Create descriptor set layout, pipeline, vertex buffer and index buffer
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compile_shaders.sh
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5
compile_shaders.sh
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#!/bin/sh
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glslc --target-env=vulkan1.2 assets/shaders/equirect_to_cube.comp -o src/shaders/equirect_to_cube_comp.spv
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glslc --target-env=vulkan1.2 assets/shaders/main.frag -o src/shaders/main_frag.spv
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glslc --target-env=vulkan1.2 assets/shaders/main.vert -o src/shaders/main_vert.spv
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