More wrappers, more cleanup
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@@ -101,7 +101,7 @@ pub fn main() !void {
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std.log.debug("Exitted the game loop", .{});
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for (swapchain.swapchain_images) |x| engine.waitForFence(x.fence) catch {};
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engine.device.deviceWaitIdle() catch {};
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engine.deviceWaitIdle() catch {};
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}
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const CallbackContext = struct {
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