Create descriptor set layout, pipeline, vertex buffer and index buffer
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@@ -88,6 +88,7 @@ fn loadMaterial(self: *Materials, engine: *Engine, textures: *Textures, atoms: *
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};
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const filename = atoms.getString(key).?;
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std.log.debug("Loading material \"{s}\"...", .{filename});
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const cwd = std.fs.cwd();
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