_texture = try textures.getOrLoad(material_json.normalTexture, .normal),
|
||||
.occlusion_roughness_metallic_texture = try textures.getOrLoad(material_json.occlusionRoughnessMetallicTexture, .occlusion_roughness_metallic),
|
||||
},
|
||||
};
|
||||
|
||||
try self.material_buffer.write(.{
|
||||
.element_offset = index,
|
||||
.elements = &.{
|
||||
.{
|
||||
.base_color = .initArray(material_json.baseColor),
|
||||
.emissive = .initArray(material_json.emissive),
|
||||
.ior = material_json.ior,
|
||||
.metallic = material_json.metallic,
|
||||
.normal_scale = material_json.normalScale,
|
||||
.occlusion_texture_strength = material_json.occlusionTextureStrength,
|
||||
.roughness = material_json.roughness,
|
||||
.base_color_texture = try textures.getOrLoad(material_json.baseColorTexture, .base_color),
|
||||
.emissive_texture = try textures.getOrLoad(material_json.emissiveTexture, .emissive),
|
||||
.normal_texture = try textures.getOrLoad(material_json.normalTexture, .normal),
|
||||
.occlusion_roughness_metallic_texture = try textures.getOrLoad(material_json.occlusionRoughnessMetallicTexture, .occlusion_roughness_metallic),
|
||||
},
|
||||
},
|
||||
.elements = &material_data,
|
||||
});
|
||||
|
||||
return material_data[0];
|
||||
}
|
||||
|
||||
@@ -111,5 +111,6 @@ pub const GlyphData = extern struct {
|
||||
pub const equirect_to_cube_spv align(4) = @embedFile("shaders/equirect_to_cube").*;
|
||||
pub const gui_box_spv align(4) = @embedFile("shaders/gui_box").*;
|
||||
pub const gui_text_spv align(4) = @embedFile("shaders/gui_text").*;
|
||||
pub const gui_image_spv align(4) = @embedFile("shaders/gui_image").*;
|
||||
pub const main_spv align(4) = @embedFile("shaders/main").*;
|
||||
pub const skybox_spv align(4) = @embedFile("shaders/skybox").*;
|
||||
|
||||
Reference in New Issue
Block a user