Create descriptor set layout, pipeline, vertex buffer and index buffer
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@@ -40,13 +40,13 @@ layout(set = 0, binding = 2, scalar) readonly buffer DirectionalLights {
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DirectionalLight lights[];
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} _DirectionalLights;
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layout(set = 0, binding = 3) uniform sampler _Sampler;
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layout(set = 0, binding = 4) uniform texture2D _Textures[];
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layout(set = 0, binding = 5, scalar) readonly buffer Materials {
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layout(set = 0, binding = 3, scalar) readonly buffer Materials {
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Material _Materials[];
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};
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layout(set = 0, binding = 4) uniform sampler _Sampler;
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layout(set = 0, binding = 5) uniform texture2D _Textures[];
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// --- SET 1 --- PER OBJECT ----------------------------------------------------
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layout(set = 1, binding = 0, scalar) uniform ObjectUniforms {
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