Load and convert skybox to cubemap
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@@ -2,8 +2,8 @@
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layout(set = 0, binding = 0) uniform sampler _EquirectangularSampler;
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layout(set = 1, binding = 0) uniform texture2D _EquirectangularTexture;
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layout(set = 2, binding = 1, rgba16f) uniform writeonly restrict imageCube _CubemapImage;
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layout(set = 0, binding = 1) uniform texture2D _EquirectangularTexture;
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layout(set = 0, binding = 2, rgba16f) uniform writeonly restrict imageCube _CubemapImage;
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const float INV_PI = 0.31830987;
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const float HALF_INV_PI = 0.15915494;
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